2E Overhaul Using 5E?

Post/Author/DateTimePost
#1

Zardnaar

Jul 10, 2015 18:40:37

 

During the dark ages of D&D after burning out on 3.x ames I started playing AD&D, BECMI and clones again and discovered I quite enjoyed playing them. 5E has some great mechanics in it and I quite like a few of the ideas in it. However I still miss a few things about AD&D and think in som area AD&D is still better than 5E. For example you tend to get a bit more variety in weapon choices in AD&D as more weapons and armor types are viable due to the way the rules work.

 

 These things I quite like from 5E/3E and rather than rewrite 2E form the ground up I was thinking what you could easily plug into 2E with around a page of houserules. The following I would quite like for example.

 

1. The advanatage/disadvantage mechanic.

2. Ascending ACs and BAB instead of THAC0.

3. The 5E proficinency bonus on skills replacing the AD&D weapon/non weapon proficinecy system.

4. Not using level limits or racial restrictions on class. The 5E default human gets added to AD&D since demihumans no longer have level limits. 

5. When a class get to add a new weapon proficinecy they get a feat or a +1 boost to stats. Non weapon proficiencies become either skill training (proficient in a skill) or skill focus (advantage on a skill roll). Classes gain feats and skills at the existing AD&D rates (varies by class).

6. Unified ability scores usig the d20 ability score modifiers in regards to combat mofidiers, AC bonus, bonus hit points etc.  Things like system shock rolls continue to use the AD&D numbers. 

 

 So Using the 2E PHB, 5E PHB, and the 2E fighters hand book here is an example. 

 

Spitfire Halfling Fighter (Gladiator) lvl 1.

AC 16 (armor+dex+shield)

Attacks Melee 3/2  +3 Dagger (1d4+4 damage), Ranged attacks 3, +3 dagger (1d4+2)

Hp 12

Str 14

Dex 14

Con 14

Int 12

Wis 10

Cha 11

Equipment, studded leather, shield, armor, shortsword, 16 daggers.

Feats. Weapon Proficency. darggers, short sword, short bow, mace weapon specialization daggers.

Skills Armorer +3, Seamanship +5, Bowyer/Fletcher +5  

Racial Stuff, +4 saves vs wands, staves, rods and spells, poison, +1 to hit with slings/thrown weapons, +4 on stealth checks, 

 

 

 

 

#2

Thunaer

Jul 11, 2015 4:59:53

What I like about 5th is that you can do things like this a little easier then when we had 4th and to some entent 3rd. 

I hear quite a bite about the lack of material for 5th but I look towards OSR's and retro clones to fill in the gaps .

#3

Scruffy68

Jul 11, 2015 15:16:21

We played AD&D (1st edition) for a long time (80s and 90s) and then quit playing.  I bought the 4e stuff and played that briefly.  Also bought a lot of pathfinder stuff and played that briefly.  We are now enjoying 5e.  But, to tell you the truth, I would be just has happy to go back to AD&D 1st edition if campaigns were being released still.  

 

We are playing through LMoP right now and are enjoying that.  I am looking forward to Out of the Abyss.  But, at some point, I am planning to break out my old AD&D modules and either convert them to 5e or just go back to AD&D 1st edition again (I still have my old stuff).

 

I am not sure I ever looked at 2e... not even sure how that differed from 1e.

#4

Zardnaar

Jul 11, 2015 17:05:38

Scruffy68 wrote:
(Reply to #3)

Thunaer

Scruffy68 wrote:
#6

arnwolf666

Jul 11, 2015 23:07:01

Dragonsfoot has many good 1E adventures on it.  There are other websites too.  There is enough 1E/2E/BECMI material to last a very long time.  And so far most of these adventures look very easy to convert to 2E.  I like 5E, but with a little practice you can convert this stuff pretty easily by jjust altering the critters in an encounter.

#7

Thunaer

Jul 12, 2015 0:31:16

arnwolf666 wrote:
#8

Zardnaar

Jul 12, 2015 2:17:12

arnwolf666 wrote:
(Reply to #7)

Scruffy68

Thunaer wrote:
#10

Thunaer

Jul 12, 2015 6:58:38

Scruffy68 wrote:
(Reply to #9)

arnwolf666

Scruffy68 wrote:
#12

Delazar78

Jul 12, 2015 13:52:16

I would also get rid of that weird "3 attacks every 2 rounds" thing... make it one, or 2, but no fractions.

 

Sometimes we forgot what round were we in, and then there were other complicating things... like, if I cast a spell on round one, can I do two attacks in round two? What about if I charge? Nah, I would jsut get rid of that...

#13

Thunaer

Jul 13, 2015 16:44:33

Delazar78 wrote:
(Reply to #7)

crimfan07

Thunaer wrote:
(Reply to #11)

crimfan07

arnwolf666 wrote:
#16

AquaticSpaceChicken

Jul 13, 2015 22:45:21

Zardnaar wrote:
#17

dmgorgon

Jul 14, 2015 19:52:09

I really wouldn't want to replace the 2e non-weapon prof system.     I like how granular the 2e system can be and I enjoy rolling under.    Adding a prof bonus to the roll might be a be fine idea.   I might want to abandon the use of bonus languages and replace the chart.       I'm sure some of the penalties associated with some profs could be replace with disadvantage (take the higher roll).  

(Reply to #17)

arnwolf666

dmgorgon wrote:
#19

dmgorgon

Jul 14, 2015 19:58:33

arnwolf666 wrote:
#20

dmgorgon

Jul 14, 2015 20:13:05

I guess if you used disadvantage for unproficient rolls it would remove the variation between classes.   Not sure I like that. 

#21

Zardnaar

Jul 14, 2015 21:44:27

arnwolf666 wrote:
(Reply to #21)

arnwolf666

Zardnaar wrote:
#23

dmgorgon

Jul 15, 2015 7:49:25

IMO, there is a problem with using only INT for bonus NWPs.     Not all profs shouldn't be linked to INT.  That isn't being fair to the warriors.    When classes like the wizard can have more physical profs on their character sheet because of high INT something is wrong.     I'd like to see a system that grants bonus profs for each ability score. 

#24

dmgorgon

Jul 15, 2015 7:50:09

IMO, there is a problem with using only INT for bonus NWPs.    Not all profs should be linked to INT.  That isn't being fair to the warriors.    When classes like the wizard can have more physical profs on their character sheet because of high INT something is wrong.     I'd like to see a system that grants bonus profs for each ability score. 

(Reply to #24)

arnwolf666

dmgorgon wrote:
#26

Zardnaar

Jul 15, 2015 12:37:14

arnwolf666 wrote:
#27

dmgorgon

Jul 15, 2015 13:03:23

Zardnaar wrote:
(Reply to #27)

arnwolf666

dmgorgon wrote:
#29

dmgorgon

Jul 16, 2015 8:35:02

arnwolf666 wrote:
(Reply to #29)

arnwolf666

dmgorgon wrote:
#31

dmgorgon

Jul 16, 2015 15:54:08

2e does not use dex to lower your initiative.   No ability score can do that.  

#32

Thunaer

Jul 16, 2015 18:13:00

dmgorgon wrote:
#33

Zardnaar

Jul 16, 2015 18:29:23

Thunaer wrote:
(Reply to #33)

arnwolf666

Zardnaar wrote:
#35

Thunaer

Jul 16, 2015 19:05:48

If it;s in the rules its RAW optional or not.

arnwolf666 wrote:
#36

Zardnaar

Jul 16, 2015 19:33:23

Thunaer wrote:
#37

Thunaer

Jul 16, 2015 19:43:56

Let me rephrase that then. Most people "i" have known over the last 35 years have used it granted i have not played 2nd editon recently.

 

 

Not voiced towards anyone in this threa : Apparently on these boards RAw is RAW unless it doesn't support my arguemtn then its not RAW

#38

Zardnaar

Jul 16, 2015 21:57:51

Thunaer wrote:
(Reply to #38)

arnwolf666

Zardnaar wrote:
#40

Zardnaar

Jul 17, 2015 3:17:17

arnwolf666 wrote:
#41

Zardnaar

Jul 17, 2015 3:17:26

arnwolf666 wrote:
#42

dmgorgon

Jul 17, 2015 11:28:01

Thunaer wrote:
#43

dmgorgon

Jul 17, 2015 11:32:10

Thunaer wrote:
#44

dmgorgon

Jul 17, 2015 11:35:01

Zardnaar wrote:
#45

Zardnaar

Jul 17, 2015 14:08:43

dmgorgon wrote:
#46

dmgorgon

Jul 17, 2015 20:53:58

Zardnaar wrote:
#47

arnwolf666

Jul 18, 2015 1:01:53

I really think weapon specialization should be in the game.  Maybe for the champion.  Hmmm, that would quickly make Champion DPR king over Battlemaster, yet leave Battlemaster with cool maneuvers.

#48

Brock_Landers

Jul 19, 2015 8:23:58

arnwolf666 wrote: