3D Ideas

Post/Author/DateTimePost
#1

MattLeach

Mar 29, 2015 6:53:53

What would be a good idea or premise for a series of 3D tutorials.  I like doing 3D animations as much as I like D&D.  So I'm asking for a little help.  Would something like 1-2 minute tutorial on what a fighter or a warforged is be watchable?

#2

bawylie

Mar 29, 2015 8:03:32

Any things watchable with good writing. Personally, I'd like to see one on spell "shapes."

#3

MattLeach

Mar 29, 2015 10:37:09

I really appreciate you quick answer and input Brad.  And before I proceed, may I ask how Angelina and the kids are?  But I digress.  I was hoping to simply quote the manuals (properly cited of course), and just give a visual representation.  I like your idea of spell shapes, and what I hope you mean is what a particular spell looks like.  All the while have our mentor quoting passages from the Player's Manual at the same time.  Looking forward to your answer.

#4

bawylie

Mar 29, 2015 10:53:01

Basically yes. Someone casting spells, and Morgan freeman reading the text.

#5

Tempest_Stormwind

Mar 29, 2015 11:00:58

I'd be interested in anything you'd care to share as well. What tools would you be using? 

 

It might be worth going back to absolute basics - terrain, with an emphasis on adventuring environments, for instance. These aren't flashy, but they'd be in the background of almost any scene you'd care to create.

(Reply to #5)

MattLeach

Tempest_Stormwind wrote:
#7

Tempest_Stormwind

Mar 29, 2015 14:10:46

I ask because I'm interested in the field, but apart from ancient classes on tools like Bryce and Rhino, I'm way out of practice. Blender's on my radar because it's free and open source, and not connected to one specific specialization, meaning it's open to more people than subscription, account-based, or human-model-specific software.

#8

BRJN

Mar 29, 2015 17:52:50

- 3D terrain and line-of-sight, to explain WHY getting on a hilltop is such a good idea. 

- Any cool advantages that can be gained because your enemy has to charge uphill / upstairs at you.  Plus the converse (going down).

- Line-of-not-sight (ex: hiding in a ravine) for those of us who like to sneak.  Any easy way to determine if I can see you at point A while standing at point B.

- Combat while swimming allows you to attack from any angle.  James Bond Thunderball has a fight scene deliberately created to AVOID such complexity (everybody swimming along bottom as if taking advantage of cover).

- Combat while flying, including Falling Damage and in-game ways to avoid same (such as saddle/harness).

- Artillery, arrows, mortars, grenades: throwing arcs.  How high does the ceiling have to be to make that long shot?  Can I shoot over a hill 'blind' because my ally told me there's an enemy over there?

 

Famous Voices not needed but certainly can be fun (Darth Vader explaining how to detect enemies who are Hidden).  Anybody with a baritone / bass register sounds "official".

Background Music: instrumental version of Fleetwood Mac "Go Your Own Way" for discussion of downhill tactics.

 

#9

MattLeach

Mar 30, 2015 18:14:33

BRJN wrote: