| Post/Author/DateTime | Post |
|---|---|
| #1AlpizaraiAug 01, 2014 0:43:58 | - It is quite clear, some of us have been playing, and Dungeonmastering 5th Edition Material. Others have been rushing to play the Basic RuleSet and enjoy the game as it has evolved, but personally... I just can't wait for the DMGuide to be already out! So here's something that may appeal to your game's convenience or merely your curiosity... |
| #2LucienderAug 01, 2014 1:15:22 | 06. Fear and Horror modules so I can DM Ravenloft. 07. Guidelines for making custom classes/subclasses, races, etc. 08. Mass Combat Rules
I have heard though that my #8 will be there. |
| #3BoldItalicAug 01, 2014 1:45:49 | 09. A village that isn't in FR (just for contrast) 10. A DVD with the PDF on it (okay, no chance, but I can want it) 11. A Bag of Holding tucked inside the back cover, with some real magic Items in it 12. A pull-out battlemap that is completely blank, for miniatures players bewildered by TotM |
| #4edwin_suAug 01, 2014 1:59:00 | 13. A random famely generator nothing binds/bonds a character more to a world then having his famely members live there too. |
| #5ZardnaarAug 01, 2014 2:05:55 | Random harlot table. |
| (Reply to #5)Luciender |
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| #7edwin_suAug 01, 2014 2:22:05 |
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| #8ZappyAug 01, 2014 5:09:22 |
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| #9ZardnaarAug 01, 2014 5:41:37 |
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| #10ZardnaarAug 01, 2014 5:42:51 |
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| (Reply to #10)CCS |
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| #12TiaNadiezjaAug 01, 2014 17:51:46 |
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| #13ChrisTheSAug 01, 2014 18:11:34 | 15. A 2e-style proficiency system. 16. An expanded version of the kobold victory dance article from Dragon. 17. Rules for making players roll all the dice, because I'm lazy. 18. Guidelines for time travel campaigns. 19. Muppets. 20. A table of pun-ishments for punsters. |
| #14QmarkAug 01, 2014 19:03:03 | 21: Level 21 22: Detailed explainations of why the weird things are weird, including but not limited to: the bumpy XP table, desychronous ability score increases, and monster math. |
| #15bawylieAug 01, 2014 19:03:05 | 18. guidelines for time travel so I can run Chrono Trigger!!! |
| #16PsikerlordAug 01, 2014 20:24:21 |
23. Lingering wounds 24. A big paragraph about make the game your own, customise to suit your table, that tweaking the game will be the norm not the exception kinda vibe 25. Critical hit and fumble tables 26. Skill points system
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| #17ChrisCarlsonAug 01, 2014 20:27:34 |
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| (Reply to #3)Akeisha |
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| #19Brock_LandersAug 01, 2014 20:48:44 |
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| #20Brock_LandersAug 01, 2014 20:50:03 | Martial Arts system, like 1st Ed. |
| #21demon_idolAug 02, 2014 5:17:05 | 27. Early modern weapons: black powder firearms, cannon. 28. Alternate weapons tables that include double weapons, additional weapon properties. 29. Rules for granting proficiencies and boons in addition to XP and money, and magic 30. Rules for a wide vareity of exotic environments, including other planes, the cold weightless vaccuum of outerspace, underwater, waist deep marshes, the decks of ships during hurricanes. 31. An extensive assortment of tricks and traps that include guidelines for running them. How do the players find and remove the trap? What information do various perception and investigation checks give them about the trick? 32. Heap loads of magic items, of course, including artifiacts.
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| #22Caliburn101.Aug 02, 2014 5:28:04 | 33. Toolkit for Spell creation 34. Toolkit for Prestige Class conversion 35. Toolkit for Domain creation 36. Rules for variable carfting qualities (non-magic) 37. Sword and Sorcery genre magic and healing conversion template 38. Other genre conversion templates (Steampunk, Science-Fantasy etc.) |
| #23AlpizaraiAug 08, 2014 21:50:11 | 39. Skill Challenges. |
| #24AlpizaraiAug 09, 2014 0:02:08 | BTW, some interesting information before reaching the 50th... DMG table of contents leaked: highlights: optional rules: |
| #25MelwickAug 09, 2014 0:41:06 | What about character and monster templates? |
| #26Brock_LandersAug 09, 2014 0:57:49 |
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