5e Modern and Steampunk

Post/Author/DateTimePost
#1

Rains

Dec 25, 2014 23:20:33

The latter is my favorite genre after classical/iconic medieval fantasy. Rogue and Fighter are, obviously exceptionally suited to modern/steampunk campaigns but others are not.

What do people think about simply reflavoring wizards into technologist who employ prototype machines (spells)? I think its a quick, easy, and painless reflavoring. Other thoughts?

#2

Chiisai_Usagi

Dec 25, 2014 23:52:31

Thinking back to the actual D20 Modern, wouldn't you be better served modelling the Strong, Quick, and Smart heroes and then adding the Technology/Steampunk via a skill or perhaps background as a replacement for the F/X powers?  I guess in one way it's kind-of the same thing, but the chief difference is that this leaves Artifice as more akin to magic items (sans attunement) so that they can be employed by any of the heroes, and then the Technologist-making skill as something that, while most suited to the Smart hero, can be picked up by anyone willing to spend character resources on it?

#3

Brock_Landers

Dec 26, 2014 0:16:48

The Clockwork Mage/Mechanician is something I could see building off of the animate objects spell, but using vessels (able to cast spells on your behalf).

#4

Rains

Dec 26, 2014 0:54:14

Chiisai_Usagi wrote:
(Reply to #2)

Rains

Chiisai_Usagi wrote:
#6

LuisCarlos17f

Dec 26, 2014 22:27:33

Machines or clockpunk magic items? The true machies ought to be cheaper than true magic item.

 

Machines need fule, batteries need to be recharged. How do you get that energy? Maybe petroil and coal was spent and the mining is still primitive for deeper zones. To use magic to recharge teslapunk batteries? How much would it cost, too expensive or maybe too cheap to not be used by the rest of society?

 

What if little teslapunk eletric motors are used for crossbows what reload themself?

#7

Jenks

Dec 26, 2014 22:52:30

Play the Magipunk style, a la Final Fantasy or Ebberon to a degree. Magic and steampunk don't have to be mutually exclusive. As for divine casters? There's all sorts of that Wild West style "Roaming preacher" archetype. It can be done