| Post/Author/DateTime | Post |
|---|---|
| #1Xeviat-DMAug 24, 2014 20:01:44 | Hey everyone. 5E's class system is probably my most favorite part about the edition. The classes all seem unique and fun to play. I enjoyed cracking the book open and reading the classes. They're full of inspiration.
The multiclass system also entices me. I loved 3E style multiclassing, and I look forward to figuring out the best way to build my old Monk/Barbarian/Bear Warrior in some fashion. The way it handles spellcasting is nice too.
I'm currious, though, about what everyone thinks about the way it handles starting proficiencies. There seems to be no rhyme or reason to which proficiencies which classes get. The dychotomy (instead of, say, giving each class 4 proficiencies) creates clear "best" situations.
Am I wrong to say that a Fighter1/Wizard 1 is inferrior to a Wizard1/Fighter1? Should it even matter? |
| #2KalaniAug 24, 2014 22:00:12 | A Fighter/Wizard is not inferior to a Wizard/Fighter..They are different.
Proficiencies
FW gains heavy armor proficiency, and STR/CON saves. WF gains INT/WIS saves.
There are two questions to keep in mind:
Both saving throw proficiency and heavy armor proficiency are difficult to obtain. I will illustrate all methods of obtaining each below (apologies if I miss some)
Heavy Armor Proficiency
Saving Throw Proficiency
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| #31eejitAug 25, 2014 2:22:01 | Monks also get all saving throw proficiencies at I think 14. |
| #4masterfat78Aug 25, 2014 6:34:16 | Im going to let my players multiclass, but only with one other class. I think multiclass will break down when you add a third or 4th class. Your better off using a feat to mimic the 3rd or more class. |
| #5Brock_LandersAug 25, 2014 8:01:50 | The Transmuter's Stone from the School of Transmutation grants proficiency in Con saves. |