5e review from Hack & Slash

Post/Author/DateTimePost
#1

joeburgos

May 30, 2015 6:45:35

Found it to be excellent review of why 5e works, thought Id share with our 5e fan community:

http://hackslashmaster.blogspot.com/2015/05/on-defining-characteristic-of-5th.html

#2

ChrisCarlson

May 30, 2015 7:51:25

A can't wait for a few edition warriors to read this and see that the reviewer (like me) thinks traps are virually non-existent. They are going to blow their lids like they did in the other thread.

 

The reviewer's take on the system being about "the reaction" is an interesting one. I, too, have noticed during play that any potential reaction I can manage to pull off is an important aspect of my turn.

#3

FFSAA

May 30, 2015 8:07:31

ChrisCarlson wrote:
#4

Zardnaar

May 30, 2015 8:12:24

Theres traps in 5E the degree of how bad they are is a matter of debate. 

#5

ChrisCarlson

May 30, 2015 8:14:01

Zardnaar wrote:
#6

Wuzzard

May 30, 2015 8:14:59

I heard that for DM's a pit trap is a not trap option.  Now I'm just confused.

#7

FFSAA

May 30, 2015 8:58:03

Wuzzard wrote:
#8

FFSAA

May 30, 2015 8:58:54

ChrisCarlson wrote:
(Reply to #3)

AdrastusDarke

FFSAA wrote:
(Reply to #3)

Ashrym

FFSAA wrote:
(Reply to #3)

AaronOfBarbaria

FFSAA wrote:
(Reply to #2)

Farmer42

ChrisCarlson wrote:
#13

FFSAA

May 30, 2015 17:10:40

AaronOfBarbaria wrote:
#14

Cyber-Dave

May 30, 2015 17:32:32
I find it hilarious to watch FFSAA try to say that 5e is full of system side "traps" and problems while claiming that 3e was great... It was just user side issues that people ran into with that game. Yup. (Insert eye roll here.)
#15

SirAntoine

May 30, 2015 18:02:34

3E worked perfectly across all levels for some people, certainly.

#16

Orethalion

May 30, 2015 18:21:28

FFSAA wrote:
#17

ChrisCarlson

May 30, 2015 18:33:29

FFSAA wrote:
#18

ChrisCarlson

May 30, 2015 18:36:59

Farmer42 wrote:
#19

MechaPilot

May 30, 2015 18:47:29

ChrisCarlson wrote:
(Reply to #15)

OoftaMeg

SirAntoine wrote:
#21

Mistwell

May 30, 2015 19:31:55

SirAntoine wrote:
#22

Orethalion

May 30, 2015 22:08:39

Mistwell wrote:
(Reply to #19)

Ashrym

MechaPilot wrote:
(Reply to #22)

Ashrym

Orethalion wrote:
#25

Shasarak

May 31, 2015 2:05:42

ChrisCarlson wrote:
#26

ChrisCarlson

May 31, 2015 7:52:56

Shasarak wrote:
#27

Marandahir

May 31, 2015 10:26:43

There are plenty of traps in 5e.

If there weren't, dungeon design would have been very boring. The DM's Guide even lists 7 different trap options, such as the sphere of annihilation or the collapsing roof.

 

Though, I have to say, 4th Edition had a lot more trap options in its various rulebooks. This is a weakness of the edition, yes.

(Reply to #27)

OoftaMeg

Marandahir wrote:
#29

ORC_Loche

May 31, 2015 16:16:28

Removed a few posts due to Code of Conduct violations involving baiting - those can be found here - https://company.wizards.com/policies/web/conduct . 

#30

Shasarak

May 31, 2015 17:23:28

ChrisCarlson wrote:
(Reply to #15)

arnwolf666

SirAntoine wrote:
(Reply to #31)

AaronOfBarbaria

arnwolf666 wrote:
(Reply to #32)

arnwolf666

AaronOfBarbaria wrote:
#34

MechaPilot

May 31, 2015 20:17:48

arnwolf666 wrote:
#35

danyc

May 31, 2015 21:21:01

Ignoring all the Ackbar related argument, I find the review's focus on reactions as defining to 5e kind of weird.

 

It isn't to say that reactions aren't strong or useful, but I'm not sure how they're more important in 5e than in 3e or 4e. 3e had tons of focus around opportunity attacks, with complex reach rules, combat reflexes, tumbling (and later counter tumbling), etc. Spiked chain trip builds and all that. Of course, it had immediate action abilities, and readied actions as well. 4e had immediate interrupts and reactions, creating an even more fine-grained out of turn set of action definitions, and because of it's unique power design, these could do (and did) almost anything. I remember out of turn resolution getting outright nuts in high level 4e, to the point where I'm fairly sure it's a big part of why 5e went for such streamlined, fast combat. 

 

I'm just not sure how you look at 5e and don't consider bounded accuracy the defining feature. While I'm sure some of the regular naysayers will leap in to say that magic weapons/armor means it doesn't exist, the simple fact is you can use a far wider range of CRs in combats at every point of 5e progression than in any prior edition. It's a palpable difference, one that stood out at me during Next and continues to define the way I run 5e vs prior editions. It's also noticable because it's such a stark contrast to minions in 4e. 

#36

FFSAA

May 31, 2015 21:50:26

MechaPilot wrote:
#37

MechaPilot

May 31, 2015 21:53:44

FFSAA wrote:
(Reply to #2)

Tony_Vargas

ChrisCarlson wrote: