(6/22) Sage Advice: Rules Roundup

Post/Author/DateTimePost
#1

Tempest_Stormwind

Jun 22, 2015 11:20:54
http://dnd.wizards.com/articles/features/sage-advice-june2015 Just went live. Your thoughts? Mine to come, pending a full keyboard; a cursory review shows a couple extra useful links to share along with the basic rules, which is always appreciated.
#2

BoldItalic

Jun 22, 2015 11:44:00
  • It appears that the PH is now on its third printing.
  • The PH Errata document has been updated to 1.1 with four specific changes since 1.0
  • There is a new spell list pdf that organises PH spells:
    -- by class and level (with school listed)
    -- 
    by school and level, regardless of class
    -- 
    by level, regardless of class and school.
#3

mellored

Jun 22, 2015 11:52:01

Elemental adept is not a balance change.  It is the way it was always intended...

#4

kalil

Jun 22, 2015 12:19:02

mellored wrote:
(Reply to #4)

OoftaMeg

kalil wrote:
#6

pukunui

Jun 22, 2015 15:27:37

How does the issue with contagion - which Jeremy even address on Twitter a few weeks ago - not fall under this definition of errata? Surely it's just a matter of them forgetting to tell us something. 

 

SirJosh94: @JeremyECrawford Do contagion effects kick in immediately or do they kick in when the target fails 3 saving throws?

Jeremy Crawford: @SirJosh94 The effects of the contagion spell's disease are meant to activate after three failed saving throws.

#7

Mistwell

Jun 22, 2015 13:13:13

BoldItalic wrote:
#8

Marandahir

Jun 22, 2015 13:26:15

The one thing that frustrates me about this is that the spell lists are JUST for the Player's Handbook and don't include anything from the Elemental Evil Player's Companion. I still need to use my spreadsheets because of the lack of unity between the products…

#9

pukunui

Jun 22, 2015 14:13:30

Mistwell wrote:
#10

dmgorgon

Jun 22, 2015 18:42:03

It's nice to have the needed spell index.     I'd gladly give up the halfling art to have in the PHB. 

#11

Delazar78

Jun 23, 2015 3:45:48

~~Some monsters have resistance or immunity to damage from nonmagical weapons. How is that affected by the change to unarmed strikes in the PH errata?
 The change to unarmed strikes is related to a correction coming in the Monster Manual. As corrected, unarmed strikes aren’t weapons, but a character can use them to make melee weapon attacks. Such strikes aren’t meant to bypass a creature’s resistance or immunity to bludgeoning damage from nonmagical weapons.

Here’s a simple fix to use until the Monster Manual errata is released: whenever a stat block refers to resistance or immunity to bludgeoning damage from nonmagical weapons, read that last part as “nonmagical weapon attacks.”

 

English is not my mother tongue, but for me it's still confusing.

 

Unarmed strikes aren't weapons.

But unarmed attacks are weapon attacks?

 

Also "~~As corrected, unarmed strikes aren’t weapons, but a character can use them to make melee weapon attacks"

 

Can I use my unarmed strikes to do any other kind of attack? Something that is not a melee weapon attack?

#12

Delazar78

Jun 23, 2015 3:47:29

The spell lists are so inspiring... I would love a "low-ish magic" setting where spellcasters are divided by schools, and they can only cast the spells from their own school. Though I'd probably put all the Healing spells in the Abjuration school, it gives me more of a White Mage vibe.

#13

mrpopstar

Jun 23, 2015 5:05:09

Delazar78 wrote:
#14

lawrencehoy

Jun 23, 2015 22:05:39

They should just reword the resistance or immunity to be from all "non-magical x-type damage", and leave the weapon descriptor out of it.

#15

mrpopstar

Jun 24, 2015 0:15:15

lawrencehoy wrote:
#16

Delazar78

Jun 25, 2015 2:18:19

Maybe they kept the "weapon" keyword to separate it from other kinds of physical damage, like falling damage? I guess it is "bludgeoning" but it's not a "weapon".

 

 

 

#17

FFSAA

Jun 25, 2015 9:44:05

Delazar78 wrote:
#18

lawrencehoy

Jun 25, 2015 20:57:41

FFSAA wrote: