| Post/Author/DateTime | Post |
|---|---|
| #1NolwelenJan 05, 2015 14:04:59 | ~~
|
| #2pukunuiJan 05, 2015 14:12:36 | The bard has always been my favorite class - and the half-elf my favorite race - in concept. I remember being disappointed by them both in 3.5e. The 4e versions were a little better, but I wholeheartedly agree that the 5e bard (and the 5e half-elf) finally feel right, both in terms of mechanics and feel. Bravo, WotC! |
| #3ZardnaarJan 05, 2015 14:25:51 | Erm the Bard was really really good in AD&D. Even the 3.5 one was actually quite good.
The Bard is really good in this edition and requires less min/maxing to make work. |
| #4AshrymJan 05, 2015 14:28:55 |
A wizard for more spell options, arcane renewal, a better ritual casting mechanic, and later on spell mastery. Wizards have a broad range of area and control effects that surpasses a bard and their ritual method opens up a broader range of available utility magic, and when all is said and done they cast more spells per day. Clerics know a ton of spells, channel divinity, and can request divine assistance. Spellcasters all have overlap and each has benefits; bards are largely characterized by inspiration, skill benefits, and a large degree of customization in the concepts. |
| (Reply to #3)CCS |
|
| #6Brock_LandersJan 05, 2015 14:43:42 | One of my fondest memories of actually being a player in D&D is playing a Half-Elf Bard (Rawun kit) in a 2nd Ed Al-Qadim campaign. The 2nd Ed Bard is ill. |
| #7ZardnaarJan 05, 2015 14:43:44 |
|
| #8NolwelenJan 05, 2015 15:26:50 | Well, in my memory, 2E asked for Multiclassing. As a human it made sense to either go Thief/Mage or Fighter/Mage, and the Bard didn't give you as much out of multiclassing into. Then in 3rd Ed I remember the insane opportunities to stack bonuses of all sorts, including saving throw DCs for spells, which made Wizards and Clerics real terrors at higher levels. You only had to decide if you prefered to lock them down and kill them "slowly" or go for instant death spells. This wasn't a knife vs. gun situation, rather a knife vs. artillery situation. I just wanna mention the prestige classes "Shadow Adept" and "Red Wizard" in their Forgotten Realms Campaign Setting "incarnation". WotC realized quickly that those were broken for real. The Archmage PC in the FRCS wasn't "bad" either. The two magical words in those days were "Spell Power", Bards didn't have much offensive spell capability to capitalize on that. |
| #9TheNovaLordJan 05, 2015 15:27:05 | 1st ed bard was terrifying
5e is very good indeed. One in each group I play with. PF bard was pretty good |
| (Reply to #9)Rhenny |
|
| #11ReiusJan 05, 2015 16:19:41 | I've always wondered how many 1e bards actually ever got played. What was it -- 5-7 levels of fighter, then 5-7 levels of thief, then a few druid levels and somewhere along the line you become a bard? I liked that the bard used druidic/primal magic, though. Arcane never seems like quite the right flavour, to me. |
| #12MistwellJan 05, 2015 16:52:08 | My favorite class in theory is Bard, I have not seen it in practice enough to be certain. But I know when I get the opportunity to be a player, I will be playing a Bard. |
| (Reply to #5)Nolwelen |
|
| #14Brock_LandersJan 06, 2015 0:22:55 |
|
| #15ZardnaarJan 06, 2015 0:26:08 |
|
| #16pukunuiJan 06, 2015 0:35:29 | It's not just the mechanics, though. The 5e bard feels right. The devs have talked a lot about the "feel" of the game, and I think with the bard (and half-elf) at least, they nailed the feel. |
| #17ZardnaarJan 06, 2015 1:35:06 |
|
| #18pukunuiJan 06, 2015 1:41:36 |
|
| (Reply to #13)Ashrym |
|
| (Reply to #14)Ashrym |
|
| #21durntaurJan 06, 2015 9:43:24 | 4e bard was crazy powerful. |
| (Reply to #19)Nolwelen |
|
| #23Brock_LandersJan 06, 2015 10:18:23 |
|
| (Reply to #19)Nolwelen |
|
| (Reply to #24)Ashrym |
|
| #26melloredJan 06, 2015 11:15:29 | Overall, i liked playing the 5e bard, but to critque... (IMO)
The 5e bard spell list could use a little adjustments. Like add crusader's mantle (i.e. bard song), and remove stinking cloud (why is that on here
Counter charm also needs some tweak. The mechanics are a bit off, since it doesn't actually let you break a charm person spell. i.e. as an action, you play a song, and your allies can make a saving throw against one charm effect.
And the level 20 feature is (mechanicly) crap. i.e. when you roll inititive, you regain 1 insperation die, upto your maxium. |
| #27Brock_LandersJan 06, 2015 11:18:10 |
|
| #28ZardnaarJan 06, 2015 11:32:34 |
|
| (Reply to #15)Nolwelen |
|
| (Reply to #28)Nolwelen |
|
| #31ZardnaarJan 06, 2015 12:25:07 |
|
| (Reply to #30)Ashrym |
|
| #33ZardnaarJan 06, 2015 12:32:10 | 3.5 toned the cleric down from 3.0. 3.5 the Dreuid was very easy to break just using the PHB the clerictook a bit more effort. |
| (Reply to #31)Nolwelen |
|
| (Reply to #26)Ashrym |
|
| #36ZardnaarJan 06, 2015 13:16:25 |
|
| (Reply to #33)Nolwelen |
|
| (Reply to #36)Nolwelen |
|
| #39ChrisCarlsonJan 06, 2015 13:35:42 | I'm starting to get 2e/3.Xe/4e overload. You guys do remember you're on the 5e forum, right?
|
| #40ZardnaarJan 06, 2015 13:37:16 |
|
| (Reply to #40)Nolwelen |
|