A Few Small Gripes

Post/Author/DateTimePost
#1

mestewart3

Jul 03, 2014 21:57:19

Aside from my still rather major missgivings about the lack of variety for martial characters, caster power and low level fragility ( A All of which may still be rectified *Fingers Crossed for a "use a manuver as a bonus action when you use your Action to attack" feature for fighters in the PHB*)  and some missgivings about how some of the math adds up in this game (apparently casters can outdamage fighters?).  I am actually pleasently suprised by a lot of the basic mechanics of what I am seeing here, it seems to have taken a lot of the fiddly bits and sharp edges out of the basic rules and I could see things running pretty smooth in this edition.

 

That being said I have a question from the basic PDF.

 

The Question: The rules state that when you take an extended rest you regain half of your total Hit Dice.  However at level one (seeing as everything rounds down) that means you would never ever get your Hit Die back, this HAS to be wrong yet I can't find anything clarifying it.  I think I just found the first Errata of 5e! Do I win a prize?

 

P.S. feel free to add your own gripes if you want to.

 

 

 

#2

pukunui

Jul 03, 2014 23:53:11

mestewart3 wrote:
#3

Nicodaudel

Jul 04, 2014 0:11:36

I'm with pikunui. The rule should definitely be clarified, but I can't imagine the devs didn't intend for PCs to regain a minimum of 1 HD after each long rest. It seems unnecessarily (and inexplicably) punitive for already-fragile 1st-level PCs to be unable to regain HDs after resting.

#4

pauln6

Jul 04, 2014 0:33:47

The simplest fix for squishy level 1 PCs is to allow 2HD at level1 (1x max hp plus 1x averaged/rolled plus Con).  In 1e rangers got 2HD at level 1 and it made a huge difference to enjoyability and playability.  It also covers your half hit dice issue.

#5

HollowMan42

Jul 04, 2014 6:28:46

As others have mentioned, the playtest said to round up with regards to recovering half of max hit dice after a long rest, so it's possible that was accidentally excluded from the Basic pdf. 

 

-HM

#6

kev777

Jul 04, 2014 7:09:02

knowing when to round up or down seems to be an issue already.... 

#7

Kalafax

Jul 04, 2014 7:50:38

When rounding down, the rule has always been rounded down to a minimum of 1, so I dont think they felt they needed to clarify, but I guess I can see how its an issue for some people.

#8

SwampDog

Jul 04, 2014 8:11:51

pauln6 wrote:
#9

MechaPilot

Jul 04, 2014 8:24:14

SwampDog wrote:
#10

Lharn

Jul 04, 2014 8:59:49

I don't like the new crit rules. It cheapens one of the fighters schticks (improved crit). The more dice you roll the bigger benefit it is, so rogues and single target cantrips that require an attack roll come out ahead.

 

Unless I am totally misunderstanding something.

(Reply to #10)

AaronOfBarbaria

Lharn wrote:
#12

Rhenny

Jul 04, 2014 16:00:04

Lharn wrote:
#13

bawylie

Jul 04, 2014 17:16:07

1st level is 2 hrs of play. The HD thing worked fine with my kids' group. 

 

Just this morning!

#14

Tony_Vargas

Jul 04, 2014 17:55:21

SwampDog wrote:
#15

pukunui

Jul 04, 2014 23:20:54

My only real gripe with 5e has to do with the way they've formatted spellcasting monsters. They're going to be a pain in the butt to use ~ you'll either have to write out all the spells in advance or flip through the PHB when you want to use one. I was hoping we wouldn't see this kind of thing again after 3e.

#16

TheZigZagist

Jul 05, 2014 21:39:59

- Not a fan of the realms at all, wish they'd kept specific campaign world quotes and references out altogether.

- Having a hard time getting over the layout as seen thus far (thanking the gods it's a .pdf). I find the information to be scattered about rather unintuitively, and yet again with the column and page split charts and stat entries due to randomly placed fluff box inserts.

 

That's my beefs. I'm likely a minority on these issues, I'll get over it I think.

#17

LFK

Jul 06, 2014 0:01:49

Tony_Vargas wrote:
#18

bawylie

Jul 06, 2014 0:13:16

Easy to go to zero HP.  Hard to totally die. Plenty of time for help. 

 

And you're 1st level for about 2 hrs real time. No big deal there. 

#19

E-Tallitnics

Jul 06, 2014 0:14:15

TheZigZagist wrote:
#20

pukunui

Jul 06, 2014 0:21:18

E-Tallitnics wrote:
#21

LFK

Jul 06, 2014 0:29:09

bawylie wrote:
(Reply to #19)

TheZigZagist

E-Tallitnics wrote:
#23

Jenks

Jul 06, 2014 3:49:15

As far as vulnerability at level 1 goes, I do believe Mike mentioned in an article that they specifically made it the way they did so that folks who want the dangerous low levels can start at level 1, and those who want the more competent and survivable characters can start at level 3ish.

 

This way both groups get what they want without having to include overcomplicated rules changes.

#24

Jenks

Jul 06, 2014 3:50:08

TheZigZagist wrote:
(Reply to #24)

TheZigZagist

Jenks wrote:
(Reply to #23)

Emanuele_Galletto

Jenks wrote:
#27

Mongolia_Jones

Jul 06, 2014 10:11:23

Emanuele_Galletto wrote:
(Reply to #27)

Emanuele_Galletto

Mongolia_Jones wrote: