| Post/Author/DateTime | Post |
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| #1OrwellianHaggisMar 25, 2015 2:05:07 | Has anyone run a game set in this world? Tell us about it, if you have.
I'm planning a game for my wife and possibly our friends. It will take place during the timeline of the books but events won't be the same. I'm not going to plan everything out so I can stay flexible, but one difference is this:
Ned Stark does not die in King's Landing, he goes to the Wall.
My wife's character is going to be a disgraced squire, starting at level two. He'll arrive at the Wall in the same induction as Jon Snow, Grenn, and the rest. All we've got established so far is that Alliser Thorne will call him "frogspawn", mocking his family's lizard-lion crest.
Mechanics-wise, I think I'm going to set level limits on NPCs. E.g. knights can reach level 10, Others can reach level 18...
I don't know enough about the magic in the setting to include it comfortably, so I'm restricting any spellcasting classes. But I'm not going to micro manage the classes I leave in, and if a player can convince me that magic could be done with skill (e.g. the goodberry spell) I'll allow it. |
| #2ChrisCarlsonMar 25, 2015 7:31:07 | Yeah, the setting is definitely not "sword & sorcery". It's more like, "sword & borkedery". Very gritty and dark.
As for magic, it's there. But it's obscure, ephemeral, rare, and potent. I'd prefer to keep it behind the DM's screen. |
| #3draegnMar 25, 2015 8:07:18 | http://gameofthrones.wikia.com/wiki/Magic
You could stick with warlocks, druids, alchemists. |
| #4SamrinMar 25, 2015 10:11:12 | I wouldn't use D&D for this. There is a Game of Thrones RPG and there is a Song of Ice and Fire RPG, as well. Different systems. |
| #5ZardnaarMar 25, 2015 11:12:01 | I would not use D&D for this world either except maybe a highly customised 2E game using variant rules and DM tweaked classes like rangers. Required Books.
Historical series (for the low magic rules) probably a Mighty Fortress or the Crusader one. Players Options Skills and Powers (for tweaked spellc casterless rangers). Players Option Combat and Tactics (for weapons and critical hit tables) Players Option Spells and Magic (low magic rules combined with the historical series).
Any WoTC D&D is right out, BECMI or 1E would require some work. |
| #6SynjinMar 25, 2015 11:20:00 | Why wouldn't D&D work? Seems to me you can impliment the mechanics just fine. Sure you wouldn't have some of the classes (everyone would be a Fighter/Barbarian variant), but I'd think you can use the 5E mechanics for your own Westerosi campaign.
The exception would be to be a follower of R'hllor, like Thoros of Myr. The Children, I'd leave to NPC races. |
| #7ZardnaarMar 25, 2015 11:28:38 |
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| #8SynjinMar 25, 2015 11:33:22 | Lots of thieves and rapers in Westeros, but just because someone's classified as a thief, doesn't mean they have the skills of the actual Rogue class. It just means they stole stuff. I'd say most of those guys fall into the Bandit and Bandit Leader, and Thug NPC class. |
| #9ZardnaarMar 25, 2015 11:36:17 | That and the 3E NPC classes.
5E basic rules. Allowed Races. Human. Allowed Classes Barbarians, Rogue (thief, assassin), Fighter (champion, Battlemaster)
Banned Feats. Healer, anything granting magic spells. |
| #10SynjinMar 25, 2015 11:42:37 | Dragonglass Weapon Type: Any spear tip, dagger, or arrowhead +1 vs. White Walkers & Wights All hits are considered criticals.
The undead skeletal wights in SOIAF seem to be the "Bone Creature" template of the 3E Libris Mortis suppliment book. They move fast and retain their abilities that they did in life. They aren't simple skeletons from the MM.
I'm hesitant about Valyrian Steel and what it can do, since the book series isn't finished yet and I'm betting there's more that GRRM hasn't shown us. |
| #11LuisCarlos17fMar 25, 2015 11:47:55 | There is a Dragon magazine about that, and even I bought the Spanish version.
You could do a "mash-up", to use the background to tell a totally different setting, for example the noble houses are half-dragons. The adventage is players who have readen the books don´t know what is going to happen in the near future. |
| #12cbwjmMar 25, 2015 14:22:54 | I think 5e would work well, it would be a fairly restricted campaign in regard to race and class availability. You could steal ideas from the d20 conan rules and make variant humans although I don't think that is really needed.
No magic classes which also means no magical healing. I would use a variant second wind rule that allows players to spend hit dice during combat similar to 4e's second wind. I'm pretty sure this option is in the DMG.
Not sure why Zardnaar would ban the healer feat, GoT clearly has healers, can't remember their title (The guys in robes that are the teachers, healers, and raven masters) so the healer feat should be there but it might be restricted rather than banned.
Magic is likely to be restricted to NPCs since the main protagonists don't seem to have much if any other than Bran taking over the minds of animals (Would this be a feat or a subclass of ranger?) and that fat bloke who stabbed the ice walker with that obsidian having a magical dagger (Or even not magical, just able to bypass their defenses)
Priests are likely just non-magical classes with the Acolyte background. In fact it might be a good idea to create a class like the Master class in dragonlance 3e which was a supped up version of the expert class, perhaps a spellless version of the bard class. |
| #13NoonMar 26, 2015 2:06:58 | It's funny how people seem to treat 'does it fit' as if that's more important than 'am I having some kind of fun from moment to moment at the game table' |
| #14ZardnaarMar 26, 2015 3:17:48 |
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| #15OrwellianHaggisMar 26, 2015 8:17:45 |
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| #16OrethalionMar 26, 2015 12:09:59 |
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| #17DarkSphinxMar 26, 2015 22:01:35 |
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| (Reply to #9)arnwolf666 |
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| #19Furion_ThamiorMar 27, 2015 7:54:24 | A few things to consider:
Had you considered lowering the level cap even further?
Straight up: no one is going above Level 4 or *maybe* level 5. White Walkers are impressive, but they are not 18th level -- 18th level monsters and characters are the kind of stuff you find in superhero comics like The Avengers -- not Westros.
This puts a rather elegant cap on the magic available in the setting. Doing this, you should be able to allow full-access to the entire PHB without needing to ban or remove anything to make it suit the setting. The spell effects possible at these levels, even the flashy evocations -- don't stretch the concievable cannon of ASOIAF. Certainly, a 4th level Wizard is going to be an exceptional and world-shaking character. Then again, so is Melisandre, and such a world-shaking character is appropriate for a PC.
Low-level Dungeons and Dragons actually does a *great* job of gritty realism in a lightweight manner. The party will always feel fragile and vulnerable, which is *so important* to the tone of the books. Even if you banned healing magic, any party over 6th level starts to feel a little bit invulnerable -- it's just in the nature of the D&D game. Cut this off by never taking the campaign to that level.
Your monsters are (SPOILERS FOLLOW)
D&D Wights with resistance to nonmagical weapons -- White Walkers/ others -- At CR 3 these are good enough to challenge your highest level party, but not so much that we don't believe Samwell Tarly couldn't have killed one. Zombies with resistance to nonmagical weapons -- "wights" D&D Hill or Frost giants -- giants (absolutely terrifying for 4th level characters!) Young Red Dragon -- the dragons (again, absolutely terrifying) Direwolves ... self explanatory, though you could use Winter Wolves Wargs and warging -- a little bit harder to do -- you might try reworking the way Rangers interact with their animal companions. Perhaps it's a variant form of Shapeshifting for Druids? We don't really know enough about this ability to make rules for it yet.
Jamie Lannister -- 4th level fighter
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| #20OrwellianHaggisMar 27, 2015 8:19:02 | Great suggestion, Furion, and not likely one that I would've thought of. |
| #21KalaniMar 27, 2015 8:26:22 | The magics that Thoros used to ressurect Beric Dondarrion were exceedingly powerful (for the series), but no more powerful than raise dead or revify. Melisandre also had the ability to summon shadows. The closest spell I can think of in 5E to that feat is phantasmal killer or create undead (although neither spell is more than an approximation).
As per the wiki, we have the following magics in ASOIAF
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| #22captainvegasMar 27, 2015 12:52:28 |
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| #23Delazar78Mar 28, 2015 0:29:05 | I would set this a few hundreds years in the future, with grown dragons, magic fully back in the world, and Maesters studying the arcane arts and being the "wizards" of the setting.
It would be a lot like Birthright, I guess...
I remember in the Dragon issue where they "converted" ASoIaF, Daenerys was a Sorcerer, and Stannis was a Paladin... so, it was more of a "high-fantasy" adaptation... I wouldn't mind it! |