| #1pukunuiJan 11, 2015 0:54:32 | Has anyone compiled a list of all the different things each saving throw helps you save against? I feel like I've seen one somewhere but I can't seem to find it now.
EDIT: Never mind. This is what I've found in the PHB and MM. Haven't looked through the DMG yet. Creatures listed in parentheses are examples. The entries in bold are the most common.
StrengthStrength
- pushed
- pulled
- knocked prone
- telekinetically moved (beholder's telekinetic ray)
- restrained (ensnaring strike spell)
- disadvantage on Strength rolls (gold dragon's weakening breath)
- bludgeoning damage (wind wall spell)
- grappled (water elemental's whelm)
- speed reduced to 0 (gibbering mouther's abberant ground)
- weapon stuck to a kuo-toa's sticky shield
- stunned (otyugh's tentacle)
- disarmed (Disarming Attack maneuver)
- necrotic damage (arms of Hadar spell)
- can't take reactions (arms of Hadar spell)
- caught in a vortex (control water spell)
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