Alternate Concentration rule/feat

Post/Author/DateTimePost
#1

duriel0527

May 31, 2015 8:42:50
So with the number of spells that require concentration to be staggering ive been thinking about a different rule or feat that could be used. If it was a feat you could callnit something like honed mind or split focus something like that. What I was thinking is that you are able to cast and maintain concentration on two spells at once. What would be required is the turn after you cast your second concentration spell you can only take the new "concentrate" action and your move action. You cant cast any other spells unless you end concentration on one of your current spells. If you take damage you would make concentration checks for each individual spell. What do you think?
#2

Xeviat-DM

May 31, 2015 11:47:25

I don't see any reason why this would be bad. I liked downgrading actions in 4E. This could work for a summoner, to summon a creature and then cast a buff on it and burn their action for both concentrations.

#3

CCS

May 31, 2015 12:42:39
I've never had any problem in previous editions with multiple on-going spells.... So if I were going to change the concentration rule here in 5e? If I didnt just scrap the mechanic altogether, I'd simply let you concentrate on a # of spells equel to your Intelligence bonus. (Though any caster, regardless of int could maintain 1 as normal.) Maybe I'd make concentration checks harder per extra spell your maintaining. I would NOT make it a feat, just a blanket house rule on concentration.
#4

Mistwell

May 31, 2015 15:22:36

The designers said of all things to mess with, they strongly encourage people to not ever let casters use two concentration spells at once.  Take that for what it is worth.

(Reply to #4)

AaronOfBarbaria

Mistwell wrote:
#6

FFSAA

May 31, 2015 16:23:55

Mistwell wrote:
#7

Zardnaar

May 31, 2015 16:33:42

Concentration is moronic at times like having it on dancinglights. Alsoe some classic combos no longer work like levitating drow using faerie fire. Concentration rolls are also difficult enough to make so levitating whatever often takes extra falling damage as well which makes the spell outright bad to use in most cases. 

 

 Some spell combos were problematic in previous editions so IMHO only those spells should have concentration. Fly+greater invisability for example is annoying so that is fair enough. Themain effect I am fidinign is only the most powerful concentration spells get used or a spelkl like bless which buffs concentration anyway and is also one of the most powerful spells in the game obsoleting most of the other level 1-3 buff spells including haste for the most part. 

 

 

(Reply to #4)

arnwolf666

Mistwell wrote:
(Reply to #8)

CCS

arnwolf666 wrote:
#10

lawrencehoy

May 31, 2015 19:18:05

FFSAA wrote:
#11

MechaPilot

May 31, 2015 19:48:00

Zardnaar wrote:
(Reply to #10)

CCS

lawrencehoy wrote:
#13

Horwath

Jun 01, 2015 1:35:57

MechaPilot wrote:
#14

lawrencehoy

Jun 01, 2015 2:08:49

CCS wrote:
#15

AaronOfBarbaria

Jun 01, 2015 2:31:07
Lawrence, the "dodging while unconcious" thing is a disingenuous characterization of how the rules provide attackers targeting an unconscious character advantage, situationally, rather than altering the AC of a creature for being unconscious such as by reducing dexterity to zero.
(Reply to #13)

arnwolf666

Horwath wrote:
#17

lawrencehoy

Jun 01, 2015 4:20:20

AaronOfBarbaria wrote:
#18

FFSAA

Jun 01, 2015 13:18:19

lawrencehoy wrote:
(Reply to #18)

CCS

FFSAA wrote:
#20

arnwolf666

Jun 01, 2015 19:57:01

Why are we talking about crossbows in the concentratio thread?  I want to gripe and complain about how we didn't need concentration checks 40 years ago and you guys are talking about crossbows.  There's another thread with crossbows where I griped that we needed a free hand 40 years ago to load a crossbow.  Please go to that thread.

 

NOTE: I really haven't been playing that long, only more than... um over 25 years, but not 30 yet.

 

 

REVIVE ADND-L !!!

#21

Mistwell

Jun 01, 2015 20:25:26

arnwolf666 wrote:
#22

lawrencehoy

Jun 01, 2015 23:08:00

CCS wrote:
#23

FFSAA

Jun 01, 2015 23:12:00

CCS wrote:
#24

Ramzour

Jun 02, 2015 0:05:57

I'm a huge tinkerer and homebrewer with the 5e rules, but I think the Concentration mechanic needs to stay RAW. It's one of the strongest balancing points for spellcasting next to limited spells per day. And honestly, no player I have ever played with has complained about it. The only complaints I hear about Concentration are on the forums (unsurprisingly). Once you explain how Concentration works within the story:  "Some spells require you to maintain concentration to keep up the magical effect because they are more powerful." ....then the Players usually go, "Yeah, that makes sense!" 

 

The other thing, which I think most people that dislike Concentration seem to forget, is that getting attacked doesn't automatically mean losing your Concentration. In my entire time playing D&DNext and D&D 5e, I think my players have had their Concentration legitimately broken (i.e. failed Con save) only a handful of times. Yeah, it happens, but not often, which is another strong motivation to leave the rule as RAW.

 

Finally, don't forget that monsters can use and lose Concentration too! During a recent fight against a spellcaster, they recognized that the enemy mage was holding up a Concentration spell (i think it was Silence) and changed their tactics to attack the mage. A few focused attacks later and they were able to bring down the mage's spell. That felt like a nice success. Which again proves that Concentration is working as intended.

(Reply to #18)

AaronOfBarbaria

FFSAA wrote:
(Reply to #23)

AaronOfBarbaria

FFSAA wrote:
#27

lawrencehoy

Jun 02, 2015 3:29:27

FFSAA wrote:
#28

Cyber-Dave

Jun 02, 2015 16:36:55
duriel0527 wrote:
(Reply to #28)

arnwolf666

Cyber-Dave wrote:
#30

ChrisCarlson

Jun 02, 2015 16:50:16

arnwolf666 wrote:
(Reply to #29)

Cyber-Dave

arnwolf666 wrote:
#32

SirAntoine

Jun 02, 2015 19:15:47

duriel0527 wrote:
(Reply to #30)

arnwolf666

ChrisCarlson wrote:
#34

Psikerlord

Jun 03, 2015 4:48:48

duriel0527 wrote:
(Reply to #33)

Cyber-Dave

arnwolf666 wrote:
(Reply to #35)

arnwolf666

Cyber-Dave wrote:
#37

ChrisCarlson

Jun 03, 2015 16:43:27

arnwolf666 wrote:
#38

arnwolf666

Jun 03, 2015 17:11:10

Memorizing each spell slot.  And I have tweaked a few spells like the shapechanging spells.