and some Mike Mearls tweets

Post/Author/DateTimePost
#1

edwin_su

Jul 03, 2014 1:21:24

@rjfTrebor : can cantrips with attack rolls be used with the extra attack mechanic?
@mikemearls : no, the benefit from extra attack applies when you use the attack action

 

@jasonhobson : Hey Mike - Is Jeremy Crawford still on staff?  What's he working on?

@mikemearls : monster manual, still on staff, 5e co-lead designer alongside me

 

@mikemearls : Lots of q's about Basic D&D - file finished up July 2 in late afternoon. Not sure when it goes live - sorry! @Wizards_DnD will alert you

 

 

#2

pukunui

Jul 03, 2014 1:53:32

edwin_su wrote:
(Reply to #2)

Daganev

pukunui wrote:
#4

pukunui

Jul 03, 2014 3:38:52

I can see it's a link to an EN World thread but when I click on it, it just says "this page can't be displayed".

#5

FallingIcicle

Jul 03, 2014 3:41:13

@rjfTrebor : can cantrips with attack rolls be used with the extra attack mechanic?
@mikemearls : no, the benefit from extra attack applies when you use the attack action

#6

ShadoWWW

Jul 03, 2014 3:50:10

This EnWorld link works as an update of thr launch day.

#7

thewok

Jul 03, 2014 9:59:01

The link needs a colon after the http.  Also, that page has been updated with a download link.  I'm reading the thing now.

 

#8

Nicodaudel

Jul 03, 2014 10:45:37

@gregbilsland : An FYI on character sheets: We will have form fillable and print-ready character sheets coming soon.

#9

Nicodaudel

Jul 03, 2014 10:52:34

Nicodaudel wrote:
#10

edwin_su

Jul 04, 2014 2:11:49

@bodieh : are there any options for an equivalent of using acrobatics to move through an opponent?
@mikemearls : it's up to the DM and how the player uses the environment


‏@Strange_Bundle : Unclear on investigation vs. perception, and a few other things. Otherwise one of my new favorite DnD editions. Good work all!
@mikemearls : investigation = do you see something. investigation = can you interpret a clue to deduce its meaning
@Strange_Bundle : First one is perception, I assume. Go ahead and delete/resend if you wanna. It's the spot/search dichotomy, I gather.
@mikemearls : illusions are a good example. wisdom (perception) let's you spot it. Int lets you deduce that it's an illusion.

 

@intensewiz : So will the feats option be legal for organized play or will it be mandatory to use the ability score increase? Thanks!
@mikemearls : OP will allow feats

#11

edwin_su

Jul 04, 2014 2:15:42

 

@wax_eagle : Question about Divine Intervention, is it *supposed* to say percentile? Or d20? Going from 10% up to 19% to auto success is odd?
@mikemearls : when you hit level 20, you get a direct line to the gods.

 

@T_Strube : who wrote the lost mine of phandelver and who did the maps?
@mikemearls : rich baker wrote the adventure, Chris Perkins polished it, @schley did the cartography

 

@JonathanBolding : make Crawford get a twitter.
@mikemearls : oh man, don't think that would go well
@JonathanBolding : What, he shouldn't be harassed and bothered 24/7 about dnd too?
@mikemearls : Jeremy would go all gandalf vs. wormtongue on like the second dude to say something stupid to him

#12

edwin_su

Jul 04, 2014 2:17:59

@zamubafoo : So what happened to martial dice anyways? I truly hope they at least make it into the DMG as an optional rule
@mikemearls : PHB

 

@Danny2Chins : Hey Mike but are spellcasters ever able to swap out or add cantrips to their spellbooks if they didnt start out with them?
@mikemearls : most casters gain more cantrips - DM can let you make swaps

 

@Ettin64 : Was damage on a miss replaced with rerolling damage dice, or has it just been moved out of Basic?
@mikemearls : replaced - caused too much confusion (poisoned weapon is a good example)

#13

edwin_su

Jul 04, 2014 2:23:15

@TheOzymandiasII : Love the Warlock. Usually stuck as healer. Any way to get best of both worlds? Or not in their purview?  #warlockobsessed
@mikemearls : not in core, sorry, though I think high level warlocks can pick spells from other classes
‏@TheOzymandiasII : no worries.  They will find a new one. I will have my Pact.
@TheOzymandiasII : and if you're up to being even awesomer and answering 2: Blade Pact need an arcane focus like Hexblade? Or call it whenever?
@mikemearls : can't recall off top of my head


@mikemearls : True stories of fifth edition - the overall project, the game, the playtest, etc was codenamed Anduril. obvious ref for Tolkien geeks.
@phildack : says something about in-house view of 4E too? The blade that was broken & reforged.
@mikemearls : nope - stuff like PDFs getting pulled, magazines going all digital, pr plan, etc. I think 4e was hurt by all the stuff around it

 

@mikemearls : Game was code named Iowa by Rich Baker, drawing from the (modified) quote from Field of Dreams - if you build it, they will come.

#14

edwin_su

Jul 04, 2014 2:26:11


@SamSykesSwears : They discontinued tapatillo doritos?!  What the **** is even the point of living now
@mikemearls : only the hope that they will return can sustain us

 

@nerdvana : Congrats on #DnDBasic launch today. Really feels polished. More backgrounds in PHb?

@mikemearls : yes - glad you liked it

 

@CarlTorvik : Noticed Basic Rules mention multiclassing, but requires access to the PHB use it. Seems oddly incomplete/ flawed. L&L article?
@mikemearls : reference is there so if you use basic and friend uses PHB, you know what key options refer to

#15

edwin_su

Jul 04, 2014 2:29:22

@Danny2Chins : G8t job on .pdf, sorry for bothering you again. Is it true stats including racial bonuses cannot be above 18 at lvl1?
@mikemearls : max is 20

 

@wotc_rodney : No, we really did go to White Castle. And it was worth it.
@mikemearls : I liked White Castle! Especially the people watching. Steak n' Shake and my GI tract had serious issues..

 

@Bulletpointe : Is Fighter the only class that gets Extra Attacks or do Paladins, Rangers, and Barbarians get that distinction too?
@mikemearls : they get it, too

#16

DSZ

Jul 04, 2014 7:03:13

Nice, lvl 20 clerics have a dedicated line to the gods.

#17

Torg_Smith

Jul 04, 2014 7:07:14

edwin_su wrote:
#18

spelley

Jul 04, 2014 7:13:11

edwin_su wrote:
#19

edwin_su

Jul 04, 2014 11:44:44


@seanbonney :  Can a wizard Burning Hands himself? His hands clearly aren't affected, but what about his feet? #dnd
@mikemearls : nope - point of origin isn't in area. Wiz would have to want to immolate self


@Bulletpointe : Action Surge + Extra Attack means double attacks, IE 3 normal attacks + AS equals six attacks, yes?
@mikemearls : yes

 

@Celestian_GC : Is the text in the Basic DND PDF supposed to be mangled? I am trying to pass it through a audio reader but the OCR is corrupted.
@mikemearls : weird - I'll check on that Monday. I know there are also copy/paste issues. Might be how PDF was built

#20

edwin_su

Jul 04, 2014 13:09:36

@mikemearls : This beer is afraid of fireworks. Better keep it safe in my tummy. #Happy4thofJuly

 

@mikemearls : The folks at the Tome Show were kind enough to invite me on their show - http://www.thetomeshow.com/e/mike-mearls-on-5e-dd-tome-239/ …

 

@mikemearls : Every once in a while, I have to remember to thank @DelveRPG for dragging me out to see Ronnie James Dio live in concert.

 

@mikemearls : As a fan of Fabian Barthez, I mourn the fall of Les Bleus. They looked so dominant in the group stage. C'est la guerre.

#21

edwin_su

Jul 05, 2014 2:20:46

@dd_stevenson : Sorry, I've got to ask: why isn't monte cook in basic's credits?
@mikemearls : sorry, confused - he's there
@dd_stevenson : Sorry. I meant: as a 5E guy. Further dev section refers only to past editions. Right?
@mikemearls : it's not that cut and dried. We made best fit based on contributions people made. It was a long process with a lot of people.
@mikemearls : I haven't had anyone listed in the credits drop me a line about it
@mikemearls : he is listed - I just double checked
@mikemearls : if monte has any issues with the credits, he should drop me an email

#22

edwin_su

Jul 05, 2014 2:27:07

@pukunui81 : You don't proficiency to use thieves' tools in general, but you do need it to pick locks? #dnd #amiright
@mikemearls : DM's call, depends on lock and other factors

 

@Abstruse : With Meteor Swarm...how close do the four meteors have to be to one another? Anywhere in the spell's range?
@mikemearls : anywhere in range

@Abstruse : Related, can all four meteors strike the same spot for 160d6 damage in a 20ft radius?
@mikemearls : don't believe they stack - but that's not an official answer. Can't remember design intent
@Abstruse : They don't stack. Says so clearly in the spell description and I was drunk when I read it ^_^;;
@mikemearls : best way to read rules, if you're a DM

 

@Abstruse : Speaking of...do you know if there are rules about podcasts and D&D material?
@Abstruse : Like say if a podcast *cough* http://gamerstavern.org  *cough* wanted to record a playthru of the Starter Set using Basic D&D?
@mikemearls : that should be cool
@Abstruse : Who can make that "should be" become a "is definitely"? Please don't say Hasbro PR...they're the reason we haven't talked.
@Abstruse : The hurdles to interview you for AICN were more than my colleagues there go through for Spielberg, Del Toro, Tarantino, etc.
@mikemearls : I'll check on Monday, but I'm nearly 100% certain we're cool with streaming game sessions

#23

edwin_su

Jul 05, 2014 2:30:52

‏@Danny2Chins : Especially with the Realms, it seems like only a few cities get alot of coverage. Maybe they could be digital resources 4 sale?
@mikemearls : sorry, can't comment on future stuff. There are a lot of FR books on http://dndclassics.com  that have details on cities
@mikemearls : that said, I love city books!

 

@A_real_geek : What about Read Magic. Seems it’s missing from Basic. Is it not needed to read scrolls?
@mikemearls : not needed - it was a spell wizards had to take, so we moved away from it
@A_real_geek : So any character can “read” which spell is on a scroll? Or any character which can cast that type of spell?
@mikemearls : I think you need to have the spell on your class list to know what it is

#24

pukunui

Jul 05, 2014 2:36:21

edwin_su wrote:
#25

edwin_su

Jul 05, 2014 10:19:38

@MWDuo : Question for you @mikemearls. Is choosing a subrace required or optional?. Not 100% clear
@mikemearls : it's required - you're a step behind without one

 

@nperkins : Do 1st level characters get their Hit Die back after a long rest or do they have to rest two days in a row?
@mikemearls : they get it back - believe it should be minimum 1 with long rest

@nperkins : thanks for the answer. Running Phandelver in a few hours ... I am incredibly impressed with the adventure.
@mikemearls : thanks! Rich Baker and Chris Perkins did a great job with 

 

@JonathanBolding : We'll be livestreaming @TheEscapistMag's playthrough of the D&D Starter Set this coming week.


#26

frothsof

Jul 05, 2014 10:29:37
Nice to hear the common sense approach to read magic. I make it an automatic ability for MUs in B/X and AD&D myself.
(Reply to #24)

LupusRegalis

pukunui wrote:
#28

edwin_su

Jul 05, 2014 10:35:32

LupusRegalis wrote:
#29

LupusRegalis

Jul 05, 2014 10:37:39

edwin_su wrote:
#30

Brimleydower

Jul 05, 2014 10:43:37

The playtest didn't make any mention of downtime or anything. Honestly, without read magic it's not a necessary hurdle. Would requiring a short rest add anything worthwhile to the process, truly? Could possibly treat it the same as potions, I suppose: reading over it requiring about as much time as taste-sampling.

#31

Jenks

Jul 05, 2014 12:28:18

Has anyone tweeted him about potent cantrip, and it's lack of usefulness? 

#32

Caliburn101.

Jul 05, 2014 12:50:42

"I give hope to players... Anduril, Flame of the Franchise, forged from the shards of previous editions. With this you could summon an army of players unlike that which the community has ever seen! Put aside your old rulebooks, play how you were born to play..."

#33

Nicodaudel

Jul 05, 2014 12:57:01

Jenks wrote:
(Reply to #31)

Nautilus

Jenks wrote:
#35

pukunui

Jul 05, 2014 13:11:45

I have tweeted him about it as well.

 

@Lupus: If you look at the sidebar about adding spells to your spellbook, it talks about how the time required to copy another mage's spell includes the time having to decipher that mage's notations and translating it into your own.

(Reply to #32)

Luciender

Caliburn101. wrote:
(Reply to #35)

LupusRegalis

pukunui wrote:
#38

Cyber-Dave

Jul 05, 2014 13:34:30

Mike Mearls: Regarding Potent Cantrip - we'll add cantrips that can benefit from it to Basic D&D.

#39

Cyber-Dave

Jul 05, 2014 13:38:46

@mikemearls Q: What happens if a creature is invisible but not hidden?

@mikemearls Sorry, to clarify, do you have to guess which square the invisible creature is in, or do you just attack with disadvantage?

@CyberDaveMil attack with disadvantage, unless target is hiding. Then you need to guess.

#40

Jenks

Jul 05, 2014 13:42:01

Cyber-Dave wrote:
(Reply to #27)

Ashrym

LupusRegalis wrote:
(Reply to #41)

LupusRegalis

Ashrym wrote:
#43

Cyber-Dave

Jul 05, 2014 14:50:59

@mikemearls Q: What happens if a creature is invisible but not hidden?

@mikemearls Sorry, to clarify, do you have to guess which square the invisible creature is in, or do you just attack with disadvantage?

@CyberDaveMil attack with disadvantage, unless target is hiding. Then you need to guess.

@CyberDaveMil you know it's space but can't see it. If using minis, mark its pos on the map.

@mikemearls Thanks! One more very quick question if you do not mind: in that case, what is the benefit of the rogue's blindsense?

@mikemearls To clarify, I am assuming "blindsense" lets you "see" invisible creatures within 10 feet, right?

@CyberDaveMil main benefit is revealing hidden creatures. Invisibility detection is small benefit if creature isn't trying to hide

@CyberDaveMil nope, just detect

#44

pauln6

Jul 05, 2014 16:10:11

I was a big fan of the suggestion that the 5e scroll system would just be a way for you to burn a spell slot on a spell you didn't revise.  Did they ditch that idea, because it made a lot of sense?  If they didn't ditch it then it becomes harder to see how a rogue could use a scroll to cast a spell.  If they did ditch it then we're back to sacks full of cure wound scrolls (which he thief can now cast).  That doesn't sound sensible or logical...

#45

edwin_su

Jul 05, 2014 16:49:52

@mattstaggs : Feats. Can just one player in a group use them and others not w/out it becoming a balance issue or does everyone have to?
@mikemearls : it's designed to work that way - some with feats, so e without

 

@mikemearls : Regarding Potent Cantrip - we'll add cantrips that can benefit from it to Basic D&D

 

@newbiedm : mikemearls I'm also surprised at no mention of optional tactical maps at all, and the idea of tokens coins or minis to represent characters
@mikemearls : really wanted to focus on imagination and roleplay - it's what makes the rpg distinct

#46

edwin_su

Jul 05, 2014 16:56:59

@Danubus43 : Can we get a few monsters added to basic set? No gaming store near here carrying Starter set and friend gets his on 22nd.

@mikemearls : sorry, but we're doing all that work right now. They'll be there soon!

 

@newbiedm : if looking at it from prism of someone really new, no prior experience playing dnd, i found the lack of session example weird.
@mikemearls : we felt it would best to tackle that through a how to play video
@TorgHacker : Yeah, if they're not mentioned in the Starter Set, I think that's a bit of a oversight.
@mikemearls : trick is - do people see set first, or see video first? We get a lot of views on the PAX vids, for instance

 

@JXPrime : I only ever read the 4e books, but it seems like maps/squares are ideal for D&D, why the shift to and then shift away?
@mikemearls : we had feedback that people felt they had to spend $$$ on tiles or minis before they could play, turned newbies away

#47

edwin_su

Jul 05, 2014 17:03:49


@SymphFan : For 2weapon fighting, do you get at most 1 bonus hit a turn even if you have Extra Attacks from the fighter? (Uses Bonus action)
@mikemearls : that's correct. Since it uses your onus action, you can only use it once

 

@mikemearls : Regarding Potent Cantrip - we'll add cantrips that can benefit from it to Basic D&D
@redcometcasval : it seems like it should do half damage on a missed attack as well.
@mikemearls : yeah, that's what it was, but that would limit abilities that modded cantrips
@mikemearls : damage on a miss tripped lots of groups. For instance, if my Cantrip also pushes does that apply with dmg on miss?
@redcometcasval : how is that any different than the current way with saves? It would just do damage, no additional effect.
@mikemearls : saves consistently work that way - pattern is throughout the game

 

@ham2anv : What about rituals?
@mikemearls : there's a few in there - tried to keep them slim for complexity reasons
@ham2anv : I did a search for "ritual" and the only spell I found was spi"ritual" weapon.
@mikemearls : try the printer friendly version - standard version has some formatting issues. Take a peek at identify, for instance

#48

edwin_su

Jul 05, 2014 17:07:47

@mikemearls : Really nice breakdown of Basic D&D compared to playtest - http://harbinger-of-doom.blogspot.com/2014/07/d-basic-races-and-classes.html …
@Grand_DM : Nice. I noticed Ray of enfeeblement did not make the cut. PHB?
@mikemearls : yup!

 

@newbiedm : think we'll see some of the stuff tossed aside in the playtest make an appearance as options, or unearthed arcana somewhere?
@mikemearls : potentially, at least in spirit

 

@blackwarder : if a stonskined wizard is taking damage should he make a concentration check?
@mikemearls : yes, unless spell says otherwise
@blackwarder : so is it intended to be cast on the fighter and not on the wizard?
@mikemearls  : that's probably your best use for it

(Reply to #41)

Particle_Man

Ashrym wrote:
#50

pukunui

Jul 05, 2014 17:14:03

LupusRegalis wrote:
#51

edwin_su

Jul 05, 2014 17:14:49

@Robotdjuret : Curious about the dwarves, armor and magic bit. How did that balance in playtest? Sounds pretty munchkinable.
@mikemearls : it actually doesn't play as strong as you think - eases reliance on buffs for AC, but bonus hp is probably better long term
@mikemearls : d6 HD is still a big weakness.
@Robotdjuret  Cool! I always play by the book ‘til something proves broken. Just curious. Will there be a DMG discussion abt low magic games?
@mikemearls : yes - just finished it up this week

 

@Abstruse : New complaint. "The new edition is extra-boring because they only included the iconic classes/races." So githyanki should've been core?
@mikemearls : dammit I knew we should've put the giff in basic

 

@jasonpesch : So why the switch of Mtn and Hill Dwarf stats?
@mikemearls : driven by story

 

@pokereleran : seems like a lot of people are upset that there are now 6 saves but really only 3 are used.  Plans to address this in the PHB?
@mikemearls : the saves are a DM tool as much as anything. That said, we handed out skill proficiencies knowing there is a disparity.

(Reply to #51)

eleran

edwin_su wrote:
#53

bawylie

Jul 06, 2014 0:11:16

@mikemearls : the saves are a DM tool as much as anything. That said, we handed out skill proficiencies knowing there is a disparity.

 

Wtf does this mean?

#54

pukunui

Jul 06, 2014 0:24:22

bawylie wrote:
#55

edwin_su

Jul 06, 2014 3:29:11

@redcometcasval : That makes sense. I still don't like that the Evoker has an ability that does absolutely nothing as of right now.
@mikemearls : that makes two of us

 

@psikerlord : Can you tell us if there a feat buffing concentration in PHB?
@mikemearls : Don't believe so. Concentration is pretty key to balance - we'll avoid making it something you can ignore.
@psikerlord : hmm a shame IMO, guess self buffing ain't for straight wizards in 5e
@mikemearls : It's tricky to pull off - you basically need to rely on one buff at a time.

#56

Plaguescarred1

Jul 06, 2014 4:31:14

edwin_su wrote:
#57

Ramzour

Jul 06, 2014 5:08:13

pukunui wrote:
#58

Cyber-Dave

Jul 06, 2014 8:39:42

bawylie wrote:
#59

bawylie

Jul 06, 2014 8:51:59

So consensus = misspoke?

#60

LupusRegalis

Jul 06, 2014 9:00:31

Maybe we could get someone to ask him to clarify what the second half meant.  It seems as if they know there is a problem, but left it as is...

#61

Ramzour

Jul 06, 2014 9:25:37

Cyber-Dave wrote:
#62

Torg_Smith

Jul 06, 2014 9:28:49

bawylie wrote:
#63

Brimleydower

Jul 06, 2014 9:29:50

I like the idea of Ability Scores instead of a subsystem for Saving Throws, but. . . it seems strange for them to go out of their way to implement something then essentially say 'we only put that there in case a DM wants to invent something to target one of the Uncommon Saves."

#64

LFK

Jul 06, 2014 9:31:58

Ramzour wrote:
#65

Torg_Smith

Jul 06, 2014 9:40:24

Brimleydower wrote:
#66

Thunaer

Jul 06, 2014 10:11:03

Brimleydower wrote:
#67

Brimleydower

Jul 06, 2014 10:14:48

Thunaer wrote:
#68

abanathie

Jul 06, 2014 10:20:25

Torg_Smith wrote:
#69

Torg_Smith

Jul 06, 2014 10:37:19

abanathie wrote:
#70

Ramzour

Jul 06, 2014 10:43:39

LFK wrote:
#71

Torg_Smith

Jul 06, 2014 10:49:34

Ramzour wrote:
#72

LFK

Jul 06, 2014 10:55:40

Ramzour wrote:
#73

Torg_Smith

Jul 06, 2014 11:04:23

LFK wrote:
#74

LFK

Jul 06, 2014 11:47:19

Torg_Smith wrote:
#75

Torg_Smith

Jul 06, 2014 12:11:10

LFK wrote:
#76

edwin_su

Jul 06, 2014 12:23:11

@CHoffos : Question Mike. Tiamat will be fought in the Finale of Tyranny of Dragons Rise of Tiamat correct?
@mikemearls : if your characters play their cards right, or wrong depending on how you look at it

 

@CHoffos : 2nd Question will Monsters with the same CR ever have diffrent XP values or will it be like the starter were they are the same
@mikemearls : believe equal cr means equal xp

 

@CHoffos : One more question will alerts be sent out when Basic D&D is updated.
@mikemearls : we'll have a news item on the site

#77

Ramzour

Jul 06, 2014 12:28:20

LFK wrote:
#78

edwin_su

Jul 06, 2014 12:28:45

@Plaguescarred : Does Empowered Evocation let you add your INT mod to every magic missiles?
@mikemearls : nope, just per target. Even though missiles are separate, it's technically one damage roll per target, not missile
@Plaguescarred : Ok thanks
@ritorix : So if you split the missiles to 3 different targets, it would get INT mod to each.
@mikemearls : Correct. Basically, it's gain +Int mod once per creature affected by the spell.

 

@Plaguescarred : Do you use the Use an Object action to drink potion, expand rod/wand/staff/ring charges? Ref rogue's Cunning Action + Fast Hand.
@mikemearls : items specify the actions needed to use them. Believe potion is an action
@Plaguescarred : I know it use an action. The question is, do you use the Use an Object action while doing so.
@mikemearls : I think so

 

@pukunui81 : What is a "divination card"? (Trinket #16) #DnD5e
@mikemearls : a card from a tarot deck or something similar

#79

TheZigZagist

Jul 06, 2014 12:29:09

I like it as is, seems balanced for now.

I forsee a time after psionics become an option where the Int and Cha saves become very relevant!

#80

edwin_su

Jul 06, 2014 12:35:13

@Khanyoudigit1 : Text for blindsense says they "perceive" w/o seeing. I take it "perceive" and "see" are mechanically identical.
@mikemearls : basically


@monstermanual : Would it be easy to level up Hoard of the Dragon Queen for 5th level, post-Phandelver PCs? @mikemearls
@mikemearls :  it's episodic, so you can start the campaign at the half way point, summarize what came before

 

@FoldableHuman : Do the starter set monsters use the most recent monster math or an old version due to printing deadlines, and what's changed?
@mikemearls : most recent math
@FoldableHuman  : Does that mean CR 20 creatures have ~500 HP?
@mikemearls : sounds in the ballpark, but I don't have an MM manuscript handy
@FoldableHuman : Fighter DPR caps out around 45 w/o magic items. Is 12% HP/char/round the anticipated sweet spot, or are magic items assumed?
@FoldableHuman : (We've been making graphs)
@mikemearls  : no magic items assume. @wotc_rodney would know more, but he's deep into the MM today


#81

FallingIcicle

Jul 06, 2014 13:17:07

I would have preferred that they made Str/Int/Cha saves more useful. But as long as each class gets one of the "good" saves, I guess it's not a huge deal.

#82

edwin_su

Jul 06, 2014 12:41:29

@Morrus : GODDAMMIT!  There's a really obvious typo near the front of my playtest document.  I checked that infinity plus one times!
@mikemearls : I'm pretty sure that every time you review a doc, the universe secretly adds a typo to it

 

@dungeonbastard : Just invented a new term for #DnD 5e: Disadvanrage. That's when you roll with advantage and still miss.

 

@Morrus : This is RIDICULOUSLY good.  Monster ENCyclopedia: Aarakocra http://www.enworld.org/forum/showthread.php?356456-Monster-ENCyclopedia-Aarakocra … via @Morrus


#83

TheZigZagist

Jul 06, 2014 12:49:28

As a DM I will likely take all saves into account when adding challenges to an adventure and make sure to present a well rounded mix where I can. No prob.

#84

Ramzour

Jul 06, 2014 12:57:46

TheZigZagist wrote:
#85

Ramzour

Jul 06, 2014 12:59:43

edwin_su wrote:
#86

edwin_su

Jul 06, 2014 13:07:10

Ramzour wrote:
(Reply to #84)

TheZigZagist

Ramzour wrote:
#88

edwin_su

Jul 06, 2014 14:01:11


@MWDuo : A wizard cannot cast more than 1 spell that requires concentration w/o the 1st spell ending. Why no buff stacking? @mikemearls
@mikemearls : a lot of balance to the table, nerfs alpha striking to some extent

 

@rdonoghue : Delighted and unsurprised to see @mikemearls being grown up about stuff.
@mikemearls : thanks!
@rdonoghue : I am possibly somewhat meaner on the topic of how skills are structured in the starter set, so it balances out.
@mikemearls : it was a pretty interesting read. Not sure if I should talk design intent or let you finish reading
@rdonoghue : Definitely let me finish, as I am entirely happy to be wrong along the way.

 

@SarahDarkmagic : There are huge blindspots when it comes to gender in the Starter Set adventure.
@mikemearls : Art or text? Or both?

#89

edwin_su

Jul 06, 2014 15:14:18

@vikke064 : Why was "Shocking grasp" changed from a save? Also ruined my concept for a wizard using shocking grasp+sculpt spell...
@mikemearls : Sorry, no real insight into that.

 

@vikke064 : I have found at least one missing word in the Basic pdf. Any place to report them in a way that is easy for devs to handle?
@mikemearls : Not yet - hold on to it for now. And thanks for noting it!

 

@mikemearls : Another raft of rules options and modules for the DMG sent downriver to @gregbilsland - time for a cold drink and some fun in the sun.


#90

Psikerlord

Jul 06, 2014 15:22:36

LFK wrote:
(Reply to #72)

Azzy1974

LFK wrote:
(Reply to #91)

Ashrym

Azzy1974 wrote:
#93

edwin_su

Jul 06, 2014 15:58:11

@jurph : I love the new 5e rules. Wife was sad to see no paladin option - can I assume it's in the PHB with ranger, sorc, etc.?
@mikemearls : Correct!

 

@ETallitnics : Good day Mr. Mearls! Does the Thrown property satisfy the Rogue's Sneak Attack requirement of Ranged Weapon? #Thanks
@mikemearls : Yes, at least that is the intent, both for melee and ranged sneak attacks.

#94

hunterian7

Jul 06, 2014 16:09:44

Plaguescarred wrote:
#95

edwin_su

Jul 06, 2014 16:21:58

@ETallitnics : Good day Mr. Mearls! Does the Thrown property satisfy the Rogue's Sneak Attack requirement of Ranged Weapon? #Thanks
@mikemearls : Yes, at least that is the intent, both for melee and ranged sneak attacks.

 

@Plaguescarred : Thrown weapon like handaxe is listed as melee weapon can you still Sneak Attack with it even if its not a ranged or finesse?
@mikemearls : yes, as it is a ranged weapon since it's thrown

@WolfHunter83 : You have said many times that Magic Items are optional. Why then the Rogue has the "Use Magic Devise" Feature?
@mikemearls : basically it's not powerful enough that not using it puts the rogue behind.

(Reply to #95)

LupusRegalis

edwin_su wrote:
#97

edwin_su

Jul 06, 2014 16:50:57

LupusRegalis wrote:
#98

LupusRegalis

Jul 06, 2014 16:52:46

Okay.  Weird way of saying it.

#99

Orethalion

Jul 06, 2014 18:06:27

LupusRegalis wrote:
#100

edwin_su

Jul 06, 2014 18:41:12

@MerricB : Concentration mechanic is really interesting - lots of effects I wasn't initially aware of. Want to see it in play! #dnd5e
mikemearls : I have to admit it's my favorite new rule. Cleans up stacking, makes lockdown effects and buffs much trickier to manage
@MerricB : And provides no end of amusement to the DM when a red dragon breathes on a group using a fly spell? ;)
@minipete :  yup, we definitely had talks on that part of the fly/concentration mechanic...

 

‏@MerricB : How goes work on the Monster Manual? Can you give us any indication of how many monsters will be included? #dnd
@mikemearls : little too early for that - doing final fit and making final playtest changes


#101

Luciender

Jul 06, 2014 19:40:09

I wonder what the vampire and medusa are going to look like...

#102

edwin_su

Jul 06, 2014 22:18:24

@bandofjenkins : so how will concentration spells work as potions ? #dnd5e
@mikemearls : same way - effect ends if you lose concentration

 

@JasonCohoon : Basic looks good, can we expect the basic monsters and magic items by the time the PHB is available?
@mikemearls : releases with PHB

 

@ianjg2002 : As a DM I do want to hand out magic loot but worried about balance due to BA, are there magic item bonus stacking rules?
@mikemearls : attunement takes care of most stacking

#103

edwin_su

Jul 06, 2014 22:20:43

@Yipwyg : I know it is probably way in the future. Do you think 5E will handle epic level play better than 3e. i Love 5e so far. Thanks
@mikemearls : the DMG will have some guidelines for post-20 play, but I think we'll need to give the game some time before committing to a path

 

@mikemearls : Want to build adventures with the Starter Set bestiary? This week's L&L has you covered. http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140707 …

@BrainClouds : I can only assume the DMG or MM provides instructions on how to create monsters and determine their CR...?

@mikemearls : DMG

#104

FallingIcicle

Jul 07, 2014 12:26:23

edwin_su wrote:
#105

kev777

Jul 07, 2014 12:43:57

FallingIcicle wrote:
#106

Polaris

Jul 07, 2014 12:46:02

kev777 wrote:
#107

FallingIcicle

Jul 07, 2014 13:00:27

kev777 wrote:
#108

spelley

Jul 07, 2014 13:01:43

Polaris wrote:
#109

edwin_su

Jul 07, 2014 13:04:02

@mikemearls : questions: Not intended to work with cantrips, but it works out if you increase the damage by 1d12 per cantrip

 

@jurph : If we find mistakes or ambiguity in the basic rules, where do we send them? Is there an editors' mailbox?
@mikemearls : hold on to them for now - we're working on the best way to gather corrections.

 

@T_Strube : will the PHB have an early release for WPN stores like the starter set did?
@mikemearls : yes

#110

Alynn

Jul 07, 2014 13:18:36

Ashrym wrote:
#111

mellored

Jul 07, 2014 13:29:05

edwin_su wrote:
(Reply to #104)

AaronOfBarbaria

FallingIcicle wrote:
#113

Psikerlord

Jul 07, 2014 15:08:58

FallingIcicle wrote:
#114

FallingIcicle

Jul 07, 2014 15:14:24

AaronOfBarbaria wrote:
(Reply to #114)

AaronOfBarbaria

FallingIcicle wrote:
#116

MonsterEnvy

Jul 07, 2014 17:49:34

I think there will be rules about stacking. Nothing was mentioned in a tiny tweet because there is no need to. He just said Attument takes care of most of the stacking. We won't know the rest until it comes out in basic when the players hand book is released. 

#117

LFK

Jul 07, 2014 17:57:02

MonsterEnvy wrote:
#118

JohnLynch

Jul 07, 2014 18:03:09

LFk do you plan on playing or running 5th edition?

#119

TheAbstruseOne

Jul 07, 2014 20:30:11

hunterian7 wrote:
#120

ORC_Cricket

Jul 07, 2014 20:49:11

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

Thank you for your time and support as we continue to try and make a great community for everyone. 

#121

ORC_Cricket

Jul 07, 2014 22:13:02

We’ve removed content from this thread because discussing moderation is a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

Thank you for your time and support as we continue to try and make a great community for everyone.

#122

silentdante

Jul 07, 2014 23:58:08

i just want to re-assure you people that i have a feeling are over-reacting about the stacking thing, if you are a DM then you have about 1000000000 ways to take items away/destroy/make characters lose/steal from/any other thought from players. thats right, if you run the game, gave out an accidental stacking of +10 AC, ok sure it's a problem, not because of game design, but of ignorance or jwhatever, wait, you are running the game!!! Have a monster destroy the item, steal the item, create a CURSE on the item the player didn't know about. my god when did this game become about numbers and stats only. it's really true isn't it? that no one can imagine anymore...

 

seriously though, if you DM and your worried about any rule, any stat, anything at ALL you are the one running the game. you can give monsters +10 to hit when swinigng at that player, or any other made up thing to rebalance your game. you claim that they made a broken game because there is no stacking rule, except if stacking becomes a problem in your game, it's because YOU handed those items out. so how is that the game's fault? the game set up rules for you, in a world you might enjoy. if either of those things bother you, as the person imagining the game you have the ability to change any of it. if your answer is to complain "well if i have to houserule or govern my own thing instead of just following the rules why buy it" thats a fair question. though i am not exactly sure where anything ever follows rules. even video games have a set of rules that people break all the time. maybe certain DM's don't think that way, but you know what, just like a video game, if a player all the sudden "breaks" a game, you can fix it, you are the games programmer and you just PATCH the game to function as you want it. if the player whines and complains, threatens to leave, it's no longer a question about the game, but the maturity and willingness of that player to have fun in an environment that is good for all players involved, including the DM. 

 

so long story short (to late): use your imagination, fix problems that come up with imagination and creativness, and my god people HAVE FUN.

#123

hunterian7

Jul 08, 2014 1:51:58

edwin_su wrote:
(Reply to #123)

Jenks

hunterian7 wrote:
#125

Zardnaar

Jul 08, 2014 3:09:58

hunterian7 wrote:
(Reply to #125)

AaronOfBarbaria

Zardnaar wrote:
#127

edwin_su

Jul 08, 2014 6:31:46

AaronOfBarbaria wrote:
#128

hunterian7

Jul 08, 2014 9:33:18

edwin_su wrote:
#129

DemoMonkey

Jul 08, 2014 9:52:16

Every adventure should include a link to downloadable maps, designed to print in 8 1/2 by 11 (and A4, for the European market) pieces, marked in 1 inch squares, and downloadable token sheets.

#130

Brock_Landers

Jul 08, 2014 10:09:38

AaronOfBarbaria wrote:
#131

Brock_Landers

Jul 08, 2014 10:12:20

Zardnaar wrote:
#132

edwin_su

Jul 08, 2014 12:04:42

@Plaguescarred : Can a rogue sneak attack with a net even if it deals no damage?
@mikemearls : No, sneak attack is additional damage.

 

@Plaguescarred : Can a halfling use a dwarf as a mount if willing?
@mikemearls : sounds fun... sure!

 

@TheModernScipio : Delighted by DnD basic, but saddened by the lack of damage on a miss. Any chance of it showing up in the PHB/DMG?
@mikemearls : alas, no. it caused a lot of questions in playtest. lots liked it, lots were confused.
@mikemearls : for instance, stuff like poisoned weapons, or smite spells, got kind of messy with it


#133

edwin_su

Jul 08, 2014 12:10:03

@Plaguescarred : When you crit, do youalso roll all extra damage like Sneak Attack/Divine Strike again as well? Can seems like a lot
@mikemearls : yes - reroll all

 

@ZerounTheQuick : so...now my elf wizard loses 4 languages(1 sage & 3 Int mod) but can relearn for 1000 GP & 1000 days...no free Int mod language?
@mikemearls : yeah, it cheapened getting languages from backgrounds

 

@mikemearls : Tiamat Tuesdays: Tiers of Tiamat / Kobold Press http://www.koboldpress.com/k/front-page18252.php#.U7w81tOJT24.twitter …

(Reply to #130)

AaronOfBarbaria

Brock_Landers wrote:
#135

Brock_Landers

Jul 08, 2014 12:37:48

AaronOfBarbaria wrote:
#136

edwin_su

Jul 08, 2014 13:13:12

@Hadan_Ashcroft : Rogue: Fast Hands (Use an Object) so every round I can drink a potion, use a scroll or wand as a bonus action?
@mikemearls : nope - use an object does not refer to magic items. i made an earlier tweet that was in error.
@mikemearls : magic items are separate.

 

@Plaguescarred : Can a rogue sneak attack with a net even if it deals no damage?
@mikemearls : No, sneak attack is additional damage.

@Hadan_Ashcroft : Why? This rule only limits players into just attacking. I can use a net for 0 damage or my bow for d8+5d6.. er I attack
@mikemearls : a sneak attack is *extra* damage, needs initial damage to sit on top of. DM can rule otherwise, but that's intent

#137

Psikerlord

Jul 08, 2014 14:01:51

 

thank god re fast hands.

#138

hunterian7

Jul 08, 2014 17:35:45

edwin_su wrote:
#139

souldoubt

Jul 08, 2014 18:38:05

hunterian7 wrote:
#140

Ramzour

Jul 09, 2014 5:12:32

I actually don't see the problem with a Rogue quaffing a healing potion with Cunning Action (Use Object). I can understand not letting them use it to activate a magic wand or whatever, but drinking a potion shouldn't be excluded. I mean, if you can drink beer with Cunning Action, then you should be able to drink a potion. 

 

Interacting with Objects Around You, page 70 wrote:
#141

Karnos

Jul 09, 2014 5:24:22

Brock_Landers wrote:
#142

Psikerlord

Jul 09, 2014 5:25:17

Ramzour wrote:
(Reply to #141)

AaronOfBarbaria

Karnos wrote:
#144

spelley

Jul 09, 2014 5:48:10

AaronOfBarbaria wrote:
#145

mellored

Jul 09, 2014 6:04:06

AaronOfBarbaria wrote:
#146

Ramzour

Jul 09, 2014 6:08:59

Psikerlord wrote:
#147

zoroaster99

Jul 09, 2014 9:18:05

I can't imagine how a rogue would be able to pick a lock with Fast Hands, or throw an acid flask, but not drink a potion?  Seems very silly.  Maybe Mike Mearls was responding to the other part of the question that included activating wands, etc.

 

If indeed a Rogue cannot drink a potion with Fast Hands, then we need a much clearer rule, and a reasonable explanation for why this is so.  Does a potion require some kind of magic activation other than just drinking it?  But then it how does it work when you feed it to an unconscious character?

#148

Brock_Landers

Jul 09, 2014 10:01:07

mellored wrote:
(Reply to #139)

Particle_Man

souldoubt wrote:
#150

DemoMonkey

Jul 09, 2014 10:59:57

Someone, somewhere along the line, in some splatbook or Dragon article, is going to think of a barbed net that does damage. Maybe 1d4. Maybe only 1 point.

 

And then watch the the rogues go mad for it.

#151

souldoubt

Jul 09, 2014 12:38:11

DemoMonkey wrote:
#152

edwin_su

Jul 10, 2014 9:20:31

@s_grindeland  : Liked playtest Greataxe critting for more damage vs Greatsword as more reliable damage. Now only flavor & gp favor the Greataxe
@wotc_rodney : Also anyone that gets to roll one extra die on crits will favor the greataxe (like barbarians).
‏@s_grindeland : touché salesman - touché
@GX_Sigma : Wait, is that a feat or something? Fighters don't get that, right?
@wotc_rodney  : Barbarian class feature.

#153

edwin_su

Jul 10, 2014 10:14:22

@Brail4 : Elf Trance says, 'semi-conscious',how aware are they during trance?
@mikemearls : my call - treat them as sleeping

 

@Plaguescarred : Do thrown weapons coutn as both melee and ranged at all time or just ranged when thrown?
@mikemearls : my call would be count as both melee and ranged for purposes of qualifying for benefits

 

@Plaguescarred :  Things like caltrop/ball bearings ref to moving at half speed how do you do that? Treating each 5' as 10 like difficult terain?
@mikemearls : yes, essentially pay an extra 1' per 1' moved


#154

edwin_su

Jul 10, 2014 10:17:43


@Plaguescarred : Doffing armor says it can take half time with help, could a shield be doffed as a bonus action rather than an action with help?
@mikemearls : Don't see why not - that'd be more of a DM ruling thing, though


@Hadan_Ashcroft : Why 5e experience table so weird? between 10-11 (takes 21000) and 11-12 (takes only 15000).
@mikemearls : People stop playing at 10 - it's a weird divot, but leveling speeds up at 10+ to pull people through those doldrums

 

@Hadan_Ashcroft : "at least 1 hour of walking, fighting, ..." Long Rest interrupted by any combat or only combat that lasts more than an hour?
@mikemearls : Must last 1+ hours to break it


#155

edwin_su

Jul 10, 2014 10:21:18

‏@rhykker : Would love for you to check out our #DnD livestream social experiment; viewers control the PC! https://www.youtube.com/watch?v=VrwuLrpbY0M&list=UURl31PWkfF0a3j3hiDRaCGA …
@mikemearls : interesting! I'll give it a watch later tonight.


@jephlewis : There's an alpha of D&D 5e's PHB floating around. Not sharing the link because reasons, but figured @mikemearls would want to know. #dnd5e
@mikemearls : Thanks! Info passed along.


‏@MarianoFranzese : overchannel allows a wizard to maximize cantrip's damage without damage, correct? #dnd5e
@mikemearls : rule as written, correct. However, i think it's an oversight. I'd have cantrips increase damage wiz takes by 1d12
@MarianoFranzese : thanks so much! Will be planned a correction to deny the use with cantrip?
@mikemearls : we're collecting rules questions now - not sure what the plan will be. That's Crawford's call to make.


#156

edwin_su

Jul 10, 2014 10:29:37


@obsid : Can a someone use the "Hide" action in half cover, or three quarter cover?  (in addition to total cover & heavily obscured)
@mikemearls : DM call - can the creature duck down behind the cover?


@obsid : a person is hiding with 30+ stealth, and moves to half cover or 3/4 cover, or a lightly obscured area can they stay hidden?
@mikemearls : same as below answer - a bit situational dependent. in general i'd allow it.


@mikemearls : Level 10 - 11 XP: It's by design. Data shows campaigns stop at 10, we're trying to speed up 10+ a bit so groups can reach 20 in a campaign

@mikemearls : Part of thinking behind that is it looks like campaign length might be dictated by how long the group can consistently meet.

@mikemearls : Interestingly enough, groups seemed to want to level much faster than we expected, and campaigns were shorter than we expected, too.

 

@PunPunKobold : I made a homebrew setup for 4e that lasted 10 levels but still gave you paragon and epic choices. Any info on condensing 5e?
@mikemearls : there'll be a quick progression XP table in the DMG
@Garmelbon : Will there be a table that allows for slower progression in the DMG as well?
@mikemearls : Yes

 

 

@SwampRob : My group has been playing since 1e, and we level up roughly every 3 - 4 sessions, or about once per month.  There's no hurry.
@mikemearls : a lot of gamers are in college or high school - the average lengths seem to match up with semesters and school years

#157

edwin_su

Jul 10, 2014 10:33:38

@FoldableHuman : Are Concentration save DCs supposed to become literally impossible? http://i.imgur.com/iafx6WJ.png 
@mikemearls : actually, yes, depending on the critter. shutting down buffs/control spells is a big hazard at high levels.
@mikemearls : wizards have potential winning moves that need a LOT of work to use correctly.

 

@CHoffos : Is it possible for you to tell us any of the monsters that will be in Basic next month. Or at least how many dragons are in it.
@mikemearls : Definitely one dragon, several dozen critters

 

@ChameleonX4d : Is Eldritch Knight Fighter in PHB? Does it get actual spells/spell slots? Is it restricted to melee like the 4e Swordmage?
@mikemearls : In PHB, gets spell slots, focuses on a couple schools of magic

#158

edwin_su

Jul 10, 2014 10:38:09

@sevensideddie : How are Long Rest interruptions meant to work? The land is in confusion & dismay! http://forum.rpg.net/showthread.php?730649-5e-So-if-a-long-rest-is-interrupted-you-start-all-over … http://rpg.stackexchange.com/questions/42123/does-a-short-combat-or-casting-one-spell-interrupt-a-long-rest …
@mikemearls : interruption needs to be a full hour. Testers: "We rest 7 hours, a kobold knocks on the door, and now we have to start over?
@sevensideddie : Oh. But that means combat will never interrupt rest, since a 600-round combat is unheard of. Why list it at all then?
@mikemearls : there could be cases where it's valid - fight starts, now you need to leave the dungeon
@sevensideddie : Ah, so it’s meant to be fairly rare, more “we’ve given up resting for now,” not just attacks on the camp.
@mikemearls : exactly

 

@oguzcanayverdi : Quick rule question: Doesn't proficiency in Deception make proficiency with the disguise kit obsolete? How does this work?
@mikemearls : Disguise kit is used to build a visual disguise, so it would come into play vs. Intelligence checks

 

@JRutterbush : Rogue can use Strength-based thrown weapons for SA, but not other light weapons. Any reason light weapons aren't on their list?
@mikemearls : can't remember off the top of my head. in general, sneak attacking with any d6 or smaller melee weapon is OK

#159

edwin_su

Jul 10, 2014 10:42:34

@yusakuasano : how can someone learn a new skill & why there isn't in the downtime section the learning of skills along with languages&tools?
@mikemearls : i'd use the tools rules, but I think to start with we didn't want characters to gobble up too many skills

 

@VerysArkon : When does "hidden" end?  As soon as a creatures moves into line-of-sight from behind cover or after the ranged attack is made?
@mikemearls : As soon as the creature is fully visible or attacks - DM judgment on visibility (ex: sniper hiding behind a corner).

#160

edwin_su

Jul 10, 2014 12:06:15

@dr_hobo_jones : for the champions expanded crit range, are 18-19 automatically a hit? Or are they only crit if attack hits?
@mikemearls : believe you get the auto hit and double damage
@dr_hobo_jones : sweet

 

@Hadan_Ashcroft : this makes no sense at all. We're trying to speed leveling up 10+. WHAT? From level 10 to 11 is a bigger gap not less. See OP
@mikemearls : the break may have been 11 - 12, sorry not looking at table, just drawing on design intent.
@mikemearls : XP needed should level off, increase as lower % of total at 10/11+

 

@grobolom : if you want people to play past level 10, wouldn't you want to speed up levels 1-10 instead?
@mikemearls : It's a little complex, since we don't have full data or complete insight
@mikemearls : we sped up 1 - 3, keep 4 - 10 about the same, tried to put 11+ on a faster schedule

@mikemearls : do people stop because of time, or because of complexity? If time, solved. If complexity,3-10 still satisfies

#161

edwin_su

Jul 10, 2014 12:11:02

@Spam_On_Maui : Will any of the books have help/advice for escaping an older edition? I've got a campaign in 3.x I'd like to port...
@mikemearls : yes, we'll have conversion guides

#162

docdoom77

Jul 10, 2014 12:13:01

edwin_su wrote:
#163

hunterian7

Jul 10, 2014 12:34:22

edwin_su wrote:
#164

LFK

Jul 10, 2014 12:56:57

hunterian7 wrote:
#165

souldoubt

Jul 10, 2014 13:20:11

edwin_su wrote:
#166

Eerongal

Jul 10, 2014 14:22:08

souldoubt wrote:
#167

edwin_su

Jul 10, 2014 17:42:59

@JRutterbush : handaxes and ranged attacks... "my call would be count as both melee and ranged for purposes of qualifying for benefits"
@JRutterbush : Wouldn't that mean that Archer Fighters could get +2 to melee attacks with a handaxe (or other thrown weapon)?
@mikemearls : As written, yes, but it would be better for that ability to say +2 to ranged attacks and also capture spells, which feels right
@mikemearls : technically, you could clobber someone over the head with a crossbow (improvised weapon) and get that bonus
@mikemearls : in my game, I'd restrict it to ranged attacks

#168

Mistwell

Jul 10, 2014 22:59:57

hunterian7 wrote:
(Reply to #158)

Particle_Man

edwin_su wrote:
#170

LFK

Jul 11, 2014 0:40:55

Particle_Man wrote:
#171

hunterian7

Jul 11, 2014 4:03:45

Mistwell wrote:
#172

Psikerlord

Jul 11, 2014 4:23:04

hunterian7 wrote:
#173

Mephi1234

Jul 11, 2014 4:33:21

souldoubt wrote:
#174

JRutterbush

Jul 11, 2014 4:34:11

Particle_Man wrote:
#175

WhiteHarness

Jul 11, 2014 4:40:03

Did someone already ask him about magic shields and AC bonus?  I didn't see it.  Did I miss it?

#176

Mephi1234

Jul 11, 2014 4:41:49

LFK wrote:
#177

Gnarl

Jul 11, 2014 5:32:09

Psikerlord wrote:
#178

Ramzour

Jul 11, 2014 6:06:49

Mephi1234 wrote:
#179

edwin_su

Jul 11, 2014 8:04:42

Ramzour wrote:
#180

dmgorgon

Jul 11, 2014 8:25:41

Ramzour wrote:
#181

Lord_Markelhay

Jul 11, 2014 9:34:42

@BaritoneBard : Is there any difference betwen thrown weapons that are listed under ranged weapons vs. ones listed as melee?

@MikeMearls : Weapons listed under ranged can't be used in melee. Thrown weapons can be used as both ranged and melee, and count as both.

 

#182

souldoubt

Jul 11, 2014 10:02:17

One thing that seems to be getting overlooked with regards to Disguise Kit, is that Disguising your appearance can be useful simply if you don't want to be recognized, even in situations where you have no need to "act the part."  For instance, if there's a "wanted" poster circulating with your face on it -- or if you're about to commit an act that you know will produce a "wanted" poster, and want it to show a false semblance of you.  If you're disguised as a face in the crowd and no one looking for you has intimate knowledge of your mannerisms, Deception isn't likely to come into play unless someone notices a flaw in your disguise and singles you out for questioning.

#183

Brock_Landers

Jul 11, 2014 10:17:23

Psikerlord wrote:
#184

Zardnaar

Jul 11, 2014 10:25:51

Neverplayed AD&D or 3.0 with minis, that was a 3.5 thing for us. We sometimes use them now, sometimes not. 

#185

Ramzour

Jul 11, 2014 13:53:37

dmgorgon wrote:
#186

Sword_of_Spirit

Jul 11, 2014 14:34:34

How I'm going to handle things like picking locks and creating disguises:

  • Most actions listed under tools require tools to attempt, but do not require proficiency (you can merely add your bonus). The specific actions that require proficiency with the tool are listed under the tool's listing itself.
  • If you don't have the tool, you can sometimes attempt to use improvised tools. For instance, you could create a disguise with things at hand, pick a lock with a bobby pin, etc. In such a case it would incur disadvantage on your check.
  • Ignore the "lock" and "manacles" text in the equipment section. Everything works fairly consistently without them, and if you pay attention to them you have to make a special exception that muddies an otherwise consistent and universal rule and opens the door for all sorts of uneccessary exceptions elsewhere.

As far as the difference between disguise kit usage and Deception, the answer hit me earlier today.

  • You use a disguise kit (see rules above) with an Intelligence check to create a disguise.
  • Your check result tells you how good of a disguise you made. Unless someone is suspicious, knowledgeable about whoever/whatever you are disguising yourself as, or you totally botched your check, there isn't usually going to be any opposed check. You put on a wig, some makeup, and some fake ears and walk down the street, and most people won't give you a second glance. Essentially, someone has to take an action to make a check. If they aren't suspicious enough to give you the hairy eyeball for a few seconds, they don't get a check.
  • If you are pretending to be someone you aren't via communication, you make a Charisma (Deception) check vs their Wisdom (Insight). This could be pretending to be someone you are disguised as when confronted (which might even let you cover for a bad disguise by fast-talking your way out of it), or trying to pass yourself off as someone you aren't with no particular disguise at all--such as putting on an accent, claiming to be a messenger from the Duke, etc.

Basically, Deception is for if you are talking with someone. Disguise is for when you are walking by and they are unusually suspicious of walkers-by.

 

#187

Lord_Markelhay

Jul 12, 2014 5:53:41

@BaritoneBard : Also, any word on magic shields? I've heard a lot of people discussing them on the forums, but nothing here as far as I know.

@MikeMearls : they typically have special abilities, rather than a bonus to AC, but I believe there are some +1/+2 ones in the mix.

#188

akaddk

Jul 12, 2014 6:18:28

Mistwell wrote:
#189

edwin_su

Jul 12, 2014 14:43:04

@Brail4 : Magic missile on one target: (3d4+3) or (3d4+1) ?
@mikemearls : +3
@Brail4 : Sorry to bug you more but..EmpEvoc +int mod,if thats on one target,is that still +intmod or +intmodX3?
@mikemearls : empowered evocation applies only once 


@Omgdestroyed : Burning Hands starts out at much higher damage (3d6) vs. Thunderwave (2d8). Again, intended?
@mikemearls : yes - thunder wave also pushes
@Omgdestroyed : Isn't it weird for Thunderwave to win over Burning Hands at later slots, while also having an arguably better additional effect
@mikemearls : it's not ideal, but works out in the key case of low level

 

@Omgdestroyed : Heal replaces Cure Wounds completely when gained: Ranged, maximum and much larger hp regained, cures afflictions etc. Intended?
@mikemearls : yes, but keep in mind it needs a higher minimum slot level


#190

edwin_su

Jul 12, 2014 14:46:15

‏@Omgdestroyed : Also noticed that Thunderwave gains +d8/spell level, while Burning Hands only gains +d6/spell level. Thunderwave wins later on.
@mikemearls : yes, it's a little weird but judged to be easier than swapping die types at higher levels

 

@Omgdestroyed : Magic Missile, three missiles, three targets: Separate damage rolls, or once for all of them? What about a 2-1 missile split?
@mikemearls : one damage roll per target

 

@Gyor1 : will Planetouched be in the MM or DMG?
@mikemearls : don't believe either, but they are on the list for future

#191

edwin_su

Jul 12, 2014 14:54:42

@Omgdestroyed : Thanks for the answer. Really impressed with Basic so far. Will the additional content for Basic release same day as PH does?
@mikemearls : yes


@blackwarder : where can we expect to get more flashed out interaction rules?
@mikemearls : dmg


@Abstruse : Now that the game's out, what's the official position on Actual Play podcasts?
@mikemearls : go for it!

#192

edwin_su

Jul 12, 2014 14:56:37


@s_grindeland : Monsters w/ multiple melee reach get AoO from furthest? Ogre's large & has only 5' melee reach; AoO @ 5' reach?#DnD
@mikemearls : in general, use shortest

(Reply to #188)

TheZigZagist

akaddk wrote:
#194

LFK

Jul 13, 2014 0:28:08

akaddk wrote:
#195

Brock_Landers

Jul 13, 2014 0:30:53

LFK wrote:
#196

Gazra

Jul 13, 2014 0:38:29

LFK wrote:
#197

edwin_su

Jul 13, 2014 0:49:20

Gazra wrote:
(Reply to #196)

LFK

Gazra wrote:
#199

edwin_su

Jul 13, 2014 0:59:34


@Sword_of_Spirit : When planetouched come out sometime in the future, will we have the planescape/planetouched style tieflings?
@mikemearls : too early to say, but would not surprise me


@jrhyne1976 : Disengage no longer includes text that U move while disengaging. So does the action Disengage still allow movement?
@mikemearls : @Wizards_DnD when you disengage, you don't provoke for the rest of your turn. You use your normal movement

(Reply to #198)

JonWake

LFK wrote:
#201

DemoMonkey

Jul 13, 2014 9:00:53

I wasn't looking to be educated, but that was still interesting. Thank you.

#202

Nicodaudel

Jul 13, 2014 9:09:59

JonWake wrote:
#203

LFK

Jul 13, 2014 10:04:54

JonWake wrote:
#204

jaelis

Jul 13, 2014 10:14:23

For most people I know, a "board game" means a game played on a fixed board with clear cut rules, like chess or parcheesi. You seem to be using the term quite a bit more broadly. Yes many people have and do play rpgs on a table with minis. Many people also play card games on a table with cards. That doesn't make rpgs or card games into board games, by most peoples' definition.

#205

Gazra

Jul 13, 2014 10:54:35

LFK wrote:
#206

bawylie

Jul 13, 2014 11:10:30

Good god, people. 

#207

BoldItalic

Jul 13, 2014 11:18:25

GeorgeSutherlandHow @Acr0ssTh3P0nd @mikemearls I want my PCs to have at least a 16 in their main stat (point buy) even if they dont get a racial bonus to that stat. How to do?

 
#208

pukunui

Jul 13, 2014 13:00:34

Gazra wrote:
(Reply to #203)

JonWake

LFK wrote:
#210

Gazra

Jul 13, 2014 13:38:31

`

pukunui wrote:
#211

edwin_su

Jul 13, 2014 14:05:42

@Acr0ssTh3P0nd : I want my PCs to have at least a 16 in their main stat (point buy) even if they dont get a racial bonus to that stat. How to do?
@mikemearls : I'd let them set one stat to 16 to start, then give the point buy budget less the cost of a 15.
@vikke064 : I would have loved the point buy to include 16. Why was that removed? Would costing 2 points more than 15 work?
@mikemearls : IIRC, point buy models the most common outcomes of 4d6, drop lowest.


@AlessandroVio11 : Since you are allowing different kinds of drow characters, will the deities Eilistraee and Vhaeraun appear in any core book?
@mikemearls : Sorry, can't say yet.


@JonathanBolding : Man, we did livestreamed D&D 5e on Thursday and it was just crippling for me to rewatch
@mikemearls : every GM should tape themselves and watch - you wince, but you also improve


#212

edwin_su

Jul 13, 2014 14:13:36

@mikemearls : Stan Shinn's D&D 1e to 5e Combat Tracker: http://youtu.be/lLWm8hX-bg4  via @YouTube

(Reply to #211)

Azzy1974

edwin_su wrote:
#214

MechaPilot

Jul 13, 2014 14:27:21

Azzy1974 wrote:
#215

Nicodaudel

Jul 13, 2014 14:37:26

MechaPilot wrote:
#216

MechaPilot

Jul 13, 2014 14:45:14

Nicodaudel wrote:
#217

thewok

Jul 13, 2014 14:49:02

edwin_su wrote:
#218

MechaPilot

Jul 13, 2014 14:52:44

thewok wrote:
#219

Nicodaudel

Jul 13, 2014 15:03:40

MechaPilot wrote:
#220

edwin_su

Jul 13, 2014 15:42:19

@gregbilsland : Pretty handy reference for #dnd 5e. MT @ritorix: I created a "low ink" version of my #DnD player reference sheet. https://drive.google.com/file/d/0B7n5bpadgZz4cUFDZ0stLTRyRk0/

#221

Polaris

Jul 13, 2014 15:49:08

edwin_su wrote:
#222

DemoMonkey

Jul 13, 2014 17:22:17

"Per:

http://catlikecoding.com/blog/post:4d6_drop_lowest

 

The expected array for 4d6 drop lowest is: 16, 14, 13, 12, 10, 9"

 

It works according to their numbers if you round down at .7 instead of .5.

#223

Lawolf

Jul 13, 2014 22:31:14

DemoMonkey wrote:
#224

masterfat78

Jul 13, 2014 21:05:56

DemoMonkey wrote:
#225

Gizmoduck_5000

Jul 13, 2014 21:23:58

JonWake wrote:
#226

HoboJustice

Jul 13, 2014 21:37:42

Gizmoduck_5000 wrote:
(Reply to #225)

JonWake

Gizmoduck_5000 wrote:
#228

Jenks

Jul 14, 2014 0:30:37

Make another thread to argue about stuff in the tweets. Let this thread be for tweets. It's not that hard people. I'm tired of coming to this thread to get news and having to wade through 2 pages of people squabbling about nothing.

(Reply to #224)

Daganev

masterfat78 wrote:
#230

masterfat78

Jul 14, 2014 2:10:22

Daganev wrote:
#231

Ramzour

Jul 14, 2014 3:39:31

Polaris wrote:
#232

JohnLynch

Jul 14, 2014 3:55:43

If the standard array gave people a 16 there are those who would complain it unfairly penalises those who roll for stats.

 

Further, it's fairly obvious the point buy and standard array are to benefit humans. Everyone complained when humans equalled non-humans in their stats. They solved that and now people are complaining at the solution. At the end of the day some people are going to complain no matter what.

#233

Karnos

Jul 14, 2014 4:33:34

Rounding down seems appropriate here to me.

 

Besided, he did say "IIRC", seems a bit absurdist to jump all over the comment even if it's flawed (which I don't think it is).

#234

mellored

Jul 14, 2014 5:34:17

JonWake wrote:
#235

Emerikol.

Jul 14, 2014 7:23:40

I think the rollers if forced to accept any "viable" character should have a better upside.  They have a worse downside.  That is the nature of gambling.  A wider distribution of possibilities.  

 

 

#236

Mephi1234

Jul 14, 2014 7:38:16

I really hate rolling for characters.    Now, more often than not, I end up with better characters than one made with point buys.    Its rare for me to not to start with a 16, and at least a 14.   Rarely anything below a 10.   Once, I didn't have a score below 13.

 

That said, my group has seen people end up with people with a singular score of 13 as the maximum score at one point as well.    I just really don't like the huge, huge variance between characters like that, even if its to my benefit usually.

#237

edwin_su

Jul 14, 2014 10:03:16

‏@ChameleonX4d : Is Eldritch Knight Fighter in PHB? Does it get actual spells/spell slots? Is it restricted to melee like the 4e Swordmage?
@mikemearls : In PHB, gets spell slots, focuses on a couple schools of magic
@ChameleonX4d  :  focus as in bonus for using (like wizard) or as in restricted spell list?
@mikemearls : restricted list, I believe


@thalion94598 : When do you think you'll start releasing the "How to Play" videos?
@mikemearls : Not sure - we have a bit of a traffic jam going right now with respect to projects.

 

@Mostlyjoe : will there be psionics sooner than later for Dark Sun/Eberron fans?
@mikemearls : sorry, can't say either way

 

@mikemearls : It's here! 

#238

Brock_Landers

Jul 14, 2014 11:28:48

That cover is not quite doing it for me.

(Reply to #238)

Azzy1974

Brock_Landers wrote:
#240

Brock_Landers

Jul 14, 2014 12:20:53

Azzy1974 wrote:
(Reply to #240)

Arithezoo

Brock_Landers wrote:
#242

Sword_of_Spirit

Jul 14, 2014 14:21:41

DemoMonkey wrote:
#243

Orethalion

Jul 14, 2014 14:49:52

Sword_of_Spirit wrote:
#244

Ramzour

Jul 14, 2014 15:33:05

Orethalion wrote:
#245

Particle_Man

Jul 14, 2014 22:08:31

What is the stat array for 3d6?

(Reply to #245)

hunterian7

Particle_Man wrote:
#247

Ramzour

Jul 15, 2014 0:09:46

Particle_Man wrote:
#248

Orethalion

Jul 15, 2014 12:57:13

Ramzour wrote:
#249

edwin_su

Jul 15, 2014 13:30:03

@staxdiesel : Mike can you reveal the name of the designer who came up with advantage/disadvantage?
@mikemearls : I had the initial idea and the team whipped it into shape.

 

and one re tweeted by Mike Meals.

@JimZub Dungeons & Dragons: Legends of Baldur's Gate comic series by me and @Max_Dunbar!
Details: http://www.icv2.com/articles/news/29095.html … 

#250

DemoMonkey

Jul 15, 2014 13:38:04

I can't wait to get the Tyranny of Dragons lunchbox.

(Reply to #250)

knightserpent

DemoMonkey wrote:
#252

Brock_Landers

Jul 15, 2014 14:20:17

knightserpent wrote:
#253

Orethalion

Jul 15, 2014 15:23:22

knightserpent wrote:
#254

FallingIcicle

Jul 15, 2014 15:25:56

@staxdiesel : Mike can you reveal the name of the designer who came up with advantage/disadvantage?
@mikemearls : I had the initial idea and the team whipped it into shape.

 

#255

ORC_Cricket

Jul 15, 2014 18:03:11

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

Thank you for your time and support as we continue to try and make a great community for everyone. 

#256

edwin_su

Jul 15, 2014 21:38:45

@doug_justice  : I'm running the LMoP (loving it!) and the Bugbear picked up a greatsword. With his Brute ability, would he do 3d6 or 4d6?
@mikemearls : 3d6

 

@Hadan_Ashcroft : DnD 5e Stealth: Can I move out of cover and still gain advantage for having stealth or as soon as I move I am seen?
@mikemearls : DM's call. Typically no, unless a creature is looking away from you or otherwise wouldn't see you.

 

@DaveTheGame : I wonder if @mikemearls remembers this conversation, in which I will take credit for Advantage/Disadvantage: https://www.blogger.com/comment.g?blogID=6963408603037048958&postID=1738878152049218005 
@mikemearls : wow, that's a blast from the past. Rare instance of past me looking smart after the fact.


#257

edwin_su

Jul 15, 2014 21:47:13

@khelthros : The overchannel ability for wizards. Can it be used to max cantrip damage? At no cost as well, since it's a 0 level spell?
@mikemearls : as written, yes, but i'd house rule it to increase the damage by 1d12
@khelthros : I see... Wizards have insane damage (Meteor Swarm). Will other classes, like Fighters, be able to keep up?
@mikemearls : yes - compare meteor swarm's 40d6 to 8 attacks from a fighter using action surge. Fighter can easily get up to 140 damage
@khelthros : Thank you for answering. I'm excited to play, but worried that wizards will steal the show.Just noticed wizards cast less spells

 

@Brail4 : Are you allowed to say,will all of the spell schools have an Arcane Tradition in the phb?
@mikemearls : yes, each traditional school gets one

 

@MisterDaedalus : So are you guys doing a different subscription service for D&D 5e? Want to know whether I should keep paying DDI.
@mikemearls : it's separate - follow @DnDMorningstar for more info


#258

edwin_su

Jul 15, 2014 21:49:14

@basmith7 : any plans to release a hard copy of the basic rules in the future?
@mikemearls : not yet.

 

@A_real_geek : Can you crit with a spell (assuming it has an attack-roll)? Rules seems to indicate that you can. #dnd
@mikemearls : yes, you can

#259

edwin_su

Jul 16, 2014 8:37:00

@GameCrunchEma : Unarmed Strike: Shouldn't it be a light weapon? (one-two punch, you don't have to be a monk for that I guess). Just curious.
@mikemearls : it became default, which felt wrong for non-monks

 

@chimerasame : Can a low-init character ready an action, then take that action if legit triggered by a  high-init character in the next round?
@mikemearls : yes


@Ooze : Something I didnt understood about Inspiration rule: Why would I give my Inspiration to other PC if the GM could do the same?
@Ooze : I mean, since they don't stack, the better option would be tip the DM to give the PC an Inspiration instead I give up mine.
@Ooze : Or I miss something?
@mikemearls  : you might give it at a dramatic moment or when the player needs to make a key role
@mikemearls : idea is that good rp helps entire table


#260

edwin_su

Jul 16, 2014 10:47:09


@WolfHunter83 : In the Monster Manual or in the DMG, can we expect to see rules for Fiend/demonic and spiritic possession, for horror campaign?
@mikemearls : can't remember off the top of my head. sorry!


@wordsncode : Will monsters in the MM have a proficiency bonus? in LMoP it looks like most have a prof-bon of 2. #guessing#DnD5e
@mikemearls : yes, they have one based on their CR.


@aideddorg : Why official Character Sheet does have a space to put Inspiration value if rules says you have it or not, so no value ?
@mikemearls : it's like a check box - i put a d20 there to mark when I have it.

#261

Sword_of_Spirit

Jul 16, 2014 11:31:18

edwin_su wrote:
#262

edwin_su

Jul 16, 2014 11:37:47

Sword_of_Spirit wrote:
#263

Leugren

Jul 16, 2014 13:02:00

edwin_su wrote:
#264

Brock_Landers

Jul 16, 2014 13:11:15

I would like to ask about monsters in the Starter Set, for their weapon attacks it lists "one creature" for some monsters, and "one target" for some others.

 

"reach 5ft, one creature"

 

"reach 5ft. one target"

 

Well, which is it?

#265

edwin_su

Jul 16, 2014 14:33:38

@eerongal : hiding: attacking w/ ranged it says you give away your location, does this cancel hiding? Doesn't say you are "seen" or "heard"
@mikemearls : Yes, others are aware of you

 

@mrlong78 : Page 90: Faeire Fire
@mikemearls : in the queue of fixes!

 

@notBowen : Any ETA on PDFs for the Starter Set pregens? At least I think you guys said you intended to put them out there.
@mikemearls : I'll check this afternoon - I thought they were going up this week.

 

@CHoffos : I like to use art to make tokens. so will the art from the stater set be uploaded on the D&D site?
@mikemearls : sorry, don't know for sure. will check around.

#266

edwin_su

Jul 16, 2014 14:33:49

@mikemearls : Hey everyone, looks like I've been answering some rules questions with an outdated version of Basic D&D. Corrections to follow.
@mikemearls : Barbarians no longer lose their rage abilities for one week after eating a meal using a fork, spoon, or knife.
@mikemearls : It is no longer legal in OP to attack bard player characters on sight.
@mikemearls : Druid players are no longer required to bring living animals to the table to represent beast forms they want to transform into.
@mikemearls : Paladins no longer receive XP penalties for, and I quote "making with the sexy times."
@mikemearls : The latest revisions to the spells chapter means that the spells no longer, in fact, work in real life.
@mikemearls : Please change the damage for "A withering critique of an opponent's rapping ability" from 3d12 psychic damage to 2d6 cold damage.
@mikemearls : Last but not least, you no longer need to "bust out real karate moves" on anyone at the table to gain bonus damage on a critical hit.
@mikemearls : Thanks for being understanding, and sorry for those oversights. I have updated my files to the latest versions.

#267

Zardnaar

Jul 16, 2014 14:39:51

edwin_su wrote:
(Reply to #266)

Luciender

edwin_su wrote:
#269

AquaticSpaceChicken

Jul 16, 2014 16:16:59

edwin_su wrote:
#270

Sword_of_Spirit

Jul 16, 2014 17:19:35

AquaticSpaceChicken wrote:
#271

thewok

Jul 16, 2014 17:58:16

Brock_Landers wrote:
#272

Azzy1974

Jul 16, 2014 18:14:59

Hey, Edwin, I just want to say thanks for keeping this updated.

(Reply to #272)

mboss77

Azzy1974 wrote:
#274

LupusRegalis

Jul 16, 2014 19:35:21

So, here's a question regarding the 'Legends of Baldurs Gate' comic series:

 

The 'Legends of', and focus on Minsc/Boo, would imply stories set in the general timeframe of the Bhaalspawn and original Baldur's Gate series.  Or even just general past events of Baldur's Gate, I would assume.

 

So it's kind of odd to tag it with the 'Tyranny of Dragons' moniker, and so prominently, at the bottom, isn't it?!

 

If  'Tyranny of Dragons' is a Campaign Arc set in the timeline after the Sundering, why tack it onto a product that isn't actually part of that Campaign Arc?

 

#275

pukunui

Jul 16, 2014 19:39:11

Maybe the characters get shoved forward in time? I'm not familiar with the original comics, so please take my comments with a grain of salt.

#276

JC999

Jul 16, 2014 19:42:39

I had heard that Minsc and Boo were turned to stone at some point. Maybe they're getting turned back from stone to flesh?

(Reply to #275)

LupusRegalis

pukunui wrote:
#278

BoldItalic

Jul 17, 2014 0:14:22

Boo is a giant space hamster. He has warp drive so he can travel in time because relativity. He took Minsc with him. Obvious.

#279

Ramzour

Jul 17, 2014 0:28:20

thewok wrote:
#280

Arithezoo

Jul 17, 2014 6:21:31

thewok wrote:
(Reply to #278)

1eejit

BoldItalic wrote:
#282

eleran

Jul 17, 2014 7:09:05

Arithezoo wrote:
#283

souldoubt

Jul 17, 2014 9:18:14

Arithezoo wrote:
#284

Brock_Landers

Jul 17, 2014 10:38:39

thewok wrote:
#285

edwin_su

Jul 17, 2014 10:43:11


@smokekodiak : Will there be boons and other non-magic item rewards in DMG?
@mikemearls :  I believe so. I know some rules were drafted, but not sure how they worked out.


@ETallitnics : Good Morning Mr. Mearls! Can you confirm that this example of Sneak Attack is correct please?
http://community.wizards.com/comment/50897521#comment-50897521 … Thank you!
@mikemearls : Looks correct to me.
@ETallitnics : Sorry, to be clear, your confirmation includes the Cleric's Divine Strike? Either way thank you for your time. 
@mikemearls : divine strike specifies *your* turn, so you wouldn't get it on an oppy


@Brail4 : Will Tensers Disk be in phb or do I need to convince DM to houserule it in somehow? I miss my disk :[
@mikemearls : It's there!

 

@wachunga : which classes made it in the upcoming PHB? I haven't seen this confirmed yet.
@mikemearls : Barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock, wizard

#286

Devilbass

Jul 17, 2014 11:10:25

I'm so pumped for the PHB, can't wait to read through each and every one of those classes!

#287

edwin_su

Jul 17, 2014 12:58:53

@Celestian_GC : So THACO is an option in the PHB? The real question, is it included in the adventures stat blocks? #adnd
@mikemearls : it's in the DMG

#288

Orc_Welfin

Jul 17, 2014 14:40:51

 I've removed content from this thread. Off topic posts are in violation of the Code of Conduct, as is baiting.

 

You can review the Code of Conduct here: company.wizards.com/conduct

 

Please remember to keep your posts polite, on topic and refrain from personal attacks. You are free to disagree with one another as long as it is done in a respectful manner.

(Reply to #284)

MonsterEnvy

Brock_Landers wrote:
(Reply to #289)

MonsterEnvy

MonsterEnvy wrote:
#291

edwin_su

Jul 17, 2014 18:04:59

@Fjw1970 : When you attack while hidden are you still hidden or do you have to use the hide action to re-hide?
@wotc_rodney : Basic Rules, page 73: If you are hidden...when you make an attack, you give away your location when the attack hits or misses.
@Fjw1970 : So when you give away your location you are no longer hidden and you would have to take the hide action to hide again. Correct?
@wotc_rodney : Correct!

 

‏@seanbonney : Climber's Kit not a #dnd5e tool? Why not add to STR(Athletics) or DEX(Acrobatics) when doing rope work?
@wotc_rodney : B/c we don't want tools to overlap with skills. On a given task, we try to make sure there's 1 way to get prof bonus
@seanbonney : Still confused. Doesn't the Disguise Kit tool overlap with CHA (Deception)?
@wotc_rodney : Not necessarily. Making a disguise and bluffing someone are two different things.
@wotc_rodney : For example, I might create disguises for all of my party members to make them look like soldiers.
@wotc_rodney : That would pass a visual test, but if someone started questioning me, I'd need to make Charisma (Deception) checks
@seanbonney : What is check for "visual test"? Disguise maker rolling CHA (Persuasion) + Pro Bonus vs viewer's passive Percep?
@wotc_rodney : It largely depends on the situation, but in most cases I'd say it's likely a contest against Int (Investigation).
‏@wotc_rodney : But a lot of that is going to depend on the situation at hand, so the DM has to decide what's most appropriate


#292

ORC_Cricket

Jul 17, 2014 19:56:07

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

Thank you for your time and support as we continue to try and make a great community for everyone. 

#293

edwin_su

Jul 18, 2014 0:17:20

@MrMattFree : Hit dice question! Basic rules say you get half your HD back at a long rest but doesn't say round up. What does a 1st lvl do?
@mikemearls : should be minimum 1.

 

@jimmyjimjam01 : Are the pregen character sheets from the D&D starter box going to be released online this week?
@mikemearls : they should be released soon - i know it's on the schedule.

 

@AirPower25 : quick Q.  If I have reach (10 ft), do I only get an opportunity attack if enemy moves to 15 ft?
@mikemearls : yes, you attack when they leave your reach

 

@redcometcasval : What are the odds of things like Draconian being in that big crate of monsters you talked about earlier this week?
@mikemearls : not too high - a little too closely tied to one setting

 

@Kynewulf74 : With kender in the DMG and references to Dragonlance in the Basic rules, will Draconians be in the MM?
@mikemearls : not a high chance - a little too tightly tied to one setting

 

@mikemearls : ICv2 - Jim Zub on the New 'D&D' Series http://icv2.com/articles/news/29095.html#.U8i-1R_1r3Y.twitter …

#294

edwin_su

Jul 19, 2014 16:22:21

@dndiy_ft : Quick question for you: at 1st level, if you take a long rest. Do you regain 1 HD back or none(from rounding down of .5)? thx!
@mikemearls : you get 1 - should be min. 1 for long rest

 

@diversionArch : Mike, in the new MM will stat blocks include minimum spell info to run it, or will we have to reference elsewhere for the spell?
@mikemearls : it looks like you'll have to reference spell, but we are sticking to simple options

 

@Callan_s : Hi! How does the term 'per turn' work? Could a PC who can make an attack 'per turn' make an attack on everyone elses turn?
@mikemearls : yes, though you'd still need to use your action or reaction


#295

edwin_su

Jul 19, 2014 16:25:08

@Gyor1 : just reread ur LL on Tieflings, it appear u chose a different direction. Love 5e Tiefling, but curious as to why?
@mikemearls : can't remember exactly why - think we looked at another option for a general, plane-touched race

 

@Brail4 : what would the action sequence be like for sheathing one weapon,drawing another,and attacking?Is that all 1 action?
@mikemearls : yeah - the intent is to avoid punishing players for that stuff by charging an action

 

@ZerounTheQuick : 2wf clarification: can only use 2wf to attack one creature since bonus action w/action, or can attack 2 diff. Enemies with 2wf?
@mikemearls : can attack two targets

#296

edwin_su

Jul 19, 2014 16:27:45

@Brail4 : Are feats going to be the only way to gain weapon/armor profs?Or can you train like with tools?
@mikemearls : think training is an option DMs can use, but not assumed

 

@vikke064 : Is there anything decided about skill system versions for the DMG, e.g. similar to 3.x skill points? Houserules on the way...
@mikemearls : option in dmg

 

@thalion94598 : Will there be henchmen and hireling rules in the PHB or DMG?
@mikemearls : dmg

#297

edwin_su

Jul 19, 2014 16:30:28

@mpetruzz : Can you dash with both your action and bonus action? @Wizards_DnD @mikemearls Only if you're wearing red?
@mikemearls : believe you can


@Sam_Urfer : Any chance the Goliaths made into MM/DMG?
@mikemearls : gith in mm, goliaths not in core


@twetzel2k : are the #dndstarterset rules any different than the basic pdf? Have read that page to page, want to save time.
@mikemearls : nope, same rules

#298

edwin_su

Jul 19, 2014 16:37:33

@Brail4 : CunningAction for dash,dash,move would be 30+30+30 right? (assuming 30 move speed) Or have I got my math wrong?
@mikemearls : believe that's correct

 

@DrDragonlance : Hi Mike, is there a save versus the Sleep spell?
@mikemearls : nope

 

@dromaskald  : A DM judges it easy
For the monk, not the paladin PC
To climb up a wall
With no armor at all:
May she give Pally a diff'rent DC?
@mikemearls : yes - it's all in the DM's hands

 

@ianjg2002 : when will Dragon be ready for 5e? I have got some killer ideas to submit.
@mikemearls : no news yet, sorry

#299

Fralex

Jul 19, 2014 20:02:35

edwin_su wrote:
#300

ChrisTheS

Jul 19, 2014 20:06:48

It's really difficult to fit a limerick into Twitter's character limit... normally I do haiku, but it's too hard to get a useful query into seventeen syllables. 

(Reply to #300)

Azzy1974

ChrisTheS wrote:
(Reply to #299)

Brightmantle

Fralex wrote:
#303

souldoubt

Jul 19, 2014 21:36:53

ChrisTheS wrote:
#304

edwin_su

Jul 21, 2014 3:49:31

@MerricB : G'day,Mike! Are we going to be able to charge into combat in the full rules? Curious why it isn't in Basic #dnd
@ObsidianCrane : most likely only as a feat as in play test. I'm ok with that in truth.
@mikemearls : @MerricB yeah - the 3e and 4e rules made charging worth a separate rule. Oppy atk and move rules make it easy to spam charge


@SnarkKnight1 : What would be examples of Strength, Intelligence, or Charisma saving throws?
@mikemearls : Strength save - resist a gust of wind or push effect
mikemearls : Int save - psionics when we do it
@mikemearls : charisma - possession
@mikemearls : I think this is an area where we will see more as designers get more used to the edition


@Omgdestroyed : RAW, Wizards have to reprepare a whole new list of spells, using time for spells that were on the previous list, too. Intended?
@mikemearls : nope, not intent, just spend time on changes

#305

edwin_su

Jul 21, 2014 3:54:13


@Omgdestroyed : Any chance of a glimpse/preview of the Wizard's Abjuration Tradition? Very broad school, very interested in how you handle that.
@mikemearls : it works well as a defensive wizard. Swordmage = abjurer + fighter


@Omgdestroyed : Also, Circle of Power (Paladin spell) from the playtest seemed like it would fit Abjurers/any Wizard perfectly. Changed in PHB?
@mikemearls : no - trying to carve out some unique spells for paladins. Rangers bards


@jaceimba : Does a rogue get more than 1 reaction during the first round with thief's reflexes?
@mikemearls : kind of - you get your reaction back when your turn starts. You can't accumulate more than 1
@jaceimba : So it breaks the once per round rule of reaction as long as you use one reaction before your second turn during the first round?
@mikemearls : correct!


@jaceimba : Is the RAI for characters to have only 1 reaction per round?It's under 'Ready' but not in the Reaction section of the rule.
@mikemearls : yes, that is rule as intended

#306

edwin_su

Jul 21, 2014 3:56:16


@yusakuasano : Hey Mike. Any chance to see muls in DMG? Or have to wait sthing for Dark Sun?
@mikemearls : sorry, not until dark sun


@allforjury : In Re: wizards cantrips Via elf racial ability. If one takes Shocking Grasp does the damage go up with Level? @mikemearls
@mikemearls : yes, it goes up


@MonumentGames : what is the purpose of the light property on hand crossbows as Two Weapon Fighting rules specify only melee weapons can be used?
@mikemearls : it might come into play with other abilities or DM rulings. For instance, tight passage where non-light weapons have disad.

#307

edwin_su

Jul 21, 2014 3:58:52


@jrhyne1976 : Can spells affect somebody underwater?  Like if something is hiding underwater, can a Ray of Frost effect it?  If so, penalties?
@mikemearls : DM can grant disadvantage for cloudy water, etc, but no standard rule


@Silent0siris : Anyone know if the Basic Rules will get some monster stat blocks before September?  @mikemearls?
@mikemearls : yes - august


@hewwagner : Can the wizard have the thaumaturgy cantrip? I feel like a lot of its powers are things that Gandalf does, at least in the films
‏@mikemearls : if you house rule that, won't affect balance

#308

edwin_su

Jul 21, 2014 4:02:12

@Spam_On_Maui : Will the PHB have enough info to rescue me from PF? @_@ Help!
@mikemearls : hopefully yes! =)


@Brail4 : what would the action sequence be like for sheathing one weapon,drawing another,and attacking?Is that all 1 action?
@mikemearls : yeah - the intent is to avoid punishing players for that stuff by charging an action
@vikke064 : In http://media.wizards.com/downloads/dnd/DnDBasicRules(PrinterFriendly).pdf#page=70 … it seems you only get strictly one interaction, either sheathing or drawing a weapon.
@mikemearls : DM is free to make a call, based on the situation


@ETallitnics : Good evening! Concerning weapons with the Reach property: Opportunity Attacks are provoked at 5' or 10' or both? #Thanks
@mikemearls : 10 feet

#309

Emerikol.

Jul 21, 2014 5:05:15

edwin_su wrote:
#310

Uchawi

Jul 21, 2014 5:24:11

Leaving it in the hands of a DM is good if they plan ahead and make the rule decisions clear, but if the DM is arbitrary and more ad hoc, there will just be more rules arguments. I am not sure if there is right mix between the defined and undefined for class ability or actions. All I can ask is they treat classes consistently or with some level of parity, which they do not.

#311

LupusRegalis

Jul 21, 2014 7:10:23

It seems weird to me that they feel that charge was too easily spammable, but are okay with PC's switching out weapons at will with no restrictions.  Definitely something I'll change in my games.

#312

mellored

Jul 21, 2014 7:19:27

LupusRegalis wrote:
#313

dmgorgon

Jul 21, 2014 7:54:47

LupusRegalis wrote:
#314

Nerdrage88

Jul 21, 2014 8:00:30

dmgorgon wrote:
#315

dmgorgon

Jul 22, 2014 18:00:37

Nerdrage88 wrote:
#316

LupusRegalis

Jul 22, 2014 19:20:29

My impression is that there is a lack of consistency in how rules are, or are not, implemented in 5e.  You get cases where they think 'Charge' is a enough of a problem to remove altogether, but allow unrestricted swapping of weapons (more or less, as some have pointed out).  The add Opportunity Attacks back in, but change how they work, and not necessarily for the better (though I'm undecided, atm).  Reach weapons & OA, Invisibility & Hiding, Tool proficiencies... none of it seems to work very well when used in conjunction with other aspects of the game, IMO.

#317

dmgorgon

Jul 22, 2014 19:36:50

LupusRegalis wrote:
#318

Sturmunddrang

Jul 22, 2014 20:29:52

LupusRegalis wrote:
#319

hunterian7

Jul 22, 2014 22:09:20

edwin_su wrote:
#320

edwin_su

Jul 22, 2014 23:55:42

@keybuk : in the Basic Rules, there's a big XP jump between 10 and 11, bigger than 11-12, 12-13 & 13-14. Intentional?
@mikemearls : Yes - hitting the second half of your adventuring career is meant to be a big milestone, then things start to speed up.


@SnarkKnight1 : Dex Save to avoid the web, Strength Check to get out of it. Might be more logical the other way around, but grey area.
@mikemearls : yup, that's the thinking. dex to dodge, str to break free.


@mikemearls : Hit home stretch for the Monster Manual. Jeremy, Bree, and Kate are burning the midnight oil getting the book ready. Can't wait to see it!
@elektrotal : will it have death knights ala lord soth?
@jurph : Our family road trips always include Monster Manual alphabet games. 4e was remiss in featuring too few J's - with this fix that?
@mikemearls : it actually might - I know of at least one J creature that was not in the 4e version

#321

mrpopstar

Jul 23, 2014 5:12:40

LupusRegalis wrote:
#322

edwin_su

Jul 23, 2014 11:43:22

@MonumentGames : Would you say unarmed strike counts a "wielding" a weapon for purposes of a fighter's Dueling fighting style?
@mikemearls : Yes.


‏@seriouslysean : We've been trying to figure out the monster roles & the general algorithm used to create them, haha.
@mikemearls : more critters coming later this summer - mid August. It's been cool seeing people deconstruct them.


@SashaBilton : Can't find the offical link to the Lost Mine Of Phandelver PDF example characters 4 tomorrow's game. Can anyone help? @mikemearls #dnd5e
@mikemearls : http://media.wizards.com/downloads/dnd/StarterSet_Characters.pdf …

#323

edwin_su

Jul 23, 2014 11:50:49

@mikemearls : when you create an actual beginner's product, you have to accept that non-beginners will fuss about it
@SlyFlourish : The problem is, us #dnd hobbyists can't really know what new players will think.
@mikemearls : yes - it means you have to be very selective in which criticisms to address


@c_s_gouveia : y r sm races penalized for hvy weapons, but, for hvy armor, spd penalties r dropped for PCs w/ str 13+? Y no hvy weapon prereq?
@mikemearls : felt it was simplest way to represent unwieldiness of big weapons


@mikemearls : Thunderstorms wrack the PNW just as work on the MM finishes. Is perhaps Thor pleased with the worthy foes the book offers? Omens say yes!

#324

edwin_su

Jul 23, 2014 11:58:47

@Wizards_DnD : Since @MikeMearls talked about feats on Monday, let's take a look at one - Tavern Brawler from the new #dnd PHB! 

 

(Reply to #324)

Kravell

edwin_su wrote:
#326

mellored

Jul 23, 2014 12:35:05

edwin_su wrote:
#327

Miladoon

Jul 23, 2014 12:42:25

Hmmm.  Human tavern brawler bard?

#328

jaelis

Jul 23, 2014 14:03:52

mellored wrote:
#329

Brock_Landers

Jul 23, 2014 14:44:54

Bingo, sweet feat, exactly what I thought it would entail: +1 to a score, and 1d4 damage for unarmed strike; and the other goodies are sweet.

 

Yet the Feat is useless to many, perfect.

 

Nice for the clarification of needing to be Proficient in unarmed strike for the what-have-you.

#330

Orethalion

Jul 23, 2014 15:09:30

Brock_Landers wrote:
#331

Brock_Landers

Jul 23, 2014 16:06:47

Orethalion wrote:
#332

Sturmunddrang

Jul 23, 2014 17:03:46

edwin_su wrote:
#333

Brock_Landers

Jul 23, 2014 17:20:21

Sturmunddrang wrote:
(Reply to #325)

Azzy1974

Kravell wrote:
(Reply to #334)

TheLyons

Azzy1974 wrote:
#336

pukunui

Jul 24, 2014 0:24:43

Azzy1974 wrote:
(Reply to #336)

Azzy1974

pukunui wrote:
#338

Novacat

Jul 24, 2014 1:53:48

Could someone who has a Twitter account ask if there's any indication when the new cantrips will be added to Basic, please?

#339

Mephi1234

Jul 24, 2014 5:21:52

New.... cantrips?    Oh, for the Potent cantrip thing?    

#340

mellored

Jul 24, 2014 6:11:48

jaelis wrote:
#341

UngeheuerLich

Jul 24, 2014 6:41:15

I don´t like that poisoned does not hinders spellcasting at all. I think, concentration mechanics should be used here, and concentration should be more difficult when drunk. (disadvatage on con saves.) I also believe dex saves swhould be more difficult when drunk.

#342

Hitdice

Jul 24, 2014 7:55:44

UngeheuerLich wrote:
#343

edwin_su

Jul 24, 2014 10:42:18

@galahadtom : Does a +1 magic bow (created using Magic Weapon spell) shoot magic arrows?
@mikemearls : yes


@MonumentGames : any suggestions on dealing with reach weapon/attack making a creature worse at OAs and containing ranged opponents than nonreach
@mikemearls : it's a trade off between long reach and better control. longer reach is a little clumsier and less reactive


@TheStormandGale : Question about short rests, why not always take Long? Its easier to go 8 hours with fights than 1 hour doing nothing.
@mikemearls : short rests are harder to take - make sense if you have some time to rest safely, but can't wait the full 8 hours


@fezorama : Production is rolling along on our Limited Edition fez for @Gen_Con http://instagram.com/p/q0D9sqF3pm/ 
@mikemearls : my money shall be yours!

#344

edwin_su

Jul 24, 2014 10:58:28

@TheStormandGale : Question about short rests, why not always take Long? Its easier to go 8 hours with fights than 1 hour doing nothing.
@mikemearls : short rests are harder to take - make sense if you have some time to rest safely, but can't wait the full 8 hours
@TheStormandGale : ((Sorry for the multi tweets, limited format))
@mikemearls : however, you're right that there are situations where they are effectively the same thing
@mikemearls : One hour is long enough that it's not automatic - in play, it becomes a middle option between going home and continuing
@TheStormandGale : The problem in my mind with it being a middle option is that a fly or random guy in your path makes your hour wasted
@mikemearls : Got it - long rest makes this clearer, but an interruption doesn't reset your rest to 0 unless it's very long.
@TheStormandGale : My only worry is that it's a safer gamble to long rest as often as possible which makes daily resources Effectively encounter
@mikemearls : it does really depend on the adventure or DM, though. However, the DMG does talk about varying rest lengths.
@mikemearls : so hopefully, if it becomes an issue you can either tinker with rest times or design encounters around it.
@mikemearls ; for instance, the 4e mod drops resting time down to 5 minutes.

 


@TheStormandGale :  Yeah but explicitly long rests can be interrupted (for up to 1 hour) with no consequence, short rests can't
@mikemearls : yeah, that's an issue. glad this came up - might be able to get in something for the starter set reprint

@mikemearls : no worries - you have perfect timing, because I'm just reviewing updates now!
@mikemearls : what happens when you interrupt a short rest - lose benefit only if interruption is 10+ minutes in total during the hour

#345

spelley

Jul 24, 2014 10:59:26

edwin_su wrote:
#346

Brock_Landers

Jul 24, 2014 11:00:01

edwin_su wrote:
#347

mellored

Jul 24, 2014 11:05:13

Brock_Landers wrote:
#348

Brock_Landers

Jul 24, 2014 11:07:14

mellored wrote:
#349

spelley

Jul 24, 2014 11:10:06

Brock_Landers wrote:
#350

edwin_su

Jul 24, 2014 11:10:33

‏@sokareemie : hey y'all! really cool article, but "hermaphrodite" is a slur, please use "intersex" instead
@sokareemie : i know it's mythology-based but it'd be better to use a gender-friendlier term
@mikemearls ; i believe it's on the docket for an update. thanks for pointing it out.

#351

frothsof

Jul 24, 2014 11:13:31
Regarding reprints and errata: Theyve been doing it since at least 1e, thats why cover aside u always want late printings of the DMG. Early printings dont have complete appendices.
#352

mellored

Jul 24, 2014 11:14:31

Brock_Landers wrote:
#353

Brock_Landers

Jul 24, 2014 11:19:38

I guess you people are right, just obsolescence (especially timed) can be boring.

#354

Eerongal

Jul 24, 2014 11:59:27

mellored wrote:
#355

Brock_Landers

Jul 24, 2014 12:02:19

Eerongal wrote:
(Reply to #348)

Azzy1974

Brock_Landers wrote:
#357

Mechatarrasque

Jul 24, 2014 12:25:36

Brock_Landers wrote:
(Reply to #355)

Azzy1974

Brock_Landers wrote:
#359

mellored

Jul 24, 2014 12:55:45

Brock_Landers wrote:
#360

edwin_su

Jul 24, 2014 13:51:34

@ameron_dm : The #dnd Encounters Tyrany of Dragons materials have arrived! Watch for a full unboxing tomorrow on Dungeon's Master. pic.twitter.com/acgGEy65BM
@Olanjack : Can we get this to play at home or encounters only?
@mikemearls : it's for encounters, a thank you to stores for stocking D&D and hosting games


@monstermanual : Can I vote for the PHB update to Basic including domains or mass combat? I'd really like to use both in my campaign before Nov.
@mikemearls : we'll see.. probably not domains. big idea behind Basic is to make it as simple but still 100% compatible


@mikemearls : for instance, the 4e mod drops resting time down to 5 minutes.
@GX_Sigma : So Fighters can heal to full hp after 15 minutes without spending any resources?
@mikemearls : there'll be notes on how to modify class features that might break, more general advice than a point by point
@mikemearls : in this case, second wind would shift to temp HPs


(Reply to #343)

LupusRegalis

edwin_su wrote:
#362

Psikerlord

Jul 24, 2014 18:18:54

edwin_su wrote:
#363

Psikerlord

Jul 24, 2014 18:21:21

edwin_su wrote:
#364

Fallen_Star_02

Jul 24, 2014 18:22:56

edwin_su wrote:
#365

Karnos

Jul 24, 2014 18:28:25

LupusRegalis wrote:
#366

dmgorgon

Jul 24, 2014 18:39:04

LupusRegalis wrote:
#367

Lawolf

Jul 24, 2014 18:39:14

Karnos wrote:
(Reply to #367)

LupusRegalis

Lawolf wrote:
#369

JRutterbush

Jul 24, 2014 21:24:29

LupusRegalis wrote:
#370

Polaris

Jul 24, 2014 21:37:01

JRutterbush wrote:
(Reply to #358)

TheLyons

Azzy1974 wrote:
#372

TheLyons

Jul 24, 2014 22:01:04
My phone made my reply appear in the reply block pyramid. So ill repost it here. I actually bought one at a FLGS full price and a pre order on Amazon came to me for 12.60. The amazon one is still sealed. If it gains a ton of value sealed, I'll sell the sealed one. If not, it'll be a great gift for someone. Either way it's a win and I still have my own copy to play with that I supported a FLGS with. Booyah!
#373

Leugren

Jul 25, 2014 5:03:25

Polaris wrote:
#374

frothsof

Jul 25, 2014 5:29:43
I agree its nowhere close to broken.
#375

Karnos

Jul 25, 2014 5:36:39

Lawolf wrote:
#376

Ramzour

Jul 25, 2014 6:32:04

LupusRegalis wrote:
#377

souldoubt

Jul 25, 2014 7:13:17

Ramzour wrote:
#378

LupusRegalis

Jul 25, 2014 7:17:31

It's really not all that complicated, or hard to understand why it's a problem or how it could be fixed.   OA as presented are actually more complicated than they need to be.   It would probably be more intuitive, and end up simpler, if it was fixed.

#379

Lawolf

Jul 25, 2014 8:10:01

Leugren wrote:
(Reply to #379)

UngeheuerLich

Lawolf wrote:
#381

Lawolf

Jul 25, 2014 8:41:10

UngeheuerLich wrote:
#382

souldoubt

Jul 25, 2014 9:05:13

LupusRegalis wrote:
#383

Ramzour

Jul 25, 2014 9:10:28

souldoubt wrote:
#384

Ramzour

Jul 25, 2014 9:17:33

LupusRegalis wrote:
#385

Leugren

Jul 25, 2014 12:10:07

Lawolf wrote:
#386

spelley

Jul 25, 2014 12:16:04

Leugren wrote:
#387

edwin_su

Jul 25, 2014 13:06:04

@gregbilsland : And the #dnd Monster Manual is off to presses! I am seriously excited for this book. It so pretty...and slimy and spiky and toothy.


@Wizards_DnD : Let's wrap things up this week with a look at a couple of the equipment pages from the new #dnd PHB! pic.twitter.com/MyWq0orb08

 

 

#388

mellored

Jul 25, 2014 13:22:54

Nothing new...

 

except the art.

#389

JC999

Jul 25, 2014 13:28:29

I really like that these aren't labeled. This way it's "here's some ideas of what your weapons might look like" instead of "this is what your weapons look like"

#390

Azzy1974

Jul 25, 2014 15:20:55

I like it.

#391

Hitdice

Jul 25, 2014 16:22:11

But there's only blades or handles; I don't know how long anything is! Say what? I'm not . . . ! Look, I've killed plenty of monsters with just a dagger, the shortest bladed weapon out there, and I feel perfectly adequate, okay?! 

 

Speaking seriously, I like the greenish monchrome sepia thing they've got going on. Looks good. 

(Reply to #350)

ittyan

edwin_su wrote:
(Reply to #392)

The_White_Sorcerer

ittyan wrote:
#394

vacthok

Jul 25, 2014 18:03:07

Hermaphrodite was certainly the historical term used to describe somebody who was not unambiguously male or female, but it is actually not a medically accurate term when used in that manner.  A hermaphrodite is an organism that has fully functioning reproductive organs of both sexes, either simultaneously or sequentially, and there simply aren't any human cases where that is true.  "True hermaphroditism" *may* refer to having (non-functional) tissue from both kinds of sex organs present, but once you start looking more carefully at individual cases, you can see there is a very wide spectrum of "tissue from both" that can exist.  "Intersex" is the preferred term because it better captures the physical, hormonal and genetic spectra that can exist (people are quite literally "between sexes" rather than "both sexes")

 

As to why it can be considered a slur, I'd guess that it comes from the same place as how "retard" or "imbecile" both were medical terms that through common use came to adopt strongly negative, ostracizing connotations.  It probably doesn't help that when "hermaphrodite" was the preferred medical term, the preferred medical "treatment" for the condition was to perform a fairly traumatic surgical intervention during childhood to "correct" any "aberration", which caused very real harm to the people that received such treatment.

 

(and to be doubly sure this isn't a post-derail, I write all this to literally answer the question about why people who consider the term a slur do so, and not to express an opinion— though I have one— over whether the term should be a slur or not)

(Reply to #384)

LupusRegalis

Ramzour wrote:
#396

Ramzour

Jul 26, 2014 0:30:48

LupusRegalis wrote:
(Reply to #394)

dave2008

vacthok wrote:
#398

souldoubt

Jul 26, 2014 8:32:19

Ramzour wrote:
#399

Torg_Smith

Jul 26, 2014 16:28:05

Not a Mike Mearls Tweet, but for those who care.

 

@pWallyC: will there be a PDF version that comes with the hardcovers of the rule books and Tyranny of Dragons modules?
@gregbilsland: Afraid not.

 

https://twitter.com/gregbilsland/status/493086165978066944

 

EDIT: follow-up

@gregbilsland: they aren't bundled with the books. We haven't announced anything about PDF releases otherwise.

#400

edwin_su

Jul 26, 2014 15:57:55


@mikemearls : Monster Manual went to press on Friday. Starter Set reprint leaves Tuesday. Definitely qualifies as the good kind of busy.
@ozmills : any errata or changes to starter set?
@mikemearls : a few clarifications - I think the room with the wolves has text that disagrees on number of monsters appearing there
@Celt_Englishman : Any updates for the Basic Rules now that MM's finalized?
@mikemearls : mid-August, looks like.

 

@gregbilsland : #Dragonage Inquisitor breastplate finished! #cosplay http://instagram.com/p/q62Me-nlRb/ 
@matt_james_rpg : will you cosplay at Gen Con?
@gregbilsland : Nah, have to be all professional
@mikemearls : some day Jerome is going to put us in costumes - I think he dressed as a Nazgûl for a LOTRO event

(Reply to #394)

ittyan

vacthok wrote:
#402

Ramzour

Jul 27, 2014 1:39:11

edwin_su wrote:
#403

edwin_su

Jul 28, 2014 10:23:41


@Hutchimus : any chances we'll see guidelines for creating sub-classes in the DMG (or other book)?
@mikemearls : yes


@monstermanual : does the Battle Master Fighter include Warlord-type maneuvers?
@mikemearls : yes


@chrisnightwing : Do you happen to know if there will be a Hasbro/WotC presence at Essen Spiel this year?
@mikemearls : sorry, don't know

#404

edwin_su

Jul 28, 2014 16:49:01


@mpetruzz : Does an arcane focus staff also/always count as a quarterstaff? @mikemearls
@mikemearls : believe so, yes. i think that's why the quarterstaff became a one-handed/versatile weapon


@BattleJenkins : *flops over* I can't wait two weeks how does the Eldritch Knight work
@mikemearls : he works hard for the money, so hard for the money. so, in summary, you better treat him right.
@BattleJenkins : All is revealed...!!
@mikemearls :  so basically, it's a half-caster with access to evocation and abjuration spells, plus a couple of small tricks.
@mikemearls : which is probably making it sound lame, but I'm pretty happy with how it turned out. multiclasses well, too.
@BattleJenkins : That sounds really cool to me! Evocation and abjuration are good fits for a warrior-mage type!
@BattleJenkins : I'm glad it works with multiclassing, too - mixing Fighter with any magic class with an even split usually doesn't work so good
@BattleJenkins : I really love the lack of arbitrary limits in 5e! Looking forward to exploring some off-the-wall character concepts!
@mikemearls : yeah, we tried to just get out of the way whenever we could in terms of class design

#405

Daganev

Jul 30, 2014 3:04:12

Can you post tweets related to the new website design as well?

#406

edwin_su

Aug 01, 2014 12:38:10

@DadHasADD : If a cleric is a wood elf, can the cleric be proficient with a long sword since that is a racial benefit?
@mikemearls : yes


@Spam_On_Maui : I'm really liking the "safety net" I'm seeing in the previews. Did WotC put in a lot of little helpers to ensure baseline perf?
@mikemearls : yeah, it really leans on the base proficiency bonus and keeping most target numbers between 10 and 20.


@Hard_Vice : Hmm.  Sailor, Guild Artisan, Urchin backgrounds. Neat. Please tell me these guys made it into the PHB.
@mikemearls : Yes

#407

edwin_su

Aug 01, 2014 12:43:16


@sirgourls : I can't help but be curious about prestige classes. Will my curiosity be sated by the PHB, or will I be waiting longer for info?
@mikemearls : you'll have to wait longer, alas. not in the game at launch. we'll be looking at how to implement them later.

 

 

@mbessey : Are the hit points from "Aid" supposed to be temporary hit points? Lots of confusion over on this thread: http://bit.ly/1pKskQG 
@mikemearls : general rules for HP should cover that - your current hp cannot go above your max. if they are, they drop to your max immediately.

 

 

@Danny2Chins : Hey Mike, do you mind if I keep asking you questions about 5th, or is there a better place I should ask?
@mikemearls : ask away - though my answers are a bit intermittent

#408

edwin_su

Aug 01, 2014 12:47:45

@pWallyC : For lvl5 PCs continuing on from LMoP and into the Hoard of the Dragon Queen, how hard is it to scale the monsters.
@mikemearls : @gregbilsland you could bulk up the encounters using the XP guidelines from the Legends & Lore column.
@mikemearls : you could also simply start with chapter 4 of the adventure and play from there.


@xwaix : Will there be info on faction-specific things like secret missions in the regular release of Tyranny of Dragons?
@mikemearls : no, those are primarily for expeditions for now. we'll look at adding them to published campaigns in the future
@mikemearls : is that we create campaigns with an eye toward converting to other settings


@Danny2Chins : Will one of the Core books explain what it up with Ao and all the crazy stuff he did? More specifically the PHB.
@mikemearls : no, that's a bit too FR-specific for the core three books

#409

edwin_su

Aug 01, 2014 12:51:33

@YetiMoose : Looks like the Adventurer's Handbook is listed by FRP games.  What is it? For Adventurer's League? http://tinyurl.com/qhh77bl 
@mikemearls : We didn't spend 2 years being coy about D&D to suddenly start spilling the beans on a whim! =)


@ChaosShard : Behold: one of 5e's consultants at work RT @TorgHacker: What happens when you engage http://www.sarahdarkmagic.com/content/what-happens-when-you-engage …
@mikemearls : that's disgusting and infuriating.
@mikemearls : If you think there are no problems with race/gender in your geekdom, where's the magic wardrobe you went through because I want to be there.

#410

TiaNadiezja

Aug 01, 2014 15:16:34

edwin_su wrote:
#411

DemoMonkey

Aug 01, 2014 15:42:27

"Of course, I'd prefer they also stop working with Penny Arcade (the owners of which have used their platform repeatedly over the years to spread sexism, transphobia, and **** apology), but I can't have everything."

 

I think they probably work with them because they are none of those things, and they're funny.

 

I wish more people recognized that, but you're absolutely right. We can't have everything.

#412

Sturmunddrang

Aug 01, 2014 16:40:15

edwin_su wrote:
#413

TiaNadiezja

Aug 01, 2014 17:49:29

Sturmunddrang wrote:
#414

pukunui

Aug 01, 2014 19:48:04

Yes, please let's just keep this thread for the posting of Mike's twitter posts. Let's not get mired down in the nitty gritty of the things he said. Every single one of these threads in the playtest forums ended up getting closed because people couldn't refrain from nitpicking and flaming and whatever else.

#415

TheLyons

Aug 01, 2014 21:35:19
Quick, everyone cast Resist Elements to resist fire!
#416

edwin_su

Aug 03, 2014 5:22:18


@Plaguescarred :  Does copying a spell scroll into a Wizard's spellbook consume the scroll?
@mikemearls : believe it does


@DarthJerod : if I make a death saving throw at the start of my turn and roll a 20 and get 1hp can I then take the rest of my action? #dnd
@mikemearls : yes, if the rule specifies at start of turn rather than end (can't remember off top of my head)


@Gyor1 : can you cast a spell that uses somatic components if you weild a 2 handed weapon or a vertile weapon in 2 hands?
Mike Mearls: nope


@allenshock1 : is a rapier a light weapon as well as finesse? By the rules you can't fight with rapier and dagger and that seems off. Typo?
@mikemearls : nope, not light. As a rule of thumb TWF is restricted to d6 weapons, iirc. Rapier is cast more as one hander/no shield in 5e.

#417

Arithezoo

Aug 03, 2014 6:55:23

edwin_su wrote:
#418

Sturmunddrang

Aug 03, 2014 7:47:41

edwin_su wrote:
#419

Sturmunddrang

Aug 03, 2014 7:49:33

edwin_su wrote:
#420

Orethalion

Aug 03, 2014 8:01:29

Sturmunddrang wrote:
#421

masterfat78

Aug 03, 2014 8:46:20

Orethalion wrote:
#422

Orethalion

Aug 03, 2014 9:01:49

masterfat78 wrote:
#423

Mistwell

Aug 03, 2014 9:32:50

edwin_su wrote:
(Reply to #423)

Azzy1974

Mistwell wrote:
#425

souldoubt

Aug 03, 2014 10:04:06

edwin_su wrote:
#426

Azzy1974

Aug 03, 2014 10:50:16

It's always weird when the post that you're responding to disappears between the time you start your post and you hit reply. Especially considering that the post wasn't offensive at all.

(Reply to #426)

Siphersh

Azzy1974 wrote:
(Reply to #425)

AaronOfBarbaria

souldoubt wrote:
(Reply to #425)

Prism

souldoubt wrote:
(Reply to #427)

Azzy1974

Siphersh wrote:
#431

Mistwell

Aug 03, 2014 11:29:19

Azzy1974 wrote:
#432

Mistwell

Aug 03, 2014 11:35:26

souldoubt wrote:
(Reply to #430)

Siphersh

Azzy1974 wrote:
(Reply to #431)

Azzy1974

Mistwell wrote:
(Reply to #433)

Azzy1974

Siphersh wrote:
#436

Shasarak

Aug 03, 2014 13:41:01

edwin_su wrote:
#437

JRutterbush

Aug 03, 2014 14:04:19

Prism wrote:
#438

ChrisCarlson

Aug 03, 2014 14:08:18

JRutterbush wrote:
#439

AngryMob

Aug 03, 2014 16:20:23

ChrisCarlson wrote:
#440

ChrisCarlson

Aug 03, 2014 16:28:08

Yeah, but the problem with that one was you couldn't move between cleave attacks. If you set up your horses with 5-foot gaps between them, you could hop onto one, off of it on the opposite side (next to the next horse), then repeat. For as far as you have horses.

#441

emwasick

Aug 03, 2014 16:42:17

Orethalion wrote:
(Reply to #441)

Polaris

emwasick wrote:
#443

Orethalion

Aug 03, 2014 17:13:53

emwasick wrote:
#444

Prism

Aug 03, 2014 17:14:04

JRutterbush wrote:
#445

Plaguescarred1

Aug 03, 2014 17:19:00

Polaris wrote:
#446

Sword_of_Spirit

Aug 03, 2014 18:03:04

AaronOfBarbaria wrote:
#447

Polaris

Aug 03, 2014 18:03:59

Plaguescarred wrote:
#448

Prism

Aug 03, 2014 18:28:23

Sword_of_Spirit wrote:
#449

Plaguescarred1

Aug 03, 2014 18:42:39

Polaris wrote:
#450

Polaris

Aug 03, 2014 18:50:22

Plaguescarred wrote:
#451

Plaguescarred1

Aug 03, 2014 18:55:23

On the same turn or a different? IMO same turn no, different one yes. Its basically 1 free interaction/turn

#452

Sturmunddrang

Aug 03, 2014 19:02:43

Plaguescarred wrote:
(Reply to #446)

AaronOfBarbaria

Sword_of_Spirit wrote:
#454

Plaguescarred1

Aug 03, 2014 19:39:26

Sturmunddrang wrote:
(Reply to #444)

dave2008

Prism wrote:
#456

vacthok

Aug 03, 2014 20:12:44

I wonder what the intent is with the somatic restrictions?  If the weapon attack and spells are on separate turns, then it is easy enough to "stow->cast, next turn draw->attack".  I guess there might be an issue with not being able to take an OA with your weapon stowed? AFAIK, there aren't any mechanics yet that allow a spell and weapon attack on the same turn... *except* for swift spells.  Looking through the list, though, it seems some swift spells don't require a somatic component (eg. Healing Word), while some do (eg. Shield of Faith).

 

So I guess I'd have to ask, is the intent of somatic components to:

 

A) Limit the ability of a weapon-using spellcaster to make Opportunity Attacks?

and/or

B) Limit the selection of swift spells a weapon user can cast?

 

IMHO, limiting OAs seems like a pretty minor thing to bother with the fiddlyness of tracking drawing/stowing weapons.  And if the intent is to limit swift spell selection, that seems just odd given that you can cast a damage cantrip without any interference on your swift spell... Why would wielding a weapon impose greater restrictions?

 

#457

edwin_su

Aug 03, 2014 20:41:43

@s_grindeland : If a creature is immune to cold and is hit by "Ray of Frost" do they suffer the 10-foot speed penalty in #DnD 5E?
@mikemearls : yes - immunity applies only to damage.

 

@JasonBrock20 : There has been  confusion over the durable feat and the meaning of "roll" does a 20 con wizard regain a min 10 or 15 hp w/ feat?
@mikemearls : - roll means die roll + mods. Anything that affects only the number yielded by the die will say so specifically.


@DerGrafX : hey Mike, will there be a document with the broad changes to the Forgotten Realms setting for the launch of Tyranny of Dragons?
@mikemearls : not at launch for Tyranny


@RoYoshikawa : question about rogues: any chance of a future subclass that allow them attack more than once per round without 2-weapon fight?
@mikemearls : not without losing or modifying sneak attack
@ShardSolaris : Replacing Sneak Attack with the Fighter's Extra attack should work fine. Correct?
@mikemearls : believe it would

#458

edwin_su

Aug 03, 2014 20:50:09


@JasonBrock20 : There has been  confusion over the durable feat and the meaning of "roll" does a 20 con wizard regain a min 10 or 15 hp w/ feat?
@mikemearls : - roll means die roll + mods. Anything that affects only the number yielded by the die will say so specifically.


@Plaguescarred : RE this discussion-Can stabilized PC spend HD after 1hr short rest even though it regain 1HP after 1d4hr? http://community.wizards.com/forum/rules-questions/threads/4120056 …
@mikemearls : believe that is correct - at 0 hp, a short rest lets you spend HD


@SnarkKnight1 : They want a Dark Sun game 11 days after the PHB comes out?  But what can I use for defiling rules? Help me @mikemearls you're my only hope.
@mikemearls : I'd let defiling replenish the use of arcane recovery


@JasonBrock20 : The halfling lucky doesn't specify only the number on the die. So it only works on a roll of 1 after modifiers?
@mikemearls : should specify natural 1
@mikemearls : just looked at the feat - the wording issue is there. should be result, not roll
@ThingsCalledArt : nothing in 5e uses the term natural roll. See rogue reliable talent, champion crit range, etc.
@mikemearls : yeah, just looked at feat. the min roll + con mod application is fine.
@ccarlson101  : so a class with d6 or d8 HD and a 20 con can use durable to get back more than max possible?
‏@mikemearls  :  yes

 

@Plaguescarred : So  Improved Critical scores a critical hit on a roll (+mod) of 19-20  since it doesn't specify it only affect the number !?
@mikemearls : though realistically, applying that to the roll doesn't make the feat too good - you dropped a 20 into Con and took the feat

#459

Sturmunddrang

Aug 03, 2014 21:51:36

edwin_su wrote:
#460

Sturmunddrang

Aug 03, 2014 21:56:26

vacthok wrote:
#461

Orethalion

Aug 03, 2014 22:27:48

Sturmunddrang wrote:
#462

aleatoric

Aug 03, 2014 22:40:33

Sturmunddrang wrote:
#463

Polaris

Aug 03, 2014 22:41:23

Orethalion wrote:
#464

emwasick

Aug 03, 2014 23:04:32

Polaris wrote:
#465

Prism

Aug 04, 2014 0:35:12

vacthok wrote:
#466

Psikerlord

Aug 04, 2014 2:31:53

Sturmunddrang wrote:
#467

JohnLynch

Aug 04, 2014 2:42:19

Sturmunddrang wrote:
#468

Prism

Aug 04, 2014 4:17:03

JohnLynch wrote:
#469

Sturmunddrang

Aug 04, 2014 6:22:02

aleatoric wrote:
#470

Sturmunddrang

Aug 04, 2014 6:30:14

Prism wrote:
#471

Orethalion

Aug 04, 2014 7:04:58

Polaris wrote:
#472

JohnLynch

Aug 04, 2014 7:34:50

Prism wrote:
#473

ChrisCarlson

Aug 04, 2014 7:36:50

JohnLynch wrote:
(Reply to #471)

bawylie

Orethalion wrote:
#475

Orethalion

Aug 04, 2014 7:38:51

bawylie wrote:
(Reply to #475)

Lord_Kyrion

Orethalion wrote:
#477

Orethalion

Aug 04, 2014 7:51:41

Lord_Kyrion wrote:
#478

jaelis

Aug 04, 2014 7:54:05

Orethalion wrote:
#479

Plaguescarred1

Aug 04, 2014 7:58:33

Orethalion, there is a huge difference between 1E subclasses and 5E ones. 1E paladin/ranger were self-contained classes but subclasses of the fighter. The eldritch knight is not a self-contained class in 5E, its a fighter martial archetype, among others, just like the champion which none are less fighter than the other.

 

So to put it another way, a fighter (eldritch knight) is a fighter that can cast spell where a fighter (champion) is a fighter that cannot.

 

 

#480

Orethalion

Aug 04, 2014 7:59:07

jaelis wrote:
#481

Plaguescarred1

Aug 04, 2014 8:03:50

The 5E fighter is probably the first who can possibly cast spell, given the right martial archetype. 

 

 

(Reply to #480)

The_White_Sorcerer

Orethalion wrote:
#483

masterfat78

Aug 04, 2014 8:26:14

JohnLynch wrote:
#484

jaelis

Aug 04, 2014 8:37:41

Orethalion wrote:
#485

emwasick

Aug 04, 2014 8:51:16

I know this will just push Ore into an even more entrenched position (It goes to 11!) but if this isn't a trivial, semantic distinction, what is?!?!

#486

Plaguescarred1

Aug 04, 2014 8:58:43

To be honest though it seems he was talking specifically about fighter abilities allowing spellcastings so other abilities (feat, racial/class features, magic items etc..) that any character can use should not be put in the same basket. 

#487

quindia

Aug 04, 2014 8:59:56

The way I've always run weapon swaps is as follows (tying to use the current terminology)

 

Stowing OR drawing a weapon is an interaction, allowing you to still attack, etc.

Stowing AND drawing a weapon is an action and negates your chance to attack (but may leave you ready for OAs).

Dropping a weapon is a free action and has no effect on your other actions.

 

- A fighter holding a bow at the start of his turn may fire an arrow, then stow the bow... On his next turn he may draw a weapon and charge/fight in melee.

- A fighter holding a bow at the start of his turn may drop the bow on the ground, draw a weapon, and charge/fight in melee (risking the chance that if he needs to retreat he may leave the bow behind).

- A fighter holding a bow at the start of his turn may stow the bow AND draw a weapon, but may not attack that round.

 

Adding a shield into the mix would require another interaction, so the bow armed fighter would need an additional turn to equip the shield (or could replace the weapon action above and draw the weapon on the next turn or...

 

- A fighter holding a bow at the start of his turn may drop the bow, draw a weapon AND equip his shield, but may not attack that round.

 

I don't mind players claiming slings on some weapons, but I might limit their available actions (you can't fire a bow with a warhammer dangling from one wrist) give them disadvantage on an action (trying to climb a rope, etc). I'll have to see the full rules in the PHB to decide whether or not to allow somantic components to be preformed with a weapon dangling from the same wrist (though the staff, holy symbol, etc. may make this a moot point).

 

A few more examples along these lines...

 

- Digging out a potion AND drinking it would constitute an action, while either one on its own would be an interaction.

- Opening a scroll is like drawing a weapon so you may still attack (read the scroll) on the same turn.

- You have initiative. Stowing your sandwich AND drawing a weapon constitutes your action. You can drop your sandwich, draw your weapon, and attack... Yes, if you were a wizard, you could stow your sandwich AND cast a spell, but you are a fighter... You can stow your sandwich and launch yourself at the owlbear unarmed and get an attack roll... Seriously, not dropping the sandwich? Ok, your sandwich is carefully packed away for later, you draw your sword, and the owlbear attacks you... (Yes this actually happened in a game).

 

#488

Proletheus

Aug 04, 2014 9:11:00

quindia wrote:
#489

emwasick

Aug 04, 2014 9:11:51

Plaguescarred wrote:
#490

Arithezoo

Aug 04, 2014 9:40:19

emwasick wrote:
(Reply to #487)

Prism

quindia wrote:
#492

emwasick

Aug 04, 2014 10:13:21

Arithezoo wrote:
(Reply to #471)

Ashrym

Orethalion wrote:
(Reply to #475)

Ashrym

Orethalion wrote:
(Reply to #492)

vacthok

emwasick wrote:
#496

Ashrym

Aug 04, 2014 10:32:27

 

I am going to try juggling my weapons just to see how the DM rules my ability to have a free hand if I can successfully juggle one handed. I think I'll start by entertaining a crowd by juggling one handed and using the other to drink. Then try combat.

#497

Mirtek

Aug 04, 2014 10:44:11

Orethalion wrote:
#498

edwin_su

Aug 04, 2014 10:52:55

@mikemearls : The Planescape factions worked up as backgrounds - cool stuff. http://daedaluswing.wikidot.com/faction-backgrounds …

#499

CelticPaladin

Aug 04, 2014 11:14:35

edwin_su wrote:
#500

Gazra

Aug 04, 2014 11:57:58

@mikemearls My favorite part of the playtest was the flavor of warlock spell drawbacks. Will this mechanic appear in the final product?

@glencorvus alas, no, though I loved it too. People didn't like them being mandated.

 

This makes me sad. Really hope this ends up in a supplement.

(Reply to #500)

Mechatarrasque

Gazra wrote:
#502

ChrisCarlson

Aug 04, 2014 12:25:11

Gazra wrote:
#503

mellored

Aug 04, 2014 12:30:11

It shouldn't of been drawbacks, but rather bonuses.  You get a bonus, when you do something evil.

 

 

i.e. You gain 1 HP everytime you kill something with fire.

Why yes, the warlock did just burn down the orphanage.  He was low on hit points.

#504

vacthok

Aug 04, 2014 12:53:04

mellored wrote:
#505

Sturmunddrang

Aug 04, 2014 12:55:31

ChrisCarlson wrote:
#506

Polaris

Aug 04, 2014 12:55:41

mellored wrote:
(Reply to #499)

gaminggirl

CelticPaladin wrote:
#508

TheLyons

Aug 04, 2014 13:23:18
I'm rather excited about the eldritch knight. Mike mearls has confirmed it uses abjuration as well as evocation schools as well as a few unique tricks. He also believes it is half caster like paladin, and multiclasses well.
#509

Gazra

Aug 04, 2014 13:58:03

Polaris wrote:
#510

MechaPilot

Aug 04, 2014 14:03:40

Sturmunddrang wrote:
#511

Sturmunddrang

Aug 04, 2014 15:09:18

MechaPilot wrote:
#512

Sword_of_Spirit

Aug 04, 2014 15:36:30

AaronOfBarbaria wrote:
#513

ChrisCarlson

Aug 04, 2014 16:00:01

Sturmunddrang wrote:
(Reply to #512)

AaronOfBarbaria

Sword_of_Spirit wrote:
#515

Psikerlord

Aug 04, 2014 17:45:53

emwasick wrote:
#516

Psikerlord

Aug 04, 2014 17:54:16

gaminggirl wrote:
#517

souldoubt

Aug 04, 2014 18:33:37

AaronOfBarbaria wrote:
#518

ChrisCarlson

Aug 04, 2014 18:35:39

souldoubt wrote:
#519

souldoubt

Aug 04, 2014 18:52:49

ChrisCarlson wrote:
#520

Orethalion

Aug 04, 2014 19:01:53

Mirtek wrote:
(Reply to #518)

AaronOfBarbaria

ChrisCarlson wrote:
#522

Polaris

Aug 04, 2014 19:10:13

Orethalion wrote:
(Reply to #519)

vacthok

souldoubt wrote:
#524

Orethalion

Aug 04, 2014 19:31:31

Polaris wrote:
#525

MechaPilot

Aug 04, 2014 19:30:04

souldoubt wrote:
#526

ORC_Cricket

Aug 04, 2014 19:34:44

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

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#527

Polaris

Aug 04, 2014 19:35:37

Orethalion wrote:
(Reply to #525)

AaronOfBarbaria

MechaPilot wrote:
#529

MechaPilot

Aug 04, 2014 19:41:51

AaronOfBarbaria wrote:
(Reply to #525)

Ashrym

MechaPilot wrote:
(Reply to #529)

Ashrym

MechaPilot wrote:
#532

MechaPilot

Aug 04, 2014 19:56:20

Ashrym wrote:
#533

ChrisCarlson

Aug 04, 2014 20:02:12

MechaPilot wrote:
(Reply to #532)

AaronOfBarbaria

MechaPilot wrote:
#535

MechaPilot

Aug 04, 2014 20:10:53

ChrisCarlson wrote:
(Reply to #532)

Ashrym

MechaPilot wrote:
(Reply to #534)

Ashrym

AaronOfBarbaria wrote:
#538

TheLyons

Aug 04, 2014 20:14:57
Several of us lurk specifically on this thread to keep up with Mike Mearls tweets. Sometimes we get that and a little on topic discussion. Other times we get page upon page of irrelevant debate wildly off topic and are the types of debates that don't get us anywhere. In fact, many of them are straight up destructive. Lately the arguments are getting so ludicrous I dare not reply to any content at all in this thread. Perhaps we can focus on that instead of bringing each other down. I don't expect this post to solve anything. I just humbly request we all remember what this thread is for, discussing Mike Mearls tweets. They also occasionally reveal exciting bits of information of a game we so dearly or anticipating. I find this exciting.
#539

MechaPilot

Aug 04, 2014 20:18:57

Ashrym wrote:
(Reply to #524)

Azzy1974

Orethalion wrote:
#541

spelley

Aug 04, 2014 20:54:47

If "magic" Wizard-Style(TM) is capable of being "learned" and not requiring an innate component, not sure how a Fighter can't learn Wizard-style magic that he helps augment his Fighter'ing. That said, Orethalion should feel free to do whatever he pleases with his own game, make it your own, etc. Everyone else who has accepted that the Fighter can dedicate himself to learning spells without fully devoting himself to Wizard (thus pushing it into multiclass territory) they can be happy with the way things are. In my view, there is nothing wrong with the Eldritch Knight being a Fighter-subclass that allows the Fighter to learn spells. And clearly the developers of the game feel the same way.

(Reply to #533)

Luciender

ChrisCarlson wrote:
(Reply to #525)

bawylie

MechaPilot wrote:
(Reply to #543)

TheLyons

bawylie wrote:
#545

ChrisCarlson

Aug 05, 2014 8:11:45

bawylie wrote:
(Reply to #543)

Azzy1974

bawylie wrote:
#547

souldoubt

Aug 05, 2014 10:14:11

bawylie wrote:
(Reply to #547)

bawylie

souldoubt wrote:
#549

Mistwell

Aug 05, 2014 11:10:35

Can you guys please move these discussion to a thread not about posting Mearl's tweets?

#550

sixtymya

Aug 05, 2014 18:12:02

@Acr0ssTh3P0nd: @mikemearls Will the Basic rules be updated with the new on Aug. 8th or 19th? (not sure it's been announced at all, tbh, but just wondering)

@mikemearls: @Acr0ssTh3P0nd Hoping for 8th, but the DMG is making life pretty hectic here. We'll announce a date when we have one confirmed.

 

#551

Mephi1234

Aug 06, 2014 6:02:14

Could someone post this question to the devs for me?   Or if someone here has a definite answer already?    

 

"Can you still trade +2 worth of your racial attribute bumps for a feat at character creation?"

#552

BoldItalic

Aug 06, 2014 6:17:16

Mephi1234 wrote:
#553

Mephi1234

Aug 06, 2014 6:54:06

That's the variant human traits.   I'm talking about, say, a mountain dwarf.    Could I trade in the +2 Strength bonus from the subrace for a feat?    

#554

Sturmunddrang

Aug 06, 2014 6:59:11

Mephi1234 wrote:
#555

quindia

Aug 06, 2014 7:33:17

Mephi1234 wrote:
#556

edwin_su

Aug 06, 2014 7:35:44

@mikemearls : And here we go - first Player’s Handbook review hits the wild http://shar.es/LKDk1  via @sharethis


@mikemearls :It's not every day that a miniature, giant space hamster comes to visit the office: http://dndwizards.tumblr.com/post/93904864621/when-boo-came-to-visit …


@mikemearls : I promise you this: If you ask me to sign a D&D rulebook, you *will* get a terrible drawing of an iconic D&D monster.

 

Retweeted by @mikemearls
khersheyjr : Found a site today with more backgrounds:  http://hackslashmaster.blogspot.com/2014/08/on-5e-backgrounds-gravedigger.html …


@mikemearls : In a Forgotten Realms campaign, what FR-specific character type (example: Purple Dragon Knight, dwarven battlerager) would you want to play?


@mikemearls : The Player's Handbook just reached #8 at Amazon, 10 days sooner compared to release date than when the Starter Set hit that mark. Crazy!

#557

Eerongal

Aug 06, 2014 8:15:53

Sturmunddrang wrote:
#558

Rhenny

Aug 06, 2014 11:11:49

edwin_su wrote:
#559

Dracones

Aug 06, 2014 12:48:07

Sturmunddrang wrote:
#560

Rils

Aug 06, 2014 12:58:43

Yeah, I don't recall that the ability to swap out any race's +2 for a feat was ever a thing.  It was only in the optional human variance, and you technically are swapping out 4 x +1's.

(Reply to #559)

TheLyons

Dracones wrote:
#562

Mirtek

Aug 06, 2014 13:34:06

MechaPilot wrote:
#563

Eerongal

Aug 06, 2014 14:06:10

Mirtek wrote:
(Reply to #563)

Azzy1974

Eerongal wrote: