I would like to get some opinion on the feat and subclass I created. I checked then with a few dms and got conflicting opinions on if they are to powerful so I was going to ask all of you. Excuse the formatting I tried to fix it but I may have missed something. Feat: Arcane Archer:Prerequisites: wisdom 13 or higher the ability to cast at least first level spells. Proficiency in short or long bows.You have learned the ancient tradition of infusing your magic into your arrows.You gain the ability to store your spells into arrows. The spell must be one on your spell list and must be of first level or higher. Imbuing an arrow take a number of minutes equal to the spells level. Doing so uses a spell slot. The imbued arrow holds its charge until you take a long rest, you cannot regain the slots used to charge the arrow until after they have been used or expired. You have a number of arrows imbued equal to your wisdom modifier+2. Any spell that requires concentration triggers the effect on impact. A spell triggers upon impact, after damage has been rolled. The imbuned arrow may be fired at a location (including mid air) instead of a creature with no attack roll (and no damage), triggering the spell at that location. Spells that target creatures have no effect. After firing an arrow causes it to lose all magical charge.
I would like to get some opinion on the feat and subclass I created. I checked then with a few dms and got conflicting opinions on if they are to powerful so I was going to ask all of you. Excuse the formatting I tried to fix it but I may have missed something.
Arcane Archer:
Prerequisites: wisdom 13 or higher the ability to cast at least first level spells. Proficiency in short or long bows.
You have learned the ancient tradition of infusing your magic into your arrows.You gain the ability to store your spells into arrows. The spell must be one on your spell list and must be of first level or higher. Imbuing an arrow take a number of minutes equal to the spells level. Doing so uses a spell slot. The imbued arrow holds its charge until you take a long rest, you cannot regain the slots used to charge the arrow until after they have been used or expired. You have a number of arrows imbued equal to your wisdom modifier+2. Any spell that requires concentration triggers the effect on impact. A spell triggers upon impact, after damage has been rolled. The imbuned arrow may be fired at a location (including mid air) instead of a creature with no attack roll (and no damage), triggering the spell at that location. Spells that target creatures have no effect. After firing an arrow causes it to lose all magical charge.