Are Goliath's in this game?

Post/Author/DateTimePost
#1

Slit518

Jan 28, 2015 17:13:49

When Goliath's were introduced, they became my new favorite race, right next to Humans and Drow.  Are they in this edition yet?  Any online sources or 3rd party material or anything that has them?  If not, do you assume they will be coming?  How would you build them if you were bring them into 5th edition?

#2

pukunui

Jan 28, 2015 17:19:53

Goliaths are not yet an official playable race in 5e. They may be included in the upcoming Elemental Evil material, though. That seems as likely a theme for them as any.

#3

Slit518

Jan 28, 2015 17:23:16

pukunui wrote:
#4

pukunui

Jan 28, 2015 17:25:30

Slit518 wrote:
#5

Slit518

Jan 28, 2015 17:28:02

pukunui wrote:
#6

JohnLynch

Jan 28, 2015 18:29:12

I also really like goliaths, although I don't think I've successfully found a way to incorporate them into my homebrew campaign setting as a PC race. I do expect them to be converted to 5th ed given they were in both 3.5e and 4th ed. But I wouldn't necessarily expect them next month as they aren't an integral part of any setting to the same degree that kender, planetouched or warforged are.

 

That said, here's a quick write up on my take on Goliaths.

 

Racial Traits for Goliath

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Goliath are considered adults by 14 and live about as long as humans do.
Alignment. Goliath can be any alignment.
Size. Goliath are between 7 feet and 8 feet in height and weigh around 310 pounds. Your size is medium.
Speed. Your base walking speed is 30 feet.
Oversized Grip. When you wield versatile weapons you gain the higher damage die even when you wield it in one hand.
Powerful Jump. When you use the Strength (Athletics) skill to jump you have proficiency in the Athletics skill and add double your proficiency bonus instead of your normal proficiency bonus.
Wilderness Guide. You are proficient in cartographer’s tools.
Languages. You can speak, read and write in Common and Giant.

 

 

#7

Tempest_Stormwind

Jan 28, 2015 18:51:20

As others have said, there's no golaiths yet.

 

However, there is a race with +2 Con, +1 Wis, strong family ties, quite a lot of extra toughness on top of the Con boost, an affinity for armed combat, and enough stone-themed abilities to actually pass as a goliath in almost every way apart from the massive size. 

 

Yep, I've been using Hill Dwarf stats as a base for 5e goliaths in the meantime. (There's no good way in the rules to simulate Powerful Build or whatever equivalent ability showed up in 4e yet, but a simulation of that might be having advantage on Strength saves and Strength checks against creatures of your size or smaller, and using the larger damage die on Versatile weapons while using them in one hand.)

#8

iserith

Jan 28, 2015 19:44:37

I love goliaths. They were one of my favorite races in D&D 4e. I had two favorites, Streetwise Hercules, a no-nonsense fighter that excelled in, well, Streetwise, as he was from The Big City. My other one was a big dumb (but lovable) stone giant with dwarfism, Tiny Mankind. He was kicked out of his clan for being a shameful 7 feet tall and took up with human farmers, adopting them as his own people.

#9

Timborama

Jan 29, 2015 7:37:45

iserith wrote:
#10

menakles

Jan 29, 2015 7:46:17

iserith wrote:
#11

rampant

Jan 29, 2015 7:46:26

Hmmmm that weapon ability is a bit problematic for a race, and what aboiut giving them advantage on jump checks instead because right now your set up requires them to purchase athletics prof somwhere before they can use it.

#12

iserith

Jan 29, 2015 7:54:46

Timborama wrote:
#13

JohnLynch

Jan 29, 2015 7:59:35

rampant wrote:
#14

rampant

Jan 29, 2015 9:38:12

Ah I see wher eyou gave them proficiency now, still think advantage would be a better idea though, don't like double prof to be honest.

 

The problem with that being their main ability is that it means that the race only gets its primary feature if it plays a weapon user.

#15

Slit518

Jan 29, 2015 12:54:23

rampant wrote:
#16

rampant

Jan 29, 2015 15:18:15

Please don't

(Reply to #10)

Azzy1974

menakles wrote:
#18

Slit518

Jan 29, 2015 17:05:01

rampant wrote:
#19

rampant

Jan 29, 2015 18:12:53

It's the double prof I have an issue with, not the skill prof, that's actually a good idea. As for the dwarf, ba'ator if I know.

#20

JohnLynch

Jan 29, 2015 18:31:50

Slit518 wrote:
#21

Slit518

Jan 29, 2015 20:17:08

JohnLynch wrote:
(Reply to #21)

AaronOfBarbaria

Slit518 wrote:
#23

mellored

Jan 30, 2015 6:48:32

pukunui wrote:
#24

rampant

Jan 31, 2015 10:04:11

What if the encounter power was just resistance to all damage types for that turn? I mean why give magic users a free ride?

#25

mellored

Jan 31, 2015 11:19:23

rampant wrote: