Armor as DR in DMG?

Post/Author/DateTimePost
#1

WhiteHarness

Sep 01, 2014 10:17:56

A while back, I thought I remembered reading somewhere (A Mearls Tweet, maybe?) an official confimation that alternate rules for Armor as Damage Resistance would be presented in the Dungeon Master's Guide. 

 

Can anyone confirm that?

 

I confess to being really anxious to see what they've come up with for it...

#2

Diffan

Sep 03, 2014 5:48:22

While I haven't heard this, I'd be pretty happy if it happened. 

#3

spelley

Sep 03, 2014 6:24:15

Not sure if I heard about that via Mearls or what. A quick way of seeing it would be:

 

- Attacking creatures still roll a D20. If a creature rolls under your DEX mod, they miss entirely. So a 20 DEX character doesn't get hit at all 25% of the time (1-5). Medium Armor prevents dodging (max 10% chance to dodge) and heavy armor only allows the 5% chance from a crit failure. A 20 on the roll means the strike ignores your DR entirely (instead of extra damage dice).

- The bonus your armor would give you is now your DR (ignoring the 10 base). That means Leather Armor gives you a measly 1 DR and plate gives you 8 DR. A shield provides another 2 DR.

 

Since most damage is scaled using multi-attacks, your DR doesn't become "useless" later on, though it does become less effective. This also means that DEX characters now trade off higher damage dealt to them for better chances to avoid damage altogether. The Dodge action probably doubles your "evasion" chance now, and a separate "Total Defense" Action would increase your DR by some amount.

#4

arnwolf666

Sep 03, 2014 9:13:40

Hmmmm.  Armor as Damage Reduction and having a Defense Score of 10+proficiency bonus + dexterity modifier + shield modifier.  Shield should not be damage reduction IMHO.  That might be an interesting way of doing things?

#5

DavidArgall

Sep 03, 2014 10:14:33

    DR is very dangerous.  Our dagger can become useless and that guy in plate untouchable.  While that can produce a more "realistic" game, and possibly a superior one, it messes with all sorts of aspects of the game, and the chance of negative player reaction is high. DMG may have some space for it, but so far "modularity" has been mostly a buzzword, and DR require revising a whole lot of the game.  Don't be shocked if they avoid it.

#6

spelley

Sep 03, 2014 10:36:25

DavidArgall wrote:
#7

Huntsman57

Sep 08, 2014 22:26:44

In my own modern rules armor is dr and characters received 1 point of avoidance (AC) vs melee every level and 1 point vs ballistic every other level. This was modified by dex, possibly magic, and against ballistics, cover.  The system worked quite well since it was a low magic campaign and ballistics were naturally quite powerful and you could mag dump in a single round. You really needed to make wise use of cover to survive rather than depend on your avoidance. 

#8

Atheosis

Sep 08, 2014 22:37:05

DavidArgall wrote:
#9

Huntsman57

Sep 08, 2014 22:40:50

You can say that all attacks deal a minimum of 1 damage and that critical hits assume you found a chink in the armor and do max damage.

#10

UnknownMourner

Sep 08, 2014 23:19:21

Diffan wrote:
#11

h347h50

Sep 09, 2014 16:25:53

Atheosis wrote:
#12

Guest703856308

Sep 09, 2014 16:34:28

It kills a lot of dual wield builds. 

#13

Karnos

Sep 09, 2014 16:41:19

Guest703856308 wrote:
#14

Rhenny

Sep 09, 2014 18:35:42

One of the things we have to be careful about is if DR starts to make combats last too long.  

 

I guess some wouldnt mind, but I'm enjoying combat length/speed now. 

 

If DR works for pcs remember, monsters will have it too. 

#15

arnwolf666

Sep 10, 2014 1:22:57

I would really like a method of using proficiency bonus for defense and armor for something else, I just don't like how DR changes the balance for everything.