| Post/Author/DateTime | Post |
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| #1edwin_suMay 28, 2015 13:08:12 | you-got-science-my-fantasy
http://dnd.wizards.com/articles/features/you-got-science-my-fantasy |
| #2BrightmantleMay 28, 2015 13:34:20 | What did you say? Science! Hit it boys. https://www.youtube.com/watch?v=Jm-upHSP9KU Yep, I'm a smart ass.
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| #3ArtifactMay 28, 2015 13:52:59 | Tale of the Comet was my first science/fantasy mash-up. 'Rael' (ray) guns, flame throwers, power armor (which was teased but we never got our hands on).
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid." Except these blasters have to be unjammed half the time (that is if they aren't completely busted). I'll take that old sword, thank you
Edit: Praise Bahamut!
Forgot the 'hokey religion' part |
| #4AaronOfBarbariaMay 28, 2015 13:50:56 | I wonder if this article will actually work to reduce the number of times I bring up these exact points as a counter to someone else raging about science-y stuff in D&D?
I hope it does, but only because I hope this article helps more people to embrace the (according to the article "lighthearted and expiremental") D&D that I have always loved. |
| (Reply to #3)AaronOfBarbaria |
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| #6ChrisCarlsonMay 28, 2015 14:08:18 | Growing up in the 80's, it was He-Man and Bravestarr for me. |
| #7ShasarakMay 28, 2015 14:16:01 | It is amazing how many people do not realise that science has been in DnD since the begining.
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| (Reply to #6)AaronOfBarbaria |
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| (Reply to #7)AaronOfBarbaria |
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| #10ShasarakMay 28, 2015 14:27:39 |
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| #11DemoMonkeyMay 28, 2015 14:29:49 | Am I crazy or has this "new" article actually been posted before? I could have sworn I read this exact thing before, pictures and all.
And if the answer is "You're crazy" then WHERE DID ALL THESE IGUANAS COME FROM?!! |
| #12ArtifactMay 28, 2015 15:29:25 |
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| (Reply to #11)AaronOfBarbaria |
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| #14ArtifactMay 28, 2015 15:48:38 | I never looked at Spelljammer a 'science' setting.
In my mind, there's a distinction to be made between ‘planets’ and ‘worlds’. In science fiction settings like Star Trek and SG-1, planets have rotations and orbits, specific things that affect the length of a day. In a fantasy setting like Spelljammer, a world is flat because of "magic”
From the book 2 Foreward of Spelljammer boxed set: This is a universe postulated on magical, not scientific, laws. There are universal laws and they must be obeyed, but they are the laws of magic not physics –the laws of Mordenkainen, Elminster, and Fistantandilus rather than Gailileo, Newton, and Einstein.
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| (Reply to #10)AaronOfBarbaria |
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| #16ShasarakMay 28, 2015 16:02:40 |
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| #17ArtifactMay 28, 2015 16:29:50 | Good point.
Shades of the same color, I s'pose.
Dragonstar is a setting that I think of as science-based. I've imagined an alt setting for that game, something I call Near Earth. No dwarves or elves, human-centric but with multiple related species (inspired by the Xindi from Enterprise). |
| (Reply to #2)EthanSental |
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| #19Tempest_StormwindMay 28, 2015 17:23:55 |
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| (Reply to #19)AaronOfBarbaria |
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| (Reply to #11)Ath-kethin |
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| #22MechaPilotMay 28, 2015 18:39:21 | I think Star Wars is probably the most successful science fantasy mashup.
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| (Reply to #4)Azzy1974 |
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| #24CCSMay 28, 2015 20:01:08 | I've never thought twice about mixing fantasy & tech. Oh, I could write a few paragraphs about how I came into this game already familiar with Warlord of Mars, as big a SW fan as any kid of the 70s, etc. I've no doubt those are influances.... But really? I just couldn't run the pirate adventure I'd envisioned with only the rules given in my Basic/Expert sets. And so at agr 12 I made up some rules for cannon & pistols.![]() |
| (Reply to #23)AaronOfBarbaria |
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| (Reply to #25)randl |
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| #27Ralif_RedhammerMay 29, 2015 8:46:04 | Loved Spelljammer. And I certainly remember looking at those old Gamma World/AD&D conversion tables and thinking about how to do a crossover between the two.
That being said, most of my players have been lukewarm on fantasy and technology. So far, I've never had anyone treat firearms as anything more than a novelty. Except for that one time with the blunderbuss and the halflings...
One of these days, I do want to do a sword and planet campaign, with space wizards and radium pistols. |
| #28ArtifactMay 29, 2015 8:52:16 |
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| #29Ralif_RedhammerMay 29, 2015 12:01:24 | Ooh, that sounds cool. Burroughs' Mars series is one I love, and one I wish I had come across when I was younger.
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| #30LuisCarlos17fMay 29, 2015 13:53:57 | I would like high-tech but things have changed. Today isn´t Buck Rogers flying with a jetpack or a jedi with a lightsaber, it is a soldier with a exosuit and the gadgets from Call of Duty: Advanced Warfare.
If future-tech is added.. Why farmers ride by horse but don´t they buy a motocycle? What if D&D deities don´t allow high-tech to avoid a nuclear war?
* We need a special XPs system for "extra help". How to get a right balance between gunslingers and hand-to-hand fighters? If firearms are allowed, most of players will not want to be a paladin or a barbarian, at least not without their own firearms. |
| (Reply to #30)arnwolf666 |
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| (Reply to #6)arnwolf666 |
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| #33WuzzardMay 29, 2015 17:10:41 | I don't know why you need all the sciency stuff, as all significantly advanced magic is indistinguishable from technology. or something. |
| (Reply to #30)AaronOfBarbaria |
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| (Reply to #33)AaronOfBarbaria |
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| #36ShasarakMay 29, 2015 17:46:54 |
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| #37WuzzardMay 29, 2015 21:02:06 | If you want magic to be repeatable, you'd better get a DM that can remember things! The fact that sciency stuff in the real world is repeatable is proof that a reality DM with good note taking skills must exist. |
| #38ShasarakMay 29, 2015 21:26:50 |
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| #39LuisCarlos17fMay 30, 2015 7:54:35 | "Any sufficiently advanced technology is indistinguishable from magic".
Thir's Clark's law.
* Do you remember the moduel "City of gods" from Mystara setting? I have got my own plans, adding some ideas from the AD&D chronomancer. There is a high-tech demiplane, a space-time buble created by a "timelord" civiliation like a lifeboat/backup to be saved from the paradoxes caused by time-travellers. (when the future is changed, it doesn´t disapeared totally, sometimes it becomes a "dream kingdom", or un "nightmare kingdom", like the dark realms of the demiplane of the dreads).
Let's get the chronomancers, the time dragons, the leShay (fays from Epic levels handbook) and the timelords vs dalek war (ups!, sorry, wrong franchise), and we add some aliens races from Gamma World and d20 Future, and we could create a campaigns about magic + sci-fi
* We haven´t got Thundercats in my land. It was showed in a private channel in the beginings of the 90's, in the first years, only in main cities.
* Maybe the high-tech is possible, but it is a pact to keep them secret, to avoid attacks by a alien civilitation..like the highpriest from the world of Gor. Or supernatural creatures can destroy machines and industry, or controll the machines to attack the humanity.
* We need a module or a UA article to playtest magic vs firearms. Not only for D&D but for a future d20 Spectaculars (d20 Modern superheroes). |
| #40WuzzardMay 30, 2015 8:02:13 |
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| (Reply to #39)arnwolf666 |
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