Barbarian Preview is Up!

Post/Author/DateTimePost
#1

Plaguescarred1

Jul 30, 2014 7:40:56

The Dungeon Bastard got an exclusive Barbarian Preview!

 

 

#2

Mephi1234

Jul 30, 2014 7:48:57

Brutal Critical, huh?    Crit fishing sounds like the name of the barbarian game.

 

Outlander background; we have a background per class so far.   

#3

Emanuele_Galletto

Jul 30, 2014 7:53:23

Whoah! They previews are coming out at a stunning rate!

 

I like the art quality, though it reminds me of a woodsman more than a barbarian. Also, this class sounds like it's got interesting options from the very beginning (just as in the playtest), with unarmored defense and reckless attack (a favorite of mine).

#4

mellored

Jul 30, 2014 7:56:29

Mephi1234 wrote:
#5

Plaguescarred1

Jul 30, 2014 8:00:48

Looks good to me! Art is nice too!  I see a nice synergy for Barbarian MC Champion Fighter to make even more Brutal Critical...

(Reply to #5)

Emanuele_Galletto

Plaguescarred wrote:
#7

Orzel

Jul 30, 2014 8:07:52

Not ranger. Again.

 

Brutal critical? Aw yeah.

 

5d12+Str?

#8

Azzy1974

Jul 30, 2014 8:11:02

Nice! I like the art, too.

#9

sleypy

Jul 30, 2014 8:12:39

I like the art.

 

More crit mechanics? /sigh

(Reply to #26)

GladiusLegis

Sifaka wrote:
(Reply to #38)

The_White_Sorcerer

Saelorn wrote:
#44

dmbrad666

Jul 30, 2014 11:37:45

My wife has boots just like that, I wonder if he got his at Kohl''s too?

#45

seti

Jul 30, 2014 11:38:13

I like the art, it's not Conan. Looks more like what I imagine a real viking/berserker guy would have looked like. No horned helmet or comically large axe either. Also, no matter how tough you are, exposed skin + cold and wet climate = frostbite, hypothermia, and eventually death.

 

I don't like the 1d12+1d12 vs 2d6+1d6 thing for crits...I hope it's not nerfed greatswords vs swingy greataxes. No incentive for a barbarian to anything other than a greataxe then. I want the great spear back. 1d10 or 1d12 piercing with reach. I also hope there's a dual wield barbarian build that matters.

 

Plus, basing your higher damage on rolling 20's is sad. I hope a barb at least gets a better chance to crit when raging. Mechanics based on rolling lucky aren't good mechanics. I'd give a barbarian something that does DoaM. Less damage, for sure, but still something. They are supposed to be a melee 'force of nature'.

 

I'd still rather play a wizard (or maybe a sorcerer, or warlock) if doing damage was my PC's main thing.

#46

GladiusLegis

Jul 30, 2014 11:48:10

seti wrote:
#47

knightserpent

Jul 30, 2014 11:53:40

So is it better to go all the way to level 20 in barbarian, or do you take three levels of fighter for the easier crits?

#48

Saelorn

Jul 30, 2014 12:00:03

The_White_Sorcerer wrote:
#49

Istbor

Jul 30, 2014 12:16:22

GhostStepper wrote:
(Reply to #39)

rookrock

GhostStepper wrote:
#51

edwin_su

Jul 30, 2014 12:27:47

Saelorn wrote:
#52

edwin_su

Jul 30, 2014 12:43:26

rookrock wrote:
#53

Dreamstryder

Jul 30, 2014 12:59:59

I was surprised to not see Conan, but by avoiding that huge icon, perhaps more doors are opened in my mind. I like his more pensive look here, too; it brings to mind the more thoughtful aspects of the archetype: bewilderment at other civilizations, contemplation of a dark homeland, measurement of an approaching hardship, ...

 

I oft thought it odd barbarians weren't called berserkers, considering their central bear-trance rage and the other term's geographical dependency, but it seems pulp fiction, not the least of which Conan's marriage of human intellect and beastial grace and power, is an ingredient in the D&D archetype. Haven't met Fafhrd, but he sounds like Conan to be a stranger from an "untamed" land north of his stories' settings.

#54

Orzel

Jul 30, 2014 13:18:16

The art matches the Barbarian King in my setting exactly except no golden crown and golden tan.

 

Chief Thunderaxe

#55

Cennedi

Jul 30, 2014 13:21:36

Art looks great, class sounds good. This is the new Battle rager I suppose? I like it so far.

(Reply to #52)

rookrock

edwin_su wrote:
(Reply to #47)

Cennedi

knightserpent wrote:
#58

Gunthar

Jul 30, 2014 13:44:48

I like the class as much as any we've seen thus far, the pic just reminds me of "early retirement financial planner who bought a Harley and a cabin because he thought it would make him look cool".

#59

CelticPaladin

Jul 30, 2014 13:45:29

Orzel wrote:
(Reply to #55)

Gunthar

Cennedi wrote:
(Reply to #58)

THEMNGMNT

Gunthar wrote:
(Reply to #60)

rookrock

Gunthar wrote:
#63

ArkPanda

Jul 30, 2014 14:03:48

I think there must have been some edict for all the art in 5th edition.  No females in leather underwear, no males in leather underwear.  Boris Vallejo will be shot on sight.

#64

FLAKPANZER

Jul 30, 2014 14:16:11

ArkPanda wrote:
(Reply to #58)

Cennedi

Gunthar wrote:
#66

CelticPaladin

Jul 30, 2014 14:24:29

ArkPanda wrote:
#67

Cyber-Dave

Jul 30, 2014 14:25:12

In the 2e AD&D barbarian handbook, there was a ravager kit for the barbarian class that sounds very similar to the path of the berserker. No other 2e AD&D barbarians got rage, but a few of them used "totem" mechanics. Meanwhile, the 3e barbarian also seems to be represented by the berserker, and the 4e barbarian seems to be represented by the path of the totem. All in all, I am happy. 

#68

the_move

Jul 30, 2014 14:46:15

GhostStepper wrote:
#69

Psikerlord

Jul 30, 2014 15:00:13

Emanuele_Galletto wrote:
#70

Mephi1234

Jul 30, 2014 15:05:22

ArkPanda wrote:
#71

TiaNadiezja

Jul 30, 2014 15:06:30

I love the art.

 

Something I really like about the class art we've seen so far is that it tends not to be what I immediately think of when I hear the class name. This means double the inspiration!

 

I hear "Barbarian" and think of Fabio on a Howard cover. Then I see that art and have a whole new set of ideas hit my mind.

 

Well done, WotC.

#72

Sturmunddrang

Jul 30, 2014 15:14:42

Looking a lot like a class taken as a 2-level splash to get advantage on all attacks... and that is it.

#73

CVB

Jul 30, 2014 15:17:39

1eejit wrote:
#74

Lawolf

Jul 30, 2014 15:25:12

Sturmunddrang wrote:
(Reply to #74)

CVB

Lawolf wrote:
#76

CVB

Jul 30, 2014 15:34:43

CVB wrote:
#77

Teggerdine

Jul 30, 2014 16:24:57

I complained about the Paladin art, but this Barbarian I like. So far only three peices of art I am not too keen on, which isn't bad.

 

Path features carrying the load for unique and interresting mechanics is a good thing in my opinion.  The core of the class is farily basic yet imparitive to making the Barbarrian different from other classes.  I think this is a good thing, and will make it easier to represent more than one type of raging fighter via paths.

(Reply to #76)

Teggerdine

CVB wrote:
#79

thespaceinvader

Jul 30, 2014 16:29:56

CVB wrote:
#80

Lawolf

Jul 30, 2014 16:32:43

Just ran some numbers and found out some fun stuff. 

 

With a base 65% hit chance, the fighter beats the barbarian in damage by a significant amount from level 11+. From levels 2-10 though the barbarian is the clear winner. 

 

The greataxe trumps the greatsword at level 13 for the barbarian. The difference between the weapons is still fairly small even at level 17, so you are usually better off going for the sword and the reduced variance that comes along with it for 90% of your attacks. 

 

With the geeatweapon master feat, everything changes. Reckless attacker for advantage on attacks puts the barbarian ahead of the fighter when combined with that feat. Also, greatweapon master favors the sword instead of the axe across all levels.

 

The barbarian's reaction attacks and bonus action attacks will all be about as strong as 2 fighter attacks. This combines well with a number of feats that grant reaction and bonus action attacks.

 

For both fighters and barbarians, Great Weapon Master provides a very significant boost to combat effectiveness (about 40% increased damage for the fighter, more for the barbarian).

#81

CVB

Jul 30, 2014 16:41:18

The real question I have, LaWolf,  is baseline game, is outside of bragging rights, does the damage make any real difference?  Would it matter at the higher levels?  Or could easily still play a Fighter and not have a Barbarian in the PC party, and still 'survive' most encounters?

#82

Lawolf

Jul 30, 2014 17:08:57

CVB wrote:
#83

DLfan

Jul 30, 2014 17:43:13

THEMNGMNT wrote:
#84

Teggerdine

Jul 30, 2014 17:44:07

seems to me 6 d12 does more damage then 9d6, so even with the great weapon master feat it seems the great ax is doing better than the great sword for the barbarian.  

#85

DLfan

Jul 30, 2014 17:57:47

Istbor wrote:
#86

Cennedi

Jul 30, 2014 18:09:12

 

Dark Horse art.

 

This is the Barbarian as RE Howard imagined. 

#87

Lawolf

Jul 30, 2014 18:20:16

Teggerdine wrote:
#88

Mistwell

Jul 30, 2014 18:33:52

Lawolf wrote:
#89

Lawolf

Jul 31, 2014 8:32:10

Mistwell wrote:
#90

Sturmunddrang

Jul 30, 2014 18:58:50

Lawolf wrote:
#91

thewok

Jul 30, 2014 18:59:53

thespaceinvader wrote:
#92

Ahglock

Jul 30, 2014 19:01:20

Love the art.  One of the few barbairan pics i've seen where I buy the character as a barbarian and not mouth breathing berzerker. 

#93

Lawolf

Jul 30, 2014 19:03:47

Sturmunddrang wrote:
#94

DLfan

Jul 30, 2014 19:05:26

ArkPanda wrote:
#95

ChrisCarlson

Jul 30, 2014 19:06:21

thewok wrote:
(Reply to #92)

Cennedi

Ahglock wrote:
(Reply to #93)

DLfan

Lawolf wrote:
#98

Ahglock

Jul 30, 2014 19:11:39

Cennedi wrote:
#99

Ahglock

Jul 30, 2014 19:14:13

DLfan wrote:
#100

RokElfslayer

Jul 30, 2014 19:47:54

Cennedi wrote:
#101

Akeisha

Jul 30, 2014 19:50:59

I have never felt a desire to play a barbarian character before (in previous editions), but after seeing this sneak preview, I am suddenly feeling the "character creation desire" hit hard... I think it is time I had my first ever barbarian character.  

 

This pic also seemed to suit the "mood".

 

Barbarian Princess by Werdandi (http://werdandi.deviantart.com/art/Barbarian-Princess-75210489)

 

Barbarian Princess by Werdandi

 

 

(Reply to #100)

Cennedi

RokElfslayer wrote:
#103

RokElfslayer

Jul 30, 2014 20:04:41

I want to see a barbarian that is like Wulfgar or Conan. Since it is D&D and the Forgotten Realms is now the main world, they should have put a picture of Wulfgar in the frozen north for this class.

#104

RokElfslayer

Jul 30, 2014 20:06:11

Cennedi wrote:
#105

ChrisCarlson

Jul 30, 2014 20:09:23

RokElfslayer wrote:
#106

joeburgos

Jul 30, 2014 20:11:40

Emanuele_Galletto wrote:
#107

Pyromantic

Jul 30, 2014 20:21:07

Mistwell wrote:
(Reply to #107)

Cennedi

Pyromantic wrote:
#109

Pyromantic

Jul 30, 2014 20:26:57

Cennedi wrote:
#110

TiaNadiezja

Jul 30, 2014 20:29:16

RokElfslayer wrote:
#111

ChrisCarlson

Jul 30, 2014 20:33:10

Pyromantic wrote:
#112

Pyromantic

Jul 30, 2014 20:40:37

ChrisCarlson wrote:
#113

ChrisCarlson

Jul 30, 2014 20:43:33

Pyromantic wrote:
(Reply to #113)

Cennedi

ChrisCarlson wrote:
#115

Pyromantic

Jul 30, 2014 20:52:17

ChrisCarlson wrote:
(Reply to #113)

Ashrym

ChrisCarlson wrote:
#117

ChrisCarlson

Jul 30, 2014 21:03:55

Pyromantic wrote:
(Reply to #116)

Cennedi

Ashrym wrote:
#119

ChrisCarlson

Jul 30, 2014 21:06:26

Ashrym wrote:
(Reply to #119)

Ashrym

ChrisCarlson wrote:
#121

Pyromantic

Jul 30, 2014 21:13:02

ChrisCarlson wrote:
#122

Sturmunddrang

Jul 30, 2014 21:38:34

Cennedi wrote:
(Reply to #122)

Cennedi

Sturmunddrang wrote:
#124

DLfan

Jul 31, 2014 3:36:33

TiaNadiezja wrote:
#125

TiaNadiezja

Jul 31, 2014 3:44:20

DLfan wrote:
#126

DLfan

Jul 31, 2014 3:51:16

TiaNadiezja wrote:
#127

Pyromantic

Jul 31, 2014 4:18:54

Cennedi wrote:
#128

Veleria

Jul 31, 2014 5:18:52

Looking at the math from what we have so far the difference between Sword and Axe, and fighter/barb really looks like it will be generally imperceptable with the variances of gameplay. It feels like it will just come down to personal preference and how hot your dice are on any given night.

#129

Joe_the_Rat

Jul 31, 2014 5:54:10

Re: Math and Fun. It's not for everyone. Neither is high-end and theoretical Char Op. But there are folks who enjoy it.

 

xd12 vs 2*xd6:  What you are looking at here is about variance. Any time you are rolling more dice, you are leaning towards a normalized / bell curve type distribution - more reliable averages. Bigger dice leads to swinginess. You have better odds of jackpots, and better odds of crapping out. The smart gambler takes the reliable payoff, the risk-taker goes for the higher-risk option. They're both at the table.

 

And really, a class that focuses on putting itself at higher risk in the hopes of reaping the gains before taking the losses sounds like it would appeal to risk takers. Adding features that actually improve the swingier weapon option is a good choice.

 

Art: It reminds me some of the original UA barbarian art - all rugged and bearded and wearing clothes, although this one is less beefy looking. That could be the lack of armor and bearskin cloak.

#130

Pyromantic

Jul 31, 2014 6:12:10

Joe_the_Rat wrote:
#131

Istbor

Jul 31, 2014 8:55:05

I want to know where this notion of +4 Str and Con is coming from, last I recall, they were settling on the +4 rage damage, instead of big ability boosts.

 

I certainly would prefer the ability boosts as I got used to them in 3e. The preview seems to back the static damage boost however with the Rage Damage column.  Unless of course someone knows something I don't, I would love to see proof of it.

#132

edwin_su

Jul 31, 2014 9:07:38

One thing with barbarian class is that they try to merge 2 consepts in one class.

 

the first being characters from a less "civilised" cumture, often living as hunter gatherers and being nomadic.

I still this this picture from dragonlance expresses those kind of barbartians, and it is what comes to my mind when talking about barbarians.

this type of barbarian might be better expressed as a background then a class in 5th edition.

 

the second is the besherker, wariors that go in a rage in combat and usualy wear light armor.

you can still be part of a prety advanced society that settles in cities like the vikings and be a beserker.

Theoreticly you could even come from a modern metropolitan city and still use the berherker fighting style.

 

During the playtest i also expresses that i would rather have seen the barbarien on 3e and lter split up into the barbarian background, and besherker class.

not al barbarians are besherkers and not all besherkers are barbarians but ever since 3rd edition they seem to try to capture these 2 concepts in one class.

#133

Lawolf

Jul 31, 2014 9:10:32

Istbor wrote:
#134

Istbor

Jul 31, 2014 9:15:19

Lawolf wrote:
#135

Sturmunddrang

Jul 31, 2014 9:29:55

Istbor wrote:
#136

gaminggirl

Jul 31, 2014 9:47:29

Well I would have rather seen them as a subclass of fighter but at least they play well with others this time.

#137

GhostStepper

Jul 31, 2014 11:32:24

Istbor wrote:
#138

Lord_Ventnor

Jul 31, 2014 12:04:49

The mechanics look neat for a Wandering Ronin-type character who goes into a battle-trance and strikes down his enemies with elegant blows.

#139

CVB

Jul 31, 2014 14:53:49

Ahglock wrote:
#140

emwasick

Jul 31, 2014 15:02:51

Poor Pyro. Always catching flak for thinking and analysing. Weird that D&D players can turn into the "STFU nerd!" types when someone challenges them to look at something a new way.

(Reply to #139)

Azzy1974

CVB wrote:
(Reply to #141)

CVB

Azzy1974 wrote:
#143

ChrisCarlson

Jul 31, 2014 15:56:15

CVB wrote:
(Reply to #142)

Azzy1974

CVB wrote:
#145

Zardnaar

Jul 31, 2014 16:01:07

edwin_su wrote:
#146

pauln6

Jul 31, 2014 16:24:29

Zardnaar wrote:
(Reply to #146)

CVB

pauln6 wrote:
(Reply to #143)

Cennedi

ChrisCarlson wrote:
#149

DLfan

Jul 31, 2014 17:41:54

One thing missing from the barbarian discussion is that barbarians give a reason to take versatile weapons.

 

Great-Axe crit 3D12 vs GreatSword Crti 5D6 = Great-Axe Slightly Better

 

Longsword =3D10 on a crit when used versatile but you can use  a buckler with it so you can still make use of a shield for AC or possible shield feats or choose to go two-handed and forgo the shield benefit for the round or you can keep your hand free to initiate a free grab if you have the brawler feat. It really opens up some nice options for you.

#150

Pyromantic

Jul 31, 2014 17:46:52

emwasick wrote:
#151

Shasarak

Jul 31, 2014 17:51:03

Gunthar wrote:
#152

Ahglock

Aug 01, 2014 21:11:26

CVB wrote:
#153

Sturmunddrang

Aug 01, 2014 21:45:43

Cennedi wrote:
(Reply to #152)

CVB

Ahglock wrote:
#155

Kalani

Aug 02, 2014 7:40:55

Istbor wrote:
#156

Mirtek

Aug 02, 2014 8:39:07

Lord_Ventnor wrote:
(Reply to #154)

Azzy1974

CVB wrote:
#158

Orethalion

Aug 02, 2014 10:09:49

mellored wrote:
(Reply to #154)

Chaosmancer

CVB wrote:
#160

CVB

Aug 02, 2014 11:44:38

Chaosmancer wrote:
#161

masterfat78

Aug 02, 2014 14:55:11

CVB wrote:
#162

CVB

Aug 02, 2014 15:08:02

masterfat78 wrote:
#163

Lokiron

Aug 02, 2014 16:58:24
So, how about a TWF barbarian to get the rage bonus twice? MC fighter for the fighting style. What do you think?
#164

Rastapopoulos

Aug 02, 2014 19:21:39

FLAKPANZER wrote:
#165

dmgorgon

Aug 02, 2014 19:41:05

In his own defense, that barbarian has something to say. 

 

 

#166

Rastapopoulos

Aug 02, 2014 20:21:51

 

So the guy's a barbarian... but also a gentleman.

 

A very british barbarian, mind you. And only proper of him. No excuse not to be a gentleman, I say!

 

 

 

 

Conan the Librarian most certainly agrees.

#167

Ashrym

Aug 02, 2014 20:32:56

Why does everyone forget Tarzan?  :-(

#168

ChrisCarlson

Aug 02, 2014 20:35:50

Tarzan was a druid...?

#169

Rastapopoulos

Aug 02, 2014 20:43:05

 

Nonsense! Tarzan was a bard...

 

Dat voice!

 

I bet it could even counter spells!

#170

ChrisCarlson

Aug 02, 2014 20:46:22

He may even be a gnome. I hear he can talk to small burrowing animals...

#171

Rastapopoulos

Aug 02, 2014 21:10:58

 

Gnome Bard... most def.

#172

CVB

Aug 02, 2014 23:11:19

...I thought Tarzan was a Ranger who couldn't cast spells...

#173

Ashrym

Aug 02, 2014 23:35:55

CVB wrote:
#174

TiaNadiezja

Aug 02, 2014 23:37:01

Tarzan is a mage who lost his spellbook offscreen and has already burned through his prepared spells.

(Reply to #166)

Akeisha

Rastapopoulos wrote:
#176

Ahglock

Aug 03, 2014 12:28:00

Akeisha wrote:
#177

CVB

Aug 03, 2014 21:54:47

Ahglock wrote: