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| #1LFKJul 02, 2014 16:47:37 | I want you to look at the spell list.
Like, really look at it. Count the number of spells. Figure out what percent of any given edition's PHB is just Wizard spells.
Now put that in context as a class feature. Sneak Attack takes a short paragraph to explain. Spellcasting takes over 25% of the entire book.
Now break that down into the number of discrete actions that those spells allow, the problems they allow the caster to overcome with minimal risk of failure, and imagine if they were isolated class features.
What if Rogues at level 17 could, once per day, take three turns in a row.
What if Rangers at level 5 could, twice per day, give themselves +2 AC, double move speed, and an extra attack for the rest of an encounter?
What if Fighters at level 10 could fly? Like, if they wanted to they could just fly for 8 hours straight. Or any time they faced a remotely tall thing they wanted to get on top of?
Maybe at level 7 they could just teleport themselves 500 feet in any given direction, sight unseen, once per day?
Or at 3rd level Rogues could walk on walls and ceilings for 2 hours per day (more at higher levels), no climb or athletics check required.
What if Barbarians were immune to any falling damage for distances less than 1000 feet, four times per day?
If these were actually written out as class features it would look insane, but they're spells (Time Stop, Haste, Fly, Dimension Door) so they get a pass.
Or, to put it in another context, the Wizard gets over 126 individual class features that range from long range artilliary attacks to straight up environment-nullification to forcibly teleporting targets into alternate dimensions.
And yet the capabilities of weapon using classes, Rogues and Fighters in particular, remains not merely grounded, but tightly constrained in very odd ways. Fighters get 11 class features. 21 if you count duplicates, upgrades, and stat boosts, still less than 1/6th of the Wizard spell list. Compared to the reality-destroying powers afforded by any spell slot 3rd level or higher, a Fighter's superiority dice and Second Wind look positively quaint. |
| #2The_JesterJul 02, 2014 16:50:41 | If I wanted characters to all have the same limited number of powers I'd play Dungeon World or any of the thousand other fantasy RPGs. I want spellcasters with lots of options. |
| #3spelleyJul 02, 2014 16:53:27 | Nah I am cool, thanks. |
| #4CelticPaladinJul 02, 2014 16:57:55 | Nah. |
| #5frothsofJul 02, 2014 16:58:42 | The new forums are off to a cracking start |
| #6FoxfaceJul 02, 2014 17:00:42 | There's some significant problems with wizards and 5e in general, but I plan on fixing them if I can, rather than a wholesale ban. But that's just me. |
| #7RhennyJul 02, 2014 17:01:23 |
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| #8setiJul 02, 2014 17:04:39 | Lol, OP...You're assuming the wizard can't and won't ever cast any of those spells on their allies.
Remember, D&D is a coop, not a competition.
Whenever we play, the wizard casts blur on the fighter, spider climb on the rogue, etc, etc, etc. Wizards can help PCs, you know. Even if the spell entries all say "on you" not "on you or an ally" we always ignore that. Wizards aren't that evil and selfish, lol. (I hope.)
PS: Every edition (including 4e) had lots of magic in it. |
| (Reply to #6)Silver_Blaze |
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| #10spelleyJul 02, 2014 17:03:09 | Also, most of those buff spells work better when cast on a character other than the Wizard. |
| #11NicodaudelJul 02, 2014 17:03:44 | No sense in getting a new 5e forum if we can't inaugurate it with a tactical nuke. |
| #12ShasarakJul 02, 2014 17:06:04 |
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| #13CelticPaladinJul 02, 2014 17:06:56 | OP, you should do whatever you feel you need to do to enjoy the game. This could even mean playing a different game. Whatever you wanna do!
I don't think it's helpful to tell other people that they should ban a class, however, and I get the feeling you're more doing this to test the boundaries of the new forums rather than actually asking a question or wanting a discussion.
You could have asked things like, is the wizard too useful? Does he have too many spells? Etc.
I kind of feel like you're just looking for attention here. Am I wrong? |
| #14PsikerlordJul 02, 2014 17:13:41 | This is a joke post from the OP, right? |
| #15edwin_suJul 02, 2014 17:14:06 |
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| #16sleypyJul 02, 2014 17:15:17 | I'm just glad the first post wasn't "FIRST!" |
| #42ParaxisJul 02, 2014 20:18:54 | Between the lower number of spells per day and concentration I think casters will be mostly in line with non-casters, we will have to wait and see.
The major concern on my radar is the saving throw system, it looks like most monsters don't get any modifiers to their saving throws besides the ability score mod. My worry is that it is way to easy to fail a saving throw, when you combine smart game play and the fact a spellcaster can have a DC that ranges from 13-19 for PC's focused on it. The fact that there seems to be some save or suck/die spells too, makes it a bad combination. From what we can tell at the moment.
But I like the variety of spells, and rituals. Later on more fun options for martial characters couldn't hurt, we will probably get a splat book for that. |
| #43LucienderJul 02, 2014 20:19:00 | Without wizards, my nephew won't get to play a necromancy specialist wizard like he's been dying to do ever since he first learned about D&D. He already knows it's a good possiblity it'll come with the Player's Handbook in august. I'm not going to break the poor kid's heart.
Besides, I like wizards. |
| #44Cyber-DaveJul 02, 2014 20:34:25 | *Cough*
Well... that was weird. |
| #45LFKJul 02, 2014 21:18:00 | Unless they've totally overhauled the maneuvers since the playtest (which, yes, I hope to god they have) then you'll be sorely disappointed... sort of. (The playtest version of superiority dice are a decent idea with lackluster implementation, namely that there's no way to dump dice you don't need since you get bonus damage only if you fail the roll.)
Here's the deal - the 5e Fighter isn't bad. Neither are the Rogue, Ranger, and Barbarian. Arguably some of these are even at their best showing (Barbarian), or on par with their best prior versions. The Fighter's numerous skill bonuses (which, in Basic, can only be spent on skill bonuses as Feats are a module) give them a solid stat advantage that allows them to safely wade into a lot of different situations, same as the Rogue's Expertise. The structure of the martial classes encourages a more freeform approach to challenges, using the more open-ended skill system (rooted much closer to base stats, which the Fighter has a solid edge in) to construct solutions. That's a decent little ecosystem.
But she's not playing the same game as the Wizard past a certain point. The Wizard can burn all their high level spells on challenge-crushing utility spells and still keep pace with the fighter in combat by relying on lower level disables and damage spells. Magic Missle basically keeps pace with the fighter the whole way through the game, and even should a Wizard be completely depleted, cantrips only leave them lagging slightly, throwing spells from a pretty safe distance (unless Ray of Frost got its feet chopped off.)
The same doesn't apply in the other direction, though. The Wizard with a bucket full of spells doesn't have an edge in overcoming obstacles, they just negate them. High level wizards don't make skill rolls, they just spider climb/dimension door/fly/passwall/charm/disguise/featherfall/darkvision/invisibility/move earth/polymorph/gate/wish their way through, devaluing anyone who doesn't have equally potent, codified abilities. |
| #46MiladoonJul 02, 2014 21:48:25 | I am banning the Wizard in my games and introducing the Mage. |
| #47setiJul 02, 2014 22:08:49 | It doesn't look like the wizard has 'wish', LFK. (And I hope they don't get it.)
I do see your points, but I also see other people's points. I totally agree that wizards need some limitation, and if they get damage on a miss (with 'daily' powers/AKA leveled non-cantrip spells), so should everyone else. 4e did that, and a vocal minority complained profusely. I think wizards should have spell school limits, and I think some spells should be reserved for (hopefully) upcoming psions. Spells like 'Dominate person/monster', for example. I think damage dice should also be mitigated so casters aren't tossing around 10D6+ spells like nothing, while melee PC's are still doing 1d8+4.
I think what a lot of people forget here is that not all D&D players started in the 80's. There are many younger people who play and want to play. I know several people (my age* and younger) who first played with 3e or 4e. Or just 4e. There are tons of players who don't even know what TSR was.
*I just turned 38, if anyone must know.
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| (Reply to #47)Brimleydower | I'd count on wish making an appearance in the game. Hopefully with a healthy helping of advice to go along with it.
The caster argument has been done to death, and never with any appreciable result. Some people like classic Vancian casters, and some people do not like classic Vancian casters. I think that's about the extent of what there is to be learned on the subject. |
| #49LFKJul 02, 2014 22:36:22 |
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| (Reply to #47)DSZ |
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| #51hunterian7Jul 02, 2014 23:11:18 | I will miss the class equality of choices from 4th edition. I've never been a fan of wizards having a ton more options than martial classes but it is a sacred cow. Maybe choosing a specialist wizard, like a necromancer, evoker or illusionist, will make the spell selections more narrow. Nice to see Thunderwave making the 1st level spell selection. |
| #52LFKJul 02, 2014 23:18:49 |
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| (Reply to #52)DSZ |
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| #54LFKJul 03, 2014 0:28:02 |
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| #55Xeviat-DMJul 03, 2014 0:35:07 | OP is clearly joking. Though I do have to say that 5E is what happened when people revolted to giving the Wizard's goodies to everyone else. |
| #56PsikerlordJul 03, 2014 0:54:59 | I think mages will be doing poor dmg this edition compared to most classes, esp the fighter with action surge (which is borderline OP). hopefully that will be balanced out with utility and save or die spells, and concentration limited buffs. We will all have a better idea tomorrow. |
| (Reply to #55)seti |
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| #58ORC_RagnarJul 03, 2014 1:45:16 | I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct.
You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Comment button below the post and this will submit your report to the moderators on duty. |
| #59Sands666Jul 03, 2014 2:26:56 |
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| #60SiphershJul 03, 2014 2:29:18 | LFK, D&D is not a competitive game. It's a so-called role-playing game.
You should try MMORPGs. I just recently started playing one called "Neverwinter". It's fun, you should check it out. |
| (Reply to #60)Diffan |
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| #62BluenoseJul 03, 2014 3:01:39 |
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| (Reply to #61)Siphersh |
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| #64PromJul 03, 2014 3:26:54 | This thread is really bad taste LFK. I'm amazed the Orcs have not closed it. |
| #65LFKJul 03, 2014 3:41:40 |
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| #66Azzy1974Jul 03, 2014 3:42:47 | Cool story, bro. |
| #67LFKJul 03, 2014 3:46:34 |
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| #68OrzelJul 03, 2014 3:57:02 | Nah. But I do think nonspellcasters and partial casters should have more subclasses. |
| (Reply to #64)LFK |
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| (Reply to #54)DSZ |
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| #71hunterian7Jul 03, 2014 4:00:20 |
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| (Reply to #67)Siphersh |
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| #73UnahimJul 03, 2014 4:29:56 | Honestly, in all my time playing 3.5, I've never had the primary casters invalidate the other PCs. Ever. I've not played about 10-12th level either, but it goes to show the problem isn't universally present at least. |
| #74GnarlJul 03, 2014 5:48:33 | @LFK: I think you're overreacting. Give the damn thing a try before banning it!
They seem to have put a lot of effort into balancing (numerically) the other classes compared to the casters. If you tried the playtest fighter, you know it's a beast in combat. A boring beast, but still a beast.
Scribe scroll was the problem in 3e at lower levels because it allowed the wizard to prepare a whole bunch of utility spells for very cheap and the wizard could invest in those scrolls because he didn't really need to buy a magic weapon and a magic armor. At higher levels, the low level spell slots were made obsolete by the higher level spell slots so a wizard could afford to use all of them on utility spells (and long duration buffs). Without scribe scroll and with only a limited amount of high level spell slots, the wizard is nothing like in the previous editions.
And what are the spells that are bothering you anyways?
A lot of the "wizards are overpowered" threads almost always are "wizards have cool toys but fighters don't, it's not fair". No charm person? No problem, I'll beat the guy into submission. No knock? No worries, I have a sledge hammer. No Invisibility? Why do I need such a coward's tool when I can kill those monsters? No fly spell? Time to take out my magic bow! Etc... High level divination spells such as Find the Path are a pain in the arse to deal with. Boring and unbalanced are two seperate problems.
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| #75cranebumpJul 03, 2014 6:14:07 | It would help to remember that, in terms of what characters can and can't do, there's more to the game than what's codified in the rules. For people who simply MUST have myriad descriptions of these things, I am sure that some sort of module will come along when the rules inevitably bloat. In the meantime, it'd be nice to not immediately fall back into "fighters can't do cool things because they don't have a list of powers." The game can, and has been played, plenty and well enough, without any of those things, and since the system will eventually be hackable, it is certain that lovers of minutiae will get their wish. The only other thing I would add to this is that fighters and rogues have been stars at our table. They're the classes of choice, by head count. our wizards and clerics slow us down because they always have their head in the books trying to figure out what spell to cast. Not sure that's really a "cool" thing at all, but I wouldn't ban the class. If I did that, what would my control freaks at the table do? :-) |
| #76JDizzletonJul 03, 2014 6:24:16 | This thread... seriously.
New forums I was hoping to start with something pleasant. Cmon dude. |
| #77FFSAAJul 03, 2014 6:25:11 |
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| #78melloredJul 03, 2014 6:34:00 |
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| #79SwampDogJul 03, 2014 6:42:02 | OP, I won't try to refute your points, plenty of other posters have done that.
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| #80melloredJul 03, 2014 6:46:26 | The wizard isn't overpowered in combat. The fighter can keep up and likely win most fights. Though the wizard will likely do better against hordes of enemies.
The wizard is overpowered in utility. Nothing the fighter has can match that. |
| #81GnarlJul 03, 2014 6:54:39 |
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| #82melloredJul 03, 2014 7:03:06 |
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| #83BluenoseJul 03, 2014 7:11:00 |
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| #84AH_schulertaJul 03, 2014 7:16:10 |
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| (Reply to #81)LupusRegalis |
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| (Reply to #85)DSZ |
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| #87MiladoonJul 03, 2014 7:45:47 | 0745 @WotC |
| #88GnarlJul 03, 2014 7:47:05 |
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| #89cranebumpJul 03, 2014 7:50:19 | How about the OP bans wizards from his table, and I allow them at mine? I think that would work for us, because none of our players whine about being outshined. Then again, they're reasonable human beings, so... |
| #90Emerikol.Jul 03, 2014 7:57:21 | LFK
I really don't think a game could be created to make you happy that would sell very well at all as a D&D game. Either the wizard has to be boring as drying wallpaper or the fighter has to by hopped up on wuxia. Neither approach is very palatable to a big swath of those who like to play D&D.
So let me suggest something, but first let me emphasize that I'm not TELLING you to do anything. It's just a suggestion given the state of the game. If D&D ever meets your needs, you are going to be playing a game that never knows a moments peace. A relentless and continuous attack from those who want a different D&D is going to be unceasing. Do you want to live in that space? I might if I were you just seek another game that is less apt to have such a strong playerbase that disagrees with you. Banning the wizard in your games is another option though I'd think you'd have to ban the cleric and bard too for the same reasons.
Edit: And as an example, I'm one of those people that is sure he could never be happy using a ruleset that you approved. I want magical wizards and I want a mundane and simple fighter. Both factor big in my games and both are fun for my groups. |
| #91melloredJul 03, 2014 7:57:07 |
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| #92ParaxisJul 03, 2014 8:12:59 | The fighter can think out of the box and come up with creative ways to overcome challenges, he can use the enviornment to his advantage, he can use equipement and object like rope and grapple, he can do anything his creative player can think of given the tools at hand.
The wizard can do EVERYTHING the fighter can and still cast plenty of utility spells that help him and his allies overcome challenges.
I think the people who keep championing that fighters can do all this stuff forget the casters can do all that same stuff and more.
But to be honest that is kinda the point of the spellcasting classes, it is core to D&D experience for the most part.
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| #93Emerikol.Jul 03, 2014 8:20:13 |
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| #94EmirikolJul 03, 2014 8:30:23 | I like potentially diverse wizard class spells. In fact, in my Lankhmar and Conan games we allow wizards to choose from ANY spell list, which makes it even more diverse.
That said, I've raised the spell level of some spells that I find cliche, overused, annoying or unbalanced. For example: magic missile, invisibility, survival spells (create/find food/water), massive explosions (fireball), detect evil/alignment, anything-to-do-wth-alignment, and stuff that always annoyed me in prior editions (grease, web, black tentacles, fly, etc) all got bumped a level. That list also included anything that the masters on the boards said "these spells are essential to an optimized such and such class."
We also required all spellcasters to take a non-spellcaster class at leas each 3 levels (e.g. fighter, rogue, aristocat', etc.)
That made for a much more interesting game that was magic-lower and required players to think beyond their character sheets (or at least LOOK at their skill lists).
I'm interested to see how I can ruin wizards in 5e for our upcoming Lankhmar game.
I cannot disagree though that an inordinate amount of the players guides are dedicated to spells. |
| #95LordArioch1Jul 03, 2014 8:32:46 | I think if they gave unique options to martial classes like being able to cripple others instead of dmg...for instance when a thief sneak attacks he attacks a characters STR (like old MM shadows str dmg attack)...give the generic dmg dice to the casting class and give precision (deadly) attacks to the martials only. Anyway i have been playing since Dungeons and Dragons old boxed set red, blue, green and black master sets...played every edition and am super excited to play 5th! Anyone else reloading the page to see if the pdf is up like me ; ) ??? |
| #96GnarlJul 03, 2014 8:30:34 |
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| #97ParaxisJul 03, 2014 8:35:00 |
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| #98FoxfaceJul 03, 2014 8:37:00 |
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| #99RhennyJul 03, 2014 8:48:07 |
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| #100melloredJul 03, 2014 8:47:52 |
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| #101GnarlJul 03, 2014 8:54:19 |
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| #102DSZJul 03, 2014 8:54:42 | "For a great many of us, it feels unsatisfying to play when one or two classes can have all the answers. It doesn't matter that those answers are one-time use or once per day. It doesn't matter that the rogue can open locks all day long, whereas the wizard can Knock open a door only as many times as he has slots. What matters is that, for that moment, the rogue is rendered irrelevant. It's one thing for the wizard to do something amazing (summon fireballs, fly, teleport, etc) and another thing to do something amazing while stepping on the toes of a teammate."
While I agree with a lot you have said the knock spell is not useful if you want to be quiet. Even more, if a wizard uses his spell slot for a knock spell if a rogue is with the party he deserves to be §$%ed for stupidity. Yes, he can solve that problem as reserve Bobby if no rogue is arround. Only hope there are no guards behind that door in that case. |
| #103Emerikol.Jul 03, 2014 9:12:54 |
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| #104DemoMonkeyJul 03, 2014 9:15:42 | We can't ban Wizards, because "Of the Coast" would just look stupid as a logo. |
| #105CelticPaladinJul 03, 2014 9:23:01 | I'm going to say that this topic and some of the discussion in here is against the spirit of the new forum rules, right? I mean, I think I see edition warring, or at least some mean spirited comparisoning (made that word up.) |
| #106FoxfaceJul 03, 2014 9:23:56 |
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| (Reply to #105)frothsof |
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| #108GnarlJul 03, 2014 9:26:55 |
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| (Reply to #102)Foxface |
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| #110Tony_VargasJul 03, 2014 10:04:10 |
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| #111RhennyJul 03, 2014 9:43:16 |
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| (Reply to #103)Foxface |
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| #113GnarlJul 03, 2014 9:47:07 |
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| #114OrethalionJul 03, 2014 9:47:21 |
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| #115FoxfaceJul 03, 2014 9:57:47 |
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| #116KarathxJul 03, 2014 10:02:17 | I am ok with Wizards being powerful. Most fantasy fiction wizards tend to be powerful. I've never quite understood the need for rigid play balance among the classes. Each class has its niche but aren't necessarily equal. Each has its role to play. The idea of banning wizards in a fantasy rpg is inherently ridiculous, especially in D&D. If there is a need to level things out, then the DM can handle it -- there are risks and things that pursue only Wizards -- demons and devils, other wizards seeking spells; tomes that might drive them mad, etc, etc. Wizards should be powerful -- but power is not without cost. |
| (Reply to #82)Ashrym |
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| #118Tony_VargasJul 03, 2014 10:12:02 |
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| #119LFKJul 03, 2014 10:13:11 |
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| #120BluenoseJul 03, 2014 10:21:44 |
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| #121WotC_TrevorJul 03, 2014 10:22:26 | I'm going to go ahead and close this one as I don't think we can have any more meaningful conversation than what I'm seen in here already. Also, it's probably a good idea to get people playing for a bit, with all the options available to them, before we start claiming facts on how things play out. |
| #122BluenoseJul 03, 2014 10:23:12 |
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