| Post/Author/DateTime | Post |
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| #1TaejangSep 26, 2014 7:55:08 | I'm new to DMing and am utterly confused about calculating encounter difficulty. I am comparing the starter campaign, Lost Mine of Phandelver, to the challenge descriptions given in the DM pdf (pg 57) and they don't match up. Spoilers ahead.
The campaign is designed for beginning level adventurers. Going through the first goblin area brings players up to level 2. During the second part, in the Redbrand hideout beneath Tresendar Manor, there is an encounter with three bugbears. A bugbear is worth 200xp. Following the encounter difficulty instructions, that is 200 x 3 = 600 x 2 (because of numbers) = 1200 difficulty. At level 2, a 200 is considered "deadly". With a party of four players, that means 200 x 4 = 800.
Which means the three bugbears are 400 points above deadly. At level 2 and with 4 characters, each difficulty "rank" is 200 points above the previous, so a 400 point jump puts this encounter past deadly into "a character should die" rank and then past that into "we are lucky if a single character survives at all." </made up difficulty names>
Does that seem right? Which is out of whack, the difficulty calculation or the campaign design? Or did I miss something? |
| #2bawylieSep 26, 2014 8:16:55 | The adventure's encounters are out of whack, but still fun.
These XP budgets help you check your encounter-design work.
We're all gonna need some time and some double-checking before we can eyeball it. (Unless you design encounters w/O regard to difficulty). |
| #3TsuliaSep 26, 2014 8:28:17 | As the DM; ignore that for now. |
| #4TaejangSep 26, 2014 9:20:12 |
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| #5iserithSep 26, 2014 9:31:11 |
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| #6TaejangSep 26, 2014 10:05:38 |
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| #7iserithSep 26, 2014 10:25:26 |
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| #8TaejangSep 26, 2014 10:41:39 |
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| #9iserithSep 26, 2014 11:03:35 |
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| #10sleypySep 26, 2014 14:22:37 |
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