Can the published adventures be easily adapted in to settings that aren't FR?

Post/Author/DateTimePost
#1

LeslieLightning

May 16, 2015 7:37:18

I am going to be honest, and no offense to fans of forgotten realms but I straight up hate forgotten realms. The setting is incoherent and absurd, with events like the spell plague and other massive cosmic scale retcons that are impossible to keep up with that completely re-write reality to suit the next edition. I don't want to read a billion novels of a bland generic setting or justify why level 18 guards the third edition book says guard waterdeep don't just handle what ever crisis level 1 adventurers are supposed to handle. Even the Pathfinder setting is better than FR. But for whatever reason, all the published adventures are set in Forgotten Realms. 

 

I do however love Dark Sun and Eberron. I don't know what WotC has against those setting that they never publish adventures for them,at least not for the current edition. Do the adventures they published have guides on how to move the content to those worlds and how to incorporate them in to those worlds cosmology and politics?

#2

BoldItalic

May 16, 2015 7:59:16

LeslieLightning wrote:
#3

LeslieLightning

May 16, 2015 8:02:56

Awesome! Will have to buy it then

#4

CCS

May 16, 2015 13:09:45
Here's THE easiest way to convert adventures to another setting: STEP 1) Change the names of the towns & NpCs (if you think necessary - obviously WaterDeep would become something else in Eberon.... But there's no reason why there isn't some random town called Greenest! And Greenest in DS would just be funny). Replace any monsters that don't fit new setting with ones that do - for ex: there's no orcs in Dragonlance, but there are hobgoblins. STEP 2) Describe things appropriately for your chosen setting. STEP 3) Have fun.
#5

arnwolf666

May 17, 2015 0:01:14

What you are asking for is absurd, you can not take an adventure in one setting and do that adventure in another setting.  If you do the men in black will come to your place of gaming and make you all disappear.

#6

Artifact

May 17, 2015 1:24:09

I was really surprised to realize that the Forgotten Realms factions actually have close equivalents in my homebrew (a 'knights in shining armor' setting).

 

The Harpers become the Arcane Eye (a much less benevolent organization but still full of wizards and rogues keeping an eye on things).

 

Order of the Guantlet becomes The Order of the Knights Romulas.  Clerics, paladins and fighters, doing their thing.

 

The Emerald Enclave is a straight port of the Old Faith of my setting.  Druid circles, lower-ranking druids falling under the leadership of a Great Druid.

 

The Lords' Alliance is a bit of a stretch as the Citadel (dwarven military) but thanks to its military might, leaders and nobles from many lands could band together under the Citadel for security and prosperity.

 

The Zhentarim is the Blood, a highly organized group of criminals who seek to expand their influence throughout the continent of Alphere. Nine sorcerers lead the Blood claiming to be princes (archfiends) of the Underworld.

 

= = =

 

I don't plan to use my homebrew as a setting for Elemental Evil but it's still been fun to tinker with ideas on how it might actually fit. The biggest challenge would be moving some things in my homerew (made for 3.5) over to 5e.