| Post/Author/DateTime | Post |
|---|---|
| #1Malakav-XJan 13, 2015 11:15:45 | I wanted to see what do you think of the changes that I made for some of the Class Features for some classes |
| #2shpelleyJan 13, 2015 12:21:12 |
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| #3melloredJan 13, 2015 12:22:50 | I would just add bless and crusader's mantle, to the bard spell list.
And rework counter charm to be more of a dispell. |
| #4rampantJan 13, 2015 15:04:53 | I'd start by scrapping the current favored enemy/terrain powers for the orzel method. Beast master would be tweaked to use a series of special animals built for the ranger feature, and the variety of combat oriented spells like swift quiver, and lightning arrow need to be expanded on, and especially spread to some melee options.
The big issue is divine classes and spell knowledge, I'd make them actually learn spells, and wizards would have a limit of some sort on how many of which spells they can learn. |
| #5AshrymJan 13, 2015 16:04:12 |
I don't see any need for buffing any of those classes. Chain pact familiar is useful and paladins are already combining lay on hands with spell support. If you see an issue with bards the can select suitable spells via secrets to match flavor (very customizable) or use Mellored's suggestion because it's simple and effective. Rangers are more complicated because they are effective in practice but favored enemy is more light flavor than class benefit until the capstone. If a person doesn't like favored enemies being important this is good until the capstone and if they do like favored enemies it's weak until the capstone. Either way it can annoy players. Adding more to favored enemies exacerbates both groups because suddenly the class is better when those enemies are present and more strongly felt when they are not. That's only good for some groups so hard to say. My preference would be to have substitution options for favored enemy and terrain features for those who don't like them. Also FYI, bards are more similar to most editions outside of 3e with those song abilities. 1e and 2e didn't have combat inspiration or similar spells, and 4e is close to the style of play if not the actual model. I did a variant bard in the player help section based on the playtest bard that might be closer to what you are looking for. |
| #6FFSAAJan 13, 2015 19:49:28 |
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