| Post/Author/DateTime | Post |
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| #1iserithMar 27, 2015 12:44:59 | I've always liked the myconids (MM pgs. 230-232) both because I'm an aging hippy and because they are so cool and different. I'm going to start working on a new short-form scenario (more of a major boss battle) to post and I was thinking of a myconid PC for one of the pre-gens. Let's call that character "Toad" for now. (Why? No reason...)
While designing scenarios and running games are my strengths, designing the fiddly bits of mechanics for races and the like is not. So I'd like to crowdsource the effort and see what the community can come up with for a myconid PC race.
I definitely want to include this:
Rapport Spores. A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
But I don't want to include this (because it's impractical for a PC):
Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
It looks like they will be Medium-sized and have darkvision, perhaps a reduced speed like a dwarf, and maybe they get pacifying spores (but reduced in strength or frequency of use). Con and Wis might be the racial ability score bonuses. As for the rest of this shiitake, I leave it to the community.
How would you stat up a myconid PC race? |
| #2rampantMar 27, 2015 14:27:44 | Well with the whole death by sunlight thing you have a few options, 1.) Develop a unique light resistant sub-race, 2.) Develop a process that they can use to become sunlight resistant, or 3.) develop a tool they can use to operate in sunlight. I mean that's the big thing you gotta work first and foremost. Depending on how that works then we can worry about other stuff. |
| #3iserithMar 27, 2015 14:32:50 | "They don't have Sun Sickness like others of their kind because [fictional reasons]." That's out of the way then. What's next? |
| #4MechaPilotMar 27, 2015 16:51:02 |
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| #5OrwellianHaggisMar 27, 2015 17:41:25 | A Racial Memory race trait might be interesting. Instead of rolling up a new character on death, just use the same one. But now they know to avoid what killed them last time. |
| #6iserithMar 30, 2015 13:13:39 |
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| #7iserithMar 31, 2015 19:30:37 | This is my write-up so far. I'm going to use it in my next offering unless anyone has any good ideas for modifying it:
Myconid TraitsYour myconid has been specially grown to survive in the light of the surface world and has a number of interesting abilities.
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| #8bawylieMar 31, 2015 11:51:22 | Other races find you delicious as a component in gravy and also atop their pizzas. |
| #9transcendantviewerMar 31, 2015 14:54:43 | This race looks interesting, but, if they're not killed by sunlight like in their Monster Manual entry, they will become virtually immortal. Unless you're looking for them to be something like the Bard from The Gamers: Dorkness Rising. Then, by all means, let the hilarity ensue. |
| #10iserithMar 31, 2015 15:15:52 |
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| (Reply to #10)transcendantviewer |
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| #12iserithMar 31, 2015 15:59:05 |
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| (Reply to #12)transcendantviewer |
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| #14iserithMar 31, 2015 16:46:30 |
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| (Reply to #14)transcendantviewer |
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| #16iserithMar 31, 2015 17:02:09 |
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| #17transcendantviewerMar 31, 2015 17:39:57 | Characters are meant to be strong, but not immortal. Able to fend for themselves or diffuse most situations, but the threat of death should never be completely gone. I'm all for having fun, but I don't like having the players feel invincible. It turns them into sociopaths very quickly. |
| #18Varden_KholMar 31, 2015 18:38:53 | I really like the "cannot regain hit points while in direct sunlight' trait. Fungi prefer warm, wet and dark places to grow and this plays straight into that. Very flavourful, and only situationally a pain.
Also, they shouldn't be able to wear helmets... Just cause of their natural caps. :P |
| #19DenDoomzDaySep 02, 2015 12:56:59 | I've always liked myconid & I am planning on running an underdark adventure. Mind if I use your idea for a myconid playable race? |
| #20iserithSep 02, 2015 13:25:01 |
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| (Reply to #3)Azzy1974 |
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| (Reply to #3)Azzy1974 |
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| #23iserithSep 03, 2015 5:35:02 |
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| (Reply to #23)Azzy1974 |
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| (Reply to #23)Azzy1974 |
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| #26StarTwisterSep 03, 2015 11:03:31 | I just keep thinking about the spore creature creator, maybe one of its features could be the ability to customize the body structure with a point system to change the number and type of limbs the, torso, at a higher level you can add wings. Maybe increase its movement by 5 per extra leg past 2 ; p. Get a monk centipede moving at the speed of sound |
| #27scythebladexSep 03, 2015 11:21:08 |
You could make this a variety of Myconid that hails from dark, overworld swamps, instead of the deep underdark fungal cities they are described as occupying in the MM. Give them sunlight sensitivity instead of sunlight sickness. Just say they are nocturnal as the reasoning for this sensitivity.
If there is ever an undesired trait in the MM for a monster stat-block that you want to turn into a race, just look at what Wizards did with Minotaur. They just made a very distinct sub-breed version (medium sized, with an afinity for sea travel).
Here's the most literal summarized racial stat block for you to help you get started:
Myconid
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| #28ShinQuickManSep 06, 2015 10:15:19 |
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| #29iserithSep 06, 2015 10:24:23 |
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| #30ShinQuickManSep 07, 2015 16:11:53 | Actually, I was comparing it to Clone, an 8th level spell that's even more situational than this before and after those conditions I've pitched. I mean, sure, it's probably not a top pick by any margin, but even ignoring that.. I really think you're undervaluing contingent revivals, and thus can't agree with your assessment. |