coinage

Post/Author/DateTimePost
#1

pukunui

Jan 06, 2015 2:28:33

This may not be particularly novel to many of you, but for whatever reason, it's only recently occurred to me that D&D's coinage system can be equated fairly nicely to the US monetary denominations.

 

If one gold piece equals one US dollar, then a copper piece equals a penny (one cent), while a silver piece is a dime (ten cents). They're even the right colors!

 

As for the less common denominations, the electrum piece equates to fifty cents, which is a fairly uncommon coin in the US as well. The platinum piece, meanwhile, is like a ten dollar bill in coin form.

 

Cool, huh?

 

 

 

Too bad it doesn't work so well with NZ coinage. The lowest denomination here is a ten cent piece (cash transactions use the Swedish rounding system), and they use twenty cent coins instead of quarters, as well as gold $1 and $2 coins. Paper money starts at $5.

 

#2

arderkrag

Jan 06, 2015 3:11:39
I'm not sure if this is going to sound snarky, but - you're just now noticing that?
#3

AaronOfBarbaria

Jan 06, 2015 3:13:20

In the 19th century, there were actually coins (eagle, double eage, quarter eagle, half eagle, etc.) that had values of $10, $20, $2.50, and $5 - possibly even others.

 

There have been quite a few interesting (as coinage goes) coins circulated as US currency.

#4

pukunui

Jan 06, 2015 3:36:47

arderkrag wrote:
#5

OoftaMeg

Jan 06, 2015 4:49:01
I've always thought of a gold piece like a 20 dollar bill, something wit a little more value.
#6

ChrisCarlson

Jan 06, 2015 6:13:13

I've usually attributed the silver piece as the base ($1), going up and down from there...

#7

iserith

Jan 06, 2015 6:16:56

I use bitcoin as the currency in my D&D games and roll randomly day to day to see what they are worth.

(Reply to #7)

arnwolf666

iserith wrote:
#9

Orethalion

Jan 06, 2015 10:27:57

pukunui wrote:
#10

Orethalion

Jan 06, 2015 10:28:44

iserith wrote:
#11

pukunui

Jan 06, 2015 10:40:41

I didn't mean that 1 gp should be *worth* $1. It was just a simple way to get my head around the relationship between the different denominations.

#12

ChrisCarlson

Jan 06, 2015 10:47:29

And I was only trying to say that I like to think of my game's economy based on a silver standard. Where silver is the common/base currency. Gold pieces and higher are "big bills" and copper pieces become "change".

 

So, like you would say something costs "twenty dollars", someone in my world might say it costs "twenty silver". If you happen to have two gold pieces, that's like giving someone two $10 bills.

 

That's all.

#13

Orethalion

Jan 06, 2015 10:50:57

ChrisCarlson wrote:
#14

Illithidbix

Jan 06, 2015 11:02:39

I recently discovered that 1 gold piece at 50gp/lb means they weigh a little less than the current £1 coin.

Though probably a fair bit smaller given how dence gold is.

(I should probably maths that somewhen as well)

#15

ChrisCarlson

Jan 06, 2015 11:06:51

Coins in D&D basically weigh about 9 grams.

#16

pukunui

Jan 06, 2015 11:30:23

ChrisCarlson wrote:
#17

ankiyavon

Jan 06, 2015 14:15:09

Illithidbix wrote:
(Reply to #17)

OoftaMeg

ankiyavon wrote:
#19

ankiyavon

Jan 06, 2015 17:55:19

OoftaMeg wrote:
#20

Shasarak

Jan 06, 2015 18:20:13

OoftaMeg wrote:
#21

cowleymen

Jan 06, 2015 19:01:51

I am with most people when it comes to coins, silver is fairly common, even if you make 1gp a week, your probably get paid in silver. It is when you get above 20 sp in cost that I say people start giving out a Gold coin, depending on who is doing that paying. For the most part, I tell players what coinage they find is worth, with the knowledge that its more then likely in silver coins. Coin weight is usually not enough to worry about untill you get into several 100 gp worth 

#22

MechaPilot

Jan 06, 2015 19:06:20

AaronOfBarbaria wrote:
#23

Melend

Jan 06, 2015 23:05:35

Does no one else use trade goods?  Granted, I think the values given for the spices and things listed in the rules are absurd.  Many of those substances were so valued that they were worth their weight in gold.  Two gold for a pound of pepper?  In the Silk Road days, pepper was one of the things more valuable than gold.  Saffron is incredibly hard to harvest, and a pound is listed as fifteen gold.  A pound of either of those things should be closer to gold itself, 50 G.  Instead, they're 1/25th and 3/10ths as valuable.

(Reply to #18)

DungeonKrusher

OoftaMeg wrote:
#25

Ramzour

Jan 07, 2015 1:14:30

Back in my 3e campaign, I crafted some coins of my own to use a "Hero Coins" in-game. It was actually pretty fun to make them!

 

1) Buy a bunch of roofing "tin tabs". They are small metal discs, two knuckles wide. These are the things they use to hold down the tar paper on a roof.

2) Clean them to get the grease off, then glue 3-4 of them together. I think I used something like 3M Spray Adhesive. This makes the coin have a good thickness.

3) Spray paint them! I used painted mine gold.

 

I filled a small leather pouch with these coins and had them at the D&D table. Players could earn them by doing "awesome stuff" and cash them in to do more "awesome stuff". 

#26

Cutlass

Jan 07, 2015 5:22:29
IIRC U.S. silver and gold coins intended for general circulation were actually alloys containing 10% copper by weight. The reason for that being that pure silver and gold were too soft for use as a coin that could see a fair amount of use/abuse. I would imagine that other countries minting coins for general circulation would also take that sort of approach, and would not be surprised if that sort of thing had been the norm historically.
(Reply to #26)

OoftaMeg

[quote="Cutlass"]IIRC U.S. silver and gold coins intended for general circulation were actually alloys containing 10% copper by weight. The reason for that being that pure silver and gold were too soft for use as a coin that could see a fair amount of use/abuse. I would imagine that other countries minting coins for general circulation would also take that sort of approach, and would not be surprised if that sort of thing had been the norm historically. [/quote]
True, except modern cash is backed by faith in the government, not the value of the coin. That was historically not the case.

Oh, and to answer another question, one of the reasons coins have ridges on their edge was to prevent people from trimming them down.

#28

Brock_Landers

Jan 07, 2015 9:57:18

I think of silver pieces as a 10 dollar/pound note.

(Reply to #7)

7he_professor

iserith wrote:
#30

cowleymen

Jan 07, 2015 11:16:10

As for spices, I think gold in general is a bit more common in dnd and some fantasy settings then in real world. But thats just my general sense of them.

#31

Orethalion

Jan 07, 2015 11:31:33

MechaPilot wrote:
#32

OoftaMeg

Jan 07, 2015 11:46:26

Another consideration is that many people may never see more than the occasional silver, that they are instead paid in housing, food, clothing and basic necessities.

 

For examples, servants often slept in the hall/attic and ate all of their meals whereever they served.

#33

Brock_Landers

Jan 07, 2015 11:54:46

OoftaMeg wrote:
#34

ChrisTheS

Jan 07, 2015 11:59:40

My game uses pre-decimal British currency, with one silver equal to one shilling and all other costs translated based on that (basically divide all gp values by 2 to get their equivalent in pounds).  And then, because I'm a horribly mean person, I make all battlefield bounties pay out in guineas (21 shillings).

#35

iserith

Jan 07, 2015 12:31:30

7he_professor wrote:
#36

Brock_Landers

Jan 07, 2015 13:00:14

iserith wrote:
#37

BRJN

Jan 07, 2015 17:46:24

pukunui wrote:
#38

Shasarak

Jan 07, 2015 19:43:26

The best thing about the metric system is that you do not have to change your measurements everytime you have a King with different sized feet.

 

#39

MechaPilot

Jan 07, 2015 19:55:49

Melend wrote: