| Post/Author/DateTime | Post |
|---|---|
| #1SeamusTheBardMar 20, 2015 10:33:17 | Hey guys,
I just launched a website at www.collegeoflore.com where I'm going to be posting some of my own houserules for D&D and collecting submissions from others who would like to share their work with others.
We will be maintaining a strict editing process both to maintain the quality of content and for legal reasons since there is currently no gaming license for 5th Edition, but we will try to accept as many submissions as possible. Anyone familiar with my previous work running saga-edition.com (using the name "Tao") will have some idea of my expectations and standards. We'd love if this became a place for amateur game designers to cut their teeth, get some experience working with a real editor, and get some recognition that they could eventually translate into paying gigs.
Come check out the site at www.collegeoflore.com. Comment. Critique. Enjoy.
Seamus (Or Tao. Or MattyLee. Whatever.) |
| #2melloredMar 20, 2015 10:43:37 | I have my list of balance tweeks here.
Your welcome to look over them. |
| #3Slit518Mar 20, 2015 11:20:34 | The only real thing I change would be Intimidation checks, they could either be Charisma based or Strength based, because a Half-Orc Barbarian with 20 Strength and 6 Charisma should be able to Intimdate anyone it wants through sheer force, strength and power just as much as the a Human Bard with 20 Charisma and 10 Strength. Who looks more threatening? Obviously the guy with the arms the size of a Dwarf torso wielding a two-handed axe! Though the Bard could probably speak it better, the Barbarian could show it better. |
| #4masterfat78Mar 20, 2015 12:09:15 |
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| #5Tempest_StormwindMar 20, 2015 12:33:22 | At least in this edition, it's pretty clear that skills aren't necessarily linked to their standard abilities, with that being the number one example. (I'd also like to suggest an example with Charisma (Sleight of Hand) for stage magic - I do card tricks, and it's much easier to hide a sleight if I'm doing a particularly convincing story, as compared to just going through the motions. In fact, I can botch a trick completely with a clumsy mistake and still recover from it with good stagecraft.)
Speaking of, there's also the possiblity of multiple-skill checks. These would look for multiple possible proficiencies, adding your bonus if you're proficient with any of them. Consider granting advantage if you meet all of the potential proficiencies - note that it's easy to set this to have three or more conditions instead of just two, but two is probably the most common. (Classic example: Charisma (Performance) and Charisma (Musical Instruments); your typical song show would be a Charisma (Performance or Musical Instruments) check. Showmen and musical geniuses would both add their proficiency bonus; a showman who is also a skilled musician might get advantage.). This same reasoning can extend to things that aren't normal proficiencies either (a good example is translation: Deciphering a prayer written in Goblin, if you don't speak Goblin, would require an Intelligence (Religion or speaks 4 or more languages) check; again, if you're both a polyglot and trained in religious lore, you might have advantage on the check. Naturally, if you do speak Goblin, no check is needed.) |
| #6pauln6Mar 21, 2015 5:22:46 | Yeah, the intimidation thing isn't really a houserule. If someone is using their strength to intimidate by throwing someone against the wall then clearly the Str20 barbarian is going to be more intimidating than your Ch16 wizard. If you are making a veiled threat at a dinner party, the opposite is true. That's RAW and RAI. In 5e the DM can base the roll off what the PC is trying to do AND how they're trying to do it. |