| Post/Author/DateTime | Post |
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| #1MagicSNJul 05, 2014 3:30:00 | Hello!
After the first Gaming session after the Basic Rules some observation: We are generally very happy with the new rulechanges with one exception - the effect of the new Concentration rule of purely defensive selfbuffs seems deeply flawed.
Due to the new Concentration can be disrupted by Damage rule purely defensive selfbuff are too weak (and especially only "worth" to be cast out of combat just before the fight, and sometimes not even this).
Reasoning:
Either you will not be hit - and then casting the +2 AC Buff is pointless - or you will be hit and then - unless you have a Con Proficiency - after 1-2 hits the defensive selfbuff is gone. Meaning the investment "sacrificing a complete turn to cast it" is too "expensive". Not to mention lvl 4 purely defensive selfbuffs which are too expensive. And the effect that it "forces" casters to multiclass into a Con-proficient class is just too heavy (outweighs any lvl 20 feature).
But I commented this already when they originally talked about the Concentration change
Suggested solutions:
a) Purely defensive self buffs are not disrupted by Damage, only other Concentration spells or b) There is a feat to achieve a) or c) For purely defensive self-buffs it is min(10,dmg/2) instead of max(10/dmg/2) or d) Instead of a Con-Save a Save against the Caster-Stat is used (but this would be "too strong" in my opinion, then all Concentration-Spells would nearly be save from disruption by damage) or e) d), but only for purely defensive self-buffs or f) purely defensive self-buffs are all swift-cast (to cast them up fast again) - still does not solve that lvl 4 purely defensive selfbuffs are too expensive and not "worth it"
In our game I cast a purely defensive selfbuff in the first battle (Protection from Energy) but desided to save me the lvl 3 spell in the second fight, after the buff was removed on the second round - doing some damage in that round to cast the buff and take a bit more damage was more worth it than casting the spell.
Asides from this issue there is the issue with spells like Shield of Faith which IMHO is still too "weak" (+2 AC for one person is too weak compared to something like Bless which is a huge buff on the complete group). IMHO this spell should be non-concentration, like Mage Armor. Another option would of course be to allow both a offensive and defensive concentration-spell (which we use as a houserule since several weeks, and have made good experience with that... suddenly spells like Shield of Faith were actually used ^^)
Best regards, Steffen
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| #2melloredJul 05, 2014 6:35:59 | Or more likely, you don't cast it on yourself. |
| #3DraconesJul 05, 2014 6:51:37 | I personally wouldn't mind seeing a feat for this. I still think a lot of buffs should be limited by concentration, but yeah it does make being a battle cleric a bit harder since ideally you don't want to take damage. Sanctuary is perfect for people who want to buff/cure during a fight and not be doing damage. But if you're a war cleric you should be able to toss up a bless and wade into the melee.
The feat would need to be clear that it only works on buffs, not things like hold person. But I think the conc mechanic by itself does a pretty good job limiting the power of buffs. |
| #4FFSAAJul 05, 2014 6:54:33 | Hire NPCs to cast them on you and stay out of the fight. What else are you going to spend your plat on? |
| #5LokironJul 05, 2014 7:16:31 | Weren't the concentration spells limited enough, even without them being breakable by damage? Preventive mechanic against CoDzilla?
Anyway, this probably will not change, time to figure out how to make them worthwhile:
Wow, a lot of those options are really unappealing.... |
| #6melloredJul 05, 2014 8:11:24 |
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| (Reply to #6)Lokiron |
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| #8LFKJul 05, 2014 10:02:59 |
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| #9MechaPilotJul 05, 2014 11:39:52 |
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| #10LawolfJul 05, 2014 12:41:35 | Improved invisibility, stone skin, haste, all seem like great defensive buffs that can prevent you from being hurt or even being targeted. |
| (Reply to #8)Ashrym |
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| (Reply to #10)Ashrym |
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| #13RastapopoulosJul 05, 2014 17:27:23 |
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| #14edwin_suJul 05, 2014 17:30:34 | @blackwarder : if a stonskined wizard is taking damage should he make a concentration check? |
| #15PsikerlordJul 05, 2014 18:06:00 |
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| #16PsikerlordJul 05, 2014 18:08:37 |
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| #17PsikerlordJul 05, 2014 18:12:14 |
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| #18PsikerlordJul 05, 2014 18:14:27 |
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| #19PsikerlordJul 05, 2014 18:17:16 |
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| #20Thalion94518Jul 05, 2014 19:08:47 |
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| #21IgnatiusJ.ReillyJul 05, 2014 19:25:14 | One could hurl a number of evocations as long as the concentration buffs last, I suppose. All the interesting spells, illusion and enchantments and whatnot, are concentration too. So, options are limited, really. If I wanted to throw fire and ice balls I'd pick a game with tons of mana potions, not D&D's intricate spell list. That said, at least they are upfront with Basic, even if the concentration spell list has changed greatly since the last playtest packet in October. You know what your buying into, or not buying into, I guess. The solution, as it has always been with D&D, is one's DM. |
| #22Cyber-DaveJul 05, 2014 19:55:52 |
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| (Reply to #19)Ashrym |
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| #24PsikerlordJul 05, 2014 20:17:34 |
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| #25Cyber-DaveJul 05, 2014 20:22:55 |
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| #26PsikerlordJul 05, 2014 20:24:23 |
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| #27demon_idolJul 05, 2014 20:35:36 | As an old, wizard loving grognard myself, I am surpised to find that I really like the way concentration buffs work. It adds a very interesting tactical dimension to the game, where the other characters, who may well be benificiaries of a concentration buff like fly or haste, will have to provide distracting attacks, misdirecting ruses, and body shields to keep their buffs up. This also goes for things like walls, illusions, and probably (we have yet to see) conjured monsters.
It also feels more like literary fantasy fiction. It usually seems to be the case that damaging a wizard disrupts their magic.
Finally, a game that gives my 17th level evoker a meteor swarm with a 1 mile range that creates four 40 foot radius 40d6 fireballs does not seem to be nerfing magic much. My only regret is that you can't center it on someone. Not that you really need to. |
| (Reply to #22)LupusRegalis |
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| #29Cyber-DaveJul 05, 2014 21:24:57 |
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| #30LawolfJul 05, 2014 21:55:48 |
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| #31Cyber-DaveJul 05, 2014 23:08:13 |
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| #32FFSAAJul 05, 2014 22:20:07 |
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| #33PsikerlordJul 05, 2014 22:21:59 |
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| #34MechaPilotJul 05, 2014 22:24:07 |
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| #35masterfat78Jul 05, 2014 22:26:19 |
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| #36masterfat78Jul 05, 2014 22:27:27 | People complain about stoneskin but it looks like a spell to cast on yopur fighter then go invisible and stay out of danger. Same with haste. |
| #37FFSAAJul 05, 2014 22:32:30 |
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| #38PsikerlordJul 05, 2014 22:30:56 |
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| #39GhostStepperJul 05, 2014 22:33:06 | I find it amusing that someone was complaining in another thread about them removing tactical decision making from wizards because of Shape Spell when the concentration spell mechanics actually force spellcasters to be more tactcal than they ever have before. "Fire and forget" for 40 years becomes "fire and watch your ass". |
| #40PsikerlordJul 05, 2014 22:33:12 |
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| #41MechaPilotJul 05, 2014 22:37:40 |
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| #42Cyber-DaveJul 06, 2014 8:32:08 |
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| (Reply to #30)Ashrym |
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| (Reply to #36)Ashrym |
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| #45NoonJul 06, 2014 0:24:28 | This is something they should have had in the general playtest first.
It's not a good idea to make something, playtest it, then put in something else that cancels it roughly half the time due to a regular occurance. It's not small adjustment. |
| #46RamzourJul 06, 2014 1:52:45 |
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| #47PsikerlordJul 06, 2014 2:20:02 |
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| #48RamzourJul 06, 2014 3:01:05 |
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| #49TheNovaLordJul 06, 2014 3:38:39 | It is good that casters are Both OP and Suck as mentioned above
I get the feeling we wont really know until a good many games past the full release date......still the internet would be empty if it werent for speculation
Trying my first game post basic rules release later so will keep an eye out of this Conc thing! |
| #50BrimleydowerJul 06, 2014 4:34:56 | I believe people are still viewing the game through the lense of different editions instead of approaching it as different game. There are some similarities to be drawn, yes, and that was intention all along, but so long as someone is trying to cram the Triangle into the Square, they're going to be disappointed. |
| #51PsikerlordJul 06, 2014 4:56:27 |
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| #52RamzourJul 06, 2014 5:08:43 |
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| #53UchawiJul 06, 2014 5:25:59 | There is also the choice if you want to be a combat oriented caster then choose a gish, warlock or a cleric. Get out of the mind set of one class can do it all. |
| #54masterfat78Jul 06, 2014 6:08:22 |
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| (Reply to #51)Ashrym |
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| (Reply to #4)eleran |
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| #57GhostStepperJul 06, 2014 11:56:56 |
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| #58DraconesJul 06, 2014 13:39:35 | There's a lot more flexibility and options that people aren't giving wizards credit for. For one, if you have an important conc spell up you have really good reflex options like shield to turn a hit on you into a miss that lets you keep your concentration up.
But really I think evokers are going to be the AE kings. Bounded accuracy means that packs of low level monsters can kill a party, but with sculpting your wizard can put fireballs anywhere and wipe out an 8x8 grid of enemies quite often. High level wizard action would look like: 10 ogres rush the party, 4 surround the wizard who shields to deflect after the first hit, overchannels a high slot fireball and GG ogres time for the next encounter.
Sculpting drastically changes how evokers operate. I don't think we can say too much about concentration spells until we see the other archtypes like conjurer or enchanter. |
| #59roddyriot2Jul 15, 2014 14:11:02 | I concur with the original poster, I hate the concentration rule. There are numerous spells that will produce very poor value (I hesitate to say 'worthless' and risk being defeated by literal-ists). The war-cleric archetype is just out the window: 'Prayer' and 'Magic Weapon' are especially junk'y, provided too small an immediate boost given the risk of concdntration-breakage. The design problem is lumping hugely powerful magic like slow in with small buffs like these. |
| #60FallingIcicleJul 15, 2014 14:59:27 | There are a few spells that really shouldn't require concentration, like Magic Weapon. Magic weapon provides a very minor bonus for its spell level, and doesn't stack with magic items. I can't see my chracter ever bothering to learn or use that spell. It just doesn't compare to any of the other things I could be using my concentration for. |
| #61LawolfJul 15, 2014 15:10:46 |
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| #62FallingIcicleJul 15, 2014 15:23:15 |
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| #63LawolfJul 15, 2014 15:46:40 |
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| #64PsikerlordJul 15, 2014 16:10:52 |
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| #65ArithezooJul 15, 2014 16:16:20 | There aren't really that many Defensive Self Buffs:
Blur
That is all. Every other defensive buff spell can be cast on another creature. And Blur makes it very hard for creatures to hit you in the first place, meaning you might not even need to make any concentration checks.
Personally, I like this. In the past, casters would simply buff themselves (often with multiple spells), and this (at least in my games) was part of the reason for caster dominance. Now, not only can you only have a single concentration spell active at a time, you are typically better off buffing another party member and continuing to keep out of harm's way. |
| #66ChrisCarlsonJul 15, 2014 18:15:01 | Polymorph Self... Tenser's Transormation...
Wuddayameanwizardscouldn'tdomelee? |
| #67FallingIcicleJul 15, 2014 20:55:45 |
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| #68LawolfJul 15, 2014 22:02:41 |
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| #69PsikerlordJul 15, 2014 22:04:16 |
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| #70viper5Jul 15, 2014 22:47:12 |
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| #71FallingIcicleJul 15, 2014 23:02:10 |
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| #72PolarisJul 15, 2014 23:09:21 |
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| #731eejitJul 16, 2014 4:29:05 |
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| #74PolarisJul 16, 2014 4:32:31 |
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| (Reply to #74)1eejit |
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| #76PolarisJul 16, 2014 5:14:41 |
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| #77Person_ManJul 16, 2014 6:39:02 | Mage Armor spell does not require Concentration, lasts 8 hours, and provides you with 13 + Dex armor. Foresight spell does not require Concentration, and provides a very potent buff for 8 hours. (It's also worth noting that the benefits are "you can't be suprised" and gaining Advantage or imposing Disadvantage on a lot of things. There's nothing inhearently "magical" about it, but it's way way better then anything a 17-20th level Fighter or Rogue gets.
Predictions: After the PHB and 6-8ish splat books with spells are published, you'll be able to assemble a list of 6-8ish buff spells with a long duration that don't require Concentration, and CoDzilla (or MageZilla?) will be reborn.
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| (Reply to #77)Ashrym |
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| #79OrethalionJul 16, 2014 12:26:55 |
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| #80melloredJul 16, 2014 12:29:52 |
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| #81FallingIcicleJul 16, 2014 13:35:09 |
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| #82AhglockJul 16, 2014 13:42:16 |
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| #83OrethalionJul 16, 2014 13:55:28 |
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| #84FallingIcicleJul 16, 2014 13:57:20 |
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| #85LawolfJul 16, 2014 14:06:22 |
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| #86LawolfJul 16, 2014 14:34:08 |
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| #87FallingIcicleJul 16, 2014 14:49:41 |
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| #88OrethalionJul 16, 2014 15:03:43 |
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| #89FallingIcicleJul 16, 2014 15:16:37 |
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| #90OrethalionJul 16, 2014 15:39:25 |
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| #91FallingIcicleJul 16, 2014 17:02:30 |
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| #92LawolfJul 16, 2014 18:17:33 | In the leaked alpha there is a feat that gives you advantage to Con saves for concentration. There is also a feat that gives you +1 Con and proficiency in Con saves. It looks like it won't be that hard to maintain concentration after all. So any spell with a 1 hour duration will be really nice. |
| #93OrethalionJul 16, 2014 18:33:48 |
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| #94FallingIcicleJul 17, 2014 3:01:54 |
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| #95Caliburn101.Jul 17, 2014 4:10:12 |
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| #96PsikerlordJul 17, 2014 5:01:54 |
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| #971eejitJul 17, 2014 5:37:25 | If there is a leaked alpha PHB this wouldn't be a place for discussing (let alone sharing) it.
However I would not be at all surprised if feats similar to what Lawolf describes do exist in the PHB when it is released. |
| #98OrethalionJul 17, 2014 6:35:49 |
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| #99OrethalionJul 17, 2014 6:38:02 |
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| (Reply to #99)1eejit |
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| #101OrethalionJul 17, 2014 7:09:26 |
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| #102LawolfJul 17, 2014 7:11:12 |
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| #103UYtrdennisJul 17, 2014 7:22:06 |
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| #104LawolfJul 17, 2014 8:00:42 |
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| #105AhglockJul 17, 2014 15:39:52 |
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| #106FallingIcicleJul 17, 2014 15:50:00 |
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| #107FallingIcicleJul 17, 2014 15:46:06 |
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| #108ChrisCarlsonJul 17, 2014 15:53:46 |
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| #109FallingIcicleJul 17, 2014 21:49:46 |
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| #110FallingIcicleJul 17, 2014 16:08:12 |
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| #111ChrisCarlsonJul 17, 2014 16:16:49 |
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| #112LawolfJul 17, 2014 16:27:54 | Couldn't the argument be made that clerics have powerful buff spells while wizards do not.
P.S. I still think you grisly underestimate the potential power of the magic weapon spell cast by a paladin, eldritch knight, valor bard, or blade pact warlock. Also abjuration wizards are great at casting concentration spells as they get 2x level +Int mod as a damage shield. This means that until their damage shield is depleted, they don't need to make concentration saves. |
| #113FallingIcicleJul 17, 2014 17:39:40 |
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| #114LawolfJul 17, 2014 17:43:50 |
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| #115FallingIcicleJul 17, 2014 17:58:06 |
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| #116OrethalionJul 18, 2014 6:28:28 |
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| #117OrethalionJul 18, 2014 6:32:24 |
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| #118abanathieJul 18, 2014 9:41:45 | Magic weapon allows you to bypass resistance to normal weapons; bless just gives a bonus. That's a major difference; although, I can see it being less important if a group never runs into weapon resistance creatures. Is it enough to justify the level and apparent "power" difference between the spells? Up to you. But Magic Weapon does fulfill a role separate from Bless, even if that role isn't what you want... |
| #119KarnosJul 18, 2014 10:49:40 |
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| #120FallingIcicleJul 18, 2014 13:36:44 |
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| #121OrethalionJul 18, 2014 13:41:40 |
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| #122FallingIcicleJul 18, 2014 14:04:04 |
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| #123ChrisCarlsonJul 18, 2014 14:07:12 |
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| #124FallingIcicleJul 18, 2014 14:09:11 |
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| #125ChrisCarlsonJul 18, 2014 14:15:46 |
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| #126OrethalionJul 18, 2014 14:19:26 |
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| #127FallingIcicleJul 18, 2014 14:22:48 |
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| #128ChrisCarlsonJul 18, 2014 14:30:10 |
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| #129OrethalionJul 18, 2014 14:32:13 |
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| #1301eejitJul 18, 2014 14:45:08 | Ok, but that circumstance is going to be far more rare than the very reliable Guiding Bolt. |
| #131FallingIcicleJul 18, 2014 14:54:10 |
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| #132OrethalionJul 18, 2014 14:57:28 |
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| #133OrethalionJul 18, 2014 15:05:38 |
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| #134FallingIcicleJul 18, 2014 15:08:09 |
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| #135FallingIcicleJul 18, 2014 15:17:51 |
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| #136OrethalionJul 18, 2014 15:22:01 |
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| #137PsikerlordJul 18, 2014 21:30:12 |
magic weapon is for when the monster has resistance againt non-magical weapons, some examples of which are in the starter set. |
| #138demon_idolJul 18, 2014 23:46:57 | The cool thing about the 5e magic system (at least for clerics and wizards), is that you can prepare a spell that is very circumstantial in utility without having to sacrafice a casting slot in doing so. It makes preparing spells both easier, and more insteresting. Its easier, because you don't have to weigh the probablility of the spell being used vs. the value of the slot the spell is taking up. Its more interesting because now you are only considering the various circumstances you are likely to encounter and which spells may have utility in those circumstances, and that is fun, because you get try to out think fate/the DM.
So, my wizard might prepare magic weapon on the chance that the tomb contains a wight (just guessing that wights require magic weapons to hit them), but if it doesn't, or no big deal. I will just use those slots to cast some other spell. |
| #139OrethalionJul 19, 2014 8:11:47 |
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