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| #1XunValDorl_of_HouseKilsekAug 15, 2014 9:19:03 | This is a conclusion thread from my other themed based one. There are many different styles when it comes to DMing and being a player. Generally, of course with a few exceptions, there is no wrong way to DM or play no matter what someone else may think. I have implemented my style for 29 years now so no matter how many people tell me I am doing it wrong, I will continue to do it that way.
Now no matter how much you may disagree, I think we should all agree that sometimes a certain group's style may not be for you and trying to get them to change, is sometimes not the answer. If I get involved with group and I don't like the way they do things, I have no problem admitting to myself that maybe this group just isn't for me and I think it's fair of me to try and get them to change if they don't want too: I would rather just go and find a group that fits my style better. Now if there are no other groups then beggars can't be choosers. |
| #2MarandahirAug 15, 2014 9:33:05 | I can agree with that. But if I am starting a new game, I want it to be as inclusive as possible. I think there almost ALWAYS is a way to satisfy everyone in the group, including the DM. |
| #3bawylieAug 15, 2014 10:20:00 |
Gaming has evolved considerably over the centuries. Iterations in design, advances in technology, new ways to tell old stories, different levels of immersion, different kinds of fun, different kinds of sport. The board and video game industry changes in the last 30 years are astounding!
Yet if I DM-ed today as I did even 20 years ago, my games wouldn't be as good as they are.
And if I never change again, or never learn or grow from where I am now, I will eventually fail.
Self-examination is important. Even if the result is "Yeah, I'm good as-is." Evolution and change are likewise important. How else would we know that the direction of 3rd and 4th ed was mistaken. They were great games! But they weren't quite right for THIS game.
Either way, self-examination, iteration, refinement are critically important. |
| #4MarandahirAug 15, 2014 10:53:00 | I'm pretty sure the topic of THIS PARTICULAR thread is supposed to be that people have different DMing and gaming tastes. |
| #5ChakravantAug 15, 2014 11:19:26 | I think most group's styles are for most people. I find a big difference between the "white room" forum experience and the actual gameplay. I've gamed with people who would disagree with most of my opinions regarding game theory, but at the table we're cool with each other. Aspects of gameplay are often artificially enhanced in play test and on the forums for purposes of analysis. At the table, those same aspects may be invisible. We're not as different as we think. The crucible we choose to communicate in/with simply makes those differences seem larger than they are. |
| #6JohnLynchAug 15, 2014 11:49:00 | Trying to tell someone on the forum that they're "doing it badly" or "not following the rules of 5th edition" are argumentative and a fool's errand. If a table is enjoying the experience then there's no reason to change. Whether it's playstyle or edition.
There's be a lot less arguments if people stopped saying "you should do X" and instead said "my table finds it more enjoyable when we do Y." |
| #7TiaNadiezjaAug 15, 2014 12:06:40 | ... Couldn't this have gone into one of the other five or so threads people (including the OP) have started on this topic? |
| #8TiaNadiezjaAug 15, 2014 12:52:23 |
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| #9ORC_AnimusAug 15, 2014 13:04:24 | I’ve removed content from this thread because trolling/baiting and personal attacks are a violation of the Code of Conduct. You can review the Code of Conduct here: http://company.wizards.com/conduct Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #10FantasyfilmsmanAug 15, 2014 13:11:40 | I've played in a groups game that didn't mesh with my style as a player. It wasn't that it wasn't fun it was but I could not see myself hampered creatively with the DM. The group was cool but I also knew it was somewhat me too as a player because I was hijacking the play sessions. It got the group really going and having fun but the DM was out to get me. Realizing by my fourth session with the group I scaled back and just didn't like it. So I never came back to the table. It can happen. You get used to a certain way of playing and when you have to hold back it's hard to change. I mostly DM and not play due to me being able to Roleplay my style with the NPC's and the only person I affect is me. I allow my players full sandbox freedom even if I'm running a module. So a constricting DM will not go well with me and I'm ok with that. |
| #11NautilusAug 15, 2014 13:13:05 | "You're doing it wrong" and "Could you be doing it better?"
Are those statements one and the same? |
| #12TiaNadiezjaAug 15, 2014 13:21:04 |
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| #13ShirebrokAug 15, 2014 13:29:54 |
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| #14sailoroswaldAug 15, 2014 13:32:36 | Tia, what you said was perfect - soapbox or no soapbox.
Everyone here - players or DMs, old or new, should strive to do our best to make our hobby as inviting as possible. To show the curious how wonderful this game can be if you give it a chance.
I started playing D&D in my freshman year of high school. The memories of staying up past daybreak are still some of the best I have.
I want potential newbies to become players that look back at their first experiences fondly. I don't want them to become people who had the door shut on them and never looked back. |
| #15MarandahirAug 15, 2014 13:40:16 |
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| #16TiaNadiezjaAug 15, 2014 13:43:27 | Thanks, y'all.
One of the more awkward things about being someone who believes that self-examination and growth are inherently good things is that I'm pretty sure that, if I still have access to these posts in ten years, I'm going to look back on at least a few things I've written and think, "Why did I even think that?" I know I've had that response to stuff I did, and advocated doing, ten years ago.
On the other hand, I can also be fairly certain that in ten years I'll be a better GM than I am right now, so I'll take it. |
| #17Beldak_SerpenthelmAug 15, 2014 13:45:22 |
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| #18UchawiAug 15, 2014 13:57:12 | The experience and enjoyment of the game will be the driving factors. If you like the experience and enjoy the group you are with then most likely you will come back for another game and some of the bias or pre-concieved notions about the game may change. |
| #19Jvance420Aug 15, 2014 14:11:11 |
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| #20OrethalionAug 15, 2014 14:48:46 |
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| (Reply to #8)XunValDorl_of_HouseKilsek |
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| (Reply to #20)XunValDorl_of_HouseKilsek |
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| (Reply to #14)XunValDorl_of_HouseKilsek |
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| #24TiaNadiezjaAug 15, 2014 16:56:56 |
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| #25Jvance420Aug 15, 2014 17:06:09 |
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| #26silentdanteAug 15, 2014 17:06:52 |
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| (Reply to #25)XunValDorl_of_HouseKilsek |
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| #28TiaNadiezjaAug 15, 2014 17:22:40 | Um... I love AC/DC, but honestly?
They're creatively dead. Their work is good, but... they're creatively dead. |
| #29NoonAug 15, 2014 17:22:51 | Just seems too simplistic.
If you sat down and wrote a list, you could have two columns - 1. Things you wont budge on, 2. Things you could compromise to some degree (or even three columns: 3. Things you can compromise on a lot!)
I think if you're all column #1 and nothing in the other columns, then you're incredibly rigid and no one is good enough unless they fit your exact personal standards. It's trying to play as dad, when pretty much no one wants to treat you as some sort of parental figure that they must follow (and like!) every single thing you do.
Note: This goes for players as well! Not just GM's. If you're a 'You can't say no!' player, then you're just all column #1. To be willing to compromise is to be willing to hear the word 'no' and not explode.
A spread across the columns is the more socially functional setup. |
| #30silentdanteAug 15, 2014 19:02:21 |
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| (Reply to #27)Jvance420 |
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| #32NoonAug 15, 2014 17:50:41 |
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| #33MechaPilotAug 15, 2014 18:26:30 |
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| #34grendel111111Aug 15, 2014 18:44:36 | I think there is a big difference between the ideas of growing and improving vs. Style of play. You can change and improve within a style. If someones style is different it does not mean they are not learning, improving and getting better. Experiencing other styles and including and incorporating what works for you into your style will grow your game. |
| (Reply to #29)Azzy1974 |
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| #36DLfanAug 15, 2014 22:40:49 |
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| (Reply to #33)Jvance420 |
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| (Reply to #28)XunValDorl_of_HouseKilsek |
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| (Reply to #30)XunValDorl_of_HouseKilsek |
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| #40EmirikolAug 16, 2014 8:26:41 | Great topic. Sure, sometimes a group isn't a great fit for a person.
It can be difficult for some people because they are not familiar with how to approach or start a new group with just the people they like.
My most recent example: My regular group, having evolved over the past decade (and a half) didn't want to play Warhammer Fantasy Roleplay 3rd edition and had two players that simply aren't a good fit for a game system that isn't all hack-slay-bling-bling and the other players had busier lives than me.
So, I hopped on meetup.com and offered to run WFRP3 and start up a new group. I also advertised here on wizards, paizo, rpg.net, enworld.org, pen and paper games, and left tear-off flyers at all the local game stores. It took about 2 days for me to get my first response and about 6 months to finalize a group of people with whom I have found that fit my style. The most common rule I have about this though is that you usually need to offer to run the first couple games, and inquire with the new potential players if they would offer to GM once in a while.
Now I have two groups: 1. My traditional d20 style rpg group. We've got the munchkin, the rules lawyer, the roleplayer, the silent calculator, and the dufus. 2. A roleplaying/story style rpg group. There is the dufus, the uptight halfling, the adhd roleplayer, the musician, and the teacher.
Since each group plays 2x/month on average, it works out great. I swap tuesdays with my wife, who gets her own time away from the kids as well (book club, bunco, get out and shop night).
It took some work though, and we had some turnover with people trying to join the RPG group thinking we were playing a d20-style game - no harm in player turn-over until you find the group you like.
jh |
| (Reply to #40)XunValDorl_of_HouseKilsek |
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| #42MechaPilotAug 16, 2014 10:18:01 |
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| #43MarandahirAug 16, 2014 10:36:45 | I think the fundamental tension here is caused by differing focuses on two separate, but interrelated ideas: one, where all players are consumers in a market of D&D games; the other, where new players are getting their very first impression of a game when they join a group. |
| (Reply to #42)XunValDorl_of_HouseKilsek |
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| #45EmirikolAug 16, 2014 10:42:54 | If people really want to bring people into the game, they should be running games at conventions as well as starting new and abandoning said established groups frequently.
Gaming groups keep people playing, not "the game system."
jh |
| (Reply to #43)XunValDorl_of_HouseKilsek |
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| #47Brock_LandersAug 16, 2014 11:13:41 |
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| (Reply to #43)Jvance420 |
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| (Reply to #47)Jvance420 |
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| #50ankiyavonAug 16, 2014 12:40:00 |
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| (Reply to #49)Brock_Landers |
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| (Reply to #51)Jvance420 |
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| #53Brock_LandersAug 16, 2014 13:31:30 |
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| #54MarandahirAug 16, 2014 13:48:56 | There are two legitimate ways of spelling the bill when you want to start the work with ch. |
| (Reply to #53)Jvance420 |
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| (Reply to #55)Nautilus |
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| #57MarandahirAug 16, 2014 14:04:56 | There are two legitimate ways of spelling the bill when you want to start the work with ch. |
| #58Brock_LandersAug 16, 2014 14:13:19 |
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| (Reply to #57)Jvance420 |
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| (Reply to #58)Jvance420 |
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| #61EmirikolAug 16, 2014 16:51:43 |
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| (Reply to #44)Azzy1974 |
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| #63MechaPilotAug 16, 2014 21:10:40 |
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| #64MechaPilotAug 16, 2014 21:18:04 |
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| #65TiaNadiezjaAug 16, 2014 21:20:43 |
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| (Reply to #65)Azzy1974 |
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| #67NoonAug 16, 2014 21:54:25 |
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| #68NoonAug 16, 2014 21:55:14 |
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| #69NoonAug 16, 2014 21:56:35 |
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