Custom crit-fumble table

Post/Author/DateTimePost
#1

tubadancross

Oct 11, 2014 22:05:33

I made a critical hit/fumble table for my group and wanted some forum feedback on it. Any suggestions for improvement or particularly good things you think I missed. I kept it d20 for simplicity and made it so on a rit you need to roll an 11 or higher for a special ability or a fumble you need to roll a 10 or lower. If those are not rolled, it occurs RAW.

 

20: Insta-Kill
19: Cripple limb (roll d6 to determine limb)
18: Gain Inspiration
17: Maximize Damage
16: One additional Attack
15: Roll damage twice and take the higher amount
14: Opponent is Stunned for 1 round
13: DC 10 STR to break opponent's weapon
12: Opponent's weapon flies d20 feet away
11. Opponent is knocked Prone
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10. Drop weapon
9. Throw weapon d20 feet
8. Fall Prone
7. Next attack against you has advantage
6. Provoke Opportunity Attack
5. DC 10 DEX save or break weapon
4. Stun Self for one round
3. Make attack roll against random ally
2. Roll half attack damage on self
1. Roll attack damage on self

As a note any checks made that use a crippled limb have disadvantage. If the same limb is crippled twice it is amputated. A crippled limb can be healed with a long rest and a use of a healer's kit.

#2

pauln6

Oct 12, 2014 5:05:50

I think crit and fumble tables work better if you don't roll them on a single die so you can put more extreme results at either end because they are rarer.  Looks fun though.

#3

Brock_Landers

Oct 12, 2014 5:25:50

The best critical tables I have seen are in Arduin Grimoire, one possible result is: "Buttocks torn off, SHOCK, fall."

#4

tubadancross

Oct 12, 2014 7:26:38

just checked Arduin Grimoire, definitely the best table.

#5

draegn

Oct 12, 2014 10:43:06

http://deltasdnd.blogspot.com/2012/07/critical-hits.html

 

We have always used these charts modified by weapon skills. 

 

Unskilled natural 20 critical for double damage, natural 1 fumble

 

Skilled weapon skill 20 - weapon skill = critical hit on a natural roll, a natural 1 roll a number of d10s equal to weapon skill, if half or more are 1s it is a fumble. Example: theif with small blade 4 (dagger, knife, dirk, etc) will critical on a 16 or higher and fumble if rolling 2 1s on 4d10.

 

This speeds up combat a great deal for us and solves the problem of a skilled combatant having a persistant 5% chance of failing.

#6

ChrisCarlson

Oct 13, 2014 7:39:23

Crit/fumble tables (lasting effects in particular) are the bane of PCs. I don't use them anymore because they are far more punitive to the PCs than the transient NPCs they face.