| Post/Author/DateTime | Post |
|---|---|
| #1tubadancrossOct 11, 2014 22:05:33 | I made a critical hit/fumble table for my group and wanted some forum feedback on it. Any suggestions for improvement or particularly good things you think I missed. I kept it d20 for simplicity and made it so on a rit you need to roll an 11 or higher for a special ability or a fumble you need to roll a 10 or lower. If those are not rolled, it occurs RAW. 20: Insta-Kill |
| #2pauln6Oct 12, 2014 5:05:50 | I think crit and fumble tables work better if you don't roll them on a single die so you can put more extreme results at either end because they are rarer. Looks fun though. |
| #3Brock_LandersOct 12, 2014 5:25:50 | The best critical tables I have seen are in Arduin Grimoire, one possible result is: "Buttocks torn off, SHOCK, fall." |
| #4tubadancrossOct 12, 2014 7:26:38 | just checked Arduin Grimoire, definitely the best table. |
| #5draegnOct 12, 2014 10:43:06 | http://deltasdnd.blogspot.com/2012/07/critical-hits.html
We have always used these charts modified by weapon skills.
Unskilled natural 20 critical for double damage, natural 1 fumble
Skilled weapon skill 20 - weapon skill = critical hit on a natural roll, a natural 1 roll a number of d10s equal to weapon skill, if half or more are 1s it is a fumble. Example: theif with small blade 4 (dagger, knife, dirk, etc) will critical on a 16 or higher and fumble if rolling 2 1s on 4d10.
This speeds up combat a great deal for us and solves the problem of a skilled combatant having a persistant 5% chance of failing. |
| #6ChrisCarlsonOct 13, 2014 7:39:23 | Crit/fumble tables (lasting effects in particular) are the bane of PCs. I don't use them anymore because they are far more punitive to the PCs than the transient NPCs they face. |