Custom Subclass: Drunken Master

Post/Author/DateTimePost
#1

spelley

Oct 09, 2014 6:02:16

On the old forum I had created a couple subclasses, and my best-received was the Drunken Master Monk tradition. So, for your enjoyment and comments/tweaks/proposed changes, here it is:

 

Way of Drunken Boxing
Monks of the Way of Drunken Boxing are trained in the secret art of fighting while (appearing to be) drunk. The style is known for being able to strike while appearing unbalanced, and lends itself to reactionary fighting ("rolling with the punches"). The style is very difficult to master, and is guarded jealously by those who know it. Others freely wish to teach others the way, though many find it far more difficult than they anticipate it. A Drunken Boxer always appears off guard, but never truly is.

 

Drunken Boxing
Starting when you choose this tradition at 3rd level, you become immune to Intoxication. Additionally, you fight just as well when Prone as you do standing regularly. Enemies do not have Advantage on attacks against you while prone, you do not have Disadvantage on attacks while Prone and you can stand up without using any Movement. Lastly, you gain Proficiency with any Improvised Weapon that involves drinking or alcohol. This includes Barrels, Bottles, Glasses, Mugs, etc.

 

Numb Body
At 6th level you have learned to endure great pain by simply ignoring it. When you are successfully attacked you may spend a Reaction and 2 Ki points in order to gain Resistance to all damage from the attack. 

 

Flowing Strikes
At 11th level you have honed your ability to react to your opponents' predictable movements, punishing any who would attack you. When you are attacked within 5ft, you may spend a Reaction and 1 Ki point to make a melee attack against them.

 

Drunken Revelry
At 17th level you have attained perfection of form. You may spend 2 Reactions per round instead of the normal 1, though you may only use 1 reaction per turn.

 

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I wanted to make a Monk who felt like he just moving and reacting to other people's attacks, and just flowing with them. Watched The Legend of Drunken Master recently and took a few cues from the movie.

 

- The style itself is based around "looking unbalanced but never actually BEING unbalanced" and in Jackie's performance he often fought while on his knees/on the ground, so I made the "prone" changes to emphasize that.

 

- He sometimes used bottles and other things in the fights. This also encourages a Monk of the Way of Drunken Boxing to carry and drink alcohol *during the fight.* Making them immune to the negative effects of Intoxication also encourages this.

 

- A couple times he is hit with an attack or a table and completely ignored it. Thus, Numb Body.

 

- His style often resulted in him being attacked and *then* attacking in a burst back at them. With Flowing Strikes, he can potentially Ready an Action to Attack when he is attacked, then counter-attacking...hard.

 

- The whole style is based on Reactions. His "capstone" means he can react twice as much. 

 

Let me know what you guys think!

 

EDITS:

- Updated to only allow 1 reaction per Turn while still allowing 2 Reactions per Round.

#2

Jenks

Oct 09, 2014 9:01:01

Looks pretty neat.

 

Level 17 ability is kinda murky though. You probably need to specify something like "only one reaction per turn" in order to prevent wierd double reaction stuff.

 

Edit: The improvised weapons also probably needs some clarity as you could concievable drink alcohol from lots of things.

#3

spelley

Oct 09, 2014 9:03:31

Jenks wrote:
#4

Jenks

Oct 09, 2014 9:08:48

True that. Let it be as freeform as the martial art itself.

 

Cool subclass man.

#5

spelley

Oct 10, 2014 2:11:53

Thanks!

#6

Raez_Daevan

Oct 10, 2014 6:05:21

I like it!

#7

CriticalBastard

Oct 10, 2014 6:32:07

This is great, although I think the focus is too heavy on reactions.

 

Could combine 2 reactions into:

When hit by a melee attack, as a reaction you can spend 2 ki to take half damage from the attack and make an unarmed attack against the attacker. 

 

Then could do something like a spit a small cone of flame. Then if you ditch the double reaction thing that gives you another ability slot.

 

Maybe at lv17 when you use above ability you don't take any damage instead. Or maybe a drunken punch nobody sees coming so you get advantage for the attack. Like at lv11 when you spend 1 ki for flurry of blows, you gain advantage on the first (or both?) unarmed attack you make as part of that bonus action.