D&D 5th edition needs a burst of Vigor!

Post/Author/DateTimePost
#1

Slit518

Jan 26, 2015 8:44:56

D&D 5th edition has been out for roughly 6 months.  It has a few 1st party campaigns, such as The Lost Mines of Phandelver, Hoard of the Dragon Queen/Rise of Tiamat, and the soon to come Elemental Evil, which I am excited about (not including The Sundering modules which are cross edition).

Yet, for most, this feels like an underwhelming amount of content.

How do you feel personally?  Do you feel there should be more 1st party modules by now?  Are you indifferent toward the whole thing?  Or do you feel it is a fine number of modules in the span it's been out?

Perhaps to breathe some new life into this still, relatively new game, Wizards of the Coast and Hasbro should host a competition, a module creation competition, where the BEST 10 modules (if there are 10 worthy) will wind and become printed to be playable for 5th edition.  If so, would this excite you more?  Would you participate?  If so, how?  By creating a module yourself to enter in the contest or by simply voting, if community voting was allowed?

I would personally welcome this, as I feel it would spark more interest in the game.  Getting the community more involved, getting those involve who just want to win and see something published, and ultimately, the top ones being printed bringing variety to the game, giving the potential DMs a lot more options.

So, what do you say?  Would you support the idea of a module contest?  If so, let your voice be heard!  I know I'd be interested!

#2

Ranthalan

Jan 26, 2015 9:01:45

I'm indifferent as I make all my own content anyway. I'd rather have a dumping ground for home brew content that had a ratings system.  I'd probably throw my stuff at a contest, but I'm not big on the idea as content creation does strike me as a competitive endeaver.

 

Tonight we start a new campaign with "The Captured Keep (on the Borderlands)".  The problem is, it's geard mostly toward getting my players characters together so the into would likely be lousy for any other situation.  And since it's basically a session 0 adventure, it's quite short in duration.

#3

Slit518

Jan 26, 2015 9:36:53

Ranthalan wrote:
(Reply to #3)

Ranthalan

Slit518 wrote:
#5

Slit518

Jan 26, 2015 9:56:01

Ranthalan wrote:
#6

AaronOfBarbaria

Jan 26, 2015 10:23:36

Quality = good.

Quantity = only good if it is all quality.

 

WotC are focusing on quality over quantity - I wouldn't have it any other way.

 

Also, I will not have finished one campaign before the next releases, which makes their current release schedule look plenty fast to me.

 

If there is any slack to be picked up, which I don't exactly think there is, 3rd-party companies can pick it up.

#7

Slit518

Jan 26, 2015 10:32:59

AaronOfBarbaria wrote:
#8

AaronOfBarbaria

Jan 26, 2015 11:16:25
Contests take time and people to judge the entries, and the people WotC has would need to reduce time dedicated to what they are doing in order to have time to spend on the contest - and that is the opposite of matching their intent of quality over quantity by definition.
#9

Coredump00

Jan 26, 2015 11:26:13

I am hoping for more modules, partly because I have not been impressed with HotDQ and RoT; and I think part of the problem is they are trying to cram too many levels into one adventure path.  Go from 1-8 8-15 and make it 1-6 6-10, and you have more space to provide detail an such.

 

My last campaign (3.5) used several modules that I tweaked a bit to create one large related campaign.  More options are better.  I would prefer modules covering smaller level advancements.

 

However, I am glad they are avoiding the 'tons of releases' crunchfest.... I think that does more harm than good.

 

But I would like to see more adventure options...

 

 

#10

Slit518

Jan 26, 2015 11:40:29

AaronOfBarbaria wrote:
#11

lawrencehoy

Jan 26, 2015 11:41:29

Coredump00 wrote:
#12

Slit518

Jan 26, 2015 11:46:34

lawrencehoy wrote:
#13

Azzy1974

Jan 26, 2015 12:33:39

I can't wait until they unveil their new OGL the mentioned in a Reddit. I'm sure there will be quite a few that'll jump at making more content when that gets released. I know I won't mind taking a shot.

#14

Zardnaar

Jan 26, 2015 12:34:38

Slit518 wrote:
#15

guachi

Jan 26, 2015 13:21:27

AaronOfBarbaria wrote:
#16

Zardnaar

Jan 26, 2015 13:22:55

guachi wrote:
#17

Azylynne

Jan 26, 2015 14:12:59

Slit518 wrote:
#18

CCS

Jan 26, 2015 14:40:23
I'd like to see about 1 adventure module per month. Ideally the module could stand on its own - even if it's part of a several module arc (ex: The Desert of Desolation series from 1e. You could play any one of the 3 by itself. Or run them in order for a bigger story.) But if WOTC doesn't want to do that? Oh well, that's their problem not mine. I generally make my own stuff. But if I'm in the mood for a module I can always buy stuff from Paizo as the need arrises & modify it
#19

masterfat78

Jan 26, 2015 16:24:26

Id really like to see some third party love in the adventure area. Id also like to see a third party take on a actual warlord class.

#20

SilentSin

Jan 26, 2015 17:17:16

I couldn't care less about published adventures. I buy D&D for the mechanics, classes, races, spells, etc. Then I use that as a framework for making my own adventures. I've never used a published adventure as anything more than an idea to make my own.

#21

Slit518

Jan 26, 2015 17:32:36

SilentSin wrote:
(Reply to #15)

AaronOfBarbaria

guachi wrote:
#23

BRJN

Jan 26, 2015 18:50:46

I wonder if there are any very old LFR modules that would convert easily to 5e?

#24

seti

Jan 26, 2015 19:08:29

Ranthalan wrote:
#25

Slit518

Jan 26, 2015 19:35:59

seti wrote:
(Reply to #25)

seti

Slit518 wrote:
#27

AaronOfBarbaria

Jan 26, 2015 19:49:53

Actually, the free PDF part is supposed to be out in March, with the adventure book (that contains a subset of the info in the free PDF which actually gets used by NPCs/monsters in the adventure) following in April.

(Reply to #27)

JohnLynch

We've had our last product release in December and our next one is in April. That's a product every 4 moths. I'll be happy with 3 products a year.

 

Slit518 wrote:
#29

bob_goes_up

Feb 01, 2015 5:24:53

I frankly don't think that the OGL will return, but it would be great to have something like the savage worlds fan license. This license allows players to stamp an adventure as rules compatible as long as they don't charge any money for it.

 

https://www.peginc.com/tag/savage-worlds-fan-license/

 

#30

AaronOfBarbaria

Feb 01, 2015 5:54:48

You don't actually need a license to put "compatible with fifth edition" (or a lot of similar phrases that would be clearly understood by any D&D player, but don't make use of any trademarks held by WotC such as the D&D name or logo, or the phrase Dungeon Master) on your adventure.

#31

edwin_su

Feb 01, 2015 6:14:34

JohnLynch wrote:
#32

joeburgos

Feb 01, 2015 6:45:36

Slit518 wrote:
(Reply to #29)

Azzy1974

bob_goes_up wrote: