Dagger Love

Post/Author/DateTimePost
#1

Elfcrusher

Oct 22, 2014 13:47:35

As far as I can tell there are only two reason for a rogue to dual-wield daggers:

1) Roleplaying flavor

2) They can be thrown in a pinch

 

But other than that, is there any mechanical benefit to daggers over short swords?  I seem to remember (perhaps inaccurately) that in an early iteration of Next there was some mechanic that increased the likelihood of getting a hit each turn, which meant a greater chance of proccing Sneak Attack. But I can't see anything like that now.

 

 

#2

ChrisCarlson

Oct 22, 2014 13:54:25

Nope. But reasons #1 and #2 are both completely legit.

 

The difference of 1-point of damage, especially given the fact that your Sneak Attack damage will only continue to dwarf--by magnitudes--any weapon you choose to swing, isn't worth worrying about.

 

Daggers are cool. If you think so too, don't be afraid to use 'em. No one is going to take away your D&D Membership Card for doing it.

#3

Psikerlord

Oct 22, 2014 14:07:56

Daggers are very concealable too, dont forget.

 

I think the way SA works in 5e that you can play a dagger rogue no problem at all. Even a deadly, pin point accuracy dagger throwing rogue.

#4

Elfcrusher

Oct 22, 2014 14:20:16

There's one other downside, in my opinion: I really hate rolling d4's.  They don't "roll" they just sort of plop.  More of a crash, really.

 

But I may have to suck it up and find my d4's.  I just like daggers.

#5

Grifford

Oct 22, 2014 14:23:54

I agree with Carlson.

 

Sneak attack damage is your bread and butter as a rogue, second only to your sense of style. Daggers have tons of style and don't reek of numbers fetish.

(Reply to #4)

Satyrn

Elfcrusher wrote:
(Reply to #4)

Reius

Elfcrusher wrote:
#8

Johris

Oct 22, 2014 14:39:19

Satyrn wrote:
#9

Satyrn

Oct 22, 2014 14:52:33

Well, yeah.

 

But I was also thinking of a friend who, when he rolls d2 (or d3), ignores results above 2 (or 3) and rerolls

#10

Orzel

Oct 22, 2014 14:59:44
Daggers are easier to steal and less painful to leave behind when you HAUL BUTT OUTTA THERE!
#11

Synjin

Oct 22, 2014 15:06:20

Plus you can carry a ton of them. 

 

#12

spelley

Oct 22, 2014 15:14:22

I also agree with Carlson. Being able to throw daggers especially should not be discounted. Between that, the ability to Move + Attack + Move and the extra mobility granted by Cunning Action, Rogues with throwing daggers are probably the most deadly mid-range threat (as they should rarely need to end their turn in melee)

#13

Noon

Oct 22, 2014 19:47:43

Slightly off topic, my current DM wont let me hide, pop around the corner and get the unseen attacker bonus.

 

But what would be cool is if I could get it by throwing a dagger! That'd be cool!

 

Okay, maybe a bit off topic...

(Reply to #4)

Azzy1974

Elfcrusher wrote:
(Reply to #8)

arnwolf666

Johris wrote:
#16

RKVM

Oct 22, 2014 20:57:41

Personal houserule: daggers can be dual wielded with any non-light mainhand weapon without the Dual Wielder feat. Allows the traditional rapier/longsword and dagger combo that was the most prevalent dual-wield style in real life, and gives daggers a little more play.

#17

kimura121

Oct 22, 2014 23:06:54

Satyrn wrote:
#18

Noon

Oct 22, 2014 23:18:54

Johris wrote:
#19

kalil

Oct 23, 2014 0:21:36

3) Sharpshooter feat, dual wielding daggers is the easiest way to double dip on the damage bonus

#20

ChrisCarlson

Oct 23, 2014 6:54:52

I have a couple of these big beauties...

 

 

I could just write 1 through 4 on it with a permanent marker three times each.

 

What's more, it's kinda fun to roll big, intimidating dice just to deal only 1-4 damage!

 

#21

Dooflegna

Oct 23, 2014 8:02:13

RKVM wrote:
#22

Mistwell

Oct 23, 2014 8:31:48

There are plenty of mechanical benefits.  See this thread on the Dagger Thrower.

#23

Samrin

Oct 23, 2014 8:32:17

There really needs to be a mechanical incentive to have a dagger as your permanent weapon. The rogue should have special mechanics tied to it. 4e actually made daggers mechanically worthwhile. Why can't 5e?

#24

Synjin

Oct 23, 2014 8:57:04

ChrisCarlson wrote:
#25

ChrisCarlson

Oct 23, 2014 8:59:28

Synjin wrote:
(Reply to #20)

Azzy1974

ChrisCarlson wrote:
#27

Varisthenes

Oct 23, 2014 10:02:13

You can throw two daggers a turn using the two-weaponfighting rules.  As far as I can tell this is the only way for a single classed rogue to get two ranged attacks without taking the crossbow expert feat.  This lets you instead take the skulker feat.  This lets a dagger rogue make two ranged attacks per turn while still enjoying the benefits of the skulker feat.  Which lets you stay hidden even if your first attack misses.

 

In other words, a hidden rogue with the skulker feat using daggers gets advantage on their first attack roll.  If that attack misses they get advantage on their second attack roll too.  This gives them a lot more dice to insure they sneak attack without relying on attacking an enemy within 5' of a party member.

 

By comparison, a hidden crossbow expert rogue that misses with their first attack is no longer hidden, loses advantage, and is forced to either attack an enemy within 5' of a party member, or miss out on sneak attack dice that turn.

 

(Reply to #6)

Timborama

Satyrn wrote:
#29

Lawolf

Oct 23, 2014 11:00:22

Varisthenes wrote:
#30

Joe_the_Rat

Oct 23, 2014 11:39:33

My main group is online, so the threat of d4 caltrops is somewhat lessened. LEGOs, on the other hand...

#31

Dracones

Oct 23, 2014 13:47:10

I think daggers are the only simple, light finesse weapon in the PHB. So for classes that are limited to simple weapons, it's their only dual wielding finesse weapon choice.

#32

abs1nth

Oct 23, 2014 16:11:20

I houserule that you can use a dagger and any one-handed weapon for two weapon fighting. Statistically it's the same: 2d6 vs 1d4 + 1d8. If you want you can say you'd be using a special dagger like a main gauche which doesn't have the thrown property to make it mechanically exactly the same.

 

Daggers are also better than a longbow as long as you don't have more than one extra attack for short ranged attacks.

#33

DDiceRC

Oct 23, 2014 14:58:26
For d4s, I have two d12s numbered 1-4 three times-in Roman numerals.
#34

Noon

Oct 23, 2014 17:06:16

Samrin wrote:
#35

Noon

Oct 23, 2014 17:11:49

DDiceRC wrote:
#36

Noon

Oct 23, 2014 17:13:48

Lawolf wrote:
#37

Lawolf

Oct 23, 2014 20:50:32

Noon wrote:
#38

MechaPilot

Oct 23, 2014 20:54:37

Azzy1974 wrote:
#39

MechaPilot

Oct 23, 2014 20:56:22

Elfcrusher wrote:
#40

Noon

Oct 24, 2014 22:23:46

Lawolf wrote:
#41

h347h50

Oct 25, 2014 11:39:53

Elfcrusher wrote:
#42

frothsof

Oct 25, 2014 14:19:43
Being able to throw them is big