| Post/Author/DateTime | Post |
|---|---|
| #1bawylieJul 28, 2014 11:58:26 | Beyond XP Budget: Increasing Challenge w/o Inflating Difficulty
Edit: (per Sleypy, 4 PCs - not 5). |
| #2melloredJul 28, 2014 12:34:49 | Terrain: A lifesize chessboard, where each black tile is in shadows, and each white tile is silenced. Once a person steps off a tile, it collapses into a pit. Tiles change colors on inititive 2.
Monsters: A few tremorsense creatures that have pushing attack. A few tremorsense creature that have pulling attack.
Player Challenge: Figuring out how the darkness rules work.
Get the party across the room. No need to kill any monsters. |
| #3iserithJul 28, 2014 13:42:23 | Can you tell me a little bit more about what you mean by "kill-box?" |
| #4bawylieJul 28, 2014 14:04:37 | In military strategy, a kill-box is an area or zone into which a coordinated assault is directed from multiple directions.
For instance, a barracks or fortress is identified and the assailants decide to make a particular portion of it into a kill-box. The assailants then set up that portion such that whatever defenders get in there are target by multiple assailants from multiple directions (though not as a circular firing squad - usually see air and ground coordination).
In D&D, you might see a group of cavalry and artillery use a ravine as a kill-box. |
| #5sleypyJul 28, 2014 14:04:52 | Since the math is based around a party of 4 maybe that should be the benchmark? |