| Post/Author/DateTime | Post |
|---|---|
| #1edwin_suAug 06, 2015 10:48:00 | found this look on roling dice for skill checks interesting.
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| #2Ralif_RedhammerAug 06, 2015 13:57:55 | Interesting ideas. It would certainly make PCs think before they attempt an action – am I the best in the group at this? Rather than each PC taking a turn until someone gets lucky. I’ve been telling my group that in a situation like having to pick a lock, either one of them makes the roll, or they all have to do it as a group roll. And if the first person has failed, they already have that failure counting against the group roll. |
| #3NevvurAug 07, 2015 10:22:34 | It's a short video, but for those who didn't want to watch it, the idea is that the die roll does not describe a character's attempt to overcome an obstacle, but determines whether the obstacle can be overcome at all before the character attempts it.
I really like this idea, and it's a perspective that I'll be happy to add to my DM toolkit. It is not applicable to every roll, and sounds like it will require retroactive scene building to make happen when it is. At least on the surface, it seems like it'll take considerable retraining (of myself) to regularly employ this technique. It may also frustrate some players, particularly those enmeshed in the notion that a die roll is the character's attempt to overcome an obstacle.
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| #4sleypyAug 07, 2015 10:29:08 | Cool. That is how I have always done it. He explains it very well. |