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| #1ViddicusAug 11, 2015 14:00:58 | I have noticed that there are several effects and ways in 5e to get exhaustion, but there is a lack of low level spells capable of curing someone of these exhaustion levels.
As part of a new class I'm creating in my campaign world, I am creating a few specific class spells for this new class, one of them being a 1st level spell that can cure exhaustion. Here it is:
Dispel Fatigue 1st-level necromancy Casting Time: 1 action Range: Touch Components: V, S, M (sprinkle of fresh springwater) Duration: Instantaneous You touch a willing creature. You remove one level of exhaustion from the recipient.
As I am fairly new to 5e, I am not up to speed on all of the possible consequences of introducing a spell like this. Are there any ways that a player could abuse this spell and create a misbalance in the game? Would love some feedback on this.
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| #2edwin_suAug 11, 2015 14:44:07 |
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| (Reply to #2)Viddicus |
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| #4DeathMutantLivesAug 11, 2015 15:32:41 | Potions of Vitality remove Exhaustion too -- if you can afford them. |
| #5Tempest_StormwindAug 11, 2015 15:47:31 | Rage also deliberately offsets the costs of lower levels of exhaustion (look at the two effects and how they cancel out in stages). Frenzy uses exhaustion, in all likelihood, as a stand-in for a long-rest recharge.
Here's an alternative (EDIT: Put it in spell format.) Do note that I think this is too strong for 1st level, but I tried to keep it as close to your proposal as I could. I also gave it a more evocative name than the generic "[Verb] [Noun]" form of spell names.
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| #6ViddicusAug 11, 2015 17:11:20 |
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| #7ViddicusAug 11, 2015 17:14:12 |
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