DM & Players 102: Goals of Play

Post/Author/DateTimePost
#1

bawylie

Jan 20, 2015 12:36:59

(co-authored by Bawylie & @is3rith)

 

 
#2

Shasarak

Jan 20, 2015 14:42:43

For me, Goals of Play is all about the loot.

 

That is why my characters are always Leutral alignment.

#3

kalil

Jan 20, 2015 12:58:03

I have always been into gaming for the girls mostly.

#4

Noon

Jan 20, 2015 15:12:28

Shasarak wrote:
(Reply to #4)

bawylie

Noon wrote:
(Reply to #5)

grendel111111

bawylie wrote:
#7

Psikerlord

Jan 20, 2015 19:46:41

Shasarak wrote:
#8

iserith

Jan 21, 2015 6:29:47

Notably the goals of the character and goals of the player are usually different. It's just that effective play involves passing character decisions through the filter of player goals to make sure one is achieving them. If, for example, my generally craven rogue character has a goal of paying off a debt to a wandering monk, Leosin Erlanthar, in Greenest only to find the place is occupied by an army of cultists and a gigantic blue dragon (see Hoard of the Dragon Queen), I have to consider the goals of play when making decisions. Would hiding outside of town and waiting for the army and dragon to leave be fun? Would it lend itself to the creation of an exciting, memorable story? No, I don't think so. So rather than be craven outside the city walls, I'm going to choose to go in and be craven within the city walls as I try my best to avoid trouble and find Leosin. That sounds like more fun and will lead to a more exciting, memorable story.

#9

bawylie

Jan 21, 2015 8:11:46

There you go. Often this is as simple as deciding between doing something and doing nothing. Being proactive or turtling up and hoping nothing bad happens. 

 

Some of us played in an online Ravenloft game. Short form. At the climax, we had the option of supporting a demon against a dark lord or vice versa. But we went for broke and managed to kill both in a crazy risk. It was a huge gamble and it could've been a party wipe. But, IMO, it was better and more fun than easing into a safe conclusion.

 

Now, it's also what our adventurers "would've" done, but they too might have decided on something safe out of a sense of self-preservation. I'd say we had reasons to support and oppose each faction, about equally. But there was only one outcome that was metal - to risk it all and throw the dice. 

(Reply to #9)

Akeisha

bawylie wrote:
(Reply to #9)

OoftaMeg

bawylie wrote:
#12

bawylie

Jan 21, 2015 12:00:08

"Or at least die trying"

 

Thats why we strongly advocate preparing to fail spectacularly and staring down death. These make for excellent memories and stories!