| Post/Author/DateTime | Post |
|---|---|
| #1iserithOct 24, 2014 13:45:31 |
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| #2pukunuiOct 24, 2014 13:54:42 | I'm curious to know more about Appendix B. Random encounter tables perhaps? |
| #3GriffordOct 24, 2014 13:59:08 | Chapters 5, 7, and 9 look very interesting.
Appendix B sounds like it will be about 8 pages of the MM sorted by CR, Environment, etc. |
| (Reply to #2)AaronOfBarbaria |
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| #5bawylieOct 24, 2014 14:20:41 | I'm not clear where the modules live. |
| #6bawylieOct 24, 2014 14:20:42 | I'm not clear where the modules live. |
| #7OrethalionOct 24, 2014 14:26:32 | Only one page for the creation of magic items, and it's in the DM section. Maybe there aren't going to be rules for PCs to make items after all. |
| #8SaelornOct 24, 2014 14:28:55 |
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| #9ArtifactOct 24, 2014 14:33:18 | Creating a multiverse sounds interesting.
I've picked up the Elric books again and started reading. Absolutely loved the first book (of the old Daw series). I've collected Moorcock's books hodge-podge over the years (just wherever and whenever I can find 'em).
His multivese has always kinda intimidated me (the idea of an Eternal Champion for instance). I'm ready to dip my toes in again (finally). Have a sinking feeling I'm gonna be visiting wikipedia a lot though |
| #10The_Spoony_BardOct 24, 2014 14:33:01 | Is it just me, or is there no Shadowfell entry in Chapter 2? |
| #11dave2008Oct 24, 2014 14:38:13 | Chapter 9 is the place to go! |
| #12SYBOct 24, 2014 14:42:58 | If you look closely at this preview and the preview of the firearms page (page 267 according to the lower lefthand corner), the table of contents has changed since this image was taken. The table of contents clearly list page 267 as the first page of "How to Create a Monster" and there is absolutely no information of that nature on the firearms page preview.
-SYB |
| #13frothsofOct 24, 2014 14:45:52 | Its silly to be too critical just looking at a toc, but I am really hoping for a lot of tweaks and hacks of the game as opposed to regurgitated generic info. Im asuming the DM workshop section is what I am looking forward to most, and at 20 or so pages it seems a bit scant. Def will have a look thru prior to outright purchase. |
| #14bawylieOct 24, 2014 14:49:44 | I think I'm being more analytical than critical. 20 pages is...
I would trade all the planes stuff for more options. |
| #15OrethalionOct 24, 2014 14:50:16 |
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| #16ChakravantOct 24, 2014 14:50:16 |
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| #17edwin_suOct 24, 2014 14:52:58 |
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| (Reply to #14)frothsof |
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| #19OrethalionOct 24, 2014 14:57:23 |
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| #20spelleyOct 24, 2014 15:09:21 | Loving the look of the table. Seems like plenty of options and the "workshop" section is where I will probably spend most of my time (along with the campaign and planes stuff). Customizing my own material is more interesting to me than canned options. |
| #21HitdiceOct 24, 2014 15:11:01 |
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| #22DraconesOct 24, 2014 15:11:14 |
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| #23PsikerlordOct 24, 2014 15:13:24 | Looking very good indeed, cant wait for DMG to hit the shelves! |
| #24RastapopoulosOct 24, 2014 15:56:17 |
I find it very odd that the book will go through ~25 pages of explaining the Multiverse before getting into the really essential stuff such as running the game and creating adventures.
Poor choice of organization if you ask me. Especially for a new-DM trying to get a hang of the game, to be fed such non-essential information, irrelevant to get a new game going, right at the start could be overwhelming and dismaying. I would have left such stuff for appendixes at the end, or at least after all the more important stuff. |
| #25Slyck314Oct 24, 2014 16:01:26 | Looks like Battlesystem has been pushed out. |
| (Reply to #24)AaronOfBarbaria |
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| (Reply to #25)AaronOfBarbaria |
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| #28RastapopoulosOct 24, 2014 16:10:16 |
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| #29WuzzardOct 24, 2014 16:20:49 | Woohoo! Random dungeons!
I know my players are going to be thrilled!
Okay, maybe just me. |
| #30AkeishaOct 24, 2014 16:36:21 | This is looking very good and I can hardly wait to get my hands on a copy! |
| #31ShasarakOct 24, 2014 17:00:40 | I got to say that 70 pages of magical itesm is a lot for a game that claims that you do not need magical items to play.
Also I am not sure where the section is for PCs creating magical items - it could possibly be in Section 9. Hmm. |
| (Reply to #7)Timborama |
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| #33ClockworkNecktieOct 24, 2014 17:19:23 | I like how the spin on playtest was all, "This is going to be the modular edition! Rules variants for every playstyle!"
Then the PHB came out with about as many "modules" in it as the 3e or 4e PHB, and the spin was all, "but wait for the DMG! It's basically Unearthed Arcana, what with all the awesome rules options we're putting in there!"
And now all those game-changing options get a grand total of 27 pages. I can't wait for the spell point "module" that just says, "give everyone 2 spell points per class level. It's balanced, except when it's not." (Remember that one, guys? The debate over Vancian spell slots, which were far from universally popular, which Mearls said they resolved by including a module to allow for AEDU, spellpoints, and other variant magic systems, all designed to be balanced for any spellcaster class? Doesn't even make the TOC.)
/rant. Sorry for the negativity. A lot of what is here looks nice, but it certainly doesn't seem likely to be a huge departure from the style of previous DMGs. |
| #34bawylieOct 24, 2014 17:50:52 | No I get that. And I agree. Kinda sold a bill of goods. Though, idk, we'll see. |
| #35OrzelOct 24, 2014 18:12:03 | Page 109
hehehehehe hahahahaha HAHAHAHAHAHAHA!!! |
| #36ankiyavonOct 24, 2014 18:20:11 |
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| #37Huntsman57Oct 24, 2014 18:33:00 | Now if they would just release chapters 7 and 9 as a free pdf immediately that would be greeeaat... |
| #38OrethalionOct 24, 2014 18:47:20 |
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| #39pukunuiOct 24, 2014 18:47:36 | I expect crafting magic items will be under downtime activities. |
| #40dmgorgonOct 24, 2014 18:53:35 | I'm not really sure what everyone was expecting for combat options, but 3 pages isn't much.
Does anyone have any clue what ability options might be?
My hopes for the Wilderness Survival section includes hypothermia , dehydration, heat exhaustion etc... you know all those great things found in the 1e Wilderness Survival Guide.
btw, you can almost make out that one of the "Styles of Play" is called "Heroic Style" It's hidden under the variant resting rules. I think that's good news because the DMG is making it clear that people play this game very differently. |
| #41MistwellOct 24, 2014 19:55:45 | The book was expanded to up to 320 pages, but this table of contents is from before those extra pages were added. For what that is worth. |
| #42Brock_LandersOct 24, 2014 21:13:05 |
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| #43PsikerlordOct 24, 2014 21:30:45 |
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| #44KalaniOct 24, 2014 22:56:29 |
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| (Reply to #43)The_White_Sorcerer |
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| #46setiOct 25, 2014 2:21:55 | Sorry I'm late. It looks OK.
I'm missing the previous edition conversion guide. You'd think they'd up the page count slightly to include that...
Anyway, I'll get it. (One way or another) |
| #47thorbardinOct 25, 2014 3:25:38 | Looking forward to reading it cover to cover. |
| #48kalilOct 25, 2014 6:34:25 | Hmpf. This is exactly what I expected but not really what I was hoping for. I seriously doubt that the DM toolbox will contain enough knobs for me to turn. But I guess the content is satisfactory if you really like 5e as prestented in the PHB. |
| #49MistwellOct 25, 2014 7:34:05 |
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| #50OrethalionOct 25, 2014 7:51:22 |
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| #51Dave2Oct 25, 2014 9:57:37 | Chapter 8 Running the game under combat is were I believe the mass combat will be. Seige weapons are in the chapter also. Chapter 9 Dungeon Master Workshop is were I would think the customization options will be 27 pages or so. Things like lingering wounds called shots ect. Possibly spell points. I also believe that the DMG did get expanded some just based on the previous previews not matching the table of contents. I think the delay in the DMG may be related to some of the options and sections getting expanded. I also think that the Dungeon Master Workshop is one larger sections in a DMG for tweaking game that can remember being in a D&D DMG. Also the sections on world design and planes ect is to help new DMs not the experienced per say. I am happy seing the Table of contents in the DMG.
As I have indicated before I think for me most of the game had been completed with the players handbook and MM being done. I do think there will be a higher level of custimization than people think in DMG. Was the combat section in players handbook around 9 pages. 5 page battle system would be half the size of the combat system in the players and an addtional 3 pages in chapter 9 is 1/3 of the combat section in players handbook.
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| (Reply to #9)Hurin88 |
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| (Reply to #49)AaronOfBarbaria |
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| #54ORC_AnimusOct 25, 2014 10:56:11 | I’ve removed content from this thread because trolling/baiting/personal attacks are violations of the Code of Conduct. You can review the Code of Conduct here: http://company.wizards.com/conduct Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #55MistwellOct 25, 2014 10:59:20 |
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| #56setiOct 25, 2014 11:03:00 | It is odd that the ToC they released doesn't line up with all the sample content pages they released. It's also odd that the 320 page count doesn't line up either. Unless the index is a comprehensive index of all three 5e core books...Or there's unmentioned filler pages like blank NPC/monster sheets, etc.
Dunno.
I can say I still am excited to see it at least, and will be giving 5e a serious run next year. Bottom line, to me, is that so far it fixes much more problems with D&D than it creates. |
| (Reply to #55)AaronOfBarbaria |
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| #58pukunuiOct 25, 2014 11:11:15 |
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| #59Chiisai_UsagiOct 25, 2014 11:14:53 | Do you think things like Martial Healing fall under Making New Character Options? One of my group's players told me that options like that were supposed to be in the DMG? It seems kind of odd to stuff it under the DIY section. That'd be some worldclass spin right there!
"Oh, yeah, hey get this: there's going to be a ton of options for everyone! Granted, you'll have to make them all yourself, but..."
Some of the stuff looks pretty interesting. The lack of Shadowfell information leaves me a bit jittery, since Ravenloft was supposed to be in there or something like that? Glad to see the monster tables, the Monster Manual left me really wanting some.
Overall impression: Some pretty good stuff, some filler, and a few questions that won't really be answered until we can see it. Glad to see the Magic Item section is so big, but like another poster I wonder about its size in relation to "But you should only ever have an item or two." Still high on my buy list overall. |
| (Reply to #58)seti |
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| #61awogamanOct 25, 2014 11:47:14 | almost a hunnit pages of magic items! weeeeee. "...and I jizzed, in, my pants!" wooooooooweeeeeeee! Of course, I'm prolly the only one who loves a retawdud amount of magic items. |
| #62HoboJusticeOct 25, 2014 12:23:22 |
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| (Reply to #61)AaronOfBarbaria |
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| #64MechaPilotOct 25, 2014 12:27:00 |
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| #65pukunuiOct 25, 2014 12:55:36 |
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| #66frothsofOct 25, 2014 14:09:21 | They confirmed on Twitter its 320 pages and this isnt the updated toc. I think the extra pages will be all about whether rocks are weapons. |
| #67spelleyOct 25, 2014 14:11:54 | Looks like they updated the PDF to be the "real" table of contents now (but not reflected in this thread). Added a few interesting things, including Siege Equipment/Chases/Madness, etc. |
| #68UngeheuerLichOct 25, 2014 14:30:15 | new improved TOC
http://dnd.wizards.com/sites/default/files/media/upload/articles/DMG_TOC.pdf |
| #69pukunuiOct 25, 2014 14:40:33 | It looks like some of the fonts didn't get embedded in the pdf.
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| #70edwin_suOct 25, 2014 14:54:38 | I wonder if they will do something special with page 42 |
| (Reply to #70)seti |
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| #72MistwellOct 25, 2014 16:49:02 | Ok they replaced the ToC with the corrected longer version now. |
| #73MistwellOct 25, 2014 16:54:25 | From EWorld, Michael513 makes a good point:
For those disappointed by how few pages in the DMG are dedicated to optional rules/modules, I think a little perspective is in order. The Dungeon Master's Workshop chapter has 26 pages (25 if you assume a full art page at the front of the chapter). If you look at the PHB, the ENTIRE rules of the game (chapters 7-9) is covered in 27 pages (24 if you don't count the full art pages at the front of each chapter). So there are more pages in the DMG dedicated to rules options than there are pages in the PHB dedicated to the actual rules of the game. And this doesn't even factor in the possibility that there are sidebars with optional rules in other sections of the DMG. For someone craving rules options/modules, I for one am not disappointed in the least. |
| #74AaronOfBarbariaOct 25, 2014 17:09:36 | Yeah, it is important to keep perspective. Most optional rules are only going to need a few sentences or a paragraph to explain, so dozens of options can fit in a small number of pages. |
| #75edwin_suOct 25, 2014 17:36:03 |
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| (Reply to #75)Shirebrok |
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| #77pukunuiOct 25, 2014 19:41:05 |
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| #78ArtifactOct 25, 2014 21:42:18 | I plan on turning to Dragon and Dungeon (the magazines?) for a lot of alternate rules. So, if there aren't a lot of options in the DMG itself, I won't be devastated (just disappointed |
| #79PsikerlordOct 25, 2014 22:49:08 | I think DMG is going to be my favourite book of the 3 so far |
| (Reply to #52)arnwolf666 |
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| #81ArtifactOct 26, 2014 0:25:09 |
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| (Reply to #81)arnwolf666 |
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| (Reply to #78)seti |
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| #84ShasarakOct 26, 2014 2:45:54 |
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| (Reply to #76)UngeheuerLich |
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| #86BoldItalicOct 27, 2014 0:59:13 | Interesting that traps, and how to balance them as challenges, are not brought out specifically as game elements, in the sense that they don't get their own sections. |
| #87NeonfluxNov 02, 2014 20:35:47 | I went through a real Moorcock phase many moons ago, Managed to get through the majority of the eternal champion omnibus editions when I used to have to spend an hour on a train getting to and from work.
I agree, the Corum books are some of the best.
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| #88ElfcrusherNov 02, 2014 10:32:13 | Just got around to reading this and I have to say I'm pretty underwhelmed. Looks like an awful lot of it is geared toward new DMs, is fluff-without-crunch (like race and class intros in the PHB) and/or is highly campaign setting dependent.
Possibly interesting bits: The chapter on planes might be ok if it replaces the need for a separate Manual of the Planes. Otherwise it becomes a waste of pages as soon as that is published. The two new villain subclasses that we've seen are great. I wish there were more of this. Downtime activities definitely need to be expanded Magic Items, Artifact, Sentient Items, Alternate Rewards, and Rewards at Level 20 are always a good time Hopefully chapter 8 will contain some rule clarifications and special case handling. /fingerscrossed for new poison types. Chapter 9, Dungeon Master's Workshop, has me worried. I'm both interested to see what those "options" are and dreading their influence at the table. Monster indices....well, this should be an online tool.
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| #89Lady_AurallaNov 02, 2014 18:02:21 | I love it how the DMG will show you how to make a balanced new spell but not a martial maneauvre. Another kick to the nuts for martial equality. |
| (Reply to #89)The_White_Sorcerer |
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| #91PsikerlordNov 02, 2014 22:48:05 |
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| #92hunterian7Nov 03, 2014 0:52:20 |
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| #93hunterian7Nov 03, 2014 0:55:39 | 22
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| #94HitdiceNov 03, 2014 5:58:42 |
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| (Reply to #93)UngeheuerLich |
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| #96dmgorgonNov 03, 2014 7:04:55 |
A section on the planes is critical to a game that referrences them in spells, class features, magical items, and monsters.
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| #97FFSAANov 03, 2014 8:40:46 | Nice big easy-to-read font. Hopefully there will be lots of great art too! |