double whip?

Post/Author/DateTimePost
#1

abraham

Sep 09, 2015 10:21:17

a double whip is 2 whips connected by a 6 inch bar.

how would you stat it in 5th edition dnd?

#2

DemoMonkey

Sep 09, 2015 10:23:48

As a trapeze.

#3

abraham

Sep 09, 2015 10:24:16

lol! I meant as a weapon of course.

#4

DemoMonkey

Sep 09, 2015 10:38:40

I'm trying to mentally picture how you could manage the wrist action to snap two ends of a metal bar that you are grasping at a right angle to your hand. And failing.

 

Honestly, I would just stat it as a whip that looks odd but doesn't do anything different.

 

 

#5

Elfcrusher

Sep 09, 2015 11:28:11

Minus 5 to all attack rolls.  Any attack where you miss you hit yourself instead.

 

EDIT: On second thought, even if you hit you also hit yourself.

#6

AaronOfBarbaria

Sep 09, 2015 11:14:51

I would stat it as a whip, a metal bar, and another whip, which when combined is both nearly impossible to use as an effective weapon and looks ridiculous.

 

I would then suggest that a player looking to have two whips and wield both need look no further than having two whips and the Dual Wielder feat.

#7

Ralif_Redhammer

Sep 09, 2015 13:32:07

Hahahahah!

 

For my part, I’d just use the stats for a regular whip and have the double-whip part be just flavor text. Either that or what AaronOfBarbaria said.

 

DemoMonkey wrote:
#8

Elfcrusher

Sep 09, 2015 13:44:13

The minutes I've spent today trying to envision the physics of this thing are minutes I will never get back.

#9

Tempest_Stormwind

Sep 09, 2015 13:57:56

Sorry, guys. Abraham normally dumps this stuff on Previous Editions. It's part of a long pattern, including rocket farts that did nothing that Hustle (the 3.X Dash action) didn't already do, a feat for a pretty standard flip-kick that could have been handled by descripiton, a reflavored Brew Potion that he refused to see was actually a reflavored Brew Potion, a feat for holding more than one weapon in the same hand (arguing that Wolverine's three-bladed claws should count as three attacks, despite that being a multi-pointed single claw instead of what he was describing), and a cat o nine flail that shows exactly the same designer DNA that this one does.

 

We try to help, where we can, but often, it's so much triage.

#10

DemoMonkey

Sep 09, 2015 13:56:08

So we are all agreed. In a game with giant flying firebreathing lizards, immortal supermodels with pointed ears, floating evil eyeballs that shoot death rays, and intelligent mushroom people, a double whip is CLEARLY too unrealistic.

#11

Ath-kethin

Sep 09, 2015 14:07:28

DemoMonkey wrote:
#12

Brock_Landers

Sep 09, 2015 14:13:02

DemoMonkey wrote:
(Reply to #12)

AaronOfBarbaria

Brock_Landers wrote:
#14

Elfcrusher

Sep 09, 2015 14:26:47

Brock_Landers wrote:
#15

fepriest

Sep 09, 2015 14:39:34

Just use the stats for the two-bladed sword in the PhB 

#16

TenaciousJ

Sep 10, 2015 11:24:54

http://community.wizards.com/forum/previous-editions-general/threads/1111441

 

Did anyone else immediately think of the gems from this old thread?

#17

The_White_Sorcerer

Sep 10, 2015 12:41:53

I could see the double whip and other impractical weapons as interesting animated objects.

#18

Brock_Landers

Sep 10, 2015 12:54:34

The_White_Sorcerer wrote:
#19

worrgrendel1

Sep 11, 2015 14:40:40

(Reply to #18)

transcendantviewer

Brock_Landers wrote:
#21

transcendantviewer

Sep 12, 2015 2:10:38

Oh, no, wait, I'm wrong. With a casting of the Light cantrip on the Double-Whip, it could be used to create quite entertaining stage performances, at least according to Google and Amazon. It's like a fiberoptic cable that looks cool. Doesn't really make an effective weapon. Sorry, man. You're better off just grabbing two whips, grabbing the Two Weapon Fighting Style, and getting the Dual-Wielder Feat. Variant Human Fighter could do that for you. Just don't forget to shout "DANGER WILL ROBINSON! DANGER!"

#22

Brock_Landers

Sep 12, 2015 3:46:04

transcendantviewer wrote:
#23

Brock_Landers

Sep 12, 2015 3:47:18

transcendantviewer wrote:
#24

cowleymen

Sep 12, 2015 13:11:07

in a more general sense, I would treat any twin weapon, the dwarven urgush (spelling?) Orc Double axe, double sword (shudders) as just duel wielding. If it isnt a light weapon on both sides, have to have the duel wielder feat to use and take advantage of he duel wielding rules. Or there is a weapon master feat, I would probably let you spend one of those proficincies on being able to use a double weapon with out duel wielder feat.

#25

Mad_Jack

Sep 12, 2015 22:19:27

 

 No, no, no... You guys are thinking about it all wrong - the double whip isn't held with both hands. You just hold the short bar in one hand like the crossbar on a katar and use it like a regular whip, with both whips doing the exact same motion at the same time so it just does twice the damage of a regular whip...

 

Like this... (Ignore the eyepatch from where he accidentally smacked himself with it, lol.)

 

#26

transcendantviewer

Sep 12, 2015 23:20:48

The problem with that is, quite simply, that you can't get the flick in the wrist, which you need to get the force into the whip.

#27

RCanine

Sep 13, 2015 11:14:29

Stat it as a whip.

 

/thread

#28

Tempest_Stormwind

Sep 13, 2015 11:32:43

Mad_Jack wrote:
#29

Cyber-Dave

Sep 13, 2015 12:24:15

Tempest_Stormwind wrote:
#30

Wuzzard

Sep 13, 2015 14:50:46

Isn't a double-whip a coffee with a lot of extra cream?

#31

Mad_Jack

Sep 13, 2015 16:25:17

Tempest_Stormwind wrote:
#32

transcendantviewer

Sep 13, 2015 23:11:55

I don't think a Cat-O-Nine-Tails can actually work like that. If it were just a cluster of chains or knotted ropes, maybe. I'd let it function as a 3d4 Exotic Bludgeoning (Or possibly Slashing) weapon. No other qualities. Requires special training to use (Weapon Master/custom feat) with proficiency. I could foresee making a feat as something similar to this...

 

Skinrender.

Prerequisite: Proficiency with Martial Weapons, Strength 13 or higher.

You have mastered the use of the Cat-O-Nine-Tails, gaining the following benefits.

  • You gain proficiency in the use of the Cat-O-Nine-Tails weapon.
  • While taking the attack action with the Cat-O-Nine-Tails, if you successfully hit a target with your Cat-O-Nine-Tails, you can use your Bonus Action to attempt to knock them prone. The target has advantage on its check to resist being knocked prone if it is a size larger than you.

Cat-O-Nine-Tails

Exotic Melee Weapon

Damage: 3d4 Bludgeoning

(Reply to #32)

abraham

transcendantviewer wrote:
#34

transcendantviewer

Sep 14, 2015 9:25:12

Knock yourself out. And before you get yourself confused, no, it doesn't have Reach, Finesse, or anything like that. All it does is 3d4 + Str Bludgeoning Damage. The extra ability is coming from the feat.