| Post/Author/DateTime | Post |
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| #1biomanteJan 30, 2015 10:39:21 | Hello everyone
I want to collect some opinions about the playabiity of the drow subrace in 5e (let's not make this thread a discussion about if the drow are cool or not...). I love playing drow (most of my characters in more than 20 years have been drow), buy I have only been in one 5e session, so I am wondering if the sunlight related disadvantage is a big issue... In a lot of character guides in these forums they mention it is a big hindrance, suggesting the subrace is not that enjoyable to play (I think it is the only playable race with a disadvantage)... what do you guys think? I understand the sunlight sensitivity from a flavor point of view, but what about game balance? , I think the tiefling has similar abilities but no disadvantages.
Thanks |
| #2ConsumedRealityJan 30, 2015 10:47:02 | Look at it this way, the races all have advantages and disadvantages over other races, being a long standing fact that drow have always had sunlight disability except for 4E, where shades had the disadvantage. Now compare this to other races, Drow get darkvision where as humans, half lings and dragon born do not have Darkvision which grants disadvantage in those settings that require it. |
| #3melloredJan 30, 2015 10:48:54 | They do fine as casters. Since they saving throws arn't attack rolls.
Or, if your in an underdark campaign, it won't much matter. |
| #4kalilJan 30, 2015 10:54:22 | They have a massive drawback and virtually no compensation. Imo the drow are obviously terrible from a mechanical point of view. |
| #5YunruJan 30, 2015 11:02:24 | They're imbalanced because they're underpowered and thus they are broken. |
| #6bawylieJan 30, 2015 11:09:37 | Oh lawd. They're fine. Everything is fine. You're fine. |
| #7SleepsInTrafficJan 30, 2015 11:26:46 | Considering it is direct sunlight that is problematic for them i say the drow are perfectly fine. Even a gloomy or stormy day takes away their drawback. |
| #8ConsumedRealityJan 30, 2015 11:30:00 | I don't have my phb in front of me and can't say I have memorized the drow sub race, but to say they were not compensated, do they not get faerie fire,and darkness? And other perks for choosing that race? |
| #9Devils-AdvocateJan 30, 2015 11:52:43 | It depends on the campaign. They're great if you don't expect to fight in bright light a lot - Underdark campaigns, or games that take place mostly at night, etc. I would probably not pick one for a high seas adventure. Balance in RPGs is what you make of it, especially as a DM, but also as a player to a certain extent. Just work with your DM, ask how much you can expect Sunlight Sensitivity to get in the way in this campaign, and decide for yourself if that degree of interference would contribute to the kind of story you want to tell with this character. |
| #10ChrisCarlsonJan 30, 2015 11:59:48 |
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| #11DaveDashJan 30, 2015 12:03:55 | In dungeons they're great (I use roll20 and dynamic lighting, so my Drow player can see twice as far as everyone else). |
| #12Devils-AdvocateJan 30, 2015 12:04:39 |
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| #13slumgumJan 30, 2015 13:50:17 | Just play a Drow Druid, then you can use Call Lightning and eventually Control Weather to make it overcast during combat outdoors. They obviously use concentration which is a drawback, but considering there will be plenty of times when you fight inside, underground, at night, or in dense forests does the drawback seem like that big of a deal? You can also play a warlock with Devilsight and use Darkness to overcome the disadvantage. Get creative.
I almost always play gnomes and I love that they have a drawback (Penalty if using heavy weapons). Sometimes restrictions like this allow creativity to flourish imo. Instead of always using the go to best option or always blasting your foe into the ground you might /gasp have to talk your way out of combat when the afternoon sun is glaring down on you! |
| #14Devils-AdvocateJan 30, 2015 14:16:11 |
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| #15CaptainPicardJan 30, 2015 14:33:35 | Sunlight Sensitivity is an absolutely crippling drawback when it comes into play, if you don't use saving throw abilities, and while the Drow gain some things other races don't, I feel that even if they did not have Sunlight Sensitivity at all, that they would not become a dominant option over other, similar races in many roles.
Comparing Drow to Wood Elf, without Sunlight Sensitivity:
+/- Charisma bonus instead of Wisdom; probably slight advantage Wood Elf most of the time +/- Different weapon proficiencies; probably slight advantage Drow most of the time due to whips and hand crossbows being good backup weapons
- 5 feet slower - Cannot hide when lightly obscured by natural phenomena, even underground
+ 60 extra feet of Darkvision + Spells; Dancing Lights is not very useful and Darkness is very situational. Faerie Fire 1/day is the big one here, I think
I don't think this is an overwhelming difference between the two, omitting Sunlight Sensitivity entirely.
That said, the guides really overestimate it, given it's almost entirely contingent on DM fiat and the campaign setting. A Drow character can definitely be effective if the DM is willing to be supportive. Personally, however, as a DM I find SS annoying, since I always need to keep it in mind and the effects it has on the character and the group when I design encounters. I would prefer if it either didn't exist or was far less crippling. |
| #16setiJan 30, 2015 15:05:45 | I haven't played one, so I cannot speak directly to their (un)playability.
But, IMO, D&D has too much darkvision. Races/species who have no logical reason to be able to see just fine in pitch blackness are just too common. My cat, for example, does not have darkvision. She has low light vision.
I say, bring back low-light vision for almost all creatures that don't live 100% underground/underdark.
Darkvision creatures should be punished in bringht light/sunlight. Just like regular vision and low light vision should be punished in total darkness.
In fact, I might switch many creatures to (not drow) low light vision again. I did that for 3x, didn't have to so much for 4e.
Also, when I DM (most of the time) I hate having a mixed party of vision types. It means they always have to carry light sources, which logically would make them super suseptable to ambushes while adventuring in darkness. Either that, or don't use lights, and half (or more) of the party is a disadvantage to almost everything. I've hand-waived light sources so many times, it's not funny. Mainly because it gets annoying to track it. If it's important for building tension, etc. then I deal with it (usually by making it DARK, so the PC's are scared, lol.)
PS: 60(almost everyone with dark vision)/120( for drow) feet is also arbitrary. So...your vision just cuts off at less than the lengh/width of an average North American suburban home? Wierd. |
| (Reply to #16)EzechielDantan |
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| #18YunruJan 30, 2015 15:52:14 | Wield a parasol. |
| #19ConsumedRealityJan 30, 2015 16:16:25 | The effect of sunlight sensitivity is caused by the light reflecting off of what is seen not just the character being in the sunlight it's self. |
| #20YunruJan 30, 2015 17:39:26 | Yeah but then you just close your eyes. You're still at disadvantage for your rolls, but you look like a badass. With a parasol. Or be a blind Drow, and still kick ass. |
| #21ConsumedRealityJan 30, 2015 17:51:30 | So blindsense and a blindfold.... |
| (Reply to #6)AaronOfBarbaria |
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| (Reply to #19)SleepsInTraffic |
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| #24ThunaerJan 30, 2015 19:14:26 | The game is more then about stats and who is more powerful then someone else. It's about character and I think it is something that got lost in the mmorpg tabletop age (3ed+) |
| (Reply to #24)seti |
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| #26ConsumedRealityJan 30, 2015 20:06:48 | Sleep, the images you see actually is just light being reflected off of the object ie the target, hence why it specifically states: you have disadvantage on perception checks, that use sight if you, the target that you are attacking, or whatever you are trying to use perception on are in direct sunlight. Now if you and your target are both in shade then you won't have the disadvantage but that's about it. |
| (Reply to #25)AaronOfBarbaria |
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| #28setiJan 30, 2015 20:27:34 | I don't think it's bad or good to focus on more mechanics or on more role playing.
Everyone can agree that it's a thing to be decided by you and the people you play with.
On the issue of a game system seeming to support stat optomization over everything else (ie: 4e) or supporting RP over everything else (Fiasco)...Well,. that's just products catering to audiences.
IMO, at least a system that seems to push crunchiness to the forefront, like 3e or 4e, can still be a RPed to hell and back. Unlike say, FIasco...Which cannot be stat, score, dice roll, etc. optomized at all.
In conclusion; I prefer a TTRPG which has a robust mechanical framework, so I (and my group) can decide for ourselves how much role playing vs roll playing we want to do. |
| #29GwaithadorJan 30, 2015 20:33:47 | I think the Drow are fine as is, though, I'm tempted to house rule Drow and provide them with proficiency with parasols. The disadvantage with sunlight is old school, I love it. It keeps them forever connected with the Underdark. There's plenty of situations where it won't impact the character, and in those situations where it does, embrace it, roleplay it, roleplay the Drow's relief when the Drow is in a shadowy corner of a tavern, or the Drow's comfort under a bleak, overcast day. There are so many adventures in caves, edifices and dungeons that I don't see it as persistently detrimental to play over the course of a campaign arc. |
| #30setiJan 30, 2015 20:36:31 | There's also items (see: Inuit snow goggles) that are non-magical, and easy to appropriate into a D&D campaign with drow on the surface. |
| #31arnwolf666Jan 30, 2015 20:51:46 | I don't want drow balanced, I want them to be NPC's that strike terror into the PC's. I want spells to crumble in their presence, and players to scream running in the opposite direction. I want them evil, tenacious, feared, intelligent, and crafty. I want HP Lovecraft to fail a horror check against the Drow. Do that and you could bever balance them as a PC race, but you would have a monster worthy of the name. |
| #32OraibiJan 31, 2015 1:08:08 | I've briefly considered playing a Drow, but to be honest the drawback seems extreme to me and I don't think I could enjoy playing a character like that most of the time.
Who here has played a Drow and how did the experience go for you?
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| #331eejitJan 31, 2015 2:14:54 | Just do like Riddick and wear a badass pair of Oakleys, problem solved. |
| #34RCanineJan 31, 2015 4:09:13 | The drow drawback is only as bad as your DM makes it for you. Ask your DM how keen he is on it. It also depends a lot on the other people in your party; if you have a ton of humans it'll be a fight between whether you're at a disadvantage or they are.
That said, I can't help but feel like that drow don't have any advantages strong enough to balance the disadvantage they get.
I think it would be neat to experiment with house rules giving drow some form of magic resistance to balance the sensitivity. Something ilke: spend your reaction to resist any spell cast with you as a target. Roll less than 6 + your character level on d100. On a success, you are no longer a target of the spell. |
| #35lawrencehoyJan 31, 2015 9:48:48 |
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| #36lawrencehoyJan 31, 2015 9:54:29 |
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| #37ConsumedRealityJan 31, 2015 13:17:43 | Hell bring back infra vision...... haha, but yeah I agree if a race has darkvision it should have a sunlight sensitivity, but this is what happens when people have the video game mentality , 5e isn't balancing characters against each other, each one has a unique niche, no an actual crippling disadvantage was the old Shade template past certain range iirc it was 50ft they only saw black in daylight. |
| #38FallingIcicleJan 31, 2015 19:20:16 | You could ask your DM if he would let your drow be adapted to life on the surface, losing his sunlight sensitivity but also reducing his darkvision to 60 feet. |
| #39melloredJan 31, 2015 20:50:44 | There's another thread asking how humans can see in the dark.... |
| #40ConsumedRealityJan 31, 2015 20:58:34 | Yeah, I miss the good old days sometimes, when each race had inherent draw backs, but now most players only want things that are beneficial and completely balanced/the same. with nothing special about them. |
| #41PsikerlordFeb 01, 2015 5:10:46 | who wants to play drow anyhoo. too 80s. |
| #42bob_goes_upFeb 01, 2015 10:06:44 | It depends on your DM. If you play in an area with lots of forests, then he can make sure that you always find a tree to stand under. |
| #43SilareyFeb 01, 2015 15:00:48 |
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| #44ZardnaarFeb 01, 2015 18:57:01 | The problem is the Drow have a draw back and the racial bonuses are not any better than the other races. |
| #45NevvurFeb 01, 2015 21:30:40 | A couple others brought it up already, but it bears repeating: sunglasses.
I don't know how a DM could justify not allowing a surface dwelling drow PC to acquire/craft/commission some eye protection. I would think mitigating his greatness weakness is the very first thing a drow would do upon leaving the underdark. |
| (Reply to #41)EzechielDantan |
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| (Reply to #44)EzechielDantan |
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| #48OrietFeb 02, 2015 6:15:45 | I don't agree with your opinion on the ability scores. Chairsma is vital for bards, sorcerers, and warlocks, and is also more important than dexterity in a campaign where social interaction happens more than combat. I also don't think advantage against charm and magical sleep equals fire resistance, as fire damage is far more common, but when the elf traits are combined with weapon training I think it does balance out against fire resistance.
That would leave the sunlight vulnerability having to balance out proficiency in perception and the extended darkvision range. I don't think it quite does, as exposure to sunlight is highly variable between campaigns and adventures. Being underground, inside, at night, or having overcast skies means it doesn't apply. A drow has it made if they find an adventuring party willing to rest during the day and travel at night, which should be easy to do if they avoid travelling with halflings, humans, and dragonborn, as those three races are the only ones without darkvision. This could also give such a party an edge if going up against creatures/humanoids without darkvision, as their opponents would either need light sources or eat disadvantage while the party doesn't care unless they need to read something.
Of course, mountain dwarves are also pretty powerful, being the only non-human who has 4 bonus ability points, proficiency in some good weapons, proficiency with light and medium armor, resiliancy against poison... One who becomes an arcane caster has distinct advantage over other races by having an okay melee option and good AC right off the bat. Compared to drow they look pretty good as well.
So, if anything, your comparison makes more of a case of tieflings being a weaker class than drow being overpowered. |
| (Reply to #43)Yunru |
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| #50RhennyFeb 02, 2015 11:35:02 | During a playtest campaign I ran, one player played a Drow assassin. She was very powerful in dungeons and underground. Darkvision 120 helped sneak and scout greatly and innate spells did get the party out of a few jams. Additionally, the player liked the challenge of playing with disadvantage in daylight. It added to his experience. |
| (Reply to #47)CaptainPicard |
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| #52rampantFeb 02, 2015 15:03:00 | Well if your players are big fans of the handicap system that's great for them, however speaking purely from a balance/design standpoint the idea that penalties mitigate powerful abilities is garbage in this kind of game, and the whole bit about handing out race benefits at higher levels is also a bad idea. If the ability is too potent to be handed out at level 1 with the other abiltieis of the race it's probably too potent for a standard 5e race anyway.
I'm not sure where the drow ends up on the final powerscale but it's badly put together for sure. |
| #53ConsumedRealityFeb 02, 2015 15:24:54 | I wish they would bring back the old races handicaps they were nice |
| #54OrietFeb 02, 2015 16:39:06 | You mean level caps in different classes, including some classes being outright barred for some races, or do you more mean ability penalties and other such type drawbacks? |
| #55ConsumedRealityFeb 02, 2015 16:53:09 | The ability score ones, the class drawbacks were bleh, most didn't make sense. |
| #56OrietFeb 02, 2015 17:33:31 |
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| #57rampantFeb 02, 2015 18:35:20 | From a certain standpoint, maybe. However it's highly problematic in a class based game, with non-linear attribute costs, with classes that rely so heavily on specific attributes. |
| #58ConsumedRealityFeb 02, 2015 18:35:24 | Yeah, I thought it added better diversity and made each character play differently, and it fed into the role playing aspect as well. |
| #59SamrinFeb 03, 2015 1:54:32 | The lack of a bonus is already a penalty compared to a race that has the bonus. Penalties aren't really necessary. It pigeon holed races too much. |
| (Reply to #59)seti |
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| #61OrietFeb 03, 2015 5:07:42 |
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| #62melloredFeb 03, 2015 6:25:41 | Gnomes and Dwarfs have a penalty to speed. Humans, Halflings, and Dragonborn have a penalty not being able to see in the dark.
So i don't see an issue with drow having a penatly to see in the light. |
| #63kalilFeb 03, 2015 7:12:07 |
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| #64kalilFeb 03, 2015 7:14:16 |
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| #65rampantFeb 03, 2015 9:04:27 | The darkvision thing is a bit iffy, it depends too much on the adventure.
Now on the other hand the speed thing is a penalty, however it's a penalty that applies pretty equally accross class and build where as attribute penalties do not.
The reason attribute penalties don't work is because they aren't valued anything remotely evenly accross classes and builds, even with the saves set up the way they are. |
| #66melloredFeb 03, 2015 8:51:54 |
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| #67kalilFeb 03, 2015 9:01:51 |
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| #68OrietFeb 03, 2015 9:07:50 |
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| #69melloredFeb 03, 2015 9:10:16 |
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| #70kalilFeb 03, 2015 9:27:28 |
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| #71ImaculataFeb 03, 2015 9:35:31 | I thought the drow were supposed to be the villains that you kill? |
| #72ConsumedRealityFeb 03, 2015 9:50:46 | Not since Drizzt, but the old drow were no joke resistance to all magic iirc, but if you think about it drow spend almost all of their life underground with no significant source of light, and then venture to the surface, and get hit in the face with the sun, theIR bodies have adapted to a enviroment of little to no light. Of course they would have a disadvantage in brightly lit areas. Now they did have more compensation back in the day like the magic resist. But some would say that was unbalanced. |
| #73kalilFeb 03, 2015 9:53:35 |
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| #74rampantFeb 03, 2015 9:58:14 | A weakness to sunlight doens't comp for magic resistance. Sunlight vuln is too campaign dependent. |
| #75ConsumedRealityFeb 03, 2015 10:05:04 | Magic resistance is the same, in a high magic campaign you reap more benefits, than not taking half damage from magic attacks and so on. So highly campaign dependent as sunlight sensitivity. And Wotc is sticking to the original concept of drow lore/fluff/mechanics whatever you want to call it. They live in a place with virtually no light, so in bright light they are disadvantaged. As it should be. |
| #76rampantFeb 03, 2015 11:16:10 | No seriously Magic resist unless you're going out of your way is not worth sunlight vuln.Magic is a big player, lighting not so much. Furthemrore Mag resist is useful to everyone, sunlight vuln doesn't gimp everyone. |
| #77ConsumedRealityFeb 03, 2015 11:21:04 | Oh sorry misunderstood, yeah magic resist is alot more beneficial, but that was one of the big bonuses for drow back in the 1e/2e era. see I don't mind the sunlight sensitivity since except for 4e it has always been a part of the drow race,( I have only played forgotten realm settings). And it has never stopped me from playing them as a race. |
| (Reply to #71)CCS |
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| #79edwin_suFeb 03, 2015 17:13:16 |
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| #80InaubryynFeb 03, 2015 21:02:08 | I currently play a drow bard. Sunlight sensitivity hasn't been an issue with me as I tend to use spells with saves, (de)buffs and only attack if necessary. The times I have gotten into combat where I've actually used my rapier or crossbow have been in a sewer system, a haunted manor, and a ankheg tunnels.
Overall, I'd say the drow is fine. Although, I wish they would've figured out a way to give them the magical resistence they're known for. At least give it to the NPC drow.
I do give NPC drow Magic Resistence when I run my games. What I was thinking about for PCs would be granting advantage on saves and +5 AC against a single school of magic. Haven't really thought through it yet. |
| (Reply to #80)seti |
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| #82DaveDashFeb 03, 2015 22:30:16 | I watched a Drow Rogue play through LMoP. Honestly sunlight sensitivity wasn't a big deal. |
| #83biomanteFeb 05, 2015 7:59:28 | Great
Thank you everyone, for all your input. |