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| #1LawolfJul 31, 2014 9:02:34 | For those who want a little more "Realism" in their games and feel that HP alone do not provide for what they want, why not use the exhaustion rules as a guidline for wounds.
Simple wounds module:
Anytime damage drops you 0 HP or anytime you take damage while at 0 HP, you suffer a wound. You suffer various penalties depending on the total number of wounds you have received. All penalties from wounds are cumulative.
# of Wounds 1. Disadvantage on ability checks 2. Speed halved 3. Disadvantage on attack rolls and saving throws 4. Hit point maximum halved 5. Speed reduced to 0 6. Dead
You heal a single wound when you complete a long rest. Cure spells have no effect on wounds, but a lesser restoration spell will heal a single wound and a greater restoration spell will heal of a target's wounds. |
| #2EMRJul 31, 2014 9:12:53 | I've played around with this idea, but making the healing of a woundsbased on a CON saving throw with a DC based on how many wounds you have, just to model that recovering from a broken leg takes some doing. So you'd take a long rest, make a CON save vs. DC 15+# of injuries (moderate DC as a base), a person with proficiency in medicine can grant advantage on the roll. Failue means your injury does not improve for that day. Any magical healing improves you one step per level of the spell.
The idea certainly has merit.
My preference for that would be: When you're Crit you gain an injury. When you fail a death saving throw you gain an injury. (covers a character bleeding out, and deals with damage while dying since damage in 5e under 0 = a failed death save).
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| #3Spekke-Jul 31, 2014 9:17:13 | These look great. If you want your list to be a little more robust your could also wound ability scores (individually or -X to STR/DEX/CON for a broken bone/deep cut and -X to INT/WIS/CHA for head trauma) and you could also remove their access to certain class features (either their most recently gained or their choice...).
Stealing a bit from other games you could allow cure spells to remove a wound provided that all of the healing is dedicated to healing the wound (with a medicine check perhaps) and only very little HP is actually gained. The fluff would be that the greater trauma is healed but it leaves a high cost of exhaustion and some superficial wounds remain. |
| #4spelleyJul 31, 2014 9:20:20 | I'd have levels of exhaustion reduce MAX HP by a certain amount per level instead of just the "half hp" at a random point. It's the most accurate representation I feel (along with other conditions) as it represents that you can only get so healthy while exhausted/injured.
As for the wounds talk in general, apparently there is a module mentioned in the DMG about wounds? At least that is what I heard through the grapevine. |
| #5iserithJul 31, 2014 9:21:26 | I don't see why this wouldn't work for the crowd that house rules hit points as meat.
Here's another possibility from Rob Donoghue that I thought was pretty good. |
| #6SturmunddrangJul 31, 2014 9:25:14 | You would need to have a somewhat random list. |
| #7DevilbassJul 31, 2014 9:25:20 | I like this idea, as it is pretty easy to use, and uses mechanics that are already in place. My only question is this: are wounds and exhaustion tracked separately, or on the same track?
I think I would have them tracked together, though the source of each level (either wound or exhaustion) is recorded each time. That way, long rests remove your penalties for exhaustion, but not wounds. This sounds pretty complicated, but I think it would be as simple as including a wound/exhaustion track on a character sheet with a box next to each level/penalty description. Each time a character accumulates either a wound or exhaustion, they mark an E or W in the box as necessary.
Additionally, I think I would allow the use of Cure Wounds to heal wounds as well, at a cost of one wound per level of slot expended. This would have the caveat that Lesser Restoration has to be able to cure two or three wounds per use in order to balance out in any way. |
| #8Slyck314Jul 31, 2014 9:25:45 | I kinda like it. I'd like to see recovery from wounds, and exaustion for that matter, eat into or even prevent HD recovery in the same long rest. You can't rebuild your reserves when your body's still stiching itself back together. |
| #9Plaguescarred1Jul 31, 2014 9:58:57 |
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| #10Plaguescarred1Jul 31, 2014 9:58:57 |
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| #11Joe_the_RatJul 31, 2014 10:29:03 |
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