EYE AND HAND OF VECNA, DRAGON ORB – PREVIEW

Post/Author/DateTimePost
#1

edwin_su

Oct 23, 2014 15:46:08

EYE AND HAND OF VECNADRAGON ORB – PREVIEW 

http://media.wizards.com/2014/images/dnd/articles/Vecna_p1.jpg

 

http://media.wizards.com/2014/images/dnd/articles/Vecna_p2.jpg

#2

Saelorn

Oct 23, 2014 16:01:43

Yeah, that's an artifact for you.


It seems kind of weird to me that one-of-a-kind artifacts would possess some number of random powers, but I guess you can chalk that up to faulty in-game lore.

 

I really like how they explicitly define a +3 weapon as being capable of sundering an artifact, even if it's only one particular type of artifact.

(Reply to #2)

Azzy1974

Saelorn wrote:
#4

arnwolf666

Oct 23, 2014 21:04:42

Apparently they forgot that a dragonorb became very fragile in the hands of a Kender.

#5

pukunui

Oct 23, 2014 21:31:15

arnwolf666 wrote:
#6

Thank_Dog

Oct 23, 2014 21:49:11

Loving all the flavour they're putting into the items. D&D has such a rich history now that it would almost be criminal to neglect it. I think this will serve the brand well with new players learning all these tidbits about various settings and getting them interested in the lore. Hopefully this also means some love for older settings with some new setting books.

#7

The_White_Sorcerer

Oct 23, 2014 23:59:11

Not sure how I feel about getting Dragon Orbs instead of the Orbs of Dragonkind I fell in love with when I first started playing. 

#8

Brock_Landers

Oct 24, 2014 0:14:49

Dig that they mention Takhisis being another name for Tiamat, so, back to the 1st/2nd Ed deal, where Krynn natives call Tiamat, Takhisis, and Avernus (the 1st layer of Hell), The Abyss, love it.  And yes, these artefacts feel like actual powerful magical items again.

#9

Delazar78

Oct 24, 2014 1:10:52

arnwolf666 wrote:
#10

Jenks

Oct 24, 2014 1:17:59

I'm starting to worry about an over use of the charges mechanic. It was really cool to see on a few items, but I've now seen it on almost every item they have previewed

#11

AaronOfBarbaria

Oct 24, 2014 2:20:12
Jenks, what would you rather be used instead of charges?
(Reply to #10)

Timborama

Jenks wrote:
#13

Mechatarrasque

Oct 24, 2014 7:58:53

Do they have a ring of freezing breath to go with the X ray vision?  

 

I agree with Timborama, there are all kinds of alternatives to charges.  Pesonally, I think the phrase "Vecna eats a little bit of your soul" (5% per use for something that had a charge, gets restored on long rest, you become Vecna's sock puppet if he eat 100%) is a good one.  I would tell the player that there aren't any charges, but there will be other consequences (mystery is good), and their PC can make a DC 30 knowledge check to find out what they are (or they can use it once and get a pretty good idea).

(Reply to #7)

Azzy1974

The_White_Sorcerer wrote:
#15

Timborama

Oct 24, 2014 8:39:47

So...can we expected a supplement telling us about the Head of Vecna?

 

Say...around April-ish?

#16

Lord_Markelhay

Oct 24, 2014 8:49:43

"There is a 5 percent chance that Vecna tears your soul from your body, devours it, and then takes control of your body like a puppet." The question is, do the players know this ahead of time? 

#17

Orethalion

Oct 24, 2014 8:54:23

Azzy1974 wrote:
#18

Chiisai_Usagi

Oct 24, 2014 8:55:25

I'm curious as to why the Dragon Orb can't replicate the Dream spell a la Silvanesti.  Perhaps that is one of the possible Major powers?  It'd be almost criminal to have the one shining example of an orb gone wrong be relegated only to novels.

#19

Orethalion

Oct 24, 2014 9:00:17

Chiisai_Usagi wrote:
#20

Chiisai_Usagi

Oct 24, 2014 9:06:49

Orethalion wrote:
#21

Orethalion

Oct 24, 2014 9:15:23

Chiisai_Usagi wrote:
(Reply to #16)

AaronOfBarbaria

Lord_Markelhay wrote:
#23

Orethalion

Oct 24, 2014 9:26:31

AaronOfBarbaria wrote:
(Reply to #23)

AaronOfBarbaria

Orethalion wrote:
#25

mellored

Oct 24, 2014 9:43:30

You don't HAVE to take the risk.  You could simply keep the passive benifits.

#26

Orethalion

Oct 24, 2014 9:48:21

AaronOfBarbaria wrote:
#27

AaronOfBarbaria

Oct 24, 2014 10:21:12

My players must accept a higher chance of risk than yours do - a 5% chance that something bad would happen? I don't know any gamer that would swear off some bonus spells from an item over that, even though the something bad is about the worst something bad possible.

#28

Orethalion

Oct 24, 2014 10:32:41

AaronOfBarbaria wrote:
#29

eleran

Oct 24, 2014 11:54:08

Vecna's Sockpuppet is the name of my next band.

(Reply to #28)

AaronOfBarbaria

Orethalion wrote:
#31

Mechatarrasque

Oct 24, 2014 12:34:18

I look at this way, if the PC was drugged and woke up with the Eye or the Hand attached, I would say there is a legit question about too harsh penalties.  If the PC does something so extreme (by their own will) as cutting off their hand to attune to a magical item, they must have some idea of the pros and cons, even if they don't know the specifics.  These aren't just +1 swords.

#32

mellored

Oct 24, 2014 12:55:49

AaronOfBarbaria wrote:
(Reply to #32)

AaronOfBarbaria

mellored wrote:
#34

Mistwell

Oct 24, 2014 13:12:06

Everyone loves it! Where is Paraxis.  He'll hate on it.  So will FFSAA and maybe Polaris and Xun.

#35

Orethalion

Oct 24, 2014 13:37:50

AaronOfBarbaria wrote:
(Reply to #31)

Bloodscythe

Mechagamera wrote:
(Reply to #35)

AaronOfBarbaria

Orethalion wrote:
#38

Orethalion

Oct 24, 2014 14:21:58

AaronOfBarbaria wrote:
(Reply to #38)

AaronOfBarbaria

Orethalion wrote:
#40

Zardnaar

Oct 24, 2014 14:31:40

Seems to be heavily based on the 2E version from the book of artifacts. Good job anyway with the artifacts.

#41

Orethalion

Oct 24, 2014 14:48:19

AaronOfBarbaria wrote:
#42

Mechatarrasque

Oct 24, 2014 14:52:41

Bloodscythe wrote:
(Reply to #41)

AaronOfBarbaria

Orethalion wrote:
#44

Timborama

Oct 24, 2014 17:38:06

In 3.x, if you had 30-ish health and figure you can go 1 more round before needing healing, and then the bad guy crits you and you figure out that it's a x3 weapon, you're gonna have a bad time...

(it multiplied dice, yes, but ALSO modifiers! That's usually where the real danger came from, in my opinion)

#45

Brock_Landers

Oct 24, 2014 20:50:07

AaronOfBarbaria wrote:
(Reply to #17)

arnwolf666

Orethalion wrote:
#47

Orethalion

Oct 25, 2014 7:01:57

arnwolf666 wrote:
#48

draegn

Oct 25, 2014 9:19:51

Orethalion wrote:
#49

Orethalion

Oct 25, 2014 10:11:56

draegn wrote:
#50

mcintma

Oct 25, 2014 10:20:14

I don't see anywhere that the Dragon Orb gives you some measure of dragon control? Could be on the next page but I doubt it would be after the "destroying the Orb" part. 

#51

draegn

Oct 25, 2014 10:21:14

^ Yes a single roll for a critical hit has resulted in death for player characters. This has happened in our games numerous times. Call it luck of the dice if you will. 

 

We had high level characters get  "cocky" and suffer for it. You lose initiative, opponet rolls a natural 20 and it's a death result. (Insert colourful metaphor) happens. The reverse is also true, once there was a 1st level paladin who in defense of his lord went after the big baddie who just burst through the castle gates. He got lucky with a decapitation hit. 

 

Combat should be extremely dangerous and deadly for everyone. 

#52

Orethalion

Oct 25, 2014 10:27:15

draegn wrote:
#53

draegn

Oct 25, 2014 10:44:07

http://3.bp.blogspot.com/-H0eAat4i-uo/UBWXIzMx33I/AAAAAAAABkI/dBgCVcK-gMw/s1600/GoodHitsBadMisses1.jpg

 

Anything can happen when you roll dice.

 

 

#54

Orethalion

Oct 25, 2014 12:20:37

draegn wrote:
#55

AaronOfBarbaria

Oct 25, 2014 12:53:08

It is a valid thing to bring into the discussion, however, since the real topic at hand was acceptable risk of your character being removed from the game, and specifically my observation that people are often very inconsistent about what sort of chance to be taken out of the game is acceptable - such as saying a 5% chance that only comes up if you specifically choose a particular course of action is too much, but that the pretty much 5% chance (or even higher) that any particular attack might take you out of play in prior editions is not only acceptable, but so widely accepted that 5e managed to still have critical hit rules no matter how many times I said they were bad for the game, and people have and still do house-rule in even more likelihood of being removed from the game by way of critical hit tables with instant death results and critical fumble tables that can cause direct harm to the character.

#56

Orethalion

Oct 25, 2014 12:59:48

AaronOfBarbaria wrote: