| Post/Author/DateTime | Post |
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| #1ZardnaarSep 16, 2014 21:49:38 | One thing I do find slightly annoying about 5E is that there is no feat at level 1 unless you are a human. One could always houserule in a bonus feat for everyone but that involves things like power creep.
So I thought up this idea.
This is the normal stat array 15 14 13 12 10 8
Or you can have a stat buff or bonus feat and use this array 14 13 13 12 10 8
If you want a feat at level 1 however you do not get to roll or point buy. You can still get to 16 with a racial and you can even get 16/14/14 I suppose if you take a feat with stat buffs but it does cost you the ability to get a 16/16 type score which is not hard to o with most races.
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| #2grendel111111Sep 16, 2014 22:06:38 |
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| #3LawolfSep 16, 2014 22:53:47 | Considering the expected value of rolling for ability scores is 31 points and the standard array/ point buy gives you only 27 points, I would say a fair choice is this:
Choice 1) 4d6 drop lowest and assign Choice 2) 27 point buy and bonus feat |
| #4pukunuiSep 17, 2014 1:45:45 | One thing my groups do is let non-human races give up their +2 stat boost to get a feat at 1st level. |
| #5Brock_LandersSep 17, 2014 2:00:22 |
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| #6pukunuiSep 17, 2014 2:05:15 |
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| #7Brock_LandersSep 17, 2014 2:22:10 |
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| #8pukunuiSep 17, 2014 2:34:22 | Ah OK. That makes more sense. Feats are optional, but the ability score increases are an assumed part of the game. I guess if you're not going to use them, you'll have to give the PCs some other kind of power boost. I'm not really sure what, though. |
| #9Brock_LandersSep 17, 2014 2:48:05 |
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| #10UchawiSep 17, 2014 3:08:27 | The simple solution is everyone gets 1 feat at first level and the human variant recieves 2. |
| #11ZardnaarSep 17, 2014 3:50:37 |
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| #12ZardnaarSep 17, 2014 3:52:22 |
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| #13Brock_LandersSep 17, 2014 4:01:09 |
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| #14ZardnaarSep 17, 2014 4:08:38 |
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| #15Brock_LandersSep 17, 2014 4:13:15 |
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| #16ZardnaarSep 17, 2014 4:20:29 |
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| #17Brock_LandersSep 17, 2014 4:28:00 |
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| #18ZardnaarSep 17, 2014 4:34:08 |
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| #19Brock_LandersSep 17, 2014 4:46:37 | ...yeah. passing out +1 weapons always rang false. |
| #20OraibiSep 17, 2014 5:08:55 | Here's my solution: variant races for non-humans that also get feats, while giving up a few of their racial abilities.
Just a sec ... gotta clean up that formatting.
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| #21OraibiSep 17, 2014 5:13:01 | Variant Dwarf Traits Ability Score Increase. Your Constitution score increases by 1.
Variant Hill Dwarf Ability Score Increase. Your Wisdom score increases by 1.
Variant Mountain Dwarf Ability Score Increase. Your Strength score increases by 1.
Variant Elf Traits Ability Score Increase. Your Dexterity score increases by 1.
Variant High Elf Ability Score Increase. Your Intelligence score increases by 1.
Variant Wood Elf Ability Score Increase. Your Wisdom score increases by 1.
Variant Dark Elf Ability Score Increase. Your Charisma score increases by 1.
Variant HalflingTraits Ability Score Increase. Your Dexterity score increases by 1.
Variant Lightfoot Halfling Ability Score Increase. Your Charisma score increases by 1.
Variant Stout Halfling Ability Score Increase.Your Constitution score increases by 1.
Variant Dragonborn Traits Ability Score Increase. Your Strength score increases by 1, and your Charisma score increases by 1.
Variant Gnome Traits Ability Score Increase. Your Intelligence score increases by 1.
Variant Forest Gnome Ability Score Increase. Your Dexterity score increases by 1.
Variant Rock Gnome Ability Score Increase. Your Constitution score increases by 1.
Variant Half-Elf Traits Ability Score Increase. Your Charisma score increases by 1, and one other ability score of your choice increases by 1.
Variant Half-Orc Traits Ability Score Increase. Your Strength score increases by 1, and your Constitution increases by 1.
Variant Tiefling Traits Ability Score Increase. Your Intelligence score increases by 1 and your Charisma score increases by 1. |
| #22Joe_the_RatSep 17, 2014 5:42:06 |
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| #23spelleySep 17, 2014 5:59:29 | Reduce "primary" race bonus to +1 and remove stat bonus from subrace for a Feat. That feels more "right" than removing the +2 bonus but keeping the subrace bonus. |
| #24Drizzt_hunterSep 17, 2014 6:00:54 |
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| #25OraibiSep 17, 2014 6:15:13 |
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| #26impactfireSep 17, 2014 6:54:52 |
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| #27TimboramaSep 17, 2014 8:05:41 | Alternatively to all of the above, you can just start at 4th level (this has even been heavily stated from devs, including Mike Mearls). Also solves the HP "problem" a lot of people have! |
| #28DemoMonkeySep 17, 2014 10:12:39 | "Reduce "primary" race bonus to +1 and remove stat bonus from subrace for a Feat. That feels more "right" than removing the +2 bonus but keeping the subrace bonus."
I agree with this.
Aside to Oraibi Spelley wasn't commenting on your idea; they were commenting on pukunui's, further upthread.
Aside to Brock Landers I don't understand why you would want to disallow feats. To me, they are basically just class features you get to choose from a list instead of being preset.
If you really don't want feats, shouldn't you also disallow all the class features? |
| #29ZardnaarSep 17, 2014 12:26:22 |
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| #30ZardnaarSep 17, 2014 12:28:45 |
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| #31DemoMonkeySep 17, 2014 12:43:09 | "Brock likes AD&D and there are no feats in TSR versions of D&D. Feats lead to combos which can create problems. See the recent ruling on polearm master+warcaster for example. "
Spells, class features, and magic items all create problematic combos. I remember the 1E/2E days, believe me; they were hardly idyllically free of abusive or broken combinations. I don't see feats as being much worse, and their plus side for customization is huge.
That's not to say Brock is wrong in his preferences; no one is wrong in their preferences because preferences are subjective. But you do reach a point when you are stripping things out when you should ask "Is this really what I want to be playing in the first place?". |
| #32ZardnaarSep 17, 2014 13:05:53 |
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| #33DemoMonkeySep 17, 2014 13:10:50 | "You are not stripping things out, RAW stat buffs are the default. You are adding feats in if you want to use them. The DM is under no obligation to allow feats."
I know that Zard. Go back and read Brocks post earlier; he wants to strip out stat boosts AND feats. Thus my point.
"Feats just add another layer of potential things to break hence why some people may not want to use them."
If Feats don't exist, people will try harder to find broken combinations of what's left. The urge to milk every last ounce out of the rules cow is a constant between editions, you are just changing where the milk goes. |
| #34ZardnaarSep 17, 2014 13:31:28 |
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