Feat Preview: Tavern Brawler

Post/Author/DateTimePost
#1

Delazar78

Jul 23, 2014 12:54:07

#2

Delazar78

Jul 23, 2014 12:56:26

ninja'ed...

 

just go here

#3

powerroleplayer

Jul 23, 2014 13:49:31

I like it.  It has a strong theme, all the mechanics you need to make it a reality, and enough mechanical oomph that you don't feel like you're throwing away a precious feat slot just to realize a character concept.  I'm not saying it's balanced, mind you, but it's not pure flavor either.  That bonus action grab is likely to get serious use.  

#4

Sturmunddrang

Jul 23, 2014 14:13:56

powerroleplayer wrote:
#5

DemoMonkey

Jul 23, 2014 14:19:14

"Really you're looking at, is +1 STR or CON worth d4 instead of d6 + flurry + ki + unarmored defense.  Probably not.  The only reason to take the feat is the free grab."

 

Shouldn't that be "1 STR or CON + the class ability for taking a level in your own class rather than a level of monk worth d4 instead of d6 + flurry + ki + unarmored defense"

 

That makes it a much closer call.

#6

Sturmunddrang

Jul 23, 2014 17:12:38

DemoMonkey wrote:
#7

Cennedi

Jul 23, 2014 17:14:08

Looks fun.

(Reply to #5)

Marandahir

DemoMonkey wrote:
#9

Cennedi

Jul 23, 2014 17:49:45

D&D is winning me over, may change my mind on allowing feats. 

#10

bawylie

Jul 23, 2014 22:25:22

How many taverns must you fight as a prerequisite?

 

 

(Reply to #10)

Azzy1974

bawylie wrote:
(Reply to #6)

AaronOfBarbaria

Sturmunddrang wrote: