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| #1shintashiSep 03, 2015 11:01:07 | This is an idea I had while thinking about the different Races.
Particularly, Dragonborn, Tieflings, and Aasimar.
I thought providing them with a feat that duplicates the Sorcerer ability of Wings, with a thematic appearance would be appropriate. Tieflings would get bat/succubus wings, Dragonborn would get appropriate dragon wings suited to their size, and Aasimar would get angel/swan wings.
I could see how high level Paladins, or Warlocks (Archfey and Fiends) could get wings too, as a Class variant.
The racial version would only require the appropriate race as prerequisite, while the class would require the same level in the appropriate class to whatever the Sorcerer requires.
Paladins, and Aasimar, and I think Tieflings all used to be able to acquire wings through Dragon Magazine Options, so I would like to see a similar mechanic in place for 5th edition.
Feedback? |
| #2LuisCarlos17fSep 03, 2015 12:21:47 | It may be too dangerous sometimes, and too useless in another ones. With flying movement you could be an archer shooting from the sky, but you couln´t fly in a dungeon with too small rooms. With wings a pitfall trap are free extra XPs for your PC, or you could fly to the window of the tower with a paper whose magic rune cold be used to teletransport the rest of the team.
We need a lot of playtesting to avoid breaking the balance of power.
I remember some incarnum soulmeld by totemist class where a 1st level characters could get flying movement for a little distance. |
| (Reply to #2)CCS |
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| #4MechaPilotSep 03, 2015 13:19:14 |
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| #5MechaPilotSep 03, 2015 13:22:39 |
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| #6shintashiSep 04, 2015 8:54:55 | Well, this is what we know so far. Ara-coca-cola have wings, and sorcerers get them at 14th level. The birdman has them at level 1, but is an optional race, the sorcerer has them at level 14, and is a standard class.
In terms of balance, both wrenches are already in the works. Feats are optional just like Birdmen, but Sorcerers flying around isn't optional, its standard RAW. obviously druids can shapeshift to fly at 8th level, and can spell cast again while shifted at 18th level.
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| #7Brock_LandersSep 04, 2015 10:23:11 | Cool idea, but having to wait until 4th level might seem a bit odd for certain concepts. |
| #8MechaPilotSep 04, 2015 10:50:40 |
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| #9DwarfslayerSep 05, 2015 13:48:48 |
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| #10MechaPilotSep 05, 2015 21:42:18 |
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| #11DwarfslayerSep 05, 2015 23:28:58 |
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| #12MechaPilotSep 05, 2015 23:52:04 |
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| #13DwarfslayerSep 07, 2015 16:54:35 |
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| #14MechaPilotSep 07, 2015 17:33:15 |
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| #15Mad_JackSep 07, 2015 19:33:54 |
One thing to remember re: flyers being out of the range of melee attackers is that whatever agression might have been headed the way of the flying character is now being placed on the backs of the rest of the party, just like any other longe-range character... Which brings up the fact that the flyer is also out of position to do a lot of things such as aid another, administer a potion, defend a fallen comrade or pick up a dropped object, etc., that the rest of the party could do.
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| #16DwarfslayerSep 08, 2015 23:37:20 |
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| #17shintashiSep 09, 2015 8:29:27 | one of the weaknesses of being a flier is if you are reduced to 0 hit points while flying, you tend to die when you hit the ground as if someone had attacked you while you were at 0. (im sure there's some variation on that, perhaps you have to reach your negative total or something, but falling damage is pretty heavy at lower to mid levels, like around 60-80).
traditionally, humans get a bonus feat at first level and lose their 6 point attribute instead gaining a 2 point attribute bonus + 1 skill. Someone has already done the number crunching, but basically, 4 attribute points = 1 feat + 1 skill
1 feat is sometimes 3-4 skills or some such, so 4 attribute points is like 4 units of something, 3 of those units is 1 feat.
the "left overs" are 2 attribute points.
Dragon born have damage resistance, and breath weapon, and 3 attribute points.
which roughly means damage resistance and breath weapon together are worth about 1-2 points each, or 3 points total.
so sacrificing attribute bonuses, OR sacrificing both breath weapon and elemental resistance, or doing a mix could work.
If we assign the breath weapon as 2 points and the resistance as 1 point (or the reverse), then it matches the strength +2 and the Charisma +1, so a combination of sacrifice could yield the Wings Feat at 1st level to avoid being confused as to why they have to wait until 4th level.
I would guess since the damage of the breath weapons is low, a common breath weapon, like fire or cold would be worth 1 point, and resistance to these common attacks would be worth two points, while acid damage and poison damage would be rarer attack forms, but also less useful resistances. Lightning could go either way.
So fire Breath/Resistance = 1 point / 2 points cold Breath/Resistance = 1 point / 2 points lightning Breath/Resistance = 1 point / 2 points poison Breath/Resistance = 2 points / 1 point acid Breath/Resistance = 2 points / 1 point
you might therefore have Wings (3), Strength +2, and Fire Breath, or Wings (3), Charisma +1, And Acid Breath, or Wings (3). Charisma +1, and Cold Resistance etc.
Breaking down other potentially winged races is also a possibility. The Aasimar has both radiant and necrotic resistance because the DMG concluded radiant wasn't common enough to match fire resistance of tielfings, so we could see each of those as 1 point. An Aasimar with wings, therefore, could easily be built on Wings (3), plus Charisma +2, and Resistance to either Radiant or Necrotic damage; or instead of charisma, +1 wisdom and a couple of innate spell abilities
The Aara-cocacola-classic race is built on Wings (3) +2 Dexterity, +1 Wisdom. The rest is almost fluff, like the d4 talon damage vs. the 25 ft walking speed (compared with 50 ft flight).
I guess what im saying is wings are build on roughly half the points a race is built on, and if people want wings at 1st level, swapping out racial abilities and bonuses is a possibility.
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| #18MechaPilotSep 10, 2015 17:40:54 |
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| #19PsikerlordSep 10, 2015 19:45:53 | I tihnk wings as a feat would be fine, but I would put limitations on them. Perhaps you can only fly for a number of rounds = your level. And if you fly more than once before a long rest you suffer a level of exhaustion, similar to using the barb beserker ability. |
| #20MechaPilotSep 10, 2015 20:04:32 |
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| #21LuisCarlos17fSep 11, 2015 6:07:55 | Mmmm, maybe you are imagine winged humanoids flying like falcons but... what if they are fliers like partridges? They may get tired very soon to keep fighting. |
| #22DwarfslayerSep 11, 2015 7:16:05 |
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| #23MechaPilotSep 11, 2015 9:35:57 |
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| #24PsikerlordSep 12, 2015 2:24:16 |
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| #25MechaPilotSep 12, 2015 10:18:35 |
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