Fencers Need Not Apply

Post/Author/DateTimePost
#1

colemcm

Dec 04, 2014 17:21:42

One thing that really bothers me about this edition of D&D is the lack of support for players that want to play a classic swordsman wielding a single-handed blade. Despite being one of the most popular styles in literature and film, there is a distinct lack of feats made to support it. There's no Single Weapon Mastery. A player that wants to play this kind of character must actively choose to be weaker than every other martial character in the game. There are literally no feats in this game that grant a benefit that is strictly for this style.

 

Do you think this is an oversight by the designers? Is it intentional?

 

Before anyone starts, I fully acknowledge that this fighting style is significantly weaker than a sword and shield combo fighter in a real fight. However, this is a fantasy game where people get to let their imaginations run free. If we're letting people run around using two hand crossbows at the same time, seemingly loading them with their feet or teeth, then I think we can cut this style some slack.

#2

tubadancross

Dec 04, 2014 17:39:46

just to confirm; this is a one-handed weapon held in one hand with nothing in the off-hand?

#3

colemcm

Dec 04, 2014 17:42:53

Yes.

#4

DaveDash

Dec 04, 2014 17:44:54

Im pretty sure RAI duelist is meant for this. I don't believe RAI duelist is meant for Sword +  busy offhand.

 

Note: RAI not RAW.

#5

Zardnaar

Dec 04, 2014 17:50:20

THis fighting style has not been any good since 2E. In 2E you could make it work with a kit.

#6

Ashrym

Dec 04, 2014 17:50:56

 

Dueling is the fighting style and it's a decent choice. Other hand can hold a shield or a torch/lantern, because being able to see is handy. Defensive duelist, mobility, and possibly savage attacker work with the style.

(Reply to #4)

Ashrym

DaveDash wrote:
#8

Lawolf

Dec 04, 2014 17:53:05

The designers have said that RAI the +2 bonus to damage applies while wielding a shield. So yes, you are coorect that a single weapon and a nothing in the off hand is purposefully the weakest option in the PHB.

 

Luckily, you are encouraged to homebrew. One such option ends up roughly equal to the options presented in the PHB. See below:

 

https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit?usp=sharing

#9

colemcm

Dec 04, 2014 18:06:58

I know I can homebrew a better option for them, but the question is why such a thing is even necessary? Why the hate for one-handed wielders?

 

P.S. Bladesong style in 2nd edition was awesome.

(Reply to #7)

DaveDash

Ashrym wrote:
#11

colemcm

Dec 04, 2014 18:19:10

Historically, swashbucklers were shielded duelists; fighting with sword and buckler.

#12

Zardnaar

Dec 04, 2014 19:03:55

colemcm wrote:
#13

colemcm

Dec 04, 2014 19:18:29

That's kind of the point of this thread. The bit you quoted from me was in response to DaveDash.

 

There seems to be this idea in gaming that if you're not using both hands in a fight, that you're horribly inefficient and at a considerable diasadvantage. Against a sword and shield fighter, I'd say that's true. Honestly, anyone fighting against a weapon/shield user is at a disadvantage. There's a reason it was the most popular form of combat throughout history. However, against someone using a great sword or two swords, a one-handed wielder really isn't that bad off. They have a narrower profile, making them more difficult to hit them. They can cover ground faster with lunges. Weapon recovery after a strike is faster with a light blade. A free hand can be used to grapple in a bind. Given all of this, why does the style receive no advantage in-game?

#14

cowleymen

Dec 04, 2014 20:12:38

colemcm wrote:
#15

Psikerlord

Dec 04, 2014 21:20:22

I think duelist is fine, with just say a rapier. Then take the defensive duelist feat. Boom, you've got an effective fighter right there. Where is the problem?

 

I agree with some posters above that duelist is not meant to cover sword and board, but i dont think it breaks anything to allow it. GWF still do tons more damage with their rerolls and feat

#16

colemcm

Dec 04, 2014 22:01:20

You guys are missing the point. Every fighting style in the game has a feat that expands upon its abilities, except for this style. Saying a good way to fix this style is to not use it and choose some other style instead, is not really helpful. There is nothing that this style can take that will offer it the specific boost that feats like GWM do for heavy weapons, PM for polearms, Shield Master for shields, etc. . . It is a completely unsupported style. Anything that you can take for this style can also be taken for one of the other styles to the exact same effect. There is nothing to really define it as unique. It's a poor design choice.

 

Duelist as a fighting style is nice in early levels, but it quickly loses steam in later play and there's no way to expand its capabilities. The only way to make it a viable option under the current rules is to ban feats, which is a terrible idea. 

#17

Noon

Dec 04, 2014 23:16:49

colemcm wrote:
#18

Eric888

Dec 05, 2014 0:06:54

Nope. There are several.

 

1) The Healer feat requires an empty offhand to use a healer's kit. You can use a shield and stow your weapon when you want to heal, but that means you cannot take opportunity attacks or other weapon based reactions for a full round after using it. So the feat is substantially better with an empty offhand.

 

2) The Eldritch Knight basically does not work unless you either take the Warcaster feat or have a hand free. They can't really stow their weapon when they want to cast as many of their features combine attacking with casting spells or use their reactions to cast after attacking (like Shield). Paladins, war clerics, and valorous bards are in a similar predicament. Warcaster is not supposed to be a feat tax.

 

3) Grappling. You must have a hand free to grapple.

 

4) Holding a torch. Not every party has the light spell; but every party has humans and their nyctalopia.

 

5) Non mechanical flare. Many DMs respond well to flowery prose that is not just "I attack". Using your offhand to swing from the chandelier, or throw sand in their eyes, or knocking over some crates can earn a lot of Inspiration or other tactical advantages not covered by the combat rules, if you have a sympathetic DM.

 

Edit: Made it less wordy.

#19

Helaman

Dec 05, 2014 0:08:35

We may see more come out in the future. We've only JUST got the DMG.

#20

Psikerlord

Dec 05, 2014 1:14:45

Eric888 wrote:
#21

Leugren

Dec 05, 2014 5:21:52

I agree with those who are emphasizing grappling.  Using your offhand to grapple is definitely the way to go.  Check out the Grappler's Guide for further advice: http://community.wizards.com/forum/player-help/threads/4142801.

#22

colemcm

Dec 05, 2014 7:07:43

Noon wrote:
#23

Trance-Zg

Dec 05, 2014 7:49:13

Main advantage of having a single weapon and nothing in the other hand is that you have a free hand.

 

that's it.

 

You can use you free hand for holding torch, climbing, grappling etc.

 

having no weapon/shield in one hand and demanding advantage for it, is not logical.

 

Free hand gives you versatility not better onehanded attack.

#24

Lawolf

Dec 05, 2014 7:56:20

Trance-Zg wrote:
#25

colemcm

Dec 05, 2014 8:06:19

Eric888 wrote:
#26

colemcm

Dec 05, 2014 8:19:15

Trance-Zg wrote:
#27

Trance-Zg

Dec 05, 2014 8:27:47

But being a free hand fighter is stupid. You only want a hand not holding a weapon or a shield  if you need some utility from it.

#28

colemcm

Dec 05, 2014 8:34:09

Given that fencers exert a high degree of force into a very small area, it's not unreasonable to expect some sort of advantage against an opponent wearing armor or possessing natural armor.

#29

Lawolf

Dec 05, 2014 8:35:40

Trance-Zg wrote:
#30

colemcm

Dec 05, 2014 8:37:03

Trance-Zg wrote:
#31

Trance-Zg

Dec 05, 2014 8:41:54

Lawolf wrote:
#32

Orzel

Dec 05, 2014 8:47:20
In my game, if you want to fight with one weapon and no shield, I count it as versatile weapon if the offhand is empty. A duelist is more focused and has more control and deals more damage.
#33

ChrisCarlson

Dec 05, 2014 8:54:26

colemcm wrote:
#34

colemcm

Dec 05, 2014 8:56:37

ChrisCarlson wrote:
#35

Trance-Zg

Dec 05, 2014 9:00:49

colemcm wrote:
#36

ChrisCarlson

Dec 05, 2014 9:04:46

colemcm wrote:
#37

Mommy_was_an_Orc

Dec 05, 2014 9:15:36

I'd look at the following:
Human Variant Assassin Rogue 9/Battle Master Fighter 11 who takes Tavern Brawler at level 1 and puts an Expertise into Athletics. This gives you the following options:
If you have a free bonus action, you can punch your opponent via TWF, disengage, hide, dash, or grapple depending.

So as an example:
At 4th level, you hit an opponent. You spend a Superiority die to knock them prone, then spend your bonus action to grapple them. They're prone, grappled and usually in a lot of trouble.

It might not fit the idea of the classical straight up fencer, Fighter, but a really dirty Fighter who hits people hard for more damage, tripping them and then fouling them up in his cloak?

Seems to fit the bill...

Levels look like this:
Str 16, Dex 14
Rogue 1: Expertise in Athletics
Fighter 1-5
Rogue 2-3
Fighter 6-11
Rogue rest of way

#38

colemcm

Dec 05, 2014 9:19:16

Trance-Zg wrote:
#39

Ahrimon

Dec 05, 2014 9:19:23

colemcm wrote:
#40

Lawolf

Dec 05, 2014 9:21:28

Mommy_was_an_Orc wrote:
#41

colemcm

Dec 05, 2014 9:22:40

ChrisCarlson wrote:
#42

colemcm

Dec 05, 2014 9:24:18

Lawolf wrote:
#43

colemcm

Dec 05, 2014 9:27:39

Ahrimon wrote:
#44

colemcm

Dec 05, 2014 9:34:07

Let me make something clear. The purpose of this thread is not to whine. It's to point out that there are literally no feats that a fencer based character can take that any other style can't take to the exact same effect. There are no built in mechanisms for it to keep pace with the other styles. It's indisputable, so there's no point in debating this fact. I'm curious as to why this is.

#45

ChrisCarlson

Dec 05, 2014 9:34:41

colemcm wrote:
#46

Trance-Zg

Dec 05, 2014 9:36:12

colemcm wrote:
#47

colemcm

Dec 05, 2014 9:38:20

ChrisCarlson wrote:
#48

colemcm

Dec 05, 2014 9:40:08

Trance-Zg wrote:
#49

ChrisCarlson

Dec 05, 2014 9:40:39

colemcm wrote:
#50

ChrisCarlson

Dec 05, 2014 9:42:02

colemcm wrote:
#51

Lawolf

Dec 05, 2014 9:48:29

Single Blade Style Feat

 

While you wield a single one handed weapon and carry nothing in your off-hand you gain the following benefits.

-You can take a -5 penalty to your attack with a one handed melee weapon to gain a +10 bonus to your damage roll.

-When you score a critical hit with a one handed melee weapon, you can push your target 5 ft or knock it prone.

-You gain a +1 bonus to your Strength or Dexterity

#52

ChrisCarlson

Dec 05, 2014 9:53:57

Lawolf wrote:
#53

Trance-Zg

Dec 05, 2014 9:56:11

colemcm wrote:
#54

colemcm

Dec 05, 2014 9:59:51

ChrisCarlson wrote:
#55

colemcm

Dec 05, 2014 10:03:07

Trance-Zg wrote:
#56

ChrisCarlson

Dec 05, 2014 10:10:39

colemcm wrote:
#57

Trance-Zg

Dec 05, 2014 10:13:31

colemcm wrote:
(Reply to #56)

colemcm

ChrisCarlson wrote:
#59

colemcm

Dec 05, 2014 10:20:43

Trance-Zg wrote:
#60

Trance-Zg

Dec 05, 2014 10:30:44

But you're wielding a torch out of necessity, becuase you're human and its pitch black and you can't see anything.

 

And you're just making best out of a bad situation. Bad situation is that you can't have weapon/shield in your offhand.

 

And Im all for a feat that lets you improve your improvised attacks/defences.

 

But how can it be beneficial to have an empty hand instead of holding some attacking/defending item. even just as a "just in case, backup option".

 

(Reply to #52)

colemcm

ChrisCarlson wrote:
#62

ChrisCarlson

Dec 05, 2014 10:36:20

colemcm wrote:
#63

ChrisCarlson

Dec 05, 2014 10:41:10

colemcm wrote:
#64

colemcm

Dec 05, 2014 10:41:22

Trance-Zg wrote:
#65

colemcm

Dec 05, 2014 10:45:02

ChrisCarlson wrote:
#66

danyc

Dec 05, 2014 10:48:41

colemcm wrote:
#67

ChrisCarlson

Dec 05, 2014 10:48:35

colemcm wrote:
#68

ChrisCarlson

Dec 05, 2014 10:49:20

colemcm wrote:
#69

Trance-Zg

Dec 05, 2014 10:48:04

colemcm wrote:
#70

1eejit

Dec 05, 2014 10:58:36

"Hey guys one-handed fighting is useless in this edition, right? I mean ok it has uses but only pure DPR counts"

 

Yeah if you set up the question such that only one answer "counts" then of course you're correct, fencing is awful, the sky is falling, let's all ragequit.

#71

colemcm

Dec 05, 2014 11:06:36

ChrisCarlson wrote:
(Reply to #70)

colemcm

1eejit wrote:
#73

ChrisCarlson

Dec 05, 2014 11:13:16

colemcm wrote:
#74

colemcm

Dec 05, 2014 11:13:30

Trance-Zg wrote:
#75

ChrisCarlson

Dec 05, 2014 11:13:40

1eejit wrote:
#76

ChrisCarlson

Dec 05, 2014 11:16:52

colemcm wrote:
#77

colemcm

Dec 05, 2014 11:20:01

ChrisCarlson wrote:
#78

Criswell

Dec 05, 2014 11:20:56

The one obstacle I find to playing an effective fencer type is when monsters are resistant to piercing damage- skeletons in particular, since they're common foes. Seems to happen more often for that than for other weapon types. Sure, you can switch weapons, but then you're not really playing Zorro or Errol Flynn anymore.

 

This is one reason I'm not happy with weapon damage type being brought back as a common resistance.

#79

colemcm

Dec 05, 2014 11:24:45

ChrisCarlson,

 

Saying that they have more options because they're not required to take a feat does not apply here. Neither character is required to choose any feat. They do, however, have the option to enhance their combat style. This is not something available to the fencer.

#80

Uchawi

Dec 05, 2014 11:52:25

I view the fencer using the open hand for balance and/or defense. There are plenty of martial arts weapon styles that use one hand, with the second hand following, bracing, or used as a counter weight. But unless you add more depth to the game from the martial side in reference to maneuvers including tripping, disarms, etc. the concept can not be fully realized. And this is the biggest flaw in my mind for any martial concept in the game.

#81

Criswell

Dec 05, 2014 11:54:38

Uchawi wrote:
#82

colemcm

Dec 05, 2014 12:07:42

If you need further illustration of why they do not actually have equivalent options, consider the following example:

 

Two players are given the same amount of points to buy their character's attributes.

• Opportunity status = identical

 

The two players both choose to play a variant human.

• Opportunity status = identical

 

Both players choose to play a fighter with the goal of taking the battle master archetype.

• Opportunity status = identical

 

One player chooses great weapon fighting as his combat style while the other selects the duelist.

• Opportunity status = identical

 

Both players choose to take the Great Weapon Mastery feat.

• Opportunity status = identical. 

 

After reading the specifics of the feat, the duelist realizes that he only gains half of the advantages that the feat offers because he does not use a heavy weapon and the feat grants a distinct advantage to players that do. The duelist then goes in search of a different feat that offers a distinct advantage for his chosen fighting style and finds nothing. There are a number of feats that he can choose from, but not a single one offers a distinct advantage to his combat style. The feats only offer general advantages to his style.

• Opportunity status = not identical

 

While both players can make the same choices, the great weapon style has access to an option that garners them a distinct advantage not available to other styles.

#83

UngeheuerLich

Dec 05, 2014 12:49:29

May people forget, that there are versatile weapons.

 

The longsword really was used with 1 and a half hands. You use both hands for many attacks but you could use the free off hand to grab the enemy arm.

Using a versatile weapon in D&D 5 works. being able to grab someone and pull him with you gives a lot of tactical advantage. It is just not that obvious.

#84

Lawolf

Dec 05, 2014 13:31:40

UngeheuerLich wrote:
#85

Zardnaar

Dec 05, 2014 14:48:33

Lawolf wrote:
#86

colemcm

Dec 05, 2014 15:10:26

Zardnaar wrote:
(Reply to #82)

Bloodscythe

colemcm wrote:
#88

colemcm

Dec 05, 2014 16:54:02

Bloodscythe wrote:
#89

colemcm

Dec 05, 2014 16:24:01

Given that a great weapon fighter can achieve 4-9 attacks a round, I would say that while the feat itself may not scale, its frequency of application does. While Defensive Duelist does scale, it can never be applied more than once a round.

#90

ChrisCarlson

Dec 05, 2014 18:44:37

colemcm wrote:
#91

colemcm

Dec 05, 2014 19:21:07

ChrisCarlson wrote:
#92

DLfan

Dec 05, 2014 19:55:17

The D&D system  seems to be based off of more defense in form of armor and shield or more offense via great weapon master feat or two-weapon fighting. One handed finess weapons came about after the decline in armor. Not during its heyday.  Even using a one handed weapon you either choke up on the grip for more leverage, grabble while attacking or us another weapon for parrying. The  two-weapon fighting style as MOAR attacks is actually quite different from most uses of two weapon fighting.  The only thing a single handed weapon fighter would need would be the following feat.

 

 

Single weapon fighter

+1 to strength or dex

Once per round as a bonus action you can parry an incoming attack as long as you have a meele weapon in one hand and nothing in your off hand. Add your proficiency bonus to your AC. This does not stack with defensive duelist.  Enemies have disadvantage on grapple or trip attempts against you.

#93

Bloodscythe

Dec 05, 2014 19:59:51

If you're just looking for feat ideas, I'd go with something like:

 

Fencing Master

Prerequisite 13 dexterity or higher

 

You master a combat style that focuses on speed and precision instead of brute force. 

 

When wielding a finesse weapon with which you are proficient, add your proficiency bonus to the attack's damage.  (this makes the feat useful to any character using a finesse weapon)

When wielding a finesse weapon with which you are proficient and nothing in your other hand, and you score a critical hit, roll all damage dice three times instead of twice. (this becomes especially lethal with either a champion fighter who crits more often or a rogue who would roll sneak attack dice three times as well as the weapon damage dice.)

#94

colemcm

Dec 05, 2014 20:08:49

DLfan wrote:
#95

colemcm

Dec 05, 2014 20:11:11

Bloodscythe wrote:
#96

colemcm

Dec 05, 2014 20:22:51

My basic idea for a possible feat was:

 

Single Weapon Master

Requirement: Must be wielding a single weapon in one hand and have nothing in their other hand.

• When an opponent misses an attack roll against you, you may make a riposte attack against the attacker as a bonus action that deals 1d4 damage.

• As a bonus action, you may extend your reach by 5' to make a single attack or attack of opportunity against an opponent.

 

This allows the character to focus on fast attacks or quickly cover ground to attack an unsuspecting opponent.

#97

demon_idol

Dec 05, 2014 20:40:31

5th edition is actually really great for Dexterity based fighters. If you use a rapier (which you can use with a shield, or you can fight with a pair of rapiers if you have the dual weapon fighting feat), you already get your Dexterity to hit and damage. And you get your proficiency bonus. Your bonus action gets you an extra attack for full damage. And Dexterity is a very useful stat, because it covers a major saving throw, many skills, a bonus to AC, and initiative. So, your fencing Dexterity based fighter is going to be fairly awesome.

 

There really is not an advantage to having a free hand, unless you need that hand to cast spells, grab stuff, pull levers, etc.. A person that does not need to do one of those things, should be at a disadvantge. Fencers, in real life, would always perfer a buckler or main gauche over a free hand, if possible.

 

If someone wanted to be a good 'free hand fighter' using only the existing feats, they should take the dual weapon feat, tavern brawler, and grappler. Then you could fight with both a rapier and an unarmed strike. You could attack first with the unarmed strike, and if it hit, you could use your bonus action to grapple (with advantage). If you miss, use your bonus action to hit with the rapier. At lower levels, when you don't have the dual weapon feat, substitute a short sword or scimitar for the rapier. 

#98

Zardnaar

Dec 05, 2014 20:44:38

demon_idol wrote:
#99

demon_idol

Dec 06, 2014 6:07:21

A free hand fighter feat should do something cool that is unique to the abilities granted by having a free hand in combat. There is no real reason that having a free hand would grant you -5 to hit, and +10 to damage. But, having a free hand would allow you to throw sand in a person's eyes, use your cloak as a distraction, punch your opponent in the face, or yank your opponent's clothing.

 

So, here is what I propose for a 'free hand fighter' feat:

 

Dirty Fighter (of Free Hand Fighter, if one perfers)

 

When you are fighting with a weapon in one hand, and nothing in the other hand, you gain the following benefits.

 

You may use your bonus action to fling neaby unattended objects or sand in an opponent's face, baffle an opponent with your cloak, or otherwise distract an oppoenent to disrupt their defenses. The next attack against that opponent has advantage.

 

You may use your bonus action to make an unarmed strike against an opponent. If that unarmed strike hits, it does damage as normal and you may attempt to grapple that opponent.

#100

Uchawi

Dec 06, 2014 5:22:30

With all the ideas on this thread, it really speaks for a duelest to be a class and/or subclass. The feat is ok, but there is so much more.

#101

ORC_Animus

Dec 06, 2014 9:18:14

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#102

colemcm

Dec 06, 2014 9:25:24

Uchawi wrote:
(Reply to #95)

Bloodscythe

colemcm wrote:
(Reply to #96)

Bloodscythe

colemcm wrote:
#105

DLfan

Dec 06, 2014 10:52:52

colemcm wrote:
#106

Chameleon-X

Dec 06, 2014 13:02:05

Fencing Master

You have been trained in the noble art of fencing; fighting with a single weapon and a free hand. You gain the following benefits when you are wielding a one-handed weapon and have neither a shield nor a weapon in your other hand:

     * You gain a +1 bonus to AC as long as you can take reactions.

     * You have a +3 bonus to damage rolls with one-handed melee weapons. If you attack with advantage, the bonus increases to +5.

     * When an enemy misses you with a melee attack, you may use your reaction to sidestep and riposte; you make a single melee weapon attack against it. If your attack hits, you may also swap spaces with the enemy as part of your reaction.

#107

UngeheuerLich

Dec 06, 2014 14:19:08

Lawolf wrote:
#108

colemcm

Dec 06, 2014 15:40:05

Bloodscythe wrote:
#109

Zardnaar

Dec 06, 2014 15:35:50

colemcm wrote:
#110

colemcm

Dec 06, 2014 15:50:12

Zardnaar wrote:
#111

Zardnaar

Dec 06, 2014 16:00:20

colemcm wrote:
#112

colemcm

Dec 06, 2014 16:28:07

DLfan wrote:
#113

colemcm

Dec 06, 2014 16:05:46

Zardnaar wrote:
#114

colemcm

Dec 06, 2014 16:21:55

Chameleon-X wrote:
#115

Bloodscythe

Dec 06, 2014 16:28:05

We will definitely be seeing more feats down the road, but there may never be anything introduced that requires wielding one weapon and nothing held in the other hand.  Such a feat would hamper a character from holding a torch or drinking a potion... but there may be feats that specify that a character can be only holding one weapon and no shield... time will tell.

#116

colemcm

Dec 06, 2014 16:33:04

Bloodscythe wrote:
#117

Bloodscythe

Dec 06, 2014 16:55:38

Seeing as you're the DM, and thus have full say in what is and isn't houseruled, I'll present more feat ideas...

 

Fencing Master:

 

While you are wielding a finesse weapon and no other weapon or shield, you gain the following benefits:

When an attacker that you can see hits you with an attack, you may use your reaction to reduce the damage by your dexterity modifier (minimum of 1)

When an attacker that you can see misses you with an attack, you may use your reaction to riposte, making a melee attack against the creature.

You can make an opportunity attack even when the target disengages.

 

 

My idea here is a fencer could technically dodge every turn, and just fight with their reaction.  With disadvantage to hit the fencer due to the Dodge action being taken, there is a higher probability that the fencer will be riposting.  This is exactly how a fencer fights... they stay on the defensive until an opening presents itself, and then they strike with lethal precision.

 

#118

colemcm

Dec 06, 2014 17:10:41

Bloodscythe wrote:
#119

Bloodscythe

Dec 06, 2014 17:35:59

Disarming Duelist:

 

Your skill disarming others makes it harder for others to disarm you.  You have advantage on strength saving throws against being disarmed.

 

When wielding a finesse weapon and no other weapon or shield, you gain the following  benefit:

Using the attack action, you can make a special melee attack to disarm a creature, forcing it to drop an item it is holding of your choice.  Roll the attack and damage normally.

On a successful hit, the target of your disarm must make a strength saving throw to continue holding the item.  The DC equals 8 + your proficiency bonus + half of the damage rolled.  In addition, the target takes half of the damage rolled.

If you're able to make multiple attacks with the Attack action, this attack replaces one of them.

(Reply to #118)

Bloodscythe

colemcm wrote:
#121

Helaman

Dec 06, 2014 18:47:00

Just house rule a new fighting style. A plus one to AC if off hand is empty and not engaged in spell casting, grappling etc.

(Reply to #121)

Bloodscythe

Helaman wrote:
#123

colemcm

Dec 06, 2014 19:49:52

Helaman wrote:
#124

Trance-Zg

Dec 06, 2014 23:18:08

Helaman wrote:
#125

Zardnaar

Dec 07, 2014 1:06:17

Trance-Zg wrote:
#126

DLfan

Dec 07, 2014 5:23:22

colemcm wrote:
#127

colemcm

Dec 07, 2014 12:26:09

DLfan wrote:
#128

colemcm

Dec 07, 2014 12:37:34

Zardnaar wrote:
#129

DLfan

Dec 07, 2014 14:04:45

colemcm wrote:
#130

colemcm

Dec 07, 2014 14:31:12

DLfan wrote:
#131

colemcm

Dec 07, 2014 14:33:20

I absolutely agree that adding pluses should be avoided. A +x is powerful in this game.

#132

Mephi1234

Dec 08, 2014 5:50:40

You know what I'm mad about?     No whip mastery feat.     At least your duelist gets dodging bonuses and +2 damage.   

#133

Caliburn

Dec 08, 2014 6:57:55

In reality, fighting with a single 1H sword against someone else with two weaponsm weapin and shield or a two handed weapon puts you at a disadvantage.

 

It may look fine in movies but it's crapola in the real world.

 

Duelist favours this hollywood fighting style just fine...

#134

Karnos

Dec 08, 2014 7:19:37

You know what else isn't supported? fighters who specialize in using food as weapon. You should be able to hit a goblin with a peanutbutter and jelly sandwich, or throw apples at a skeleton. And this food-fighting style should be just as strong as any other choice in the game, because I think it's a valid tactic and it's been used in the real world for hundreds of years in school cafeterias.

#135

draegn

Dec 08, 2014 7:45:31

Yes food fighting!

 

IMAGE(https://d1466nnw0ex81e.cloudfront.net/n_iv/600/689487.jpg)

#136

DemoMonkey

Dec 08, 2014 8:49:56

"Single weapon style

 

When fighting with a weapon in one hand and nothing in the other*, you may act as if your initiative was 2 higher than your roll. In addition, you may select a single opponent as a bonus action; your armour class increases by 2 against that opponent until your next turn."

 

 

 

Sidebar

 

*At the DMs discretion, you may hold a feathered hat, a drink, or a willing dance partner in your other hand.

#137

Rains

Dec 08, 2014 9:13:59

colemcm wrote:
#138

Sword_of_Spirit

Dec 08, 2014 15:16:02

To the OP: Amen!

 

I completely agree that D&D has done an abysmal job of supporting this fighting style. 2e gave you an option for it, but since then it has been nada.

 

And what many people seem to refuse to acknowledge is that this style is so hugely popular in the fantasy genre that it is virtually the default in movies and TV shows. It's not just for rapiers either! Often characters fight with a longsword/bastard sword, and alternate between one and two handed usage in the middle of the fight. This is what we see when we actually see fantasy swordsmanship (choreography and all), and it's rather silly that it isn't represented in D&D.

 

Your frustration is completely justified and your claims about the popularity of the style in fantasy are accurate. People will find some reason to argue and disagree and suggest that it isn't a problem simply because when someone posts on the internet the most common response is to contradict or argue with whatever has been posted.

 

I made my own houserule, since they didn't provide an option. If you are using the Dueling fighting style and aren't using a shield, you get a +1 AC. Seems to balance well with the other fighting styles. No appropriate feat though, since the Defensive Duelist feat requires a finesse weapon.

 

#139

colemcm

Dec 08, 2014 15:44:22

Sword_of_Spirit wrote:
#140

Zardnaar

Dec 08, 2014 18:46:48

Sword_of_Spirit wrote:
#141

colemcm

Dec 08, 2014 19:23:16

Zardnaar wrote:
#142

Zardnaar

Dec 08, 2014 19:31:03

colemcm wrote:
#143

colemcm

Dec 08, 2014 19:41:04

I like how 5E did make two-weapon and sword and board better though. They're not nearly as punitive a style to develop as they were in 3.0/3.5/PF.

#144

Zardnaar

Dec 08, 2014 19:49:18

colemcm wrote:
(Reply to #138)

Bloodscythe

Sword_of_Spirit wrote:
#146

colemcm

Dec 08, 2014 19:59:41

Zardnaar wrote:
#147

ClockworkNecktie

Dec 08, 2014 20:41:00

The OP asked "why," so here's the basic answer: a free hand has lots of potential benefits, like being able to grapple, cast spells, and use items like potions or caltrops. A dex-based fighter isn't particularly excellent at any of those things, but a longsword fighter or blade-pact warlock or rogue might be, and those builds might not particularly need a giant boost from a special "fencer" fighting style to go along with those pre-existing advantages.

 

As others have said, you can houserule a solution pretty quickly if you're just interested in playing a fencer (+2 to hit is nice and simple), but you might also want to consider trying out some of those other options. For example, take 3 levels of thief rogue for fast hands and grab expertise in athletics, and you can grapple, topple bookshelves, swing from chandeliers, etc. as part of your combat routine.

#148

colemcm

Dec 08, 2014 21:21:23

Bloodscythe wrote:
#149

colemcm

Dec 08, 2014 21:12:21

Now everyone grab a dagger and lets go kill a dragon, because the rules say they work just fine against them.

(Reply to #147)

TheMilkyBarKid

ClockworkNecktie wrote: