| Post/Author/DateTime | Post |
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| #1DragolothOct 14, 2014 19:44:41 | http://dnd.wizards.com/articles/news/extra-life
So according to this article on WotC's site there will be firearms, explosives and alien tech in the DMG. I personally can't wait to see it. |
| #2QmarkOct 14, 2014 20:07:59 | Good firearms, or the same old "sure, but they suck" guns D&D has done since roughly forever? |
| #3FralexOct 14, 2014 20:11:29 | Ooooh! Cool! I never heard of alien technology in a D&D game before, apart from that one old adventure with the robots and plant beings. I wonder what to expect... |
| #4QmarkOct 14, 2014 20:14:53 |
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| #5setiOct 14, 2014 20:23:02 | I clicked that link. It's soul crushingly evil that Hasbro will only donate 5 grand...IF the goal is met. They can't even pry their Monty Burns claws off their wallets enough to match dollar for dollar.
That's beyond sickening. 5 grand is to Hasbro what my belly button lint is to me. At least CMN is a decent charity. ~89% of every dollar donated actually goes to what it's supposed to.
I'd love to see good firearms, explosives, and alien tech, though. Weapon users need something to compare to magic users
Although, I'd still rather have cantrips and wands, most of the time.
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| (Reply to #4)seti |
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| (Reply to #5)AaronOfBarbaria |
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| #8Granville7482Oct 14, 2014 21:58:10 | We never play with guns in our games, but it's always been a cool edition to the DMG.
Though to be honest 2nd edition did have matchlock type firearms around and avaliable to access. It was bizzare but in hindsight i did not hate them.
This edition I would give them a try again, perhaps with very limited access to ammunition. |
| #9lawrencehoyOct 14, 2014 22:10:50 |
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| #10QmarkOct 14, 2014 22:27:36 |
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| (Reply to #7)seti |
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| #12Nesian42RyukaielOct 14, 2014 23:01:19 |
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| (Reply to #11)AaronOfBarbaria |
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| #14ankiyavonOct 14, 2014 23:11:01 |
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| #15rampantOct 14, 2014 23:37:19 | The problem is that armor isn't a adamage mitigation system in DnD it makes you harder to hit, and thus ignoring armor, or even reducing it becomes very powerful and tricky to balance. Ideally gunpowder weapons are just flat out superior but require feats in order to use effectively, similar to an exotic weapon, in addition to being expensive. |
| #16Brock_LandersOct 14, 2014 23:38:51 |
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| #17Huntsman57Oct 14, 2014 23:50:59 |
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| (Reply to #16)AaronOfBarbaria |
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| #19Brock_LandersOct 14, 2014 23:58:30 |
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| #20lawrencehoyOct 15, 2014 1:28:55 |
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| #21ShasarakOct 15, 2014 1:36:56 |
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| (Reply to #21)AaronOfBarbaria |
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| #23ShasarakOct 15, 2014 1:54:12 |
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| (Reply to #23)AaronOfBarbaria |
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| #25FFSAAOct 15, 2014 6:14:52 |
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| #26Mommy_was_an_OrcOct 15, 2014 8:28:30 |
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| #27Slyck314Oct 15, 2014 8:46:00 | Maybe its simple as the manager or exec that is making the call only has a discretionary limit of 5k and this little even hasn't really involved anyone higher. |
| #28GhostStepperOct 15, 2014 10:39:49 | Guns and Warforged were the 2 main things i've been looking forward to in the DMG since they announced their inclusion back in the summer. |
| #29GriffordOct 15, 2014 11:05:04 | Guns in the DMG will be the same as they've always been - fine at lower levels, harder to believe at higher levels. Like most weapons, actually.
It would be nice to see modular firearms rules. A set for the "they're just weapons" crowd and another for the fans of "cinematic firearms".
e.g. cinematic firearms could force a Constitution save DC = 10 or 1/2 the damage dealt (whichever is highest) or be incapacitated until the damage is healed; i.e. DON'T GET SHOT! |
| #30ShasarakOct 15, 2014 11:49:52 |
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| #31Mommy_was_an_OrcOct 15, 2014 12:12:33 |
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| #32edwin_suOct 15, 2014 14:05:38 | |
| #33Brock_LandersOct 15, 2014 14:06:14 |
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