Fix for Great Weapon Fighting Style

Post/Author/DateTimePost
#1

andypalmer

Sep 02, 2014 6:48:52

As it stands now, if you are using a Battleaxe, it is better to take Dueling and use it one-handed than to take Great Weapon and use it with both hands.

 

Proposed Fix:

     Instead of re-rolling a 1 or a 2, you can re-roll a 1, 2, or 3.

 

When comparing d8+2 vs. d10 with this method, the d10 is only slightly better (avg damage 6.55 vs. 6.5) so I don't see a big balance issue.

 

 

#2

1eejit

Sep 02, 2014 6:54:18

Yeah, and how does that affect 2d6 weapons?

#3

Chameleon-X

Sep 02, 2014 7:30:55

andypalmer wrote:
#4

Uchawi

Sep 02, 2014 7:35:09

I would just change the damage to 3-12 and skip the re-roll. But I am not a big fan of adding more dice to the game for any given roll.

#5

Eric888

Sep 02, 2014 14:59:04

This seems extraordinarily frivolous. Do you want your houserules to need a binder?

 

IF you pick this specific weapon with this specific class feature, even though there are much better weapons to use with that class feature, we should have a special addendum to make it better than another class feature you could choose instead.

 

Pass.

#6

CVB

Sep 02, 2014 15:01:49

Meh, I use the Beta version of GWF.  You do Strength Bonus as Damage on a miss.  Boom, done.  No more worries about extra die rolling.

#7

Mistwell

Sep 02, 2014 16:05:28

Don't fix things that are not broken.

#8

Jell_Moo

Sep 02, 2014 16:19:54

I'm not entirely sure why this needs a fix... If I use Dueling with a short sword instead of a rapier or longsword I do less damage too. Some weapons are just better choices for specific roles.

#9

souldoubt

Sep 02, 2014 21:09:25

Why would you ever use a battleaxe with Great Weapon Fighting?

#10

DemoMonkey

Sep 03, 2014 7:32:43

The only "problem" IMO with great weapon fighting is that a high level fighter with a great sword is going to take noticeably longer with their turns because of all the rerolls they will be doing.

 

This suggestion does not fix that problem.

#11

Caliburn101.

Sep 03, 2014 8:18:40

GWF should just be; -2 total 'dice steps' to the weapon's damage die/dice (for instance, d12 becomes d8, 2d6 becomes 2d4 etc.) + add 1d4

 

So Greatsword would do 3d4 damage, Greataxe 1d8+1d4 damage, 2H Longsword 1d6+1d4 damage, etc.

 

That way it avoids re-rolls, bumps minimum damage but offers increased normal critical damage unlike a static bonus.

 

This still leaves the Barbarian go-to weapon as Greataxe but means lower spike numbers, but it does the same to Champion, so this works OK balance-wise I feel.

#12

Grifford

Sep 03, 2014 8:33:25

Caliburn101. wrote:
#13

Dracones

Sep 03, 2014 11:13:53

Just allow players to reskin weapon stats. Ex/ Allow great axe stats for great swords and vice versa.

 

Problem solved.

#14

Saelorn

Sep 03, 2014 11:29:43

andypalmer wrote:
#15

Brock_Landers

Sep 03, 2014 11:38:24

Grifford wrote:
#16

Gwarh

Sep 03, 2014 12:35:11

A simple tweek to buff up Great Weapon/2-Handed fighting is to double the STR bonus when weilding a weapon two-handed. 

 

I can't recall if that was a rule in a previous/recent version of D&D or another RPG but it give a wee boost to the dmg output when weilding a weapon with 2 hands, and is easy to remember/impliment.

(Reply to #16)

2Chlorobutanal

Gwarh wrote:
#18

Mistwell

Sep 03, 2014 21:46:26

souldoubt wrote:
#19

Atheosis

Sep 03, 2014 23:01:12

Mistwell wrote:
#20

andypalmer

Sep 04, 2014 10:47:24

Mistwell wrote: