Forgotten Realms: Halfling Subraces

Post/Author/DateTimePost
#1

JohnLynch

Feb 11, 2015 3:15:55

Forgotten Realms has had a fair number of halfling of subraces over the editions. From tallfellows to ghostwise to lightfoots. Here's my take on incorporating all of the different subraces together in a cohesive whole.

Halflings can be found throughout Toril in a number of locations ranging from deep forests to bustling cities. They are a fecund race with some halflings having elven or dwarven blood running through their veins.

Halflings range in height, although are typically somewhere between 3 feet and 4 feet tall. Their hair can range in colour anywhere from light blond or red to black with their eyes ranging from blue or hazel to black as well. Despite the rumours, many halflings do not have hairy feet and most are unable to grow any meaningful facial hair.

Halfling Racial Traits

Ability Score Increase. Your Dexterity score increases by 2.
Size. Halflings can range from under 3 feet to over 4 feet tall depending on their subrace. Your size is small.
Speed. Your base speed is 25 feet.
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die but must use the new roll.
Brave. You have advantage on saving throws against being frightened.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than you.
Subrace. You may choose either the ghostwise, hairfoot, lightfoot, stout or tallfellow halfling subrace. You gain the subrace’s racial traits.

Ghostwise Halflings

Ghostwise halflings, also known as wild halflings, can be found in a number of forests throughout Toril, cut off from the rest of the world. Your communities are very close knit with your interaction with outside races kept to a bare minimum. Ghostwise halflings live in the Chondalwood, Methwood, Forest of Amtar and the jungles of Far Payit on the continent of Maztica.

Ability Score Increase. Your Charisma score increases by 1.
Telepathy. You may communicate with a single creature within 20 feet of you that you share a common language with.
Languages. You know Halfling and one other language of your choice.

Hairfoot Halflings

Hairfoot halflings are one of the most common of the halfling subraces. When people think of a halfling smoking a pipe after a long hard day on a farm, it is the hairfoot halflings that they are thinking of. Found in Luiren, south of Shaar, the Purple Hills in Tethyr and in eastern Amn. It is rare for a hairfoot to ever leave the village they grew up in unless the entire village must flee. Although if they do go out on adventure it is typically in their younger years.

Hairfoot halflings are so named due to the characteristic hair that grows on their feet, hairfoot halflings rarely wear shoes, with the bottom of their soles hardening over time.

Ability Score Increase. Your Wisdom score increases by 1.
Naturally Stealthy. You can attempt to hide, even when you are only obscured by a creature that is larger than you.
Languages. You know either Halfling or Halfling in addition to Common.

Lightfoot Halflings

Lightfoot halflings wander the greater world in large clans, traveling from city to city, making their home in the grasslands between locations, only ever settling down in one spot for at most a year or two. Lightfoot halflings have an insatiable curiousity of the world, but like other halflings want the comforts of home. So they take it (and their family) with them wherever they go.

The vast majority of halflings found in cities have typically lived there for less than two years and are almost always lightfoot halflings.

Ability Score Increase. Your Charisma score increases by 1.
Naturally Stealthy. You can attempt to hide, even when you are only obscured by a creature that is larger than you.
Languages. You know Common and one other language of your choice.

Stout Halflings

When a halfling and dwarf have offspring, the result is a half-dwarf (mockingly called a dwalfling by some) which largely takes after the dwarven side. However in the past dwarves and halflings interbred to such a high degree that over time the half-dwarves took on more and more halfling racial traits until the point today there is a breed of halfling that has very strong dwarven traits, but also a large share of the halfling racial traits. This subrace is referred to as stout halflings, sometimes known as strongheart halflings.

Unlike other halflings, stouts are able to grow full beards and often sport mutton-chops. They can be found in any community of hairfoot halflings, although are most common in the region surrounding Waterdeep and Silverymoon, the Purple Hills in Tethyr, eastern Amn and in the Shaar grasslands.

Ability Score Increase. Your Constitution score increases by 1.
Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You know Halfling and Common.

Tallfellow Halflings

The most remarkable thing about tallfellows is that they do not share the diminutive stature of most halflings. Over 4 feet tall in height, tallfellows betray their elven ancestry with pointed ears and their inability to grow any facial hair whatsoever. These half breeds tend to spring up in any community where elves and halflings live close together, largely in human cities.

Ability Score Increase. Your Intelligence score increases by 1.
Fey Ancestry. You have advantage on charm saving throws and cannot be put to sleep by magic.
Languages. You know Elven, Halfling and Common.

#2

pukunui

Feb 11, 2015 3:39:26

Those look pretty good to me. Just one note: stout halflings are called "strongheart halflings" in the Realms.

#3

JohnLynch

Feb 11, 2015 4:11:59

pukunui wrote:
#4

mrpopstar

Feb 11, 2015 7:26:13

JohnLynch wrote:
#5

pukunui

Feb 11, 2015 12:00:17

IIRC the 5e PHB mentions that stout halflings are referred to as stronghearts in the Realms.

#6

TomCosta

Feb 11, 2015 17:43:14

I went a slightly different route for whatever its worth, although I've hemmed and hawed about the low-light vision. That said, I always hated that the stout halflings were basically hafl dwarves and the stronghearts were basically half humans. In 5E they are supposed to be the same now, which is fine as I tried to marry the lore for both and ground it in the Realms. Tallfellow never really had much of home in the Realms.

 

Ghostwise
In the Forgotten Realms, these wild, nearly feral halflings rarely leave the confines of the deep forests. Strange and reclusive, they form close-knit communities because of their amazing talents and are uncomfortable with strangers. Like other halflings, they refer to themselves as the hin. They do not have a name for their subrace, because their culture is almost entirely cut off from the outside world and their awareness of other kinds of halflings is very low
Ability Score Increase . Your Wisdom score increases by 1.
Low-Light Vision . Accustomed to keeping a watchful eye out amidst the shadows of the trees or for nighttime attackers, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.
Speak Without Sound. You can communicate telepathically with any creature within 25 feet, just as if speaking to him or her. You can initiate or terminate a telepathic conversation without using an action. You do not need to see the contacted creature and can end the telepathic contact at any time.  You can only speak and listen to one creature at a time, and unless the other creature also has telepathy, you must share a common language to understand the creature you speak to telepathically. If you are incapacitated, you can’t initiate telepathic contact, and any current contact is terminated.

 

Stoutheart
Alternately known simply as stout halflings, strongheart halflings, or, because they often live among dwarven cities bordering on or in the Underdark, deep halflings. Stouthearts are physically more stout and hardier than their lightfoot cousins. Some say stouthearts have dwarven blood in their past. Moreover, perhaps it’s due to their less itinerant nature and exposure to Underdark aberrations and other threats, but these halflings have a decidedly resolute character.
In the Forgotten Realms, these halflings are most common in the south, where they often live near or among gold (hill) dwarf communities.  Here they have been forced to fight aberrations above and below ground, as well as, at one time, their telepathic kin, the ghostwise halflings. The Ghostwars as the latter conflicts were known, were horrific and the stouthearts were unwavering in doing what had to be done. Following the destruction of much of Lurien, many more stouthearts moved below ground.
Ability Score Increase . Your Constitution score increases by 1.
Low-Light Vision.  Accustomed to keeping a watchful eye out for nighttime attackers or life underground, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.
Strongheart.  You have advantage on saving throws against despair, dread, fear, hopelessness, horror, insanity, madness, and psychic damage, and you have resistance against psychic damage.
Thought Shield.  You automatically detect attempts to sense your emotions, read your thoughts, or contact you telepathically. You cannot determine who is trying to do so (aside from any obvious clues), and these attempts only work if you allow them to do so.

 

 

 

 

#7

Devils-Advocate

Feb 11, 2015 22:32:27

These are awesome! The only thing that kind of bugs me is Lightfoot and Hairfoot both having Naturally Stealthy. The only mechanical difference between those two subraces is +1 Charisma vs. +1 Wisdom, and I want for a bit more to distinguish them from one another. Otherwise, nicely done!

#8

JohnLynch

Feb 12, 2015 17:18:30

Devils-Advocate wrote:
#9

Devils-Advocate

Feb 12, 2015 17:46:24

JohnLynch wrote: