Fun with Polymorph.

Post/Author/DateTimePost
#1

FuelDrop

Nov 28, 2014 1:07:50

Polymorph is a fun spell. It can turn your enemies into frogs (something any self respecting spellcaster should see the value of), grant you and your allies access to various movement options, and in a pinch can turn a wizard into a melee combatant or buff an ally.

 

It comes into play at 7th level, and the most powerful beast I've found in the MM is CR 8 and thus becomes available 1 level later. Of course, the beastie in question is the Motherf***ing T-Rex, and let's be honest who hasn't wanted to turn the group's fighter into a huge 25 strength monstrosity and just watch as the enemy get devoured?

 

However, the fact is that the low INT of most beasts really limits how useful this spell is, along with the sheer size of many of the more powerful options simply making them impractical for many situations.

 

So, what's your favorite form?

 

I'm going to go with the Giant Ape myself. Here's why:

1) INT 7 means that while dumb, King Kong mode won't leave the target likely to turn on their own party out of predatory instinct.

2) 157 hit points means that you can take a serious pounding in this form, a good thing with an AC of 12.

3) Two +9, 3d10+6, 10-foot reach attacks per round means you can bring the pain fairly well too, and a ranged option at +9, 7d6+6 makes the form tactically versatile.

4) 40 foot speed and 40 foot climb speed means that you're going to be mobile.

5) Strength 23 makes moving heavy obstacles for the group a breeze.

 

The catch is of course being huge, making it impractical in enclosed spaces.

 

#2

FuelDrop

Nov 28, 2014 1:09:06

Oh, and my favorite wild shape form? Giant Honey Badger. Because a burrow speed by 2nd level is awesome. And Honey Badger!

#3

1eejit

Nov 28, 2014 1:58:34

Low INT isn't that big a deal. In the MM elephants, killer whales and octopi are INT-3 while a raven is INT-2. Those are all incredibly intelligent animals in real life.

#4

raleel

Nov 28, 2014 3:41:46

As demonstrated in another thread, low wisdom is the real kicker here. Many of these forms have pretty low ones, and make things like draconic fear frightfully effective.

 

Also, giant octopus, because octopoids rock

#5

FFSAA

Nov 28, 2014 5:12:07

1eejit wrote:
#6

Chiisai_Usagi

Nov 28, 2014 11:56:52

After one of our wizards got polymorph last night and I read it closely, I was very disappointed with it.  Disappointed enough to change well over half the spell without ruining the difference between it and Shapechange.  But the first things to go were 'beast only' (I said they could also use monstrosity or plant, at 1/2 the normal CR value) and the whole mental attribute thing.  Taking away your ability to be of use to a party is absolutely ridiculous.

 

"I'll polymorph into a raven and deliver this message to OH LOOK SHINIES!" is beyond stupid.

(Reply to #6)

FuelDrop

Chiisai_Usagi wrote:
#8

Chiisai_Usagi

Nov 28, 2014 22:45:26

FuelDrop wrote:
#9

rampant

Nov 28, 2014 23:23:53

This is why shapechange magic shuld never actually use the monster manual entries, every single time the game starts using monster entires as a player resource we get into trouble.

#10

LuisCarlos17f

Nov 29, 2014 4:17:40

With shapeshifter powers you can turn a bird who fly until the top of the tower where the princess rest... or you could change to a boar to use the smell looking for (expensive) truffles or fugitives with a reward if they are catched.

 

Maybe a female druid could change to a female beast to be not attacked by a male animal of same specie.. 

 

What if a PC suffers a disease, and change to a shape from an animal that is inmune? the carrion-eaters have got the best inmunitim system.

 

My concept about polymorph magic is there isn´t a real transformation to a creature with a different genetic code, but the original body becomes invisible and demicorporeal and the new shape is really like a sport mascot costume created by ectoplasm. When the spell ends the original body turns corporeal agains and the "mascot costume" disappears (because is it only ectoplasm like ones from psionic astral constructs).

 

#11

ORC_Animus

Dec 02, 2014 10:23:50

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#12

RavingDork

Dec 22, 2014 8:47:01

Why do people think polymorphing means giving up control of your character?

#13

FFSAA

Dec 22, 2014 9:21:10

RavingDork wrote:
#14

kalil

Dec 22, 2014 10:26:48

rampant wrote:
#15

BRJN

Dec 22, 2014 11:15:06

If your ally is going to get interrogated / beat up in the next room, try Polymorphing him into...

- a skunk.  The guards will never live it down among their fellows, but they might take it out on your ally the next time they see him.

- a porcupine.  Let's see the guards lay a hand on that.

- a gibbering mouther.  Should cause the guards to run out of the room screaming.

- a swarm of insects.  Give your ally every chance possible to escape.  (Gnats = guaranteed escape)

- an ooze.  Your ally might be able to do structural damage to the building.

- one guard's mom.  Especially good if she was a nag and a scold, and your ally thinks fast on his feet.

- BBEG.  He can then command the guards to release him and some specific prisoners.

- an eagle/hawk. Make sure there is an open window in the room first.

- a Velociraptor (Jurrasic Park style).  At least he can put up a good fight before going down, and take a few guards with him.

- a chameleon.  If done when the guards are not looking, set up a Hide check with +lots to the roll.

 

Of course I invite any Druids to look these over for inspiration too.

#16

mellored

Dec 22, 2014 11:37:12

FFSAA wrote:
#17

RavingDork

Dec 22, 2014 11:49:57

FFSAA wrote:
#18

FFSAA

Dec 22, 2014 12:13:50

RavingDork wrote:
#19

mellored

Dec 22, 2014 12:37:26

FFSAA wrote:
#20

FFSAA

Dec 22, 2014 13:19:10

mellored wrote:
#21

edwin_su

Dec 22, 2014 13:22:10

FFSAA wrote:
#22

ChrisCarlson

Dec 22, 2014 13:28:14

edwin_su wrote:
#23

mellored

Dec 22, 2014 13:50:03

FFSAA wrote:
#24

Orethalion

Dec 22, 2014 13:56:53

mellored wrote:
#25

RavingDork

Dec 22, 2014 14:02:31

You keep your personality. You remember who you are. Nowhere does it state that you suddenly don't know those things or can't use basic tactics.

 

Any GM who tried to force that crap on me wouldn't be my GM for very long.

#26

Orethalion

Dec 22, 2014 14:15:21

RavingDork wrote:
#27

mellored

Dec 22, 2014 14:59:46

Orethalion wrote:
#28

Orethalion

Dec 22, 2014 15:08:37

mellored wrote:
#29

mellored

Dec 22, 2014 16:15:13

Orethalion wrote:
#30

Orethalion

Dec 22, 2014 16:27:48

mellored wrote:
#31

mellored

Dec 22, 2014 17:36:37

Orethalion wrote:
#32

Shasarak

Dec 22, 2014 19:41:51

Chiisai_Usagi wrote:
#33

FFSAA

Dec 22, 2014 20:19:47

edwin_su wrote:
#34

FuelDrop

Dec 22, 2014 20:29:54

It would make sense that a PC could use handle animal to direct another PC who's been polymorphed, then.

#35

eberg

Dec 22, 2014 20:36:40

We just had an epic polymorph event last night. The party was fighting a coven of green hags and the leader polymorphed the ranger into a wee snake. His response, after looking over his new stats, was "I can work with this." He proceeded to slither over to her and start trying to bite her. Her AC was mighty, but he kept at it. Meanwhile, the Thunder Cleric was whittling her down and got her to one hp. We were all, "It would be awesome if the polymorphed ranger got the killing blow." He rolls, he hits, he does his 1 point of damage, and takes her down. This, of course, broke her concentration and he was restored to himself. It was awesome. Made our night.

#36

RavingDork

Dec 22, 2014 21:05:11

The idea that the designers would create a buff spell that would actually take your character away from you is, frankly, hard to swallow. I don't buy it for a moment.

#37

Orethalion

Dec 22, 2014 21:14:50

mellored wrote:
#38

kalil

Dec 22, 2014 22:25:41

Orethalion wrote:
#39

FFSAA

Dec 22, 2014 23:10:04

Orethalion wrote:
#40

FFSAA

Dec 22, 2014 23:07:39

RavingDork wrote:
#41

OrwellianHaggis

Dec 23, 2014 0:58:35

Having had a read of the spell, I'd rule to my players that a polymorphed character retains memory (e.g. it remembers what a door is and how to use it, it remembers who its friends are, it remembers past events in its life, and so on) and personality (a practical joker t-rex may mock-charge its friends to scare him, or poop in his bedroll, and so on), but its capacity to learn new things is limited to, say, the same as a dog. Communication: I'd allow friendly characters to put across the gist of what they communicate to the polymorphed character because of how familiar they are with each other, but new people trying to communicate will come into difficulties.

 

In the end though, this is stuff that might take time to think about. If the spell comes up and we haven't had time to prepare for it (cast by an enemy caster, maybe) I'd encourage basically the above but wouldn't penalise if the player couldn't stick to a low INT/WIS/CHA.

#42

EzechielDantan

Dec 23, 2014 3:18:04

I am not going to bite ppl, that is just gross. Maybe trample them a bit but Id not feel inclined to bite them in half and taste their guts.. no thank you.

 

Otherwise, I do not think you ought to look too closely at lost intelligence. I would allow you to act as a well trained and relatively smart specimen, since you do not quite forget everything though definitely might make things hard to understand and makes you a sucker for some saves.

 

This is from the feeblemind spell which reduces intelligence and charisma to 1:

 

The creature can’t cast spells, activate magic items, understand language, or  communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even
protect them.

 

So yes, you might have an issue with understanding tactics, but you are not completely hopeless. Allow for an intelligence, wisdom or charisma check in some cases as long as it is something the original character could do, flashes of insight are not impossible.

#43

mellored

Dec 23, 2014 6:00:41

Orethalion wrote:
#44

Orethalion

Dec 23, 2014 6:11:15

mellored wrote:
(Reply to #44)

Bloodscythe

Orethalion wrote:
#46

mellored

Dec 23, 2014 7:13:25

Bloodscythe wrote:
#47

Orethalion

Dec 23, 2014 7:27:31

Bloodscythe wrote:
#48

Bloodscythe

Dec 23, 2014 8:08:39

Good point.  So the spell explicitly draws a distinction between speaking (a spoken language) and speaking (making sound to convey thoughts or feelings).  Seems strange to put such a restriction in there... so a human polymorphed into a goblin is incapable of speaking, even though speaking is mechanically the same for a goblin as it is for a human?

 

I'd imagine that there might be a learning period, where the target has to get used to the new form... but if that's the case, can a flightless being like a human polymorphed into an owl fly?  Would they just know how to fly instantly?  The game allows it since an owl has a fly movement speed.

 

Seems more appropriate if the wording restricted the target to only activities the new form can perform, but a form that can speak still can't speak per the spell.  Harsh.

 

I guess it's a good way to shut someone up.  haha.   What if you polymorphed someone into themselves?  They would look identical to what they looked like before but would now be unable to cast a spell or speak.  They would still technically be polymorphed even though their new form is the same as the old form or does the spell require the new form to be a different creature than the original form?

 

Edit:  Ah, the spell only allows the new form to be a beast doesn't it?  I don't have the book with me but I seem to remember that limitation.  Or am I thinking of druid's wild shape?

#49

Orethalion

Dec 23, 2014 8:09:30

Bloodscythe wrote:
(Reply to #46)

Bloodscythe

mellored wrote:
(Reply to #49)

Bloodscythe

Orethalion wrote:
#52

mellored

Dec 23, 2014 8:32:48

Bloodscythe wrote:
#53

Orethalion

Dec 23, 2014 9:08:08

mellored wrote:
#54

ChrisCarlson

Dec 23, 2014 9:14:41

IMO: parsing, rules-lawyeriness should die in a fire. Or at least be restricted to the editions it was invented for. 5e not being one of them.

#55

FFSAA

Dec 23, 2014 9:16:56

mellored wrote:
(Reply to #54)

Bloodscythe

ChrisCarlson wrote:
#57

edwin_su

Dec 23, 2014 9:19:48

FFSAA wrote:
#58

Orethalion

Dec 23, 2014 9:20:25

ChrisCarlson wrote:
#59

Orethalion

Dec 23, 2014 9:21:45

Bloodscythe wrote:
(Reply to #55)

Bloodscythe

FFSAA wrote:
#61

Orethalion

Dec 23, 2014 9:24:46

edwin_su wrote:
(Reply to #59)

Bloodscythe

Orethalion wrote:
#63

Orethalion

Dec 23, 2014 9:28:01

Bloodscythe wrote:
#64

iserith

Dec 23, 2014 9:30:55

DMs: Don't tell your players how they should have their characters behave when under the effects of a polymorph spell. Characters retain their personality and alignment when polymorphed. The rest of the changes amount to mechanical ones that will come into play when those rules are referenced to resolve an action the player chooses to have the character take. "You're a giant ape, therefore you must start flinging your own excrement" is not cool to tell a player whose character is not under a charm or dominated effect (or the like). Don't be that kind of DM.

 

If you want to encourage players to act like the monsters into which they have been polymorphed, agree on the basic beats for the beast (e.g. T-rex has a motivation to "be an awesome carnivore" and "engage in mindless destruction") and then reward the player with Inspiration when he or she plays to those beats in a way that is disadvantageous. A player, for example, might decide to spend his turn devouring an enemy instead of going after one that is trying to flee. Or smashes through a building of an allied NPC, changing its attitude from friendly to indifferent. Award inspiration for stuff like that.

(Reply to #61)

Bloodscythe

Orethalion wrote:
#66

Orethalion

Dec 23, 2014 9:30:23

Bloodscythe wrote:
#67

Orethalion

Dec 23, 2014 9:33:27

Bloodscythe wrote:
(Reply to #64)

Bloodscythe

iserith wrote:
#69

Orethalion

Dec 23, 2014 9:38:57

Bloodscythe wrote:
#70

Beldak_Serpenthelm

Dec 23, 2014 9:41:57

I haven't read the 5e rules yet, but I would imagine that if the designers intended for the effect of Polymorph to be "The target character is killed for X number of turns and replaced by Y creature until the character returns," then the rules wouldn't have been written in such a way as to give so many people the impression "The target character takes the form of Y creature for X number of turns."

#71

Orethalion

Dec 23, 2014 9:51:25

Beldak_Serpenthelm wrote:
#72

rampant

Dec 23, 2014 10:22:40

The problem is that polymorph is very poorly worded, you have the assertation that personality is maintained but that mental stats change. In other words they tell you nothing useful. I mean they probably intended it to mean that you behave as you wish to, but for the purpose of making checks you're using the animal's brainpower. However they just throw out this crap about personality which isn't really useful for determining anything. Why is wizards bad at shape-change magic again? They figured out how to make this work eventually in 3e with the variant druids and such, and then pathfinder came up with the improved versions of the basic spells. Why did they take such a dramatic backwards step? I mean I get that they didn't include a lot of 4e technology, but sometimes it seems like they missed a few of the things they learned in 3e.

#73

mellored

Dec 23, 2014 10:40:41

Orethalion wrote:
#74

iserith

Dec 23, 2014 10:50:20

Bloodscythe wrote:
#75

Orethalion

Dec 23, 2014 11:05:14

mellored wrote:
#76

rampant

Dec 23, 2014 11:00:10

I think it was intended as some sort of curse spell but half-way through they decided to make it into a buff spell as well and never really cleaned things up.

#77

Orethalion

Dec 23, 2014 11:03:44

rampant wrote:
#78

mellored

Dec 23, 2014 11:05:19

Orethalion wrote:
#79

Orethalion

Dec 23, 2014 11:06:06

mellored wrote:
#80

DragnDave

Dec 23, 2014 11:06:31

– The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

 

 

Doesn't say anything about memory being wiped. It says the game statistics are changed. That's it. Which is just stating that your str/dex/con etc is all changed to the form you just took. If you want to house rule that you lose your memory then do that, but that's not RAW from what I'm reading.

#81

mellored

Dec 23, 2014 11:11:24

Orethalion wrote:
#82

Orethalion

Dec 23, 2014 11:15:48

DragnDave wrote:
#83

ChrisCarlson

Dec 23, 2014 11:17:08

We don't really use alignment. But the other day I got polymorphed. I felt the need to pick an alignment on the spot since it's one of the only two things I'm "allowed" to keep. Without having one, I was basically gimping myself by half!

(Reply to #81)

Bloodscythe

mellored wrote:
#85

Orethalion

Dec 23, 2014 11:18:16

mellored wrote:
#86

Orethalion

Dec 23, 2014 11:18:48

ChrisCarlson wrote:
#87

Orethalion

Dec 23, 2014 11:19:30

Bloodscythe wrote:
(Reply to #87)

Bloodscythe

Orethalion wrote:
#89

edwin_su

Dec 23, 2014 11:28:01

Orethalion wrote:
#90

mellored

Dec 23, 2014 11:30:25

Orethalion wrote:
(Reply to #90)

Bloodscythe

mellored wrote:
#92

mellored

Dec 23, 2014 12:01:06

I guess it comes down to your definition of "statistics".

 

But, IMO, friends and foes are not "statistics".

#93

ChrisCarlson

Dec 23, 2014 12:06:44

Even if there's a section on the character sheet for "Allies"?...

#94

Orethalion

Dec 23, 2014 12:18:48

Bloodscythe wrote:
#95

Orethalion

Dec 23, 2014 12:19:50

edwin_su wrote:
#96

Orethalion

Dec 23, 2014 12:21:16

mellored wrote:
#97

Orethalion

Dec 23, 2014 12:22:20

mellored wrote:
#98

FFSAA

Dec 23, 2014 12:37:15

mellored wrote:
#99

Orethalion

Dec 23, 2014 12:44:31

FFSAA wrote:
#100

ChrisCarlson

Dec 23, 2014 12:50:43

...aaaand we're right back to what I said on page 1 of this thread...

#101

Orethalion

Dec 23, 2014 12:55:44

ChrisCarlson wrote:
(Reply to #85)

Pompadour64

Orethalion wrote:
#103

Orethalion

Dec 23, 2014 13:09:36

Pompadour64 wrote:
#104

mellored

Dec 23, 2014 13:27:32

FFSAA wrote:
#105

DragnDave

Dec 23, 2014 13:35:19

The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

 

 

What this means to me is your GAME STATS (Str, Dex, Con, Cha, Int, Wis) are replaced by the creature you've chosens' stats.....for check purposes/combat. I don't ascribe memory to either Int or Wis so I have no reason to believe memory would suddenly be wiped.

#106

Orethalion

Dec 23, 2014 13:45:20

DragnDave wrote:
#107

FuelDrop

Dec 23, 2014 14:10:09

I would suggest that the character keeps their memories, but are limited in their abilities to recall them and interperate them by their new mental abilities.

 

Friend and foe? animals can demonstratably determine that. A dog or cat can prove that. Distinguish between individuals of a different species? again, anyone with a pet of any description can vouch for animals being able to do this. Simple tactics? The term Wolf Pack comes from animals using tactics. Higher math? you're kinda screwed.

 

I'd say that the PC can still determine their friends and help them, but at the same time I'd suggest that any lingering resentment or the like, something normally easily suppressed, might bubble to the surface as a polymorph target is quite literally not in their right mind.

#108

Orethalion

Dec 23, 2014 14:29:20

FuelDrop wrote:
#109

rampant

Dec 23, 2014 14:36:38

Sounds about right.

(Reply to #40)

RavingDork

FFSAA wrote:
#111

Orethalion

Dec 23, 2014 15:03:59

RavingDork wrote:
#112

iserith

Dec 23, 2014 15:11:19

I'd like to propose the thread title be changed from "Fun With Polymorph" to "How to Discourage Players From Choosing to Use Polymorph."

#113

Orethalion

Dec 23, 2014 15:16:37

iserith wrote:
#114

Shasarak

Dec 23, 2014 17:22:02

If my character got polymorphed into a T-Rex and then the DM told me that I had to attack the rest of my party then I would ask politely for him to show where exactly it said that I had to do that.

#115

iserith

Dec 23, 2014 18:05:34

Shasarak wrote:
(Reply to #114)

Bloodscythe

Shasarak wrote:
#117

Orethalion

Dec 23, 2014 21:25:51

Shasarak wrote:
#118

Orethalion

Dec 23, 2014 21:28:09

Bloodscythe wrote:
#119

Byakugan01

Dec 23, 2014 21:43:54

As a general rule, I think that unless an effect specifically says you lose control of your character, then it doesn't stop you from controlling your character as normal...With a 3 int, you are probably going to lose your scales if you try to play chess against someone. 

 

Even if your character lost his ability to distinguish friend from foe, you still get to use your turn to move over and 'attack the tasty smelling ogre' or whatever. 

 

 

I havent seen polymorph in 5e yet, but it sounds like it was written pretty poorly.  Wizards has a pretty terrible track record when it comes to balancing form altering effects. 

 

See Alter self for a clear example of an overnerf.

#120

Orethalion

Dec 23, 2014 21:49:09

Byakugan01 wrote:
#121

Brock_Landers

Dec 23, 2014 22:42:12

Memory is not mentioned in the spell description, you are simply a dumbed down, animalistic version of yourself.

#122

Shasarak

Dec 23, 2014 23:29:07

Orethalion wrote:
(Reply to #118)

Bloodscythe

Orethalion wrote:
#124

mellored

Dec 24, 2014 5:17:59

Orethalion wrote:
(Reply to #106)

DragnDave

Orethalion wrote:
(Reply to #5)

1eejit

FFSAA wrote:
#127

Orethalion

Dec 24, 2014 7:25:00

Brock_Landers wrote:
#128

Orethalion

Dec 24, 2014 7:27:16

Bloodscythe wrote:
#129

Orethalion

Dec 24, 2014 7:30:56

DragnDave wrote:
(Reply to #129)

DragnDave

Orethalion wrote:
#131

Orethalion

Dec 24, 2014 9:03:54

DragnDave wrote:
(Reply to #131)

Bloodscythe

Orethalion wrote:
#133

Orethalion

Dec 24, 2014 10:09:47

Bloodscythe wrote:
#134

Brock_Landers

Dec 24, 2014 18:56:07

Orethalion wrote:
#135

Orethalion

Dec 24, 2014 19:30:47

Brock_Landers wrote:
#136

Brock_Landers

Dec 24, 2014 19:52:34

Orethalion wrote:
#137

Orethalion

Dec 24, 2014 20:12:08

Brock_Landers wrote:
(Reply to #137)

Lucas_Blackstone

Orethalion wrote:
#139

Brock_Landers

Dec 24, 2014 20:57:07

Orethalion wrote:
(Reply to #137)

1eejit

Orethalion wrote:
#141

Orethalion

Dec 25, 2014 7:32:30

Brock_Landers wrote:
#142

Orethalion

Dec 25, 2014 7:33:39

1eejit wrote:
(Reply to #142)

1eejit

Orethalion wrote:
#144

Orethalion

Dec 25, 2014 9:18:56

1eejit wrote:
#145

Brock_Landers

Dec 25, 2014 9:47:21

Orethalion wrote:
#146

Orethalion

Dec 25, 2014 11:39:27

Brock_Landers wrote:
#147

Brock_Landers

Dec 25, 2014 20:03:45

Orethalion wrote:
#148

Orethalion

Dec 25, 2014 21:01:23

Brock_Landers wrote:
#149

Brock_Landers

Dec 25, 2014 21:23:43

Orethalion wrote:
#150

Orethalion

Dec 25, 2014 22:02:01

Brock_Landers wrote:
#151

Brock_Landers

Dec 25, 2014 22:22:15

 

Orethalion wrote:
(Reply to #144)

1eejit

Orethalion wrote:
#153

Orethalion

Dec 26, 2014 8:34:42

1eejit wrote:
#154

mellored

Dec 26, 2014 9:26:06
IMO you turn into a trained version of the beast. you know your friends, enemies, your own name, and some basic words and ideas (depending on Int). A t-rex can understand an ally pointing and saying 'bob, kill", but not much more beyond that.
#155

iserith

Dec 26, 2014 15:16:02

Not having a particular skill on your sheet doesn't mean you can't try to do something related to that skill. It just means that if you do have the skill, you'll probably do better at the action than someone who doesn't. If my fighter has Stealth trained and is turned into a tyrannosaurus rex, it doesn't mean I forgot whether and how to hide. It just means I don't get to add my proficiency bonus when I try. (This assumes the DM considers the outcome of the attempt uncertain enough to call for a check in the first place.)

 

The same goes for when I try to recall lore, discern whether someone is being truthful, or try to persuade someone in T-rex form.