Good adventure for Underdark Journey

Post/Author/DateTimePost
#1

JohnLynch

Feb 05, 2015 3:41:32

Next session my PCs are going to (finally) be journeying through the Underdark to the next adventure. Rather then just skip over it I was wondering if anyone knows of a really good adventure I can use?

#2

AaronOfBarbaria

Feb 05, 2015 8:37:02

I'm a fan of Night Below, but that may be a bit more involved than what you are looking for since it is an entire campaign by itself - it could certainly be mined for ideas.

 

There are also the D-series modules; Descent into the Depths of the Earth, Shrine of the Kuo-Toa, and Vault of the Drow, which can be mined for ideas to varying degrees. The first two more than the last one, in my opinion, since they are actually  adventures that cover what happens while the party is traveling in the Underdark, while Vault is more of a "this is your destination" type of adventure.

#3

pukunui

Feb 05, 2015 10:37:25

What level are we talking here? If they're around 10th, you could run that mindflayer prison adventure from Dungeon. Spiral of Mazessine or something.

#4

DaveDash

Feb 05, 2015 15:10:51

I posted about 30-40 NPC's and monsters which I converted from City of the Spider Queen  (Underdark super dungeon) over on Enworld. I haven't posted them here because it's too hard with the post limit and fiddly formatting.

 

If you want a link, let me know.

#5

JohnLynch

Feb 05, 2015 16:56:14

DaveDash wrote:
#6

AaronOfBarbaria

Feb 05, 2015 19:47:07
Those modules are for that level of characters primarily because if the number of creatures encountered. It could easily provide ideas relevant to a lower level party just by reducing drow patrols from dozens to a few, and not having a potential battle with an entire army of kuo-toa
#7

JohnLynch

Feb 05, 2015 20:16:17

AaronOfBarbaria wrote:
#8

dmgorgon

Feb 06, 2015 6:28:25

There is a great module in the Menzoberranzan box set.   It takes the PCs from the surface and tosses them in the lap of feuding Drow houses.   It's also low level.  

#9

Rhenny

Feb 06, 2015 14:32:28

When I ran the playtest Blingdenstone adventure(for levels 1- 5 ish) I had a side trek where the pcs traversed the underdark to find a market enclave so they could meet with "The Hooded One" ( a mind-flayer that basically ran the trading that went on in the enclave).   I created a list of possible encounters and events that the PCs had to overcome and then they rp'd their way through the enclave to find some rare component.   Eventually they met with the mind-flayer.  They didn't know he was a mind flayer, but the entire negotiation for the rare component was done telepathically.   It creeped the players out so much, and they freaked out when they realized the creature was a mind-flayer.    The mind flayer also extracted other information from the PCs and when their dealings were done, the mind flayer notified the Drow house that was in the enclave and told them that these adventurers had killed Drow before.   Then the Drow hunted the party as it tried to make its way back to Blingdenstone.  It worked out pretty well and lasted for 4 sessions.

 

It was basically a homebrew offshoot inspired by "The Hooded One."   Unfortunately, I didn't write anything up except for the after game summaries (blogs 18, 20, 22, 26) and the rough events table and outline.

 

http://community.wizards.com/user/1497701/blog

 

 

Underdark Exploration Table

 

1.  Tunnel crawl

2.  Rumbles…rock slide down a chute -  DC 15 Dex 4d6 or 2d6

3.  The ruins with bone pile (Stirges attack)

4.  20’ gap with path continuing 20’ above on the other side

5.  Cavern with a large pool of water (20’ by 20’) before the exit tunnel

6.  Same as 5, but Albino Alligator lives inside.   Tries to grab and drag pray to underwater cave.

7.  20’ x 20’ cavern with phosphorescent mold all over the floor and walls

8. Are we lost?  Dead end cavern…collapse cuts party in half..giant snakes investigate.

9. 50’ wall to climb to get to the exit passageway.

10.  Sulfur smell….mist and steam 10’ x 10’ passageway.  DC 13 Con  2d6

11. Tunnel collapse (DC 12 Dex 4d6 or 2d6)   - 1d6 hours to dig through

12. Lizardmen tribe ambush.

13. Phosphorescent mushroom patch

14. Dead end…pit descends (20’ drop)

15. Displacer Beast on the prowl.

16. Dead body…a Deep Dwarf drained of blood.     Banded mail, greataxe…Duerger Dark Forge Necklace.    2 Carrion Crawlers are feasting on the body.

17. Hissing and sliding sound down the way.    It is retreating from the party.

18. Green slime tunnel ---- Spot DC 12…..Dex DC 12  who pass under.    1d6 + 1d6 per round.

19. Large mushroom caps suspended 10’ off the bottom of a small depression.  One of the PCs kicks a rock and it fall into the depression.   The PCs hear a sizzling from below (if they look down, they see the rock smoking and in 20 rounds it decomposes)  PCs can hop from one mushroom cap to another DC 10 dex check.  Make 2 checks to get across.  Below the mushrooms is a spongy substance that secrets acidic juices (Acid mold)  1d6 damage per round of contact.

20. 3 spears stuck into the ground to form a tripod.  There is a large skull (panther-like) placed upon the top of the spears.  

 

Navigate the underdark

 

The Iron Warrior – A statue of a Dwarven Warrior with a plaque inscribed:

 

            Ripped from my mother’s womb,

            Burned and beaten,

            I dress soldiers, and kill them too.

            What am I?

 

(Speak “Iron” in Dwarvish and the statue will allow you to pass…otherwise +7 attack doing 1d12+4 damage – Great Axe)

 

The Gauntlet

 

Mezra’kal

 

Duergqar (Grimmdar Szort)

Drow (Erelda H’tithet)

The Hooded One   (Mind flayer)  - Ermania Root Dust

 

 

#10

Zardnaar

Feb 06, 2015 16:16:26

B4 THe Hidden City could also work. Labyrinth of Madness is an old scholl type Dungeon Hack as well.

 

A rough tally so far.

 

The Night Below

City of the Spider Queen

Menzoberranzan

Vault of the Drow/D series.

Descent into the Depths of the Earth

Shrine of Kuo-Toa