| Post/Author/DateTime | Post |
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| #1Beardy30Jan 31, 2015 5:47:15 | hi guys help needed . We are new to d and d and want to know where we can get some dungeons tiles and characters tokens or miniatures for the new fifth edition from. Any ideas |
| #2alienuxJan 31, 2015 6:20:16 | If you have a game store near you, they will very likely have them.
You can get them online at a lot of places, including amazon:
http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=dungeon%20tiles |
| #3Beardy30Jan 31, 2015 6:38:23 | Hi thanks but the titles are for the fourth ed aren't they. I want ones for the fifth edition....can u help.
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| #4YunruJan 31, 2015 7:01:03 | There aren't 5e ones. Further, if there were there'd be no difference. |
| #5joeburgosJan 31, 2015 7:06:20 | The 4e Dungeon Tiles are generic, they are usable with any D&D or fantasy rpg game system, including 5e. You can also buy a battle matt. I get all my miniatures individually (boosters get me too many duplicates or minis I dont need) fron Cool Stuff RPG shipping for singles is only .99 cents! |
| #6Devils-AdvocateJan 31, 2015 8:55:10 | They're just tiles on a grid and tokens to move around on the tiles, they're not edition specific. The "4th edition" in the title is just branding, they're just as usable for any edition. |
| #7bawylieJan 31, 2015 9:07:39 | Yeah. I grabbed the monster vault (4e) for the punch out tokens. I use these when I DM outside of my HQ |
| #8Beardy30Jan 31, 2015 9:41:56 | Cool thanks guys ..are there any tile sets in particular you would recommend? Also are the miniatures from gale force nine worth a buy?
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| (Reply to #8)caecafortuna |
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| #10Beardy30Jan 31, 2015 9:51:31 | Cool that's great thanks |
| #11Beardy30Jan 31, 2015 9:51:42 | Cool that's great thanks |
| (Reply to #8)CCS |
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| (Reply to #9)Beardy30 | If you don't you don't use tiles tokens miniatures or maps how do you play ?
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| (Reply to #9)Beardy30 | If you don't you don't use tiles tokens miniatures or maps how do you play ?
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| (Reply to #13)caecafortuna |
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| #16bawylieFeb 01, 2015 8:17:00 | Maps and minis are simply placeholders that track what we say happens.
Heres a game in miniature. I am your DM.
After successfully routing the goblins from their cave south of Hay-town, your journey back there is uneventful. But when you arrive at the crossroads inn, a low stonehouse with wooden add-ons, another group is there already, ramming goblin heads on pikes & taking credit for your work. Each member of this group is wearing polished chain mail and the flowery emblem of Count Florian, who owns this land. What do you do?
-now, however you decide to respond, we work it out "in the fiction" before we ever need a placeholder. You might Attack, you might talk, but I'll need to know what you do before we go further. In any case, the map of the inn isn't necessary, nor are little minis to represent florian's soldiers. All that's needed is that you properly understand the situation & that you take some course of action in response.
That said, I use maps & minis 75+% of the time. I love them. But they're a "nice to have" not a "must have to play." Play is resolving conflicts and chasing goals. Moving tokens around a map can facilitate that, but you don't need it.
Check out the actual play transcripts thread. You can read a game where the DM is using maps simply to give us a geographical understanding of where things are. He's good at it but he could've sketched it on a napkin and had the same result. The play of the game doesn't center on precise or absolute positioning - it's all about competing priorities & challenges. |
| #17Beardy30Feb 01, 2015 8:30:03 | So how do you know where the goblins are on the table and where you are in relation to them .? |
| (Reply to #17)bawylie |
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| #19bawylieFeb 01, 2015 9:35:26 | You can treat positioning as relative (who is near what) instead of absolute (x, y coordinates). |
| (Reply to #18)caecafortuna |
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| (Reply to #17)AaronOfBarbaria |
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| #22Devils-AdvocateFeb 01, 2015 11:11:59 | Yeah, grids and minis are useful as a tool for groups that have trouble visualizing abstract positions in their heads, and for groups that are really into tactical wargaming style play (those groups would presumably also use optional rules like Flanking and Facing from the DMG, because vanilla 5E doesnt really lend itself to tactical grid combat). But they're not essential, as long as the DM describes the scene well enough for the players to form a mental picture of where everything is. |
| #23Beardy30Feb 01, 2015 13:22:59 | ok cool maybe 4e is for me rather than 5e from the sounds of it |
| #24bawylieFeb 01, 2015 13:24:57 | It's all the same, IMO. Use or don't use maps and minis how you like. |
| #25Beardy30Feb 01, 2015 13:39:16 | or maybe attack wing may be what i am looking for i think to play as a novice in an abstarct way is too difficult |
| #26Devils-AdvocateFeb 01, 2015 14:19:37 | Attack Wing is a tactical wargame, D&D (any edition) is a rolepleaying game that can (but doesn't have to) employ tactical wargame elements. Playing D&D abstract isn't all that hard, it's just a different style, one that emphasizes the roleplaying and story elements more than the movement and positioning tactics. But if you enjoy that aspect of the game (I certainly do), it's easy to shift the focus to be more on the combat. But unless you use optional rules, the tactical element will never be as complex as games like Attack Wing or Warhammer, because that's not really the main focus of the game. |
| (Reply to #25)caecafortuna |
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